diff options
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--[-rwxr-xr-x] | src/mesa/main/context.c | 83 |
1 files changed, 72 insertions, 11 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 2158eb68738..be93d844e0d 100755..100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -78,37 +78,61 @@ #include "glheader.h" #include "imports.h" +#if FEATURE_accum #include "accum.h" +#endif +#include "api_exec.h" #include "arrayobj.h" +#if FEATURE_attrib_stack #include "attrib.h" +#endif #include "blend.h" #include "buffers.h" #include "bufferobj.h" +#if FEATURE_colortable #include "colortab.h" +#endif #include "context.h" #include "debug.h" #include "depth.h" +#if FEATURE_dlist #include "dlist.h" +#endif +#if FEATURE_evaluators #include "eval.h" +#endif #include "enums.h" #include "extensions.h" #include "fbobject.h" +#if FEATURE_feedback #include "feedback.h" +#endif #include "fog.h" #include "framebuffer.h" #include "get.h" +#if FEATURE_histogram #include "histogram.h" +#endif #include "hint.h" #include "hash.h" #include "light.h" #include "lines.h" #include "macros.h" #include "matrix.h" +#include "multisample.h" +#if FEATURE_pixel_transfer #include "pixel.h" +#endif +#include "pixelstore.h" #include "points.h" #include "polygon.h" +#if FEATURE_ARB_occlusion_query #include "queryobj.h" +#endif +#if FEATURE_drawpix #include "rastpos.h" +#endif +#include "scissor.h" #include "simple_list.h" #include "state.h" #include "stencil.h" @@ -122,11 +146,12 @@ #include "vtxfmt.h" #include "glapi/glthread.h" #include "glapi/glapioffsets.h" -#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program +#include "glapi/glapitable.h" #include "shader/program.h" -#endif #include "shader/shader_api.h" +#if FEATURE_ATI_fragment_shader #include "shader/atifragshader.h" +#endif #if _HAVE_FULL_GL #include "math/m_translate.h" #include "math/m_matrix.h" @@ -416,9 +441,7 @@ alloc_shared_state( GLcontext *ctx ) ss->DisplayList = _mesa_NewHashTable(); ss->TexObjects = _mesa_NewHashTable(); -#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program ss->Programs = _mesa_NewHashTable(); -#endif #if FEATURE_ARB_vertex_program ss->DefaultVertexProgram = (struct gl_vertex_program *) @@ -508,10 +531,8 @@ alloc_shared_state( GLcontext *ctx ) _mesa_DeleteHashTable(ss->DisplayList); if (ss->TexObjects) _mesa_DeleteHashTable(ss->TexObjects); -#if FEATURE_NV_vertex_program if (ss->Programs) _mesa_DeleteHashTable(ss->Programs); -#endif #if FEATURE_ARB_vertex_program _mesa_reference_vertprog(ctx, &ss->DefaultVertexProgram, NULL); #endif @@ -569,9 +590,11 @@ alloc_shared_state( GLcontext *ctx ) static void delete_displaylist_cb(GLuint id, void *data, void *userData) { +#if FEATURE_dlist struct mesa_display_list *list = (struct mesa_display_list *) data; GLcontext *ctx = (GLcontext *) userData; _mesa_delete_list(ctx, list); +#endif } /** @@ -598,6 +621,7 @@ delete_program_cb(GLuint id, void *data, void *userData) ctx->Driver.DeleteProgram(ctx, prog); } +#if FEATURE_ATI_fragment_shader /** * Callback for deleting an ATI fragment shader object. * Called by _mesa_HashDeleteAll(). @@ -609,6 +633,7 @@ delete_fragshader_cb(GLuint id, void *data, void *userData) GLcontext *ctx = (GLcontext *) userData; _mesa_delete_ati_fragment_shader(ctx, shader); } +#endif /** * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll(). @@ -694,10 +719,9 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) _mesa_DeleteHashTable(ss->ShaderObjects); #endif -#if defined(FEATURE_NV_vertex_program) || defined(FEATURE_NV_fragment_program) _mesa_HashDeleteAll(ss->Programs, delete_program_cb, ctx); _mesa_DeleteHashTable(ss->Programs); -#endif + #if FEATURE_ARB_vertex_program _mesa_reference_vertprog(ctx, &ss->DefaultVertexProgram, NULL); #endif @@ -950,30 +974,55 @@ init_attrib_groups(GLcontext *ctx) _mesa_init_extensions( ctx ); /* Attribute Groups */ +#if FEATURE_accum _mesa_init_accum( ctx ); +#endif +#if FEATURE_attrib_stack _mesa_init_attrib( ctx ); +#endif _mesa_init_buffer_objects( ctx ); _mesa_init_color( ctx ); +#if FEATURE_colortable _mesa_init_colortables( ctx ); +#endif _mesa_init_current( ctx ); _mesa_init_depth( ctx ); _mesa_init_debug( ctx ); +#if FEATURE_dlist _mesa_init_display_list( ctx ); +#endif +#if FEATURE_evaluators _mesa_init_eval( ctx ); +#endif +#if FEATURE_feedback _mesa_init_feedback( ctx ); +#else + ctx->RenderMode = GL_RENDER; +#endif _mesa_init_fog( ctx ); +#if FEATURE_histogram _mesa_init_histogram( ctx ); +#endif _mesa_init_hint( ctx ); _mesa_init_line( ctx ); _mesa_init_lighting( ctx ); _mesa_init_matrix( ctx ); _mesa_init_multisample( ctx ); +#if FEATURE_pixel_transfer _mesa_init_pixel( ctx ); +#else + ctx->Pixel.ReadBuffer = ctx->Visual.doubleBufferMode ? GL_BACK : GL_FRONT; +#endif + _mesa_init_pixelstore( ctx ); _mesa_init_point( ctx ); _mesa_init_polygon( ctx ); _mesa_init_program( ctx ); +#if FEATURE_ARB_occlusion_query _mesa_init_query( ctx ); +#endif +#if FEATURE_drawpix _mesa_init_rastpos( ctx ); +#endif _mesa_init_scissor( ctx ); _mesa_init_shader_state( ctx ); _mesa_init_stencil( ctx ); @@ -984,8 +1033,12 @@ init_attrib_groups(GLcontext *ctx) if (!_mesa_init_texture( ctx )) return GL_FALSE; +#if FEATURE_texture_s3tc _mesa_init_texture_s3tc( ctx ); +#endif +#if FEATURE_texture_fxt1 _mesa_init_texture_fxt1( ctx ); +#endif /* Miscellaneous */ ctx->NewState = _NEW_ALL; @@ -1116,16 +1169,18 @@ _mesa_initialize_context(GLcontext *ctx, if (ctx->Exec) _mesa_free(ctx->Exec); } +#if FEATURE_dispatch _mesa_init_exec_table(ctx->Exec); +#endif ctx->CurrentDispatch = ctx->Exec; -#if _HAVE_FULL_GL +#if FEATURE_dlist _mesa_init_dlist_table(ctx->Save); _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); +#endif /* Neutral tnl module stuff */ _mesa_init_exec_vtxfmt( ctx ); ctx->TnlModule.Current = NULL; ctx->TnlModule.SwapCount = 0; -#endif ctx->FragmentProgram._MaintainTexEnvProgram = (_mesa_getenv("MESA_TEX_PROG") != NULL); @@ -1215,14 +1270,20 @@ _mesa_free_context_data( GLcontext *ctx ) _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL); _mesa_free_lighting_data( ctx ); +#if FEATURE_evaluators _mesa_free_eval_data( ctx ); +#endif _mesa_free_texture_data( ctx ); _mesa_free_matrix_data( ctx ); _mesa_free_viewport_data( ctx ); +#if FEATURE_colortable _mesa_free_colortables_data( ctx ); +#endif _mesa_free_program_data(ctx); _mesa_free_shader_state(ctx); +#if FEATURE_ARB_occlusion_query _mesa_free_query_data(ctx); +#endif #if FEATURE_ARB_vertex_buffer_object _mesa_delete_buffer_object(ctx, ctx->Array.NullBufferObj); @@ -1532,7 +1593,7 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, * if the DRIdrawable changes, and everything relies on them. * This is a bit messy (same as needed in _mesa_BindFramebufferEXT) */ - int i; + unsigned int i; GLenum buffers[MAX_DRAW_BUFFERS]; _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer); |