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-rw-r--r--[-rwxr-xr-x]src/mesa/main/context.c83
1 files changed, 72 insertions, 11 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 2158eb68738..be93d844e0d 100755..100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -78,37 +78,61 @@
#include "glheader.h"
#include "imports.h"
+#if FEATURE_accum
#include "accum.h"
+#endif
+#include "api_exec.h"
#include "arrayobj.h"
+#if FEATURE_attrib_stack
#include "attrib.h"
+#endif
#include "blend.h"
#include "buffers.h"
#include "bufferobj.h"
+#if FEATURE_colortable
#include "colortab.h"
+#endif
#include "context.h"
#include "debug.h"
#include "depth.h"
+#if FEATURE_dlist
#include "dlist.h"
+#endif
+#if FEATURE_evaluators
#include "eval.h"
+#endif
#include "enums.h"
#include "extensions.h"
#include "fbobject.h"
+#if FEATURE_feedback
#include "feedback.h"
+#endif
#include "fog.h"
#include "framebuffer.h"
#include "get.h"
+#if FEATURE_histogram
#include "histogram.h"
+#endif
#include "hint.h"
#include "hash.h"
#include "light.h"
#include "lines.h"
#include "macros.h"
#include "matrix.h"
+#include "multisample.h"
+#if FEATURE_pixel_transfer
#include "pixel.h"
+#endif
+#include "pixelstore.h"
#include "points.h"
#include "polygon.h"
+#if FEATURE_ARB_occlusion_query
#include "queryobj.h"
+#endif
+#if FEATURE_drawpix
#include "rastpos.h"
+#endif
+#include "scissor.h"
#include "simple_list.h"
#include "state.h"
#include "stencil.h"
@@ -122,11 +146,12 @@
#include "vtxfmt.h"
#include "glapi/glthread.h"
#include "glapi/glapioffsets.h"
-#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
+#include "glapi/glapitable.h"
#include "shader/program.h"
-#endif
#include "shader/shader_api.h"
+#if FEATURE_ATI_fragment_shader
#include "shader/atifragshader.h"
+#endif
#if _HAVE_FULL_GL
#include "math/m_translate.h"
#include "math/m_matrix.h"
@@ -416,9 +441,7 @@ alloc_shared_state( GLcontext *ctx )
ss->DisplayList = _mesa_NewHashTable();
ss->TexObjects = _mesa_NewHashTable();
-#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
ss->Programs = _mesa_NewHashTable();
-#endif
#if FEATURE_ARB_vertex_program
ss->DefaultVertexProgram = (struct gl_vertex_program *)
@@ -508,10 +531,8 @@ alloc_shared_state( GLcontext *ctx )
_mesa_DeleteHashTable(ss->DisplayList);
if (ss->TexObjects)
_mesa_DeleteHashTable(ss->TexObjects);
-#if FEATURE_NV_vertex_program
if (ss->Programs)
_mesa_DeleteHashTable(ss->Programs);
-#endif
#if FEATURE_ARB_vertex_program
_mesa_reference_vertprog(ctx, &ss->DefaultVertexProgram, NULL);
#endif
@@ -569,9 +590,11 @@ alloc_shared_state( GLcontext *ctx )
static void
delete_displaylist_cb(GLuint id, void *data, void *userData)
{
+#if FEATURE_dlist
struct mesa_display_list *list = (struct mesa_display_list *) data;
GLcontext *ctx = (GLcontext *) userData;
_mesa_delete_list(ctx, list);
+#endif
}
/**
@@ -598,6 +621,7 @@ delete_program_cb(GLuint id, void *data, void *userData)
ctx->Driver.DeleteProgram(ctx, prog);
}
+#if FEATURE_ATI_fragment_shader
/**
* Callback for deleting an ATI fragment shader object.
* Called by _mesa_HashDeleteAll().
@@ -609,6 +633,7 @@ delete_fragshader_cb(GLuint id, void *data, void *userData)
GLcontext *ctx = (GLcontext *) userData;
_mesa_delete_ati_fragment_shader(ctx, shader);
}
+#endif
/**
* Callback for deleting a buffer object. Called by _mesa_HashDeleteAll().
@@ -694,10 +719,9 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
_mesa_DeleteHashTable(ss->ShaderObjects);
#endif
-#if defined(FEATURE_NV_vertex_program) || defined(FEATURE_NV_fragment_program)
_mesa_HashDeleteAll(ss->Programs, delete_program_cb, ctx);
_mesa_DeleteHashTable(ss->Programs);
-#endif
+
#if FEATURE_ARB_vertex_program
_mesa_reference_vertprog(ctx, &ss->DefaultVertexProgram, NULL);
#endif
@@ -950,30 +974,55 @@ init_attrib_groups(GLcontext *ctx)
_mesa_init_extensions( ctx );
/* Attribute Groups */
+#if FEATURE_accum
_mesa_init_accum( ctx );
+#endif
+#if FEATURE_attrib_stack
_mesa_init_attrib( ctx );
+#endif
_mesa_init_buffer_objects( ctx );
_mesa_init_color( ctx );
+#if FEATURE_colortable
_mesa_init_colortables( ctx );
+#endif
_mesa_init_current( ctx );
_mesa_init_depth( ctx );
_mesa_init_debug( ctx );
+#if FEATURE_dlist
_mesa_init_display_list( ctx );
+#endif
+#if FEATURE_evaluators
_mesa_init_eval( ctx );
+#endif
+#if FEATURE_feedback
_mesa_init_feedback( ctx );
+#else
+ ctx->RenderMode = GL_RENDER;
+#endif
_mesa_init_fog( ctx );
+#if FEATURE_histogram
_mesa_init_histogram( ctx );
+#endif
_mesa_init_hint( ctx );
_mesa_init_line( ctx );
_mesa_init_lighting( ctx );
_mesa_init_matrix( ctx );
_mesa_init_multisample( ctx );
+#if FEATURE_pixel_transfer
_mesa_init_pixel( ctx );
+#else
+ ctx->Pixel.ReadBuffer = ctx->Visual.doubleBufferMode ? GL_BACK : GL_FRONT;
+#endif
+ _mesa_init_pixelstore( ctx );
_mesa_init_point( ctx );
_mesa_init_polygon( ctx );
_mesa_init_program( ctx );
+#if FEATURE_ARB_occlusion_query
_mesa_init_query( ctx );
+#endif
+#if FEATURE_drawpix
_mesa_init_rastpos( ctx );
+#endif
_mesa_init_scissor( ctx );
_mesa_init_shader_state( ctx );
_mesa_init_stencil( ctx );
@@ -984,8 +1033,12 @@ init_attrib_groups(GLcontext *ctx)
if (!_mesa_init_texture( ctx ))
return GL_FALSE;
+#if FEATURE_texture_s3tc
_mesa_init_texture_s3tc( ctx );
+#endif
+#if FEATURE_texture_fxt1
_mesa_init_texture_fxt1( ctx );
+#endif
/* Miscellaneous */
ctx->NewState = _NEW_ALL;
@@ -1116,16 +1169,18 @@ _mesa_initialize_context(GLcontext *ctx,
if (ctx->Exec)
_mesa_free(ctx->Exec);
}
+#if FEATURE_dispatch
_mesa_init_exec_table(ctx->Exec);
+#endif
ctx->CurrentDispatch = ctx->Exec;
-#if _HAVE_FULL_GL
+#if FEATURE_dlist
_mesa_init_dlist_table(ctx->Save);
_mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
+#endif
/* Neutral tnl module stuff */
_mesa_init_exec_vtxfmt( ctx );
ctx->TnlModule.Current = NULL;
ctx->TnlModule.SwapCount = 0;
-#endif
ctx->FragmentProgram._MaintainTexEnvProgram
= (_mesa_getenv("MESA_TEX_PROG") != NULL);
@@ -1215,14 +1270,20 @@ _mesa_free_context_data( GLcontext *ctx )
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
_mesa_free_lighting_data( ctx );
+#if FEATURE_evaluators
_mesa_free_eval_data( ctx );
+#endif
_mesa_free_texture_data( ctx );
_mesa_free_matrix_data( ctx );
_mesa_free_viewport_data( ctx );
+#if FEATURE_colortable
_mesa_free_colortables_data( ctx );
+#endif
_mesa_free_program_data(ctx);
_mesa_free_shader_state(ctx);
+#if FEATURE_ARB_occlusion_query
_mesa_free_query_data(ctx);
+#endif
#if FEATURE_ARB_vertex_buffer_object
_mesa_delete_buffer_object(ctx, ctx->Array.NullBufferObj);
@@ -1532,7 +1593,7 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
* if the DRIdrawable changes, and everything relies on them.
* This is a bit messy (same as needed in _mesa_BindFramebufferEXT)
*/
- int i;
+ unsigned int i;
GLenum buffers[MAX_DRAW_BUFFERS];
_mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);