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-rw-r--r--src/mesa/main/context.c27
1 files changed, 10 insertions, 17 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 256257bd09f..2d39b526897 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1,4 +1,4 @@
-/* $Id: context.c,v 1.132 2001/04/04 13:38:51 brianp Exp $ */
+/* $Id: context.c,v 1.133 2001/04/25 18:21:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -476,33 +476,21 @@ alloc_shared_state( void )
if (!ss->Default1D) {
outOfMemory = GL_TRUE;
}
- else {
- ss->Default1D->RefCount++;
- }
ss->Default2D = _mesa_alloc_texture_object(ss, 0, 2);
if (!ss->Default2D) {
outOfMemory = GL_TRUE;
}
- else {
- ss->Default2D->RefCount++;
- }
ss->Default3D = _mesa_alloc_texture_object(ss, 0, 3);
if (!ss->Default3D) {
outOfMemory = GL_TRUE;
}
- else {
- ss->Default1D->RefCount++;
- }
ss->DefaultCubeMap = _mesa_alloc_texture_object(ss, 0, 6);
if (!ss->DefaultCubeMap) {
outOfMemory = GL_TRUE;
}
- else {
- ss->DefaultCubeMap->RefCount++;
- }
if (!ss->DisplayList || !ss->TexObjects || outOfMemory) {
/* Ran out of memory at some point. Free everything and return NULL */
@@ -546,8 +534,7 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
_mesa_DeleteHashTable(ss->DisplayList);
/* Free texture objects */
- while (ss->TexObjectList)
- {
+ while (ss->TexObjectList) {
if (ctx->Driver.DeleteTexture)
(*ctx->Driver.DeleteTexture)( ctx, ss->TexObjectList );
/* this function removes from linked list too! */
@@ -1367,11 +1354,11 @@ _mesa_initialize_context( GLcontext *ctx,
ctx->ReadBuffer = NULL;
if (share_list) {
- /* share the group of display lists of another context */
+ /* share state with another context */
ctx->Shared = share_list->Shared;
}
else {
- /* allocate new group of display lists */
+ /* allocate new, unshared state */
ctx->Shared = alloc_shared_state();
if (!ctx->Shared) {
return GL_FALSE;
@@ -1381,6 +1368,12 @@ _mesa_initialize_context( GLcontext *ctx,
ctx->Shared->RefCount++;
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+ /* Effectively bind the default textures to all texture units */
+ ctx->Shared->Default1D->RefCount += MAX_TEXTURE_UNITS;
+ ctx->Shared->Default2D->RefCount += MAX_TEXTURE_UNITS;
+ ctx->Shared->Default3D->RefCount += MAX_TEXTURE_UNITS;
+ ctx->Shared->DefaultCubeMap->RefCount += MAX_TEXTURE_UNITS;
+
init_attrib_groups( ctx );
if (visual->doubleBufferMode) {