diff options
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r-- | src/mesa/main/context.c | 49 |
1 files changed, 19 insertions, 30 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 59170716f15..ccaf6f64280 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -107,13 +107,13 @@ #include "lines.h" #include "macros.h" #include "matrix.h" -#include "occlude.h" #include "pixel.h" #include "points.h" #include "polygon.h" #if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program #include "program.h" #endif +#include "queryobj.h" #include "rastpos.h" #include "simple_list.h" #include "state.h" @@ -467,12 +467,22 @@ alloc_shared_state( GLcontext *ctx ) if (!ss->DefaultRect) goto cleanup; + ss->Default1DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D_ARRAY_EXT); + if (!ss->Default1DArray) + goto cleanup; + + ss->Default2DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_2D_ARRAY_EXT); + if (!ss->Default2DArray) + goto cleanup; + /* Effectively bind the default textures to all texture units */ ss->Default1D->RefCount += MAX_TEXTURE_IMAGE_UNITS; ss->Default2D->RefCount += MAX_TEXTURE_IMAGE_UNITS; ss->Default3D->RefCount += MAX_TEXTURE_IMAGE_UNITS; ss->DefaultCubeMap->RefCount += MAX_TEXTURE_IMAGE_UNITS; ss->DefaultRect->RefCount += MAX_TEXTURE_IMAGE_UNITS; + ss->Default1DArray->RefCount += MAX_TEXTURE_IMAGE_UNITS; + ss->Default2DArray->RefCount += MAX_TEXTURE_IMAGE_UNITS; _glthread_INIT_MUTEX(ss->TexMutex); ss->TextureStateStamp = 0; @@ -629,7 +639,7 @@ delete_shader_cb(GLuint id, void *data, void *userData) } else { struct gl_shader_program *shProg = (struct gl_shader_program *) data; - ASSERT(shProg->Type == GL_SHADER_PROGRAM); + ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA); _mesa_free_shader_program(ctx, shProg); } } @@ -772,6 +782,7 @@ _mesa_init_constants(GLcontext *ctx) ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS; ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS; ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE; + ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS; ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS; ctx->Const.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits, @@ -805,10 +816,10 @@ _mesa_init_constants(GLcontext *ctx) ctx->Const.VertexProgram.MaxTexInstructions = 0; ctx->Const.VertexProgram.MaxTexIndirections = 0; ctx->Const.VertexProgram.MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS; - ctx->Const.VertexProgram.MaxTemps = MAX_NV_VERTEX_PROGRAM_TEMPS; + ctx->Const.VertexProgram.MaxTemps = MAX_PROGRAM_TEMPS; ctx->Const.VertexProgram.MaxParameters = MAX_NV_VERTEX_PROGRAM_PARAMS; ctx->Const.VertexProgram.MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS; - ctx->Const.VertexProgram.MaxEnvParams = MAX_NV_VERTEX_PROGRAM_PARAMS; + ctx->Const.VertexProgram.MaxEnvParams = MAX_PROGRAM_ENV_PARAMS; ctx->Const.VertexProgram.MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS; ctx->Const.VertexProgram.MaxUniformComponents = 4 * MAX_UNIFORMS; init_natives(&ctx->Const.VertexProgram); @@ -820,10 +831,10 @@ _mesa_init_constants(GLcontext *ctx) ctx->Const.FragmentProgram.MaxTexInstructions = MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS; ctx->Const.FragmentProgram.MaxTexIndirections = MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS; ctx->Const.FragmentProgram.MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS; - ctx->Const.FragmentProgram.MaxTemps = MAX_NV_FRAGMENT_PROGRAM_TEMPS; + ctx->Const.FragmentProgram.MaxTemps = MAX_PROGRAM_TEMPS; ctx->Const.FragmentProgram.MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS; ctx->Const.FragmentProgram.MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS; - ctx->Const.FragmentProgram.MaxEnvParams = MAX_NV_FRAGMENT_PROGRAM_PARAMS; + ctx->Const.FragmentProgram.MaxEnvParams = MAX_PROGRAM_ENV_PARAMS; ctx->Const.FragmentProgram.MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS; ctx->Const.FragmentProgram.MaxUniformComponents = 4 * MAX_UNIFORMS; init_natives(&ctx->Const.FragmentProgram); @@ -1450,30 +1461,6 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, } } -#if 0 /** XXX enable this someday */ - if (oldCtx && oldCtx != newCtx) { - /* unbind old context's draw/read buffers */ - if (oldCtx->DrawBuffer && oldCtx->DrawBuffer->Name == 0) { - oldCtx->DrawBuffer->RefCount--; - oldCtx->DrawBuffer = NULL; - } - if (oldCtx->ReadBuffer && oldCtx->ReadBuffer->Name == 0) { - oldCtx->ReadBuffer->RefCount--; - oldCtx->ReadBuffer = NULL; - } - if (oldCtx->WinSysDrawBuffer) { - ASSERT(oldCtx->WinSysDrawBuffer->Name == 0); - oldCtx->WinSysDrawBuffer->RefCount--; - oldCtx->WinSysDrawBuffer = NULL; - } - if (oldCtx->WinSysReadBuffer) { - ASSERT(oldCtx->WinSysReadBuffer->Name == 0); - oldCtx->WinSysReadBuffer->RefCount--; - oldCtx->WinSysReadBuffer = NULL; - } - } -#endif - /* We used to call _glapi_check_multithread() here. Now do it in drivers */ _glapi_set_context((void *) newCtx); ASSERT(_mesa_get_current_context() == newCtx); @@ -1481,6 +1468,8 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, if (oldCtx) { _mesa_unreference_framebuffer(&oldCtx->WinSysDrawBuffer); _mesa_unreference_framebuffer(&oldCtx->WinSysReadBuffer); + _mesa_unreference_framebuffer(&oldCtx->DrawBuffer); + _mesa_unreference_framebuffer(&oldCtx->ReadBuffer); } if (!newCtx) { |