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-rw-r--r--src/mesa/main/context.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 5d580fab786..860ae860531 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1841,6 +1841,7 @@ shader_linked_or_absent(struct gl_context *ctx,
* Prior to drawing anything with glBegin, glDrawArrays, etc. this function
* is called to see if it's valid to render. This involves checking that
* the current shader is valid and the framebuffer is complete.
+ * It also check the current pipeline object is valid if any.
* If an error is detected it'll be recorded here.
* \return GL_TRUE if OK to render, GL_FALSE if not
*/
@@ -1892,6 +1893,15 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
}
}
+ /* A pipeline object is bound */
+ if (ctx->_Shader->Name && !ctx->_Shader->Validated) {
+ /* Error message will be printed inside _mesa_validate_program_pipeline.
+ */
+ if (!_mesa_validate_program_pipeline(ctx, ctx->_Shader, GL_TRUE)) {
+ return GL_FALSE;
+ }
+ }
+
if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
_mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
"%s(incomplete framebuffer)", where);