diff options
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r-- | src/mesa/main/context.c | 80 |
1 files changed, 40 insertions, 40 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 0ecbea2c514..41f30cae43c 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -163,7 +163,7 @@ GLfloat _mesa_ubyte_to_float_color_tab[256]; * We have to finish any pending rendering. */ void -_mesa_notifySwapBuffers(GLcontext *ctx) +_mesa_notifySwapBuffers(struct gl_context *ctx) { if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS) _mesa_debug(ctx, "SwapBuffers\n"); @@ -377,7 +377,7 @@ _glthread_DECLARE_STATIC_MUTEX(OneTimeLock); * \sa _math_init(). */ static void -one_time_init( GLcontext *ctx ) +one_time_init( struct gl_context *ctx ) { static GLboolean alreadyCalled = GL_FALSE; (void) ctx; @@ -444,7 +444,7 @@ one_time_init( GLcontext *ctx ) * Initialize fields of gl_current_attrib (aka ctx->Current.*) */ static void -_mesa_init_current(GLcontext *ctx) +_mesa_init_current(struct gl_context *ctx) { GLuint i; @@ -526,7 +526,7 @@ init_program_limits(GLenum type, struct gl_program_constants *prog) * some of these values (such as number of texture units). */ static void -_mesa_init_constants(GLcontext *ctx) +_mesa_init_constants(struct gl_context *ctx) { assert(ctx); @@ -632,7 +632,7 @@ _mesa_init_constants(GLcontext *ctx) * Only called the first time a context is bound. */ static void -check_context_limits(GLcontext *ctx) +check_context_limits(struct gl_context *ctx) { /* check that we don't exceed the size of various bitfields */ assert(VERT_RESULT_MAX <= @@ -707,7 +707,7 @@ check_context_limits(GLcontext *ctx) * functions for the more complex data structures. */ static GLboolean -init_attrib_groups(GLcontext *ctx) +init_attrib_groups(struct gl_context *ctx) { assert(ctx); @@ -775,7 +775,7 @@ init_attrib_groups(GLcontext *ctx) * state. */ static GLboolean -update_default_objects(GLcontext *ctx) +update_default_objects(struct gl_context *ctx) { assert(ctx); @@ -827,7 +827,7 @@ _mesa_alloc_dispatch_table(int size) /** - * Initialize a GLcontext struct (rendering context). + * Initialize a struct gl_context struct (rendering context). * * This includes allocating all the other structs and arrays which hang off of * the context by pointers. @@ -854,10 +854,10 @@ _mesa_alloc_dispatch_table(int size) * \param driverContext pointer to driver-specific context data */ GLboolean -_mesa_initialize_context_for_api(GLcontext *ctx, +_mesa_initialize_context_for_api(struct gl_context *ctx, gl_api api, const struct gl_config *visual, - GLcontext *share_list, + struct gl_context *share_list, const struct dd_function_table *driverFunctions, void *driverContext) { @@ -993,9 +993,9 @@ _mesa_initialize_context_for_api(GLcontext *ctx, } GLboolean -_mesa_initialize_context(GLcontext *ctx, +_mesa_initialize_context(struct gl_context *ctx, const struct gl_config *visual, - GLcontext *share_list, + struct gl_context *share_list, const struct dd_function_table *driverFunctions, void *driverContext) { @@ -1008,7 +1008,7 @@ _mesa_initialize_context(GLcontext *ctx, } /** - * Allocate and initialize a GLcontext structure. + * Allocate and initialize a struct gl_context structure. * Note that the driver needs to pass in its dd_function_table here since * we need to at least call driverFunctions->NewTextureObject to initialize * the rendering context. @@ -1020,21 +1020,21 @@ _mesa_initialize_context(GLcontext *ctx, * driver has plugged in all its special functions. * \param driverContext points to the device driver's private context state * - * \return pointer to a new __GLcontextRec or NULL if error. + * \return pointer to a new __struct gl_contextRec or NULL if error. */ -GLcontext * +struct gl_context * _mesa_create_context_for_api(gl_api api, const struct gl_config *visual, - GLcontext *share_list, + struct gl_context *share_list, const struct dd_function_table *driverFunctions, void *driverContext) { - GLcontext *ctx; + struct gl_context *ctx; ASSERT(visual); /*ASSERT(driverContext);*/ - ctx = (GLcontext *) calloc(1, sizeof(GLcontext)); + ctx = (struct gl_context *) calloc(1, sizeof(struct gl_context)); if (!ctx) return NULL; @@ -1048,9 +1048,9 @@ _mesa_create_context_for_api(gl_api api, } } -GLcontext * +struct gl_context * _mesa_create_context(const struct gl_config *visual, - GLcontext *share_list, + struct gl_context *share_list, const struct dd_function_table *driverFunctions, void *driverContext) { @@ -1063,12 +1063,12 @@ _mesa_create_context(const struct gl_config *visual, /** * Free the data associated with the given context. * - * But doesn't free the GLcontext struct itself. + * But doesn't free the struct gl_context struct itself. * * \sa _mesa_initialize_context() and init_attrib_groups(). */ void -_mesa_free_context_data( GLcontext *ctx ) +_mesa_free_context_data( struct gl_context *ctx ) { if (!_mesa_get_current_context()){ /* No current context, but we may need one in order to delete @@ -1142,14 +1142,14 @@ _mesa_free_context_data( GLcontext *ctx ) /** - * Destroy a GLcontext structure. + * Destroy a struct gl_context structure. * * \param ctx GL context. * - * Calls _mesa_free_context_data() and frees the GLcontext structure itself. + * Calls _mesa_free_context_data() and frees the struct gl_context structure itself. */ void -_mesa_destroy_context( GLcontext *ctx ) +_mesa_destroy_context( struct gl_context *ctx ) { if (ctx) { _mesa_free_context_data(ctx); @@ -1172,7 +1172,7 @@ _mesa_destroy_context( GLcontext *ctx ) * structures. */ void -_mesa_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask ) +_mesa_copy_context( const struct gl_context *src, struct gl_context *dst, GLuint mask ) { if (mask & GL_ACCUM_BUFFER_BIT) { /* OK to memcpy */ @@ -1291,7 +1291,7 @@ _mesa_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask ) * \return GL_TRUE if compatible, GL_FALSE otherwise. */ static GLboolean -check_compatible(const GLcontext *ctx, const struct gl_framebuffer *buffer) +check_compatible(const struct gl_context *ctx, const struct gl_framebuffer *buffer) { const struct gl_config *ctxvis = &ctx->Visual; const struct gl_config *bufvis = &buffer->Visual; @@ -1340,7 +1340,7 @@ check_compatible(const GLcontext *ctx, const struct gl_framebuffer *buffer) * Really, the device driver should totally take care of this. */ static void -initialize_framebuffer_size(GLcontext *ctx, struct gl_framebuffer *fb) +initialize_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb) { GLuint width, height; if (ctx->Driver.GetBufferSize) { @@ -1357,7 +1357,7 @@ initialize_framebuffer_size(GLcontext *ctx, struct gl_framebuffer *fb) * Initialize the size if the given width and height are non-zero. */ void -_mesa_check_init_viewport(GLcontext *ctx, GLuint width, GLuint height) +_mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height) { if (!ctx->ViewportInitialized && width > 0 && height > 0) { /* Note: set flag here, before calling _mesa_set_viewport(), to prevent @@ -1385,7 +1385,7 @@ _mesa_check_init_viewport(GLcontext *ctx, GLuint width, GLuint height) * \param readBuffer the reading framebuffer */ GLboolean -_mesa_make_current( GLcontext *newCtx, struct gl_framebuffer *drawBuffer, +_mesa_make_current( struct gl_context *newCtx, struct gl_framebuffer *drawBuffer, struct gl_framebuffer *readBuffer ) { if (MESA_VERBOSE & VERBOSE_API) @@ -1524,7 +1524,7 @@ _mesa_make_current( GLcontext *newCtx, struct gl_framebuffer *drawBuffer, * be deleted if nobody else is sharing them. */ GLboolean -_mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare) +_mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare) { if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) { struct gl_shared_state *oldSharedState = ctx->Shared; @@ -1555,10 +1555,10 @@ _mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare) * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in * context.h. */ -GLcontext * +struct gl_context * _mesa_get_current_context( void ) { - return (GLcontext *) _glapi_get_context(); + return (struct gl_context *) _glapi_get_context(); } @@ -1572,10 +1572,10 @@ _mesa_get_current_context( void ) * * \return pointer to dispatch_table. * - * Simply returns __GLcontextRec::CurrentDispatch. + * Simply returns __struct gl_contextRec::CurrentDispatch. */ struct _glapi_table * -_mesa_get_dispatch(GLcontext *ctx) +_mesa_get_dispatch(struct gl_context *ctx) { return ctx->CurrentDispatch; } @@ -1601,7 +1601,7 @@ _mesa_get_dispatch(GLcontext *ctx) * This is called via _mesa_error(). */ void -_mesa_record_error(GLcontext *ctx, GLenum error) +_mesa_record_error(struct gl_context *ctx, GLenum error) { if (!ctx) return; @@ -1621,7 +1621,7 @@ _mesa_record_error(GLcontext *ctx, GLenum error) * Flush commands and wait for completion. */ void -_mesa_finish(GLcontext *ctx) +_mesa_finish(struct gl_context *ctx) { FLUSH_CURRENT( ctx, 0 ); if (ctx->Driver.Finish) { @@ -1634,7 +1634,7 @@ _mesa_finish(GLcontext *ctx) * Flush commands. */ void -_mesa_flush(GLcontext *ctx) +_mesa_flush(struct gl_context *ctx) { FLUSH_CURRENT( ctx, 0 ); if (ctx->Driver.Flush) { @@ -1680,7 +1680,7 @@ _mesa_Flush(void) * Otherwise we default to MUL/MAD. */ void -_mesa_set_mvp_with_dp4( GLcontext *ctx, +_mesa_set_mvp_with_dp4( struct gl_context *ctx, GLboolean flag ) { ctx->mvp_with_dp4 = flag; @@ -1696,7 +1696,7 @@ _mesa_set_mvp_with_dp4( GLcontext *ctx, * \return GL_TRUE if OK to render, GL_FALSE if not */ GLboolean -_mesa_valid_to_render(GLcontext *ctx, const char *where) +_mesa_valid_to_render(struct gl_context *ctx, const char *where) { bool vert_from_glsl_shader = false; bool geom_from_glsl_shader = false; |