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-rw-r--r--src/mesa/main/context.c137
1 files changed, 60 insertions, 77 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 686d5535137..cb5674c0a7f 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1,4 +1,4 @@
-/* $Id: context.c,v 1.151 2001/12/17 22:41:45 brianp Exp $ */
+/* $Id: context.c,v 1.152 2001/12/18 04:06:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -52,6 +52,7 @@
#include "texobj.h"
#include "mtypes.h"
#include "varray.h"
+#include "vpstate.h"
#include "vtxfmt.h"
#include "math/m_translate.h"
#include "math/m_vertices.h"
@@ -487,15 +488,13 @@ init_matrix_stack( struct matrix_stack *stack,
stack->Depth = 0;
stack->MaxDepth = maxDepth;
stack->DirtyFlag = dirtyFlag;
- /* Top matrix */
- _math_matrix_ctr( &stack->Top );
- _math_matrix_alloc_inv( &stack->Top );
/* The stack */
- stack->Stack = MALLOC(maxDepth * sizeof(GLmatrix));
+ stack->Stack = CALLOC(maxDepth * sizeof(GLmatrix));
for (i = 0; i < maxDepth; i++) {
_math_matrix_ctr(&stack->Stack[i]);
_math_matrix_alloc_inv(&stack->Stack[i]);
}
+ stack->Top = stack->Stack;
}
@@ -503,10 +502,10 @@ static void
free_matrix_stack( struct matrix_stack *stack )
{
GLuint i;
- _math_matrix_dtr( &stack->Top );
for (i = 0; i < stack->MaxDepth; i++) {
_math_matrix_dtr(&stack->Stack[i]);
}
+ stack->Stack = stack->Top = NULL;
}
@@ -527,6 +526,7 @@ alloc_shared_state( void )
ss->DisplayList = _mesa_NewHashTable();
ss->TexObjects = _mesa_NewHashTable();
+ ss->VertexPrograms = _mesa_NewHashTable();
/* Default Texture objects */
outOfMemory = GL_FALSE;
@@ -551,12 +551,15 @@ alloc_shared_state( void )
outOfMemory = GL_TRUE;
}
- if (!ss->DisplayList || !ss->TexObjects || outOfMemory) {
+ if (!ss->DisplayList || !ss->TexObjects || !ss->VertexPrograms
+ || outOfMemory) {
/* Ran out of memory at some point. Free everything and return NULL */
if (ss->DisplayList)
_mesa_DeleteHashTable(ss->DisplayList);
if (ss->TexObjects)
_mesa_DeleteHashTable(ss->TexObjects);
+ if (ss->VertexPrograms)
+ _mesa_DeleteHashTable(ss->VertexPrograms);
if (ss->Default1D)
_mesa_free_texture_object(ss, ss->Default1D);
if (ss->Default2D)
@@ -601,6 +604,18 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
}
_mesa_DeleteHashTable(ss->TexObjects);
+ /* Free vertex programs */
+ while (1) {
+ GLuint prog = _mesa_HashFirstEntry(ss->VertexPrograms);
+ if (prog) {
+ _mesa_delete_program(ctx, prog);
+ }
+ else {
+ break;
+ }
+ }
+ _mesa_DeleteHashTable(ss->VertexPrograms);
+
FREE(ss);
}
@@ -757,7 +772,7 @@ init_2d_map( struct gl_2d_map *map, int n, const float *initial )
static void
init_attrib_groups( GLcontext *ctx )
{
- GLuint i, j;
+ GLuint i;
assert(ctx);
@@ -791,49 +806,24 @@ init_attrib_groups( GLcontext *ctx )
ctx->Const.MaxClipPlanes = MAX_CLIP_PLANES;
ctx->Const.MaxLights = MAX_LIGHTS;
- /* Modelview matrix */
- _math_matrix_ctr( &ctx->ModelView );
- _math_matrix_alloc_inv( &ctx->ModelView );
-
- ctx->ModelViewStackDepth = 0;
- for (i = 0; i < MAX_MODELVIEW_STACK_DEPTH - 1; i++) {
- _math_matrix_ctr( &ctx->ModelViewStack[i] );
- _math_matrix_alloc_inv( &ctx->ModelViewStack[i] );
- }
-#if 0
- init_matrix_stack(&ctx->ModelviewStack, 32, _NEW_MODELVIEW);
-#endif
-
- /* Projection matrix - need inv for user clipping in clip space*/
- _math_matrix_ctr( &ctx->ProjectionMatrix );
- _math_matrix_alloc_inv( &ctx->ProjectionMatrix );
-
- ctx->ProjectionStackDepth = 0;
- for (i = 0; i < MAX_PROJECTION_STACK_DEPTH - 1; i++) {
- _math_matrix_ctr( &ctx->ProjectionStack[i] );
- _math_matrix_alloc_inv( &ctx->ProjectionStack[i] );
- }
-
- /* Derived ModelProject matrix */
+ /* Initialize matrix stacks */
+ init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH,
+ _NEW_MODELVIEW);
+ init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH,
+ _NEW_PROJECTION);
+ init_matrix_stack(&ctx->ColorMatrixStack, MAX_COLOR_STACK_DEPTH,
+ _NEW_COLOR_MATRIX);
+ for (i = 0; i < MAX_TEXTURE_UNITS; i++)
+ init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH,
+ _NEW_TEXTURE_MATRIX);
+ for (i = 0; i < MAX_PROGRAM_MATRICES; i++)
+ init_matrix_stack(&ctx->ProgramMatrixStack[i], MAX_PROGRAM_STACK_DEPTH,
+ _NEW_TRACK_MATRIX);
+ ctx->CurrentStack = &ctx->ModelviewMatrixStack;
+
+ /* Init combined Modelview*Projection matrix */
_math_matrix_ctr( &ctx->_ModelProjectMatrix );
- /* Texture matrix */
- for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
- _math_matrix_ctr( &ctx->TextureMatrix[i] );
- ctx->TextureStackDepth[i] = 0;
- for (j = 0; j < MAX_TEXTURE_STACK_DEPTH - 1; j++) {
- _math_matrix_ctr( &ctx->TextureStack[i][j] );
- ctx->TextureStack[i][j].inv = 0;
- }
- }
-
- /* Color matrix */
- _math_matrix_ctr(&ctx->ColorMatrix);
- ctx->ColorStackDepth = 0;
- for (j = 0; j < MAX_COLOR_STACK_DEPTH - 1; j++) {
- _math_matrix_ctr(&ctx->ColorStack[j]);
- }
-
/* Accumulate buffer group */
ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
@@ -1319,8 +1309,8 @@ init_attrib_groups( GLcontext *ctx )
_mesa_init_colortable(&ctx->ProxyPostColorMatrixColorTable);
/* GL_NV_vertex_program */
- ctx->VertexProgram.Binding = 0;
- ctx->VertexProgram.HashTable = _mesa_NewHashTable();
+ ctx->VertexProgram.Current = NULL;
+ ctx->VertexProgram.CurrentID = 0;
ctx->VertexProgram.Enabled = GL_FALSE;
ctx->VertexProgram.PointSizeEnabled = GL_FALSE;
ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
@@ -1643,39 +1633,34 @@ void
_mesa_free_context_data( GLcontext *ctx )
{
struct gl_shine_tab *s, *tmps;
- GLuint i, j;
+ GLuint i;
/* if we're destroying the current context, unbind it first */
if (ctx == _mesa_get_current_context()) {
_mesa_make_current(NULL, NULL);
}
-#if 0
- free_matrix_stack(&ctx->ModelviewStack);
-#endif
-
- _math_matrix_dtr( &ctx->ModelView );
- for (i = 0; i < MAX_MODELVIEW_STACK_DEPTH - 1; i++) {
- _math_matrix_dtr( &ctx->ModelViewStack[i] );
- }
- _math_matrix_dtr( &ctx->ProjectionMatrix );
- for (i = 0; i < MAX_PROJECTION_STACK_DEPTH - 1; i++) {
- _math_matrix_dtr( &ctx->ProjectionStack[i] );
- }
- for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
- _math_matrix_dtr( &ctx->TextureMatrix[i] );
- for (j = 0; j < MAX_TEXTURE_STACK_DEPTH - 1; j++) {
- _math_matrix_dtr( &ctx->TextureStack[i][j] );
- }
- }
-
+ /*
+ * Free transformation matrix stacks
+ */
+ free_matrix_stack(&ctx->ModelviewMatrixStack);
+ free_matrix_stack(&ctx->ProjectionMatrixStack);
+ free_matrix_stack(&ctx->ColorMatrixStack);
+ for (i = 0; i < MAX_TEXTURE_UNITS; i++)
+ free_matrix_stack(&ctx->TextureMatrixStack[i]);
+ for (i = 0; i < MAX_PROGRAM_MATRICES; i++)
+ free_matrix_stack(&ctx->ProgramMatrixStack[i]);
+ /* combined Modelview*Projection matrix */
_math_matrix_dtr( &ctx->_ModelProjectMatrix );
- _math_matrix_dtr(&ctx->ColorMatrix);
- for (j = 0; j < MAX_COLOR_STACK_DEPTH - 1; j++) {
- _math_matrix_dtr(&ctx->ColorStack[j]);
+
+ if (ctx->VertexProgram.Current) {
+ ctx->VertexProgram.Current->RefCount--;
+ if (ctx->VertexProgram.Current->RefCount <= 0)
+ _mesa_delete_program(ctx, ctx->VertexProgram.CurrentID);
}
+ /* Shared context state (display lists, textures, etc) */
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
ctx->Shared->RefCount--;
assert(ctx->Shared->RefCount >= 0);
@@ -1685,6 +1670,7 @@ _mesa_free_context_data( GLcontext *ctx )
free_shared_state( ctx, ctx->Shared );
}
+ /* Free lighting shininess exponentiation table */
foreach_s( s, tmps, ctx->_ShineTabList ) {
FREE( s );
}
@@ -1744,9 +1730,6 @@ _mesa_free_context_data( GLcontext *ctx )
_mesa_extensions_dtr(ctx);
- /* GL_NV_vertex_program */
- _mesa_DeleteHashTable(ctx->VertexProgram.HashTable);
-
FREE(ctx->Exec);
FREE(ctx->Save);
}