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-rwxr-xr-x[-rw-r--r--]src/mesa/main/context.c96
1 files changed, 62 insertions, 34 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index d06644f65dd..2158eb68738 100644..100755
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -150,8 +150,6 @@ int MESA_DEBUG_FLAGS = 0;
/* ubyte -> float conversion */
GLfloat _mesa_ubyte_to_float_color_tab[256];
-static void
-free_shared_state( GLcontext *ctx, struct gl_shared_state *ss );
/**
@@ -423,12 +421,14 @@ alloc_shared_state( GLcontext *ctx )
#endif
#if FEATURE_ARB_vertex_program
- ss->DefaultVertexProgram = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
+ ss->DefaultVertexProgram = (struct gl_vertex_program *)
+ ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
if (!ss->DefaultVertexProgram)
goto cleanup;
#endif
#if FEATURE_ARB_fragment_program
- ss->DefaultFragmentProgram = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
+ ss->DefaultFragmentProgram = (struct gl_fragment_program *)
+ ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
if (!ss->DefaultFragmentProgram)
goto cleanup;
#endif
@@ -513,12 +513,10 @@ alloc_shared_state( GLcontext *ctx )
_mesa_DeleteHashTable(ss->Programs);
#endif
#if FEATURE_ARB_vertex_program
- if (ss->DefaultVertexProgram)
- ctx->Driver.DeleteProgram(ctx, ss->DefaultVertexProgram);
+ _mesa_reference_vertprog(ctx, &ss->DefaultVertexProgram, NULL);
#endif
#if FEATURE_ARB_fragment_program
- if (ss->DefaultFragmentProgram)
- ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentProgram);
+ _mesa_reference_fragprog(ctx, &ss->DefaultFragmentProgram, NULL);
#endif
#if FEATURE_ATI_fragment_shader
if (ss->DefaultFragmentShader)
@@ -595,6 +593,8 @@ delete_program_cb(GLuint id, void *data, void *userData)
{
struct gl_program *prog = (struct gl_program *) data;
GLcontext *ctx = (GLcontext *) userData;
+ ASSERT(prog->RefCount == 1); /* should only be referenced by hash table */
+ prog->RefCount = 0; /* now going away */
ctx->Driver.DeleteProgram(ctx, prog);
}
@@ -633,6 +633,21 @@ delete_arrayobj_cb(GLuint id, void *data, void *userData)
}
/**
+ * Callback for freeing shader program data. Call it before delete_shader_cb
+ * to avoid memory access error.
+ */
+static void
+free_shader_program_data_cb(GLuint id, void *data, void *userData)
+{
+ GLcontext *ctx = (GLcontext *) userData;
+ struct gl_shader_program *shProg = (struct gl_shader_program *) data;
+
+ if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
+ _mesa_free_shader_program_data(ctx, shProg);
+ }
+}
+
+/**
* Callback for deleting shader and shader programs objects.
* Called by _mesa_HashDeleteAll().
*/
@@ -673,32 +688,21 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
_mesa_HashDeleteAll(ss->DisplayList, delete_displaylist_cb, ctx);
_mesa_DeleteHashTable(ss->DisplayList);
- /*
- * Free texture objects
- */
- ASSERT(ctx->Driver.DeleteTexture);
- /* the default textures */
- ctx->Driver.DeleteTexture(ctx, ss->Default1D);
- ctx->Driver.DeleteTexture(ctx, ss->Default2D);
- ctx->Driver.DeleteTexture(ctx, ss->Default3D);
- ctx->Driver.DeleteTexture(ctx, ss->DefaultCubeMap);
- ctx->Driver.DeleteTexture(ctx, ss->DefaultRect);
- ctx->Driver.DeleteTexture(ctx, ss->Default1DArray);
- ctx->Driver.DeleteTexture(ctx, ss->Default2DArray);
-
- /* all other textures */
- _mesa_HashDeleteAll(ss->TexObjects, delete_texture_cb, ctx);
- _mesa_DeleteHashTable(ss->TexObjects);
+#if FEATURE_ARB_shader_objects
+ _mesa_HashWalk(ss->ShaderObjects, free_shader_program_data_cb, ctx);
+ _mesa_HashDeleteAll(ss->ShaderObjects, delete_shader_cb, ctx);
+ _mesa_DeleteHashTable(ss->ShaderObjects);
+#endif
#if defined(FEATURE_NV_vertex_program) || defined(FEATURE_NV_fragment_program)
_mesa_HashDeleteAll(ss->Programs, delete_program_cb, ctx);
_mesa_DeleteHashTable(ss->Programs);
#endif
#if FEATURE_ARB_vertex_program
- ctx->Driver.DeleteProgram(ctx, ss->DefaultVertexProgram);
+ _mesa_reference_vertprog(ctx, &ss->DefaultVertexProgram, NULL);
#endif
#if FEATURE_ARB_fragment_program
- ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentProgram);
+ _mesa_reference_fragprog(ctx, &ss->DefaultFragmentProgram, NULL);
#endif
#if FEATURE_ATI_fragment_shader
@@ -715,16 +719,28 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
_mesa_HashDeleteAll(ss->ArrayObjects, delete_arrayobj_cb, ctx);
_mesa_DeleteHashTable(ss->ArrayObjects);
-#if FEATURE_ARB_shader_objects
- _mesa_HashDeleteAll(ss->ShaderObjects, delete_shader_cb, ctx);
- _mesa_DeleteHashTable(ss->ShaderObjects);
-#endif
-
#if FEATURE_EXT_framebuffer_object
_mesa_DeleteHashTable(ss->FrameBuffers);
_mesa_DeleteHashTable(ss->RenderBuffers);
#endif
+ /*
+ * Free texture objects (after FBOs since some textures might have
+ * been bound to FBOs).
+ */
+ ASSERT(ctx->Driver.DeleteTexture);
+ /* the default textures */
+ ctx->Driver.DeleteTexture(ctx, ss->Default1D);
+ ctx->Driver.DeleteTexture(ctx, ss->Default2D);
+ ctx->Driver.DeleteTexture(ctx, ss->Default3D);
+ ctx->Driver.DeleteTexture(ctx, ss->DefaultCubeMap);
+ ctx->Driver.DeleteTexture(ctx, ss->DefaultRect);
+ ctx->Driver.DeleteTexture(ctx, ss->Default1DArray);
+ ctx->Driver.DeleteTexture(ctx, ss->Default2DArray);
+ /* all other textures */
+ _mesa_HashDeleteAll(ss->TexObjects, delete_texture_cb, ctx);
+ _mesa_DeleteHashTable(ss->TexObjects);
+
_glthread_DESTROY_MUTEX(ss->Mutex);
_mesa_free(ss);
@@ -1190,6 +1206,14 @@ _mesa_free_context_data( GLcontext *ctx )
_mesa_unreference_framebuffer(&ctx->ReadBuffer);
}
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
+
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
+
_mesa_free_lighting_data( ctx );
_mesa_free_eval_data( ctx );
_mesa_free_texture_data( ctx );
@@ -1504,15 +1528,19 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
* or not bound to a user-created FBO.
*/
if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) {
- _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
/* fix up the fb fields - these will end up wrong otherwise
- if the DRIdrawable changes, and everything relies on them.
- This is a bit messy (same as needed in _mesa_BindFramebufferEXT) */
+ * if the DRIdrawable changes, and everything relies on them.
+ * This is a bit messy (same as needed in _mesa_BindFramebufferEXT)
+ */
int i;
GLenum buffers[MAX_DRAW_BUFFERS];
+
+ _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
+
for(i = 0; i < newCtx->Const.MaxDrawBuffers; i++) {
buffers[i] = newCtx->Color.DrawBuffer[i];
}
+
_mesa_drawbuffers(newCtx, newCtx->Const.MaxDrawBuffers, buffers, NULL);
}
if (!newCtx->ReadBuffer || newCtx->ReadBuffer->Name == 0) {