diff options
Diffstat (limited to 'src/mesa/main/context.c')
-rwxr-xr-x[-rw-r--r--] | src/mesa/main/context.c | 96 |
1 files changed, 62 insertions, 34 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index d06644f65dd..2158eb68738 100644..100755 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -150,8 +150,6 @@ int MESA_DEBUG_FLAGS = 0; /* ubyte -> float conversion */ GLfloat _mesa_ubyte_to_float_color_tab[256]; -static void -free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ); /** @@ -423,12 +421,14 @@ alloc_shared_state( GLcontext *ctx ) #endif #if FEATURE_ARB_vertex_program - ss->DefaultVertexProgram = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0); + ss->DefaultVertexProgram = (struct gl_vertex_program *) + ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0); if (!ss->DefaultVertexProgram) goto cleanup; #endif #if FEATURE_ARB_fragment_program - ss->DefaultFragmentProgram = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); + ss->DefaultFragmentProgram = (struct gl_fragment_program *) + ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); if (!ss->DefaultFragmentProgram) goto cleanup; #endif @@ -513,12 +513,10 @@ alloc_shared_state( GLcontext *ctx ) _mesa_DeleteHashTable(ss->Programs); #endif #if FEATURE_ARB_vertex_program - if (ss->DefaultVertexProgram) - ctx->Driver.DeleteProgram(ctx, ss->DefaultVertexProgram); + _mesa_reference_vertprog(ctx, &ss->DefaultVertexProgram, NULL); #endif #if FEATURE_ARB_fragment_program - if (ss->DefaultFragmentProgram) - ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentProgram); + _mesa_reference_fragprog(ctx, &ss->DefaultFragmentProgram, NULL); #endif #if FEATURE_ATI_fragment_shader if (ss->DefaultFragmentShader) @@ -595,6 +593,8 @@ delete_program_cb(GLuint id, void *data, void *userData) { struct gl_program *prog = (struct gl_program *) data; GLcontext *ctx = (GLcontext *) userData; + ASSERT(prog->RefCount == 1); /* should only be referenced by hash table */ + prog->RefCount = 0; /* now going away */ ctx->Driver.DeleteProgram(ctx, prog); } @@ -633,6 +633,21 @@ delete_arrayobj_cb(GLuint id, void *data, void *userData) } /** + * Callback for freeing shader program data. Call it before delete_shader_cb + * to avoid memory access error. + */ +static void +free_shader_program_data_cb(GLuint id, void *data, void *userData) +{ + GLcontext *ctx = (GLcontext *) userData; + struct gl_shader_program *shProg = (struct gl_shader_program *) data; + + if (shProg->Type == GL_SHADER_PROGRAM_MESA) { + _mesa_free_shader_program_data(ctx, shProg); + } +} + +/** * Callback for deleting shader and shader programs objects. * Called by _mesa_HashDeleteAll(). */ @@ -673,32 +688,21 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) _mesa_HashDeleteAll(ss->DisplayList, delete_displaylist_cb, ctx); _mesa_DeleteHashTable(ss->DisplayList); - /* - * Free texture objects - */ - ASSERT(ctx->Driver.DeleteTexture); - /* the default textures */ - ctx->Driver.DeleteTexture(ctx, ss->Default1D); - ctx->Driver.DeleteTexture(ctx, ss->Default2D); - ctx->Driver.DeleteTexture(ctx, ss->Default3D); - ctx->Driver.DeleteTexture(ctx, ss->DefaultCubeMap); - ctx->Driver.DeleteTexture(ctx, ss->DefaultRect); - ctx->Driver.DeleteTexture(ctx, ss->Default1DArray); - ctx->Driver.DeleteTexture(ctx, ss->Default2DArray); - - /* all other textures */ - _mesa_HashDeleteAll(ss->TexObjects, delete_texture_cb, ctx); - _mesa_DeleteHashTable(ss->TexObjects); +#if FEATURE_ARB_shader_objects + _mesa_HashWalk(ss->ShaderObjects, free_shader_program_data_cb, ctx); + _mesa_HashDeleteAll(ss->ShaderObjects, delete_shader_cb, ctx); + _mesa_DeleteHashTable(ss->ShaderObjects); +#endif #if defined(FEATURE_NV_vertex_program) || defined(FEATURE_NV_fragment_program) _mesa_HashDeleteAll(ss->Programs, delete_program_cb, ctx); _mesa_DeleteHashTable(ss->Programs); #endif #if FEATURE_ARB_vertex_program - ctx->Driver.DeleteProgram(ctx, ss->DefaultVertexProgram); + _mesa_reference_vertprog(ctx, &ss->DefaultVertexProgram, NULL); #endif #if FEATURE_ARB_fragment_program - ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentProgram); + _mesa_reference_fragprog(ctx, &ss->DefaultFragmentProgram, NULL); #endif #if FEATURE_ATI_fragment_shader @@ -715,16 +719,28 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) _mesa_HashDeleteAll(ss->ArrayObjects, delete_arrayobj_cb, ctx); _mesa_DeleteHashTable(ss->ArrayObjects); -#if FEATURE_ARB_shader_objects - _mesa_HashDeleteAll(ss->ShaderObjects, delete_shader_cb, ctx); - _mesa_DeleteHashTable(ss->ShaderObjects); -#endif - #if FEATURE_EXT_framebuffer_object _mesa_DeleteHashTable(ss->FrameBuffers); _mesa_DeleteHashTable(ss->RenderBuffers); #endif + /* + * Free texture objects (after FBOs since some textures might have + * been bound to FBOs). + */ + ASSERT(ctx->Driver.DeleteTexture); + /* the default textures */ + ctx->Driver.DeleteTexture(ctx, ss->Default1D); + ctx->Driver.DeleteTexture(ctx, ss->Default2D); + ctx->Driver.DeleteTexture(ctx, ss->Default3D); + ctx->Driver.DeleteTexture(ctx, ss->DefaultCubeMap); + ctx->Driver.DeleteTexture(ctx, ss->DefaultRect); + ctx->Driver.DeleteTexture(ctx, ss->Default1DArray); + ctx->Driver.DeleteTexture(ctx, ss->Default2DArray); + /* all other textures */ + _mesa_HashDeleteAll(ss->TexObjects, delete_texture_cb, ctx); + _mesa_DeleteHashTable(ss->TexObjects); + _glthread_DESTROY_MUTEX(ss->Mutex); _mesa_free(ss); @@ -1190,6 +1206,14 @@ _mesa_free_context_data( GLcontext *ctx ) _mesa_unreference_framebuffer(&ctx->ReadBuffer); } + _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL); + _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL); + _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL); + + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL); + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL); + _mesa_free_lighting_data( ctx ); _mesa_free_eval_data( ctx ); _mesa_free_texture_data( ctx ); @@ -1504,15 +1528,19 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, * or not bound to a user-created FBO. */ if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) { - _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer); /* fix up the fb fields - these will end up wrong otherwise - if the DRIdrawable changes, and everything relies on them. - This is a bit messy (same as needed in _mesa_BindFramebufferEXT) */ + * if the DRIdrawable changes, and everything relies on them. + * This is a bit messy (same as needed in _mesa_BindFramebufferEXT) + */ int i; GLenum buffers[MAX_DRAW_BUFFERS]; + + _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer); + for(i = 0; i < newCtx->Const.MaxDrawBuffers; i++) { buffers[i] = newCtx->Color.DrawBuffer[i]; } + _mesa_drawbuffers(newCtx, newCtx->Const.MaxDrawBuffers, buffers, NULL); } if (!newCtx->ReadBuffer || newCtx->ReadBuffer->Name == 0) { |