diff options
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r-- | src/mesa/main/context.c | 129 |
1 files changed, 86 insertions, 43 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 135c814c0a6..72c85de7ba2 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -132,7 +132,7 @@ #include "math/m_xform.h" #include "math/mathmod.h" #endif -#include "shaderobjects.h" +#include "shader_api.h" #ifdef USE_SPARC_ASM #include "sparc/sparc.h" @@ -701,7 +701,7 @@ alloc_shared_state( GLcontext *ctx ) ss->ArrayObjects = _mesa_NewHashTable(); #if FEATURE_ARB_shader_objects - ss->GL2Objects = _mesa_NewHashTable (); + ss->ShaderObjects = _mesa_NewHashTable(); #endif ss->Default1D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D); @@ -778,8 +778,8 @@ alloc_shared_state( GLcontext *ctx ) _mesa_DeleteHashTable (ss->ArrayObjects); #if FEATURE_ARB_shader_objects - if (ss->GL2Objects) - _mesa_DeleteHashTable (ss->GL2Objects); + if (ss->ShaderObjects) + _mesa_DeleteHashTable (ss->ShaderObjects); #endif #if FEATURE_EXT_framebuffer_object @@ -873,13 +873,22 @@ delete_arrayobj_cb(GLuint id, void *data, void *userData) } /** - * Callback for deleting an shader object. Called by _mesa_HashDeleteAll(). + * Callback for deleting shader and shader programs objects. + * Called by _mesa_HashDeleteAll(). */ static void -delete_shaderobj_cb(GLuint id, void *data, void *userData) +delete_shader_cb(GLuint id, void *data, void *userData) { - /* XXX probably need to fix this */ - _mesa_free(data); + GLcontext *ctx = (GLcontext *) userData; + struct gl_shader *sh = (struct gl_shader *) data; + if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) { + _mesa_free_shader(ctx, sh); + } + else { + struct gl_shader_program *shProg = (struct gl_shader_program *) data; + ASSERT(shProg->Type == GL_SHADER_PROGRAM); + _mesa_free_shader_program(ctx, shProg); + } } @@ -944,8 +953,8 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) _mesa_DeleteHashTable(ss->ArrayObjects); #if FEATURE_ARB_shader_objects - _mesa_HashDeleteAll(ss->GL2Objects, delete_shaderobj_cb, ctx); - _mesa_DeleteHashTable(ss->GL2Objects); + _mesa_HashDeleteAll(ss->ShaderObjects, delete_shader_cb, ctx); + _mesa_DeleteHashTable(ss->ShaderObjects); #endif #if FEATURE_EXT_framebuffer_object @@ -963,7 +972,7 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) * Initialize fields of gl_current_attrib (aka ctx->Current.*) */ static void -_mesa_init_current( GLcontext *ctx ) +_mesa_init_current(GLcontext *ctx) { GLuint i; @@ -1005,7 +1014,7 @@ init_natives(struct gl_program_constants *prog) * some of these values (such as number of texture units). */ static void -_mesa_init_constants( GLcontext *ctx ) +_mesa_init_constants(GLcontext *ctx) { assert(ctx); @@ -1058,9 +1067,10 @@ _mesa_init_constants( GLcontext *ctx ) ctx->Const.VertexProgram.MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS; ctx->Const.VertexProgram.MaxEnvParams = MAX_NV_VERTEX_PROGRAM_PARAMS; ctx->Const.VertexProgram.MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS; - ctx->Const.VertexProgram.MaxUniformComponents = MAX_VERTEX_UNIFORM_COMPONENTS; + ctx->Const.VertexProgram.MaxUniformComponents = 4 * MAX_UNIFORMS; init_natives(&ctx->Const.VertexProgram); #endif + #if FEATURE_ARB_fragment_program ctx->Const.FragmentProgram.MaxInstructions = MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS; ctx->Const.FragmentProgram.MaxAluInstructions = MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS; @@ -1072,7 +1082,7 @@ _mesa_init_constants( GLcontext *ctx ) ctx->Const.FragmentProgram.MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS; ctx->Const.FragmentProgram.MaxEnvParams = MAX_NV_FRAGMENT_PROGRAM_PARAMS; ctx->Const.FragmentProgram.MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS; - ctx->Const.FragmentProgram.MaxUniformComponents = MAX_FRAGMENT_UNIFORM_COMPONENTS; + ctx->Const.FragmentProgram.MaxUniformComponents = 4 * MAX_UNIFORMS; init_natives(&ctx->Const.FragmentProgram); #endif ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES; @@ -1095,7 +1105,7 @@ _mesa_init_constants( GLcontext *ctx ) #if FEATURE_ARB_vertex_shader ctx->Const.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS; - ctx->Const.MaxVaryingFloats = MAX_VARYING_FLOATS; + ctx->Const.MaxVarying = MAX_VARYING; #endif /* sanity checks */ @@ -1103,6 +1113,11 @@ _mesa_init_constants( GLcontext *ctx ) ctx->Const.MaxTextureCoordUnits)); ASSERT(ctx->Const.FragmentProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); ASSERT(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); + + ASSERT(MAX_NV_FRAGMENT_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS); + ASSERT(MAX_NV_VERTEX_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS); + ASSERT(MAX_NV_VERTEX_PROGRAM_INPUTS <= VERT_ATTRIB_MAX); + ASSERT(MAX_NV_VERTEX_PROGRAM_OUTPUTS <= VERT_RESULT_MAX); } @@ -1144,7 +1159,7 @@ check_context_limits(GLcontext *ctx) * functions for the more complex data structures. */ static GLboolean -init_attrib_groups( GLcontext *ctx ) +init_attrib_groups(GLcontext *ctx) { assert(ctx); @@ -1180,7 +1195,7 @@ init_attrib_groups( GLcontext *ctx ) _mesa_init_query( ctx ); _mesa_init_rastpos( ctx ); _mesa_init_scissor( ctx ); - _mesa_init_shaderobjects (ctx); + _mesa_init_shader_state( ctx ); _mesa_init_stencil( ctx ); _mesa_init_transform( ctx ); _mesa_init_varray( ctx ); @@ -1267,11 +1282,11 @@ alloc_dispatch_table(void) * \param driverContext pointer to driver-specific context data */ GLboolean -_mesa_initialize_context( GLcontext *ctx, - const GLvisual *visual, - GLcontext *share_list, - const struct dd_function_table *driverFunctions, - void *driverContext ) +_mesa_initialize_context(GLcontext *ctx, + const GLvisual *visual, + GLcontext *share_list, + const struct dd_function_table *driverFunctions, + void *driverContext) { ASSERT(driverContext); assert(driverFunctions->NewTextureObject); @@ -1340,12 +1355,14 @@ _mesa_initialize_context( GLcontext *ctx, ctx->TnlModule.SwapCount = 0; #endif - ctx->_MaintainTexEnvProgram = (_mesa_getenv("MESA_TEX_PROG") != NULL); - ctx->_UseTexEnvProgram = ctx->_MaintainTexEnvProgram; - - ctx->_MaintainTnlProgram = (_mesa_getenv("MESA_TNL_PROG") != NULL); - if (ctx->_MaintainTnlProgram) - ctx->_MaintainTexEnvProgram = 1; /* this is required... */ + ctx->VertexProgram._MaintainTnlProgram + = (_mesa_getenv("MESA_TNL_PROG") != NULL); + if (ctx->VertexProgram._MaintainTnlProgram) + /* this is required... */ + ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; + else + ctx->FragmentProgram._MaintainTexEnvProgram + = (_mesa_getenv("MESA_TEX_PROG") != NULL); ctx->FirstTimeCurrent = GL_TRUE; @@ -1368,11 +1385,10 @@ _mesa_initialize_context( GLcontext *ctx, * \return pointer to a new __GLcontextRec or NULL if error. */ GLcontext * -_mesa_create_context( const GLvisual *visual, - GLcontext *share_list, - const struct dd_function_table *driverFunctions, - void *driverContext ) - +_mesa_create_context(const GLvisual *visual, + GLcontext *share_list, + const struct dd_function_table *driverFunctions, + void *driverContext) { GLcontext *ctx; @@ -1423,6 +1439,7 @@ _mesa_free_context_data( GLcontext *ctx ) _mesa_free_viewport_data( ctx ); _mesa_free_colortables_data( ctx ); _mesa_free_program_data(ctx); + _mesa_free_shader_state(ctx); _mesa_free_query_data(ctx); #if FEATURE_ARB_vertex_buffer_object @@ -1696,6 +1713,30 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, } } +#if 0 /** XXX enable this someday */ + if (oldCtx && oldCtx != newCtx) { + /* unbind old context's draw/read buffers */ + if (oldCtx->DrawBuffer && oldCtx->DrawBuffer->Name == 0) { + oldCtx->DrawBuffer->RefCount--; + oldCtx->DrawBuffer = NULL; + } + if (oldCtx->ReadBuffer && oldCtx->ReadBuffer->Name == 0) { + oldCtx->ReadBuffer->RefCount--; + oldCtx->ReadBuffer = NULL; + } + if (oldCtx->WinSysDrawBuffer) { + ASSERT(oldCtx->WinSysDrawBuffer->Name == 0); + oldCtx->WinSysDrawBuffer->RefCount--; + oldCtx->WinSysDrawBuffer = NULL; + } + if (oldCtx->WinSysReadBuffer) { + ASSERT(oldCtx->WinSysReadBuffer->Name == 0); + oldCtx->WinSysReadBuffer->RefCount--; + oldCtx->WinSysReadBuffer = NULL; + } + } +#endif + /* We used to call _glapi_check_multithread() here. Now do it in drivers */ _glapi_set_context((void *) newCtx); ASSERT(_mesa_get_current_context() == newCtx); @@ -1813,12 +1854,11 @@ _mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare) /** - * Get current context for the calling thread. - * - * \return pointer to the current GL context. + * \return pointer to the current GL context for this thread. * * Calls _glapi_get_context(). This isn't the fastest way to get the current - * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in context.h. + * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in + * context.h. */ GLcontext * _mesa_get_current_context( void ) @@ -1826,6 +1866,7 @@ _mesa_get_current_context( void ) return (GLcontext *) _glapi_get_context(); } + /** * Get context's current API dispatch table. * @@ -1865,7 +1906,7 @@ _mesa_get_dispatch(GLcontext *ctx) * This is called via _mesa_error(). */ void -_mesa_record_error( GLcontext *ctx, GLenum error ) +_mesa_record_error(GLcontext *ctx, GLenum error) { if (!ctx) return; @@ -1876,10 +1917,11 @@ _mesa_record_error( GLcontext *ctx, GLenum error ) /* Call device driver's error handler, if any. This is used on the Mac. */ if (ctx->Driver.Error) { - (*ctx->Driver.Error)( ctx ); + ctx->Driver.Error(ctx); } } + /** * Execute glFinish(). * @@ -1887,15 +1929,16 @@ _mesa_record_error( GLcontext *ctx, GLenum error ) * dd_function_table::Finish driver callback, if not NULL. */ void GLAPIENTRY -_mesa_Finish( void ) +_mesa_Finish(void) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (ctx->Driver.Finish) { - (*ctx->Driver.Finish)( ctx ); + ctx->Driver.Finish(ctx); } } + /** * Execute glFlush(). * @@ -1903,12 +1946,12 @@ _mesa_Finish( void ) * dd_function_table::Flush driver callback, if not NULL. */ void GLAPIENTRY -_mesa_Flush( void ) +_mesa_Flush(void) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (ctx->Driver.Flush) { - (*ctx->Driver.Flush)( ctx ); + ctx->Driver.Flush(ctx); } } |