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-rw-r--r--src/mesa/main/context.c10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 3570f94f5a5..9aa6fb64b24 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1664,17 +1664,23 @@ _mesa_make_current( struct gl_context *newCtx,
_mesa_flush(curCtx);
/* We used to call _glapi_check_multithread() here. Now do it in drivers */
- _glapi_set_context((void *) newCtx);
- assert(_mesa_get_current_context() == newCtx);
if (!newCtx) {
_glapi_set_dispatch(NULL); /* none current */
+ /* We need old ctx to correctly release Draw/ReadBuffer
+ * and avoid a surface leak in st_renderbuffer_delete.
+ * Therefore, first drop buffers then set new ctx to NULL.
+ */
if (curCtx) {
_mesa_reference_framebuffer(&curCtx->WinSysDrawBuffer, NULL);
_mesa_reference_framebuffer(&curCtx->WinSysReadBuffer, NULL);
}
+ _glapi_set_context(NULL);
+ assert(_mesa_get_current_context() == NULL);
}
else {
+ _glapi_set_context((void *) newCtx);
+ assert(_mesa_get_current_context() == newCtx);
_glapi_set_dispatch(newCtx->CurrentClientDispatch);
if (drawBuffer && readBuffer) {