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-rw-r--r--src/mesa/main/context.c11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index ca74284ca89..8053edc23b2 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -191,7 +191,8 @@ _mesa_notifySwapBuffers(struct gl_context *ctx)
* is acceptable but the actual depth type will be GLushort or GLuint as
* needed.
* \param stencilBits requested minimum bits per stencil buffer value
- * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number of bits per color component in accum buffer.
+ * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
+ * of bits per color component in accum buffer.
* \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
* \param redBits number of bits per color component in frame buffer for RGB(A)
* mode. We always use 8 in core Mesa though.
@@ -200,8 +201,8 @@ _mesa_notifySwapBuffers(struct gl_context *ctx)
* \param alphaBits same as above.
* \param numSamples not really used.
*
- * \return pointer to new struct gl_config or NULL if requested parameters can't be
- * met.
+ * \return pointer to new struct gl_config or NULL if requested parameters
+ * can't be met.
*
* \note Need to add params for level and numAuxBuffers (at least)
*/
@@ -567,6 +568,7 @@ _mesa_init_constants(struct gl_context *ctx)
ctx->Const.MaxTextureImageUnits);
ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
+ ctx->Const.MaxTextureBufferSize = 65536;
ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
ctx->Const.MinPointSize = MIN_POINT_SIZE;
@@ -1185,7 +1187,8 @@ _mesa_destroy_context( struct gl_context *ctx )
* structures.
*/
void
-_mesa_copy_context( const struct gl_context *src, struct gl_context *dst, GLuint mask )
+_mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
+ GLuint mask )
{
if (mask & GL_ACCUM_BUFFER_BIT) {
/* OK to memcpy */