diff options
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r-- | src/mesa/main/context.c | 69 |
1 files changed, 44 insertions, 25 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 2784fa82bd8..2d43652c8a7 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1,4 +1,4 @@ -/* $Id: context.c,v 1.190 2002/12/12 13:03:15 keithw Exp $ */ +/* $Id: context.c,v 1.191 2003/01/14 04:55:45 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -50,7 +50,11 @@ #include "mtypes.h" #include "varray.h" #if FEATURE_NV_vertex_program -#include "vpstate.h" +#include "nvprogram.h" +#include "nvvertprog.h" +#endif +#if FEATURE_NV_fragment_program +#include "nvfragprog.h" #endif #include "vtxfmt.h" #include "math/m_translate.h" @@ -641,7 +645,7 @@ alloc_shared_state( void ) ss->DisplayList = _mesa_NewHashTable(); ss->TexObjects = _mesa_NewHashTable(); #if FEATURE_NV_vertex_program - ss->VertexPrograms = _mesa_NewHashTable(); + ss->Programs = _mesa_NewHashTable(); #endif /* Default Texture objects */ @@ -676,7 +680,7 @@ alloc_shared_state( void ) if (!ss->DisplayList || !ss->TexObjects #if FEATURE_NV_vertex_program - || !ss->VertexPrograms + || !ss->Programs #endif || outOfMemory) { /* Ran out of memory at some point. Free everything and return NULL */ @@ -684,8 +688,8 @@ alloc_shared_state( void ) _mesa_DeleteHashTable(ss->DisplayList); if (ss->TexObjects) _mesa_DeleteHashTable(ss->TexObjects); - if (ss->VertexPrograms) - _mesa_DeleteHashTable(ss->VertexPrograms); + if (ss->Programs) + _mesa_DeleteHashTable(ss->Programs); if (ss->Default1D) _mesa_free_texture_object(ss, ss->Default1D); if (ss->Default2D) @@ -735,7 +739,7 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) #if FEATURE_NV_vertex_program /* Free vertex programs */ while (1) { - GLuint prog = _mesa_HashFirstEntry(ss->VertexPrograms); + GLuint prog = _mesa_HashFirstEntry(ss->Programs); if (prog) { _mesa_delete_program(ctx, prog); } @@ -743,7 +747,7 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) break; } } - _mesa_DeleteHashTable(ss->VertexPrograms); + _mesa_DeleteHashTable(ss->Programs); #endif _glthread_DESTROY_MUTEX(ss->Mutex); @@ -918,6 +922,8 @@ init_attrib_groups( GLcontext *ctx ) ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS; ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE; ctx->Const.MaxTextureUnits = MAX_TEXTURE_UNITS; + ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS; + ctx->Const.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY; ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS; ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE; @@ -946,7 +952,7 @@ init_attrib_groups( GLcontext *ctx ) _NEW_PROJECTION); init_matrix_stack(&ctx->ColorMatrixStack, MAX_COLOR_STACK_DEPTH, _NEW_COLOR_MATRIX); - for (i = 0; i < MAX_TEXTURE_UNITS; i++) + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH, _NEW_TEXTURE_MATRIX); for (i = 0; i < MAX_PROGRAM_MATRICES; i++) @@ -990,7 +996,7 @@ init_attrib_groups( GLcontext *ctx ) ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 ); ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 0.0 ); ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_FOG], 0.0, 0.0, 0.0, 0.0 ); - for (i = 0; i < MAX_TEXTURE_UNITS; i++) + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i], 0.0, 0.0, 0.0, 1.0 ); ctx->Current.Index = 1; ctx->Current.EdgeFlag = GL_TRUE; @@ -999,7 +1005,7 @@ init_attrib_groups( GLcontext *ctx ) ctx->Current.RasterDistance = 0.0; ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 ); ctx->Current.RasterIndex = 1; - for (i=0; i<MAX_TEXTURE_UNITS; i++) + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) ASSIGN_4V( ctx->Current.RasterTexCoords[i], 0.0, 0.0, 0.0, 1.0 ); ctx->Current.RasterPosValid = GL_TRUE; @@ -1261,7 +1267,7 @@ init_attrib_groups( GLcontext *ctx ) ctx->Point.Threshold = 1.0; ctx->Point.PointSprite = GL_FALSE; /* GL_NV_point_sprite */ ctx->Point.SpriteRMode = GL_ZERO; /* GL_NV_point_sprite */ - for (i = 0; i < MAX_TEXTURE_UNITS; i++) { + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { ctx->Point.CoordReplace[i] = GL_FALSE; /* GL_NV_point_sprite */ } @@ -1388,7 +1394,7 @@ init_attrib_groups( GLcontext *ctx ) ctx->Array.Index.Ptr = NULL; ctx->Array.Index.Enabled = GL_FALSE; ctx->Array.Index.Flags = CA_CLIENT_DATA; - for (i = 0; i < MAX_TEXTURE_UNITS; i++) { + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { ctx->Array.TexCoord[i].Size = 4; ctx->Array.TexCoord[i].Type = GL_FLOAT; ctx->Array.TexCoord[i].Stride = 0; @@ -1457,17 +1463,23 @@ init_attrib_groups( GLcontext *ctx ) _mesa_init_colortable(&ctx->PostColorMatrixColorTable); _mesa_init_colortable(&ctx->ProxyPostColorMatrixColorTable); - /* GL_NV_vertex_program */ + /* Vertex/fragment programs */ + ctx->Program.ErrorPos = -1; + ctx->Program.ErrorString = _mesa_strdup(""); +#if FEATURE_NV_vertex_program ctx->VertexProgram.Enabled = GL_FALSE; ctx->VertexProgram.PointSizeEnabled = GL_FALSE; ctx->VertexProgram.TwoSideEnabled = GL_FALSE; - ctx->VertexProgram.CurrentID = 0; - ctx->VertexProgram.ErrorPos = -1; ctx->VertexProgram.Current = NULL; for (i = 0; i < VP_NUM_PROG_REGS / 4; i++) { ctx->VertexProgram.TrackMatrix[i] = GL_NONE; ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV; } +#endif +#if FEATURE_NV_fragment_program + ctx->FragmentProgram.Enabled = GL_FALSE; + ctx->FragmentProgram.Current = NULL; +#endif /* Miscellaneous */ ctx->NewState = _NEW_ALL; @@ -1684,11 +1696,11 @@ _mesa_initialize_context( GLcontext *ctx, _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); /* Effectively bind the default textures to all texture units */ - ctx->Shared->Default1D->RefCount += MAX_TEXTURE_UNITS; - ctx->Shared->Default2D->RefCount += MAX_TEXTURE_UNITS; - ctx->Shared->Default3D->RefCount += MAX_TEXTURE_UNITS; - ctx->Shared->DefaultCubeMap->RefCount += MAX_TEXTURE_UNITS; - ctx->Shared->DefaultRect->RefCount += MAX_TEXTURE_UNITS; + ctx->Shared->Default1D->RefCount += MAX_TEXTURE_IMAGE_UNITS; + ctx->Shared->Default2D->RefCount += MAX_TEXTURE_IMAGE_UNITS; + ctx->Shared->Default3D->RefCount += MAX_TEXTURE_IMAGE_UNITS; + ctx->Shared->DefaultCubeMap->RefCount += MAX_TEXTURE_IMAGE_UNITS; + ctx->Shared->DefaultRect->RefCount += MAX_TEXTURE_IMAGE_UNITS; init_attrib_groups( ctx ); @@ -1930,7 +1942,7 @@ _mesa_free_context_data( GLcontext *ctx ) free_matrix_stack(&ctx->ModelviewMatrixStack); free_matrix_stack(&ctx->ProjectionMatrixStack); free_matrix_stack(&ctx->ColorMatrixStack); - for (i = 0; i < MAX_TEXTURE_UNITS; i++) + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) free_matrix_stack(&ctx->TextureMatrixStack[i]); for (i = 0; i < MAX_PROGRAM_MATRICES; i++) free_matrix_stack(&ctx->ProgramMatrixStack[i]); @@ -1940,9 +1952,16 @@ _mesa_free_context_data( GLcontext *ctx ) #if FEATURE_NV_vertex_program if (ctx->VertexProgram.Current) { - ctx->VertexProgram.Current->RefCount--; - if (ctx->VertexProgram.Current->RefCount <= 0) - _mesa_delete_program(ctx, ctx->VertexProgram.CurrentID); + ctx->VertexProgram.Current->Base.RefCount--; + if (ctx->VertexProgram.Current->Base.RefCount <= 0) + _mesa_delete_program(ctx, ctx->VertexProgram.Current->Base.Id); + } +#endif +#if FEATURE_NV_fragment_program + if (ctx->FragmentProgram.Current) { + ctx->FragmentProgram.Current->Base.RefCount--; + if (ctx->FragmentProgram.Current->Base.RefCount <= 0) + _mesa_delete_program(ctx, ctx->FragmentProgram.Current->Base.Id); } #endif |