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-rw-r--r--src/mesa/main/config.h53
1 files changed, 27 insertions, 26 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index 424ed60b571..cf1198cd0d5 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -1,13 +1,9 @@
-/**
- * \file config.h
- * Tunable configuration parameters.
- */
-
/*
* Mesa 3-D graphics library
- * Version: 7.1
+ * Version: 7.3
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -27,6 +23,10 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+/**
+ * \file config.h
+ * Tunable configuration parameters.
+ */
#ifndef MESA_CONFIG_H_INCLUDED
#define MESA_CONFIG_H_INCLUDED
@@ -115,27 +115,28 @@
/** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */
#define MAX_ARRAY_TEXTURE_LAYERS 64
-/** Number of texture units - GL_ARB_multitexture
- * This needs to be the larger of MAX_TEXTURE_COORD_UNITS and
- * MAX_TEXTURE_IMAGE_UNITS seen below, since MAX_TEXTURE_UNITS is used
- * to dimension some arrays that store both coord and image data.
-*/
-#define MAX_TEXTURE_UNITS 8
-
-/*@}*/
+/**
+ * Max number of texture coordinate units. This mainly just applies to
+ * the fixed-function vertex code. This will be difficult to raise above
+ * eight because of various vertex attribute bitvectors.
+ */
+#define MAX_TEXTURE_COORD_UNITS 8
+/**
+ * Max number of texture image units. Also determines number of texture
+ * samplers in shaders.
+ */
+#define MAX_TEXTURE_IMAGE_UNITS 16
/**
- * \name Separate numbers of texture coordinates and texture image units.
- *
- * These values will eventually replace most instances of MAX_TEXTURE_UNITS.
- * We should always have MAX_TEXTURE_COORD_UNITS <= MAX_TEXTURE_IMAGE_UNITS.
- * And, GL_MAX_TEXTURE_UNITS <= MAX_TEXTURE_COORD_UNITS.
+ * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
+ * This value is only used for dimensioning arrays.
+ * Either MAX_TEXTURE_COORD_UNITS or MAX_TEXTURE_IMAGE_UNITS (or the
+ * corresponding ctx->Const.MaxTextureCoord/ImageUnits fields) should be
+ * used almost everywhere else.
*/
-/*@{*/
-#define MAX_TEXTURE_COORD_UNITS 8
-#define MAX_TEXTURE_IMAGE_UNITS 8
-/*@}*/
+#define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS)
+
/**
* Maximum viewport/image width. Must accomodate all texture sizes too.
@@ -192,7 +193,7 @@
#define MAX_PROGRAM_ADDRESS_REGS 2
#define MAX_UNIFORMS 256 /**< number of vec4 uniforms */
#define MAX_VARYING 8 /**< number of float[4] vectors */
-#define MAX_SAMPLERS 8
+#define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS
#define MAX_PROGRAM_INPUTS 32
#define MAX_PROGRAM_OUTPUTS 32
/*@}*/
@@ -220,8 +221,8 @@
/** For GL_ARB_vertex_shader */
/*@{*/
#define MAX_VERTEX_ATTRIBS 16
-#define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_UNITS
-#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS)
+#define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS
+#define MAX_COMBINED_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS
/*@}*/