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-rw-r--r--src/mesa/main/compute.c45
1 files changed, 16 insertions, 29 deletions
diff --git a/src/mesa/main/compute.c b/src/mesa/main/compute.c
index 37a4ba70eed..8bc3bcd25a0 100644
--- a/src/mesa/main/compute.c
+++ b/src/mesa/main/compute.c
@@ -24,6 +24,7 @@
#include "glheader.h"
#include "compute.h"
#include "context.h"
+#include "api_validate.h"
void GLAPIENTRY
_mesa_DispatchCompute(GLuint num_groups_x,
@@ -31,31 +32,16 @@ _mesa_DispatchCompute(GLuint num_groups_x,
GLuint num_groups_z)
{
GET_CURRENT_CONTEXT(ctx);
- int i;
- struct gl_shader_program *prog;
const GLuint num_groups[3] = { num_groups_x, num_groups_y, num_groups_z };
- if (ctx->Extensions.ARB_compute_shader) {
- for (i = 0; i < 3; i++) {
- if (num_groups[i] > ctx->Const.MaxComputeWorkGroupCount[i]) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glDispatchCompute(num_groups_%c)", 'x' + i);
- return;
- }
- }
- if (!_mesa_valid_to_render(ctx, "glDispatchCompute"))
- return;
- prog = ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE];
- if (prog == NULL || prog->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glDispatchCompute(no active compute shader)");
- return;
- }
- ctx->Driver.DispatchCompute(ctx, num_groups);
- } else {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "unsupported function (glDispatchCompute) called");
- }
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glDispatchCompute(%d, %d, %d)\n",
+ num_groups_x, num_groups_y, num_groups_z);
+
+ if (!_mesa_validate_DispatchCompute(ctx, num_groups))
+ return;
+
+ ctx->Driver.DispatchCompute(ctx, num_groups);
}
extern void GLAPIENTRY
@@ -63,10 +49,11 @@ _mesa_DispatchComputeIndirect(GLintptr indirect)
{
GET_CURRENT_CONTEXT(ctx);
- if (ctx->Extensions.ARB_compute_shader) {
- assert(!"TODO");
- } else {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "unsupported function (glDispatchComputeIndirect) called");
- }
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glDispatchComputeIndirect(%d)\n", indirect);
+
+ if (!_mesa_validate_DispatchComputeIndirect(ctx, indirect))
+ return;
+
+ ctx->Driver.DispatchComputeIndirect(ctx, indirect);
}