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-rw-r--r--src/mesa/main/compute.c234
1 files changed, 229 insertions, 5 deletions
diff --git a/src/mesa/main/compute.c b/src/mesa/main/compute.c
index bb6253906bc..5c845166884 100644
--- a/src/mesa/main/compute.c
+++ b/src/mesa/main/compute.c
@@ -22,9 +22,234 @@
*/
#include "glheader.h"
+#include "bufferobj.h"
#include "compute.h"
#include "context.h"
-#include "api_validate.h"
+
+static bool
+check_valid_to_compute(struct gl_context *ctx, const char *function)
+{
+ if (!_mesa_has_compute_shaders(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "unsupported function (%s) called",
+ function);
+ return false;
+ }
+
+ /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
+ *
+ * "An INVALID_OPERATION error is generated if there is no active program
+ * for the compute shader stage."
+ */
+ if (ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE] == NULL) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(no active compute shader)",
+ function);
+ return false;
+ }
+
+ return true;
+}
+
+static bool
+validate_DispatchCompute(struct gl_context *ctx, const GLuint *num_groups)
+{
+ int i;
+ FLUSH_CURRENT(ctx, 0);
+
+ if (!check_valid_to_compute(ctx, "glDispatchCompute"))
+ return GL_FALSE;
+
+ for (i = 0; i < 3; i++) {
+ /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
+ *
+ * "An INVALID_VALUE error is generated if any of num_groups_x,
+ * num_groups_y and num_groups_z are greater than or equal to the
+ * maximum work group count for the corresponding dimension."
+ *
+ * However, the "or equal to" portions appears to be a specification
+ * bug. In all other areas, the specification appears to indicate that
+ * the number of workgroups can match the MAX_COMPUTE_WORK_GROUP_COUNT
+ * value. For example, under DispatchComputeIndirect:
+ *
+ * "If any of num_groups_x, num_groups_y or num_groups_z is greater than
+ * the value of MAX_COMPUTE_WORK_GROUP_COUNT for the corresponding
+ * dimension then the results are undefined."
+ *
+ * Additionally, the OpenGLES 3.1 specification does not contain "or
+ * equal to" as an error condition.
+ */
+ if (num_groups[i] > ctx->Const.MaxComputeWorkGroupCount[i]) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDispatchCompute(num_groups_%c)", 'x' + i);
+ return GL_FALSE;
+ }
+ }
+
+ /* The ARB_compute_variable_group_size spec says:
+ *
+ * "An INVALID_OPERATION error is generated by DispatchCompute if the active
+ * program for the compute shader stage has a variable work group size."
+ */
+ struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
+ if (prog->info.cs.local_size_variable) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDispatchCompute(variable work group size forbidden)");
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+static bool
+validate_DispatchComputeGroupSizeARB(struct gl_context *ctx,
+ const GLuint *num_groups,
+ const GLuint *group_size)
+{
+ GLuint total_invocations = 1;
+ int i;
+
+ FLUSH_CURRENT(ctx, 0);
+
+ if (!check_valid_to_compute(ctx, "glDispatchComputeGroupSizeARB"))
+ return GL_FALSE;
+
+ /* The ARB_compute_variable_group_size spec says:
+ *
+ * "An INVALID_OPERATION error is generated by
+ * DispatchComputeGroupSizeARB if the active program for the compute
+ * shader stage has a fixed work group size."
+ */
+ struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
+ if (!prog->info.cs.local_size_variable) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDispatchComputeGroupSizeARB(fixed work group size "
+ "forbidden)");
+ return GL_FALSE;
+ }
+
+ for (i = 0; i < 3; i++) {
+ /* The ARB_compute_variable_group_size spec says:
+ *
+ * "An INVALID_VALUE error is generated if any of num_groups_x,
+ * num_groups_y and num_groups_z are greater than or equal to the
+ * maximum work group count for the corresponding dimension."
+ */
+ if (num_groups[i] > ctx->Const.MaxComputeWorkGroupCount[i]) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDispatchComputeGroupSizeARB(num_groups_%c)", 'x' + i);
+ return GL_FALSE;
+ }
+
+ /* The ARB_compute_variable_group_size spec says:
+ *
+ * "An INVALID_VALUE error is generated by DispatchComputeGroupSizeARB if
+ * any of <group_size_x>, <group_size_y>, or <group_size_z> is less than
+ * or equal to zero or greater than the maximum local work group size
+ * for compute shaders with variable group size
+ * (MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB) in the corresponding
+ * dimension."
+ *
+ * However, the "less than" is a spec bug because they are declared as
+ * unsigned integers.
+ */
+ if (group_size[i] == 0 ||
+ group_size[i] > ctx->Const.MaxComputeVariableGroupSize[i]) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDispatchComputeGroupSizeARB(group_size_%c)", 'x' + i);
+ return GL_FALSE;
+ }
+
+ total_invocations *= group_size[i];
+ }
+
+ /* The ARB_compute_variable_group_size spec says:
+ *
+ * "An INVALID_VALUE error is generated by DispatchComputeGroupSizeARB if
+ * the product of <group_size_x>, <group_size_y>, and <group_size_z> exceeds
+ * the implementation-dependent maximum local work group invocation count
+ * for compute shaders with variable group size
+ * (MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB)."
+ */
+ if (total_invocations > ctx->Const.MaxComputeVariableGroupInvocations) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDispatchComputeGroupSizeARB(product of local_sizes "
+ "exceeds MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB "
+ "(%d > %d))", total_invocations,
+ ctx->Const.MaxComputeVariableGroupInvocations);
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+static bool
+valid_dispatch_indirect(struct gl_context *ctx, GLintptr indirect)
+{
+ FLUSH_CURRENT(ctx, 0);
+
+ GLsizei size = 3 * sizeof(GLuint);
+ const uint64_t end = (uint64_t) indirect + size;
+ const char *name = "glDispatchComputeIndirect";
+
+ if (!check_valid_to_compute(ctx, name))
+ return GL_FALSE;
+
+ /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
+ *
+ * "An INVALID_VALUE error is generated if indirect is negative or is not a
+ * multiple of four."
+ */
+ if (indirect & (sizeof(GLuint) - 1)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(indirect is not aligned)", name);
+ return GL_FALSE;
+ }
+
+ if (indirect < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(indirect is less than zero)", name);
+ return GL_FALSE;
+ }
+
+ /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
+ *
+ * "An INVALID_OPERATION error is generated if no buffer is bound to the
+ * DRAW_INDIRECT_BUFFER binding, or if the command would source data
+ * beyond the end of the buffer object."
+ */
+ if (!_mesa_is_bufferobj(ctx->DispatchIndirectBuffer)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s: no buffer bound to DISPATCH_INDIRECT_BUFFER", name);
+ return GL_FALSE;
+ }
+
+ if (_mesa_check_disallowed_mapping(ctx->DispatchIndirectBuffer)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(DISPATCH_INDIRECT_BUFFER is mapped)", name);
+ return GL_FALSE;
+ }
+
+ if (ctx->DispatchIndirectBuffer->Size < end) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(DISPATCH_INDIRECT_BUFFER too small)", name);
+ return GL_FALSE;
+ }
+
+ /* The ARB_compute_variable_group_size spec says:
+ *
+ * "An INVALID_OPERATION error is generated if the active program for the
+ * compute shader stage has a variable work group size."
+ */
+ struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
+ if (prog->info.cs.local_size_variable) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(variable work group size forbidden)", name);
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
void GLAPIENTRY
_mesa_DispatchCompute(GLuint num_groups_x,
@@ -38,7 +263,7 @@ _mesa_DispatchCompute(GLuint num_groups_x,
_mesa_debug(ctx, "glDispatchCompute(%d, %d, %d)\n",
num_groups_x, num_groups_y, num_groups_z);
- if (!_mesa_validate_DispatchCompute(ctx, num_groups))
+ if (!validate_DispatchCompute(ctx, num_groups))
return;
if (num_groups_x == 0u || num_groups_y == 0u || num_groups_z == 0u)
@@ -55,7 +280,7 @@ _mesa_DispatchComputeIndirect(GLintptr indirect)
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glDispatchComputeIndirect(%ld)\n", (long) indirect);
- if (!_mesa_validate_DispatchComputeIndirect(ctx, indirect))
+ if (!valid_dispatch_indirect(ctx, indirect))
return;
ctx->Driver.DispatchComputeIndirect(ctx, indirect);
@@ -76,8 +301,7 @@ _mesa_DispatchComputeGroupSizeARB(GLuint num_groups_x, GLuint num_groups_y,
num_groups_x, num_groups_y, num_groups_z,
group_size_x, group_size_y, group_size_z);
- if (!_mesa_validate_DispatchComputeGroupSizeARB(ctx, num_groups,
- group_size))
+ if (!validate_DispatchComputeGroupSizeARB(ctx, num_groups, group_size))
return;
if (num_groups_x == 0u || num_groups_y == 0u || num_groups_z == 0u)