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-rw-r--r--src/mesa/main/clip.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/mesa/main/clip.c b/src/mesa/main/clip.c
index 77d12814055..2df12db2e5f 100644
--- a/src/mesa/main/clip.c
+++ b/src/mesa/main/clip.c
@@ -1,21 +1,21 @@
-/* $Id: clip.c,v 1.15 2000/11/16 21:05:34 keithw Exp $ */
+/* $Id: clip.c,v 1.16 2000/11/22 07:32:16 joukj Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
- *
+ *
* Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -33,7 +33,7 @@
#include "context.h"
#include "macros.h"
#include "mmath.h"
-#include "types.h"
+#include "mtypes.h"
#include "math/m_xform.h"
#include "math/m_matrix.h"
@@ -77,7 +77,7 @@ _mesa_ClipPlane( GLenum plane, const GLdouble *eq )
* clipping now takes place. The clip-space equations are recalculated
* whenever the projection matrix changes.
*/
- if (ctx->ModelView.flags & MAT_DIRTY)
+ if (ctx->ModelView.flags & MAT_DIRTY)
_math_matrix_analyze( &ctx->ModelView );
gl_transform_vector( ctx->Transform.EyeUserPlane[p], equation,
@@ -89,11 +89,11 @@ _mesa_ClipPlane( GLenum plane, const GLdouble *eq )
* code in gl_update_state().
*/
if (ctx->Transform.ClipEnabled[p]) {
- if (ctx->ProjectionMatrix.flags & MAT_DIRTY)
+ if (ctx->ProjectionMatrix.flags & MAT_DIRTY)
_math_matrix_analyze( &ctx->ProjectionMatrix );
-
- gl_transform_vector( ctx->Transform._ClipUserPlane[p],
- ctx->Transform.EyeUserPlane[p],
+
+ gl_transform_vector( ctx->Transform._ClipUserPlane[p],
+ ctx->Transform.EyeUserPlane[p],
ctx->ProjectionMatrix.inv );
}