diff options
Diffstat (limited to 'src/mesa/main/clear.c')
-rw-r--r-- | src/mesa/main/clear.c | 15 |
1 files changed, 5 insertions, 10 deletions
diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c index 83ffdf66ba4..af943330655 100644 --- a/src/mesa/main/clear.c +++ b/src/mesa/main/clear.c @@ -45,7 +45,6 @@ void GLAPIENTRY _mesa_ClearIndex( GLfloat c ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); if (ctx->Color.ClearIndex == (GLuint) c) return; @@ -74,7 +73,6 @@ _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) { GLfloat tmp[4]; GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); tmp[0] = red; tmp[1] = green; @@ -97,7 +95,6 @@ _mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a) { GLint tmp[4]; GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); tmp[0] = r; tmp[1] = g; @@ -120,7 +117,6 @@ _mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a) { GLuint tmp[4]; GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); tmp[0] = r; tmp[1] = g; @@ -149,7 +145,7 @@ void GLAPIENTRY _mesa_Clear( GLbitfield mask ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + FLUSH_VERTICES(ctx, 0); FLUSH_CURRENT(ctx, 0); @@ -305,7 +301,7 @@ void GLAPIENTRY _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + FLUSH_VERTICES(ctx, 0); FLUSH_CURRENT(ctx, 0); @@ -396,8 +392,8 @@ void GLAPIENTRY _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + FLUSH_VERTICES(ctx, 0); FLUSH_CURRENT(ctx, 0); if (ctx->NewState) { @@ -468,8 +464,8 @@ void GLAPIENTRY _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + FLUSH_VERTICES(ctx, 0); FLUSH_CURRENT(ctx, 0); if (ctx->NewState) { @@ -563,8 +559,7 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, GET_CURRENT_CONTEXT(ctx); GLbitfield mask = 0; - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - + FLUSH_VERTICES(ctx, 0); FLUSH_CURRENT(ctx, 0); if (buffer != GL_DEPTH_STENCIL) { |