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Diffstat (limited to 'src/mesa/main/clear.c')
-rw-r--r--src/mesa/main/clear.c15
1 files changed, 5 insertions, 10 deletions
diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c
index 83ffdf66ba4..af943330655 100644
--- a/src/mesa/main/clear.c
+++ b/src/mesa/main/clear.c
@@ -45,7 +45,6 @@ void GLAPIENTRY
_mesa_ClearIndex( GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
if (ctx->Color.ClearIndex == (GLuint) c)
return;
@@ -74,7 +73,6 @@ _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
{
GLfloat tmp[4];
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
tmp[0] = red;
tmp[1] = green;
@@ -97,7 +95,6 @@ _mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a)
{
GLint tmp[4];
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
tmp[0] = r;
tmp[1] = g;
@@ -120,7 +117,6 @@ _mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a)
{
GLuint tmp[4];
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
tmp[0] = r;
tmp[1] = g;
@@ -149,7 +145,7 @@ void GLAPIENTRY
_mesa_Clear( GLbitfield mask )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ FLUSH_VERTICES(ctx, 0);
FLUSH_CURRENT(ctx, 0);
@@ -305,7 +301,7 @@ void GLAPIENTRY
_mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ FLUSH_VERTICES(ctx, 0);
FLUSH_CURRENT(ctx, 0);
@@ -396,8 +392,8 @@ void GLAPIENTRY
_mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ FLUSH_VERTICES(ctx, 0);
FLUSH_CURRENT(ctx, 0);
if (ctx->NewState) {
@@ -468,8 +464,8 @@ void GLAPIENTRY
_mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ FLUSH_VERTICES(ctx, 0);
FLUSH_CURRENT(ctx, 0);
if (ctx->NewState) {
@@ -563,8 +559,7 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
GET_CURRENT_CONTEXT(ctx);
GLbitfield mask = 0;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
+ FLUSH_VERTICES(ctx, 0);
FLUSH_CURRENT(ctx, 0);
if (buffer != GL_DEPTH_STENCIL) {