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-rw-r--r--src/mesa/main/clear.c18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c
index 4e029cf258f..05bbf1564be 100644
--- a/src/mesa/main/clear.c
+++ b/src/mesa/main/clear.c
@@ -492,6 +492,24 @@ _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
/**
+ * The ClearBuffer framework is so complicated and so riddled with the
+ * assumption that the framebuffer is bound that, for now, we will just fake
+ * direct state access clearing for the user.
+ */
+void GLAPIENTRY
+_mesa_ClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer,
+ GLint drawbuffer, const GLuint *value)
+{
+ GLint oldfb;
+
+ _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb);
+ _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
+ _mesa_ClearBufferuiv(buffer, drawbuffer, value);
+ _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
+}
+
+
+/**
* New in GL 3.0
* Clear fixed-pt or float color buffer or depth buffer (not stencil).
*/