summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/buffers.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/main/buffers.c')
-rw-r--r--src/mesa/main/buffers.c196
1 files changed, 122 insertions, 74 deletions
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index 1d07c68633c..5dd85de272a 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -133,6 +133,14 @@ draw_buffer_enum_to_bitmask(GLenum buffer)
return BUFFER_BIT_COLOR2;
case GL_COLOR_ATTACHMENT3_EXT:
return BUFFER_BIT_COLOR3;
+ case GL_COLOR_ATTACHMENT4_EXT:
+ return BUFFER_BIT_COLOR4;
+ case GL_COLOR_ATTACHMENT5_EXT:
+ return BUFFER_BIT_COLOR5;
+ case GL_COLOR_ATTACHMENT6_EXT:
+ return BUFFER_BIT_COLOR6;
+ case GL_COLOR_ATTACHMENT7_EXT:
+ return BUFFER_BIT_COLOR7;
default:
/* error */
return BAD_MASK;
@@ -182,6 +190,14 @@ read_buffer_enum_to_index(GLenum buffer)
return BUFFER_COLOR2;
case GL_COLOR_ATTACHMENT3_EXT:
return BUFFER_COLOR3;
+ case GL_COLOR_ATTACHMENT4_EXT:
+ return BUFFER_COLOR4;
+ case GL_COLOR_ATTACHMENT5_EXT:
+ return BUFFER_COLOR5;
+ case GL_COLOR_ATTACHMENT6_EXT:
+ return BUFFER_COLOR6;
+ case GL_COLOR_ATTACHMENT7_EXT:
+ return BUFFER_COLOR7;
default:
/* error */
return -1;
@@ -196,6 +212,20 @@ read_buffer_enum_to_index(GLenum buffer)
* \sa _mesa_DrawBuffersARB
*
* \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
+ *
+ * Note that the behaviour of this function depends on whether the
+ * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or
+ * a user-created framebuffer object (Name!=0).
+ * In the former case, we update the per-context ctx->Color.DrawBuffer
+ * state var _and_ the FB's ColorDrawBuffer state.
+ * In the later case, we update the FB's ColorDrawBuffer state only.
+ *
+ * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
+ * new FB is a window system FB, we need to re-update the FB's
+ * ColorDrawBuffer state to match the context. This is handled in
+ * _mesa_update_framebuffer().
+ *
+ * See the GL_EXT_framebuffer_object spec for more info.
*/
void GLAPIENTRY
_mesa_DrawBuffer(GLenum buffer)
@@ -315,45 +345,16 @@ _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
/**
- * Set color output state. Traditionally, there was only one color
- * output, but fragment programs can now have several distinct color
- * outputs (see GL_ARB_draw_buffers). This function sets the state
- * for one such color output.
- * \param ctx current context
- * \param output which fragment program output
- * \param buffer buffer to write to (like GL_LEFT)
- * \param destMask BUFFER_* bitmask
- * (like BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
- */
-static void
-set_color_output(GLcontext *ctx, GLuint output, GLenum buffer,
- GLbitfield destMask)
-{
- struct gl_framebuffer *fb = ctx->DrawBuffer;
-
- ASSERT(output < ctx->Const.MaxDrawBuffers);
-
- /* Set per-FBO state */
- fb->ColorDrawBuffer[output] = buffer;
- fb->_ColorDrawBufferMask[output] = destMask;
- /* not really needed, will be set later */
- fb->_NumColorDrawBuffers[output] = 0;
-
- if (fb->Name == 0)
- /* Set traditional state var */
- ctx->Color.DrawBuffer[output] = buffer;
-}
-
-
-/**
- * Helper routine used by _mesa_DrawBuffer, _mesa_DrawBuffersARB and
- * other places (window fbo fixup) to set fbo (and the old ctx) fields.
+ * Helper function to set the GL_DRAW_BUFFER state in the context and
+ * current FBO.
+ *
* All error checking will have been done prior to calling this function
* so nothing should go wrong at this point.
+ *
* \param ctx current context
* \param n number of color outputs to set
* \param buffers array[n] of colorbuffer names, like GL_LEFT.
- * \param destMask array[n] of BUFFER_* bitmasks which correspond to the
+ * \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the
* colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
* BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
*/
@@ -361,13 +362,13 @@ void
_mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
const GLbitfield *destMask)
{
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
GLbitfield mask[MAX_DRAW_BUFFERS];
- GLuint output;
if (!destMask) {
/* compute destMask values now */
- const GLbitfield supportedMask
- = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
+ const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
+ GLuint output;
for (output = 0; output < n; output++) {
mask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
ASSERT(mask[output] != BAD_MASK);
@@ -376,56 +377,75 @@ _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
destMask = mask;
}
- for (output = 0; output < n; output++) {
- set_color_output(ctx, output, buffers[output], destMask[output]);
+ if (n == 1) {
+ GLuint buf, count = 0;
+ /* init to -1 to help catch errors */
+ fb->_ColorDrawBufferIndexes[0] = -1;
+ for (buf = 0; buf < BUFFER_COUNT; buf++) {
+ if (destMask[0] & (1 << buf)) {
+ fb->_ColorDrawBufferIndexes[count] = buf;
+ count++;
+ }
+ }
+ fb->ColorDrawBuffer[0] = buffers[0];
+ fb->_NumColorDrawBuffers = count;
+ }
+ else {
+ GLuint buf, count = 0;
+ for (buf = 0; buf < n; buf++ ) {
+ if (destMask[buf]) {
+ fb->_ColorDrawBufferIndexes[buf] = _mesa_ffs(destMask[buf]) - 1;
+ fb->ColorDrawBuffer[buf] = buffers[buf];
+ count = buf + 1;
+ }
+ else {
+ fb->_ColorDrawBufferIndexes[buf] = -1;
+ }
+ }
+ /* set remaining outputs to -1 (GL_NONE) */
+ while (buf < ctx->Const.MaxDrawBuffers) {
+ fb->_ColorDrawBufferIndexes[buf] = -1;
+ fb->ColorDrawBuffer[buf] = GL_NONE;
+ buf++;
+ }
+ fb->_NumColorDrawBuffers = count;
}
- /* set remaining color outputs to NONE */
- for (output = n; output < ctx->Const.MaxDrawBuffers; output++) {
- set_color_output(ctx, output, GL_NONE, 0x0);
+ if (fb->Name == 0) {
+ /* also set context drawbuffer state */
+ GLuint buf;
+ for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
+ ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
+ }
}
ctx->NewState |= _NEW_BUFFERS;
}
-GLboolean
-_mesa_readbuffer_update_fields(GLcontext *ctx, GLenum buffer)
+/**
+ * Like \sa _mesa_drawbuffers(), this is a helper function for setting
+ * GL_READ_BUFFER state in the context and current FBO.
+ * \param ctx the rendering context
+ * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
+ * \param bufferIndex the numerical index corresponding to 'buffer'
+ */
+void
+_mesa_readbuffer(GLcontext *ctx, GLenum buffer, GLint bufferIndex)
{
- struct gl_framebuffer *fb;
- GLbitfield supportedMask;
- GLint srcBuffer;
-
- fb = ctx->ReadBuffer;
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
-
- if (fb->Name > 0 && buffer == GL_NONE) {
- /* This is legal for user-created framebuffer objects */
- srcBuffer = -1;
- }
- else {
- /* general case / window-system framebuffer */
- srcBuffer = read_buffer_enum_to_index(buffer);
- if (srcBuffer == -1) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glReadBuffer(buffer=0x%x)", buffer);
- return GL_FALSE;
- }
- supportedMask = supported_buffer_bitmask(ctx, fb);
- if (((1 << srcBuffer) & supportedMask) == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glReadBuffer(buffer=0x%x)", buffer);
- return GL_FALSE;
- }
- }
+ struct gl_framebuffer *fb = ctx->ReadBuffer;
if (fb->Name == 0) {
+ /* Only update the per-context READ_BUFFER state if we're bound to
+ * a window-system framebuffer.
+ */
ctx->Pixel.ReadBuffer = buffer;
}
+
fb->ColorReadBuffer = buffer;
- fb->_ColorReadBufferIndex = srcBuffer;
+ fb->_ColorReadBufferIndex = bufferIndex;
- return GL_TRUE;
+ ctx->NewState |= _NEW_PIXEL;
}
@@ -437,15 +457,43 @@ _mesa_readbuffer_update_fields(GLcontext *ctx, GLenum buffer)
void GLAPIENTRY
_mesa_ReadBuffer(GLenum buffer)
{
+ struct gl_framebuffer *fb;
+ GLbitfield supportedMask;
+ GLint srcBuffer;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
- if (!_mesa_readbuffer_update_fields(ctx, buffer))
- return;
+ fb = ctx->ReadBuffer;
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
+
+ if (fb->Name > 0 && buffer == GL_NONE) {
+ /* This is legal for user-created framebuffer objects */
+ srcBuffer = -1;
+ }
+ else {
+ /* general case / window-system framebuffer */
+ srcBuffer = read_buffer_enum_to_index(buffer);
+ if (srcBuffer == -1) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glReadBuffer(buffer=0x%x)", buffer);
+ return;
+ }
+ supportedMask = supported_buffer_bitmask(ctx, fb);
+ if (((1 << srcBuffer) & supportedMask) == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glReadBuffer(buffer=0x%x)", buffer);
+ return;
+ }
+ }
+
+ /* OK, all error checking has been completed now */
+ _mesa_readbuffer(ctx, buffer, srcBuffer);
ctx->NewState |= _NEW_BUFFERS;
/*