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Diffstat (limited to 'src/mesa/main/buffers.c')
-rw-r--r--src/mesa/main/buffers.c55
1 files changed, 27 insertions, 28 deletions
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index c53dd137049..dfa8a77d345 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -1,4 +1,4 @@
-/* $Id: buffers.c,v 1.11 2000/09/08 21:28:04 brianp Exp $ */
+/* $Id: buffers.c,v 1.12 2000/09/26 20:53:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -51,7 +51,7 @@ _mesa_ClearIndex( GLfloat c )
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearIndex");
ctx->Color.ClearIndex = (GLuint) c;
- if (!ctx->Visual->RGBAflag) {
+ if (!ctx->Visual.RGBAflag) {
/* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
(*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex );
}
@@ -71,7 +71,7 @@ _mesa_ClearColor( GLclampf red, GLclampf green,
ctx->Color.ClearColor[2] = CLAMP( blue, 0.0F, 1.0F );
ctx->Color.ClearColor[3] = CLAMP( alpha, 0.0F, 1.0F );
- if (ctx->Visual->RGBAflag) {
+ if (ctx->Visual.RGBAflag) {
GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
@@ -94,7 +94,7 @@ clear_color_buffer_with_masking( GLcontext *ctx )
const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin;
const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin;
- if (ctx->Visual->RGBAflag) {
+ if (ctx->Visual.RGBAflag) {
/* RGBA mode */
const GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
const GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
@@ -145,7 +145,7 @@ clear_color_buffer(GLcontext *ctx)
const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin;
const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
- if (ctx->Visual->RGBAflag) {
+ if (ctx->Visual.RGBAflag) {
/* RGBA mode */
const GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
const GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
@@ -170,7 +170,7 @@ clear_color_buffer(GLcontext *ctx)
else {
/* Color index mode */
ASSERT(ctx->Color.IndexMask == ~0);
- if (ctx->Visual->IndexBits == 8) {
+ if (ctx->Visual.IndexBits == 8) {
/* 8-bit clear */
GLubyte span[MAX_WIDTH];
GLint i;
@@ -331,64 +331,63 @@ _mesa_DrawBuffer( GLenum mode )
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
case GL_RIGHT:
- if (!ctx->Visual->StereoFlag) {
+ if (!ctx->Visual.StereoFlag) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
- return;
- }
- if (ctx->Visual->DBflag)
+ return;}
+ if (ctx->Visual.DBflag)
ctx->Color.DrawDestMask = FRONT_RIGHT_BIT | BACK_RIGHT_BIT;
else
ctx->Color.DrawDestMask = FRONT_RIGHT_BIT;
break;
case GL_FRONT_RIGHT:
- if (!ctx->Visual->StereoFlag) {
+ if (!ctx->Visual.StereoFlag) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
ctx->Color.DrawDestMask = FRONT_RIGHT_BIT;
break;
case GL_BACK_RIGHT:
- if (!ctx->Visual->StereoFlag) {
+ if (!ctx->Visual.StereoFlag) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
- if (!ctx->Visual->DBflag) {
+ if (!ctx->Visual.DBflag) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
ctx->Color.DrawDestMask = BACK_RIGHT_BIT;
break;
case GL_BACK_LEFT:
- if (!ctx->Visual->DBflag) {
+ if (!ctx->Visual.DBflag) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
ctx->Color.DrawDestMask = BACK_LEFT_BIT;
break;
case GL_FRONT_AND_BACK:
- if (!ctx->Visual->DBflag) {
+ if (!ctx->Visual.DBflag) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
- if (ctx->Visual->StereoFlag)
+ if (ctx->Visual.StereoFlag)
ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT
| FRONT_RIGHT_BIT | BACK_RIGHT_BIT;
else
ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT;
break;
case GL_BACK:
- if (!ctx->Visual->DBflag) {
+ if (!ctx->Visual.DBflag) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
- if (ctx->Visual->StereoFlag)
+ if (ctx->Visual.StereoFlag)
ctx->Color.DrawDestMask = BACK_LEFT_BIT | BACK_RIGHT_BIT;
else
ctx->Color.DrawDestMask = BACK_LEFT_BIT;
break;
case GL_LEFT:
/* never an error */
- if (ctx->Visual->DBflag)
+ if (ctx->Visual.DBflag)
ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT;
else
ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
@@ -399,7 +398,7 @@ _mesa_DrawBuffer( GLenum mode )
break;
case GL_FRONT:
/* never an error */
- if (ctx->Visual->StereoFlag)
+ if (ctx->Visual.StereoFlag)
ctx->Color.DrawDestMask = FRONT_LEFT_BIT | FRONT_RIGHT_BIT;
else
ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
@@ -416,13 +415,13 @@ _mesa_DrawBuffer( GLenum mode )
/*
* Make the dest buffer mode more precise if possible
*/
- if (mode == GL_LEFT && !ctx->Visual->DBflag)
+ if (mode == GL_LEFT && !ctx->Visual.DBflag)
ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
- else if (mode == GL_RIGHT && !ctx->Visual->DBflag)
+ else if (mode == GL_RIGHT && !ctx->Visual.DBflag)
ctx->Color.DriverDrawBuffer = GL_FRONT_RIGHT;
- else if (mode == GL_FRONT && !ctx->Visual->StereoFlag)
+ else if (mode == GL_FRONT && !ctx->Visual.StereoFlag)
ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
- else if (mode == GL_BACK && !ctx->Visual->StereoFlag)
+ else if (mode == GL_BACK && !ctx->Visual.StereoFlag)
ctx->Color.DriverDrawBuffer = GL_BACK_LEFT;
else
ctx->Color.DriverDrawBuffer = mode;
@@ -492,7 +491,7 @@ _mesa_ReadBuffer( GLenum mode )
case GL_BACK:
case GL_BACK_LEFT:
/* Back-Left buffer, requires double buffering */
- if (!ctx->Visual->DBflag) {
+ if (!ctx->Visual.DBflag) {
gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
@@ -500,14 +499,14 @@ _mesa_ReadBuffer( GLenum mode )
break;
case GL_FRONT_RIGHT:
case GL_RIGHT:
- if (!ctx->Visual->StereoFlag) {
+ if (!ctx->Visual.StereoFlag) {
gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
ctx->Pixel.DriverReadBuffer = GL_FRONT_RIGHT;
break;
case GL_BACK_RIGHT:
- if (!ctx->Visual->StereoFlag || !ctx->Visual->DBflag) {
+ if (!ctx->Visual.StereoFlag || !ctx->Visual.DBflag) {
gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
@@ -529,7 +528,7 @@ _mesa_ReadBuffer( GLenum mode )
void
_mesa_ResizeBuffersMESA( void )
{
- GLcontext *ctx = gl_get_current_context();
+ GLcontext *ctx = _mesa_get_current_context();
GLuint buf_width, buf_height;