diff options
Diffstat (limited to 'src/mesa/main/blit.c')
-rw-r--r-- | src/mesa/main/blit.c | 81 |
1 files changed, 47 insertions, 34 deletions
diff --git a/src/mesa/main/blit.c b/src/mesa/main/blit.c index 12258e89b9d..5b0a2dc4dfa 100644 --- a/src/mesa/main/blit.c +++ b/src/mesa/main/blit.c @@ -252,6 +252,52 @@ validate_color_buffer(struct gl_context *ctx, struct gl_framebuffer *readFb, } +static bool +validate_stencil_buffer(struct gl_context *ctx, struct gl_framebuffer *readFb, + struct gl_framebuffer *drawFb, const char *func) +{ + struct gl_renderbuffer *readRb = + readFb->Attachment[BUFFER_STENCIL].Renderbuffer; + struct gl_renderbuffer *drawRb = + drawFb->Attachment[BUFFER_STENCIL].Renderbuffer; + int read_z_bits, draw_z_bits; + + if (_mesa_is_gles3(ctx) && (drawRb == readRb)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(source and destination stencil buffer cannot be the " + "same)", func); + return false; + } + + if (_mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) != + _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) { + /* There is no need to check the stencil datatype here, because + * there is only one: GL_UNSIGNED_INT. + */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(stencil attachment format mismatch)", func); + return false; + } + + read_z_bits = _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS); + draw_z_bits = _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS); + + /* If both buffers also have depth data, the depth formats must match + * as well. If one doesn't have depth, it's not blitted, so we should + * ignore the depth format check. + */ + if (read_z_bits > 0 && draw_z_bits > 0 && + (read_z_bits != draw_z_bits || + _mesa_get_format_datatype(readRb->Format) != + _mesa_get_format_datatype(drawRb->Format))) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(stencil attachment depth format mismatch)", func); + return false; + } + return true; +} + + static ALWAYS_INLINE void blit_framebuffer(struct gl_context *ctx, struct gl_framebuffer *readFb, struct gl_framebuffer *drawFb, @@ -403,41 +449,8 @@ blit_framebuffer(struct gl_context *ctx, if ((readRb == NULL) || (drawRb == NULL)) { mask &= ~GL_STENCIL_BUFFER_BIT; } else if (!no_error) { - int read_z_bits, draw_z_bits; - - if (_mesa_is_gles3(ctx) && (drawRb == readRb)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(source and destination stencil " - "buffer cannot be the same)", func); + if (!validate_stencil_buffer(ctx, readFb, drawFb, func)) return; - } - - if (_mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) != - _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) { - /* There is no need to check the stencil datatype here, because - * there is only one: GL_UNSIGNED_INT. - */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(stencil attachment format mismatch)", func); - return; - } - - read_z_bits = _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS); - draw_z_bits = _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS); - - /* If both buffers also have depth data, the depth formats must match - * as well. If one doesn't have depth, it's not blitted, so we should - * ignore the depth format check. - */ - if (read_z_bits > 0 && draw_z_bits > 0 && - (read_z_bits != draw_z_bits || - _mesa_get_format_datatype(readRb->Format) != - _mesa_get_format_datatype(drawRb->Format))) { - - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(stencil attachment depth format mismatch)", func); - return; - } } } |