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-rw-r--r--src/mesa/main/blend.c127
1 files changed, 126 insertions, 1 deletions
diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c
index 382c27d710b..d99d0787484 100644
--- a/src/mesa/main/blend.c
+++ b/src/mesa/main/blend.c
@@ -1,4 +1,4 @@
-/* $Id: blend.c,v 1.32 2001/03/29 16:50:31 brianp Exp $ */
+/* $Id: blend.c,v 1.33 2001/06/18 17:26:08 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -30,6 +30,7 @@
#else
#include "glheader.h"
#include "blend.h"
+#include "colormac.h"
#include "context.h"
#include "enums.h"
#include "macros.h"
@@ -339,3 +340,127 @@ _mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
if (ctx->Driver.BlendColor)
(*ctx->Driver.BlendColor)(ctx, tmp);
}
+
+
+void
+_mesa_AlphaFunc( GLenum func, GLclampf ref )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLchan cref;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (func) {
+ case GL_NEVER:
+ case GL_LESS:
+ case GL_EQUAL:
+ case GL_LEQUAL:
+ case GL_GREATER:
+ case GL_NOTEQUAL:
+ case GL_GEQUAL:
+ case GL_ALWAYS:
+ /* convert float alpha ref to GLchan type */
+ UNCLAMPED_FLOAT_TO_CHAN(cref, ref);
+
+ if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRef == cref)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.AlphaFunc = func;
+ ctx->Color.AlphaRef = cref;
+
+ if (ctx->Driver.AlphaFunc)
+ ctx->Driver.AlphaFunc(ctx, func, cref);
+ return;
+
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glAlphaFunc(func)" );
+ return;
+ }
+}
+
+
+void
+_mesa_LogicOp( GLenum opcode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (opcode) {
+ case GL_CLEAR:
+ case GL_SET:
+ case GL_COPY:
+ case GL_COPY_INVERTED:
+ case GL_NOOP:
+ case GL_INVERT:
+ case GL_AND:
+ case GL_NAND:
+ case GL_OR:
+ case GL_NOR:
+ case GL_XOR:
+ case GL_EQUIV:
+ case GL_AND_REVERSE:
+ case GL_AND_INVERTED:
+ case GL_OR_REVERSE:
+ case GL_OR_INVERTED:
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glLogicOp" );
+ return;
+ }
+
+ if (ctx->Color.LogicOp == opcode)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.LogicOp = opcode;
+
+ if (ctx->Driver.LogicOpcode)
+ ctx->Driver.LogicOpcode( ctx, opcode );
+}
+
+
+void
+_mesa_IndexMask( GLuint mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->Color.IndexMask == mask)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.IndexMask = mask;
+
+ if (ctx->Driver.IndexMask)
+ ctx->Driver.IndexMask( ctx, mask );
+}
+
+
+void
+_mesa_ColorMask( GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLubyte tmp[4];
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ fprintf(stderr, "glColorMask %d %d %d %d\n", red, green, blue, alpha);
+
+ /* Shouldn't have any information about channel depth in core mesa
+ * -- should probably store these as the native booleans:
+ */
+ tmp[RCOMP] = red ? 0xff : 0x0;
+ tmp[GCOMP] = green ? 0xff : 0x0;
+ tmp[BCOMP] = blue ? 0xff : 0x0;
+ tmp[ACOMP] = alpha ? 0xff : 0x0;
+
+ if (TEST_EQ_4UBV(tmp, ctx->Color.ColorMask))
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ COPY_4UBV(ctx->Color.ColorMask, tmp);
+
+ if (ctx->Driver.ColorMask)
+ ctx->Driver.ColorMask( ctx, red, green, blue, alpha );
+}