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-rw-r--r--src/mesa/main/attrib.c30
1 files changed, 18 insertions, 12 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index b422198f929..2e6bb76586e 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -30,6 +30,7 @@
#include "blend.h"
#include "buffers.h"
#include "bufferobj.h"
+#include "clear.h"
#include "colormac.h"
#include "colortab.h"
#include "context.h"
@@ -41,11 +42,16 @@
#include "light.h"
#include "lines.h"
#include "matrix.h"
+#include "multisample.h"
#include "points.h"
#include "polygon.h"
+#include "scissor.h"
#include "simple_list.h"
#include "stencil.h"
+#include "texenv.h"
+#include "texgen.h"
#include "texobj.h"
+#include "texparam.h"
#include "texstate.h"
#include "mtypes.h"
#include "math/m_xform.h"
@@ -1074,14 +1080,14 @@ _mesa_PopAttrib(void)
_mesa_PointSize(point->Size);
_mesa_set_enable(ctx, GL_POINT_SMOOTH, point->SmoothFlag);
if (ctx->Extensions.EXT_point_parameters) {
- _mesa_PointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT,
- point->Params);
- _mesa_PointParameterfEXT(GL_POINT_SIZE_MIN_EXT,
- point->MinSize);
- _mesa_PointParameterfEXT(GL_POINT_SIZE_MAX_EXT,
- point->MaxSize);
- _mesa_PointParameterfEXT(GL_POINT_FADE_THRESHOLD_SIZE_EXT,
- point->Threshold);
+ _mesa_PointParameterfv(GL_DISTANCE_ATTENUATION_EXT,
+ point->Params);
+ _mesa_PointParameterf(GL_POINT_SIZE_MIN_EXT,
+ point->MinSize);
+ _mesa_PointParameterf(GL_POINT_SIZE_MAX_EXT,
+ point->MaxSize);
+ _mesa_PointParameterf(GL_POINT_FADE_THRESHOLD_SIZE_EXT,
+ point->Threshold);
}
if (ctx->Extensions.NV_point_sprite
|| ctx->Extensions.ARB_point_sprite) {
@@ -1091,10 +1097,10 @@ _mesa_PopAttrib(void)
(GLint) point->CoordReplace[u]);
}
_mesa_set_enable(ctx, GL_POINT_SPRITE_NV,point->PointSprite);
- _mesa_PointParameteriNV(GL_POINT_SPRITE_R_MODE_NV,
- ctx->Point.SpriteRMode);
- _mesa_PointParameterfEXT(GL_POINT_SPRITE_COORD_ORIGIN,
- (GLfloat)ctx->Point.SpriteOrigin);
+ _mesa_PointParameteri(GL_POINT_SPRITE_R_MODE_NV,
+ ctx->Point.SpriteRMode);
+ _mesa_PointParameterf(GL_POINT_SPRITE_COORD_ORIGIN,
+ (GLfloat)ctx->Point.SpriteOrigin);
}
}
break;