diff options
Diffstat (limited to 'src/mesa/main/attrib.c')
-rw-r--r-- | src/mesa/main/attrib.c | 37 |
1 files changed, 19 insertions, 18 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index b6c5174def7..155af4cbbcf 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -1,4 +1,4 @@ -/* $Id: attrib.c,v 1.34 2000/11/16 21:05:34 keithw Exp $ */ +/* $Id: attrib.c,v 1.35 2000/11/19 23:10:25 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -350,17 +350,18 @@ _mesa_PushAttrib(GLbitfield mask) GLuint u; /* Take care of texture object reference counters */ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - ctx->Texture.Unit[u].CurrentD[1]->RefCount++; - ctx->Texture.Unit[u].CurrentD[2]->RefCount++; - ctx->Texture.Unit[u].CurrentD[3]->RefCount++; + ctx->Texture.Unit[u].Current1D->RefCount++; + ctx->Texture.Unit[u].Current2D->RefCount++; + ctx->Texture.Unit[u].Current3D->RefCount++; + ctx->Texture.Unit[u].CurrentCubeMap->RefCount++; } attr = MALLOC_STRUCT( gl_texture_attrib ); MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) ); /* copy state of the currently bound texture objects */ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - copy_texobj_state(&attr->Unit[u].Saved1D, attr->Unit[u].CurrentD[1]); - copy_texobj_state(&attr->Unit[u].Saved2D, attr->Unit[u].CurrentD[2]); - copy_texobj_state(&attr->Unit[u].Saved3D, attr->Unit[u].CurrentD[3]); + copy_texobj_state(&attr->Unit[u].Saved1D, attr->Unit[u].Current1D); + copy_texobj_state(&attr->Unit[u].Saved2D, attr->Unit[u].Current2D); + copy_texobj_state(&attr->Unit[u].Saved3D, attr->Unit[u].Current3D); copy_texobj_state(&attr->Unit[u].SavedCubeMap, attr->Unit[u].CurrentCubeMap); } newnode = new_attrib_node( GL_TEXTURE_BIT ); @@ -811,29 +812,29 @@ _mesa_PopAttrib(void) { GLuint u; for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - ctx->Texture.Unit[u].CurrentD[1]->RefCount--; - ctx->Texture.Unit[u].CurrentD[2]->RefCount--; - ctx->Texture.Unit[u].CurrentD[3]->RefCount--; + ctx->Texture.Unit[u].Current1D->RefCount--; + ctx->Texture.Unit[u].Current2D->RefCount--; + ctx->Texture.Unit[u].Current3D->RefCount--; + ctx->Texture.Unit[u].CurrentCubeMap->RefCount--; } MEMCPY( &ctx->Texture, attr->data, sizeof(struct gl_texture_attrib) ); ctx->NewState |= _NEW_TEXTURE; /* restore state of the currently bound texture objects */ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - copy_texobj_state( ctx->Texture.Unit[u].CurrentD[1], + copy_texobj_state( ctx->Texture.Unit[u].Current1D, &(ctx->Texture.Unit[u].Saved1D) ); - copy_texobj_state( ctx->Texture.Unit[u].CurrentD[2], + copy_texobj_state( ctx->Texture.Unit[u].Current2D, &(ctx->Texture.Unit[u].Saved2D) ); - copy_texobj_state( ctx->Texture.Unit[u].CurrentD[3], + copy_texobj_state( ctx->Texture.Unit[u].Current3D, &(ctx->Texture.Unit[u].Saved3D) ); copy_texobj_state( ctx->Texture.Unit[u].CurrentCubeMap, &(ctx->Texture.Unit[u].SavedCubeMap) ); - gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[1] ); - gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[2] ); - gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[3] ); - gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentCubeMap ); - + ctx->Texture.Unit[u].Current1D->Complete = GL_FALSE; + ctx->Texture.Unit[u].Current2D->Complete = GL_FALSE; + ctx->Texture.Unit[u].Current3D->Complete = GL_FALSE; + ctx->Texture.Unit[u].CurrentCubeMap->Complete = GL_FALSE; } } break; |