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-rw-r--r--src/mesa/main/attrib.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 0299525f46b..fb6fbe5b6db 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -473,7 +473,7 @@ end:
static void
-pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
+pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable)
{
const GLuint curTexUnitSave = ctx->Texture.CurrentUnit;
GLuint i;
@@ -669,7 +669,7 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
* Pop/restore texture attribute/group state.
*/
static void
-pop_texture_group(GLcontext *ctx, struct texture_state *texstate)
+pop_texture_group(struct gl_context *ctx, struct texture_state *texstate)
{
GLuint u;
@@ -1323,7 +1323,7 @@ adjust_buffer_object_ref_counts(struct gl_array_object *arrayObj, GLint step)
* object refcounts.
*/
static void
-copy_pixelstore(GLcontext *ctx,
+copy_pixelstore(struct gl_context *ctx,
struct gl_pixelstore_attrib *dst,
const struct gl_pixelstore_attrib *src)
{
@@ -1506,7 +1506,7 @@ _mesa_init_attrib_dispatch(struct _glapi_table *disp)
* Free any attribute state data that might be attached to the context.
*/
void
-_mesa_free_attrib_data(GLcontext *ctx)
+_mesa_free_attrib_data(struct gl_context *ctx)
{
while (ctx->AttribStackDepth > 0) {
struct gl_attrib_node *attr, *next;
@@ -1538,7 +1538,7 @@ _mesa_free_attrib_data(GLcontext *ctx)
}
-void _mesa_init_attrib( GLcontext *ctx )
+void _mesa_init_attrib( struct gl_context *ctx )
{
/* Renderer and client attribute stacks */
ctx->AttribStackDepth = 0;