diff options
Diffstat (limited to 'src/mesa/main/arrayobj.c')
-rw-r--r-- | src/mesa/main/arrayobj.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c index fdcf172eae2..9b4e7dd881e 100644 --- a/src/mesa/main/arrayobj.c +++ b/src/mesa/main/arrayobj.c @@ -376,7 +376,7 @@ _mesa_update_array_object_client_arrays(struct gl_context *ctx, static void bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired) { - struct gl_array_object * const oldObj = ctx->Array.ArrayObj; + struct gl_array_object * const oldObj = ctx->Array.VAO; struct gl_array_object *newObj = NULL; ASSERT(oldObj != NULL); @@ -391,7 +391,7 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired) /* The spec says there is no array object named 0, but we use * one internally because it simplifies things. */ - newObj = ctx->Array.DefaultArrayObj; + newObj = ctx->Array.DefaultVAO; } else { /* non-default array object */ @@ -426,7 +426,7 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired) } ctx->NewState |= _NEW_ARRAY; - _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, newObj); + _mesa_reference_array_object(ctx, &ctx->Array.VAO, newObj); /* Pass BindVertexArray call to device driver */ if (ctx->Driver.BindArrayObject && newObj) @@ -491,7 +491,7 @@ _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids) * for that object reverts to zero and the default vertex array * becomes current." */ - if ( obj == ctx->Array.ArrayObj ) { + if ( obj == ctx->Array.VAO ) { _mesa_BindVertexArray(0); } |