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Diffstat (limited to 'src/mesa/main/api_validate.c')
-rw-r--r--src/mesa/main/api_validate.c13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index c0962241f84..038b5a9cd73 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -201,7 +201,7 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
const GLenum geom_mode =
ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]->
- _LinkedShaders[MESA_SHADER_GEOMETRY]->Geom.InputType;
+ _LinkedShaders[MESA_SHADER_GEOMETRY]->info.Geom.InputType;
struct gl_shader_program *tes =
ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
GLenum mode_before_gs = mode;
@@ -209,9 +209,9 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
if (tes) {
struct gl_linked_shader *tes_sh =
tes->_LinkedShaders[MESA_SHADER_TESS_EVAL];
- if (tes_sh->TessEval.PointMode)
+ if (tes_sh->info.TessEval.PointMode)
mode_before_gs = GL_POINTS;
- else if (tes_sh->TessEval.PrimitiveMode == GL_ISOLINES)
+ else if (tes_sh->info.TessEval.PrimitiveMode == GL_ISOLINES)
mode_before_gs = GL_LINES;
else
/* the GL_QUADS mode generates triangles too */
@@ -308,7 +308,8 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
if(ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
switch (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]->
- _LinkedShaders[MESA_SHADER_GEOMETRY]->Geom.OutputType) {
+ _LinkedShaders[MESA_SHADER_GEOMETRY]->
+ info.Geom.OutputType) {
case GL_POINTS:
pass = ctx->TransformFeedback.Mode == GL_POINTS;
break;
@@ -327,9 +328,9 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
struct gl_linked_shader *tes_sh =
tes->_LinkedShaders[MESA_SHADER_TESS_EVAL];
- if (tes_sh->TessEval.PointMode)
+ if (tes_sh->info.TessEval.PointMode)
pass = ctx->TransformFeedback.Mode == GL_POINTS;
- else if (tes_sh->TessEval.PrimitiveMode == GL_ISOLINES)
+ else if (tes_sh->info.TessEval.PrimitiveMode == GL_ISOLINES)
pass = ctx->TransformFeedback.Mode == GL_LINES;
else
pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;