diff options
Diffstat (limited to 'src/mesa/main/api_validate.c')
-rw-r--r-- | src/mesa/main/api_validate.c | 20 |
1 files changed, 7 insertions, 13 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 16062820ef9..133fb637060 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -32,6 +32,7 @@ #include "mtypes.h" #include "enums.h" #include "vbo/vbo.h" +#include "transformfeedback.h" #include <stdbool.h> @@ -252,8 +253,7 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name) * current transform feedback state as given by table X.1. * */ - if (ctx->TransformFeedback.CurrentObject->Active && - !ctx->TransformFeedback.CurrentObject->Paused) { + if (_mesa_is_xfb_active_and_unpaused(ctx)) { GLboolean pass = GL_TRUE; switch (mode) { @@ -313,8 +313,6 @@ _mesa_validate_DrawElements(struct gl_context *ctx, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) { - struct gl_transform_feedback_object *xfb_obj - = ctx->TransformFeedback.CurrentObject; ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); FLUSH_CURRENT(ctx, 0); @@ -325,7 +323,7 @@ _mesa_validate_DrawElements(struct gl_context *ctx, * DrawElementsInstanced, and DrawRangeElements while transform feedback * is active and not paused, regardless of mode. */ - if (_mesa_is_gles3(ctx) && xfb_obj->Active && !xfb_obj->Paused) { + if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawElements(transform feedback active)"); return GL_FALSE; @@ -446,8 +444,6 @@ _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) { - struct gl_transform_feedback_object *xfb_obj - = ctx->TransformFeedback.CurrentObject; ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); FLUSH_CURRENT(ctx, 0); @@ -458,7 +454,7 @@ _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode, * DrawElementsInstanced, and DrawRangeElements while transform feedback * is active and not paused, regardless of mode. */ - if (_mesa_is_gles3(ctx) && xfb_obj->Active && !xfb_obj->Paused) { + if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawElements(transform feedback active)"); return GL_FALSE; @@ -552,7 +548,7 @@ _mesa_validate_DrawArrays(struct gl_context *ctx, * This is in contrast to the behaviour of desktop GL, where the extra * primitives are silently dropped from the transform feedback buffer. */ - if (_mesa_is_gles3(ctx) && xfb_obj->Active && !xfb_obj->Paused) { + if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) { size_t prim_count = vbo_count_tessellated_primitives(mode, count, 1); if (xfb_obj->GlesRemainingPrims < prim_count) { _mesa_error(ctx, GL_INVALID_OPERATION, @@ -620,7 +616,7 @@ _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint fi * This is in contrast to the behaviour of desktop GL, where the extra * primitives are silently dropped from the transform feedback buffer. */ - if (_mesa_is_gles3(ctx) && xfb_obj->Active && !xfb_obj->Paused) { + if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) { size_t prim_count = vbo_count_tessellated_primitives(mode, count, numInstances); if (xfb_obj->GlesRemainingPrims < prim_count) { @@ -641,8 +637,6 @@ _mesa_validate_DrawElementsInstanced(struct gl_context *ctx, const GLvoid *indices, GLsizei numInstances, GLint basevertex) { - struct gl_transform_feedback_object *xfb_obj - = ctx->TransformFeedback.CurrentObject; ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); FLUSH_CURRENT(ctx, 0); @@ -653,7 +647,7 @@ _mesa_validate_DrawElementsInstanced(struct gl_context *ctx, * DrawElementsInstanced, and DrawRangeElements while transform feedback * is active and not paused, regardless of mode. */ - if (_mesa_is_gles3(ctx) && xfb_obj->Active && !xfb_obj->Paused) { + if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawElements(transform feedback active)"); return GL_FALSE; |