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Diffstat (limited to 'src/mesa/main/api_validate.c')
-rw-r--r--src/mesa/main/api_validate.c20
1 files changed, 7 insertions, 13 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 16062820ef9..133fb637060 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -32,6 +32,7 @@
#include "mtypes.h"
#include "enums.h"
#include "vbo/vbo.h"
+#include "transformfeedback.h"
#include <stdbool.h>
@@ -252,8 +253,7 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
* current transform feedback state as given by table X.1.
*
*/
- if (ctx->TransformFeedback.CurrentObject->Active &&
- !ctx->TransformFeedback.CurrentObject->Paused) {
+ if (_mesa_is_xfb_active_and_unpaused(ctx)) {
GLboolean pass = GL_TRUE;
switch (mode) {
@@ -313,8 +313,6 @@ _mesa_validate_DrawElements(struct gl_context *ctx,
GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex)
{
- struct gl_transform_feedback_object *xfb_obj
- = ctx->TransformFeedback.CurrentObject;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
FLUSH_CURRENT(ctx, 0);
@@ -325,7 +323,7 @@ _mesa_validate_DrawElements(struct gl_context *ctx,
* DrawElementsInstanced, and DrawRangeElements while transform feedback
* is active and not paused, regardless of mode.
*/
- if (_mesa_is_gles3(ctx) && xfb_obj->Active && !xfb_obj->Paused) {
+ if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawElements(transform feedback active)");
return GL_FALSE;
@@ -446,8 +444,6 @@ _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex)
{
- struct gl_transform_feedback_object *xfb_obj
- = ctx->TransformFeedback.CurrentObject;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
FLUSH_CURRENT(ctx, 0);
@@ -458,7 +454,7 @@ _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
* DrawElementsInstanced, and DrawRangeElements while transform feedback
* is active and not paused, regardless of mode.
*/
- if (_mesa_is_gles3(ctx) && xfb_obj->Active && !xfb_obj->Paused) {
+ if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawElements(transform feedback active)");
return GL_FALSE;
@@ -552,7 +548,7 @@ _mesa_validate_DrawArrays(struct gl_context *ctx,
* This is in contrast to the behaviour of desktop GL, where the extra
* primitives are silently dropped from the transform feedback buffer.
*/
- if (_mesa_is_gles3(ctx) && xfb_obj->Active && !xfb_obj->Paused) {
+ if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
size_t prim_count = vbo_count_tessellated_primitives(mode, count, 1);
if (xfb_obj->GlesRemainingPrims < prim_count) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -620,7 +616,7 @@ _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint fi
* This is in contrast to the behaviour of desktop GL, where the extra
* primitives are silently dropped from the transform feedback buffer.
*/
- if (_mesa_is_gles3(ctx) && xfb_obj->Active && !xfb_obj->Paused) {
+ if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
size_t prim_count
= vbo_count_tessellated_primitives(mode, count, numInstances);
if (xfb_obj->GlesRemainingPrims < prim_count) {
@@ -641,8 +637,6 @@ _mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
const GLvoid *indices, GLsizei numInstances,
GLint basevertex)
{
- struct gl_transform_feedback_object *xfb_obj
- = ctx->TransformFeedback.CurrentObject;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
FLUSH_CURRENT(ctx, 0);
@@ -653,7 +647,7 @@ _mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
* DrawElementsInstanced, and DrawRangeElements while transform feedback
* is active and not paused, regardless of mode.
*/
- if (_mesa_is_gles3(ctx) && xfb_obj->Active && !xfb_obj->Paused) {
+ if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawElements(transform feedback active)");
return GL_FALSE;