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-rw-r--r--src/mesa/main/api_validate.c85
1 files changed, 80 insertions, 5 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 945f68c1741..23a8012a30c 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -26,6 +26,7 @@
#include "glheader.h"
#include "api_validate.h"
#include "context.h"
+#include "image.h" /* for _mesa_sizeof_type() */
#include "imports.h"
#include "mtypes.h"
#include "state.h"
@@ -112,14 +113,40 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
}
+/**
+ * Helper routine for validating vertex array data to be sure the given
+ * element lies within the legal range (i.e. vertex buffer object).
+ */
+static INLINE GLboolean
+validate(GLcontext *ctx, GLint attribArray,
+ const struct gl_client_array *array, GLint element)
+{
+ if (ctx->VertexProgram.Enabled
+ && attribArray >= 0
+ && ctx->Array.VertexAttrib[attribArray].Enabled) {
+ if (element >= ctx->Array.VertexAttrib[attribArray]._MaxElement)
+ return GL_FALSE;
+ }
+ else if (array && array->Enabled) {
+ if (element >= array->_MaxElement)
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+}
+
+/**
+ * Called from the tnl module to error check the function parameters and
+ * verify that we really can draw something.
+ */
GLboolean
_mesa_validate_DrawArrays(GLcontext *ctx,
GLenum mode, GLint start, GLsizei count)
{
+ GLint i;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
- if (count<0) {
+ if (count < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
return GL_FALSE;
}
@@ -132,9 +159,57 @@ _mesa_validate_DrawArrays(GLcontext *ctx,
if (ctx->NewState)
_mesa_update_state( ctx );
- if (ctx->Array.Vertex.Enabled
- || (ctx->VertexProgram.Enabled && ctx->Array.VertexAttrib[0].Enabled))
- return GL_TRUE;
- else
+ /* Either the conventional vertex position array, or the 0th
+ * generic vertex attribute array is required to be enabled.
+ */
+ if (ctx->VertexProgram.Enabled
+ && ctx->Array.VertexAttrib[VERT_ATTRIB_POS].Enabled) {
+ if (start + count >= ctx->Array.VertexAttrib[VERT_ATTRIB_POS]._MaxElement)
+ return GL_FALSE;
+ }
+ else if (ctx->Array.Vertex.Enabled) {
+ if (start + count >= ctx->Array.Vertex._MaxElement)
+ return GL_FALSE;
+ }
+ else {
+ /* no vertex position array! */
+ return GL_FALSE;
+ }
+
+ /*
+ * OK, now check all the other enabled arrays to be sure the elements
+ * are in bounds.
+ */
+ if (!validate(ctx, VERT_ATTRIB_WEIGHT, NULL, start + count))
+ return GL_FALSE;
+
+ if (!validate(ctx, VERT_ATTRIB_NORMAL, &ctx->Array.Normal, start + count))
+ return GL_FALSE;
+
+ if (!validate(ctx, VERT_ATTRIB_COLOR0, &ctx->Array.Color, start + count))
+ return GL_FALSE;
+
+ if (!validate(ctx, VERT_ATTRIB_COLOR1, &ctx->Array.SecondaryColor, start + count))
+ return GL_FALSE;
+
+ if (!validate(ctx, VERT_ATTRIB_FOG, &ctx->Array.FogCoord, start + count))
+ return GL_FALSE;
+
+ if (!validate(ctx, VERT_ATTRIB_SIX, NULL, start + count))
return GL_FALSE;
+
+ if (!validate(ctx, VERT_ATTRIB_SEVEN, &ctx->Array.FogCoord, start + count))
+ return GL_FALSE;
+
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
+ if (!validate(ctx, VERT_ATTRIB_TEX0 + i, &ctx->Array.TexCoord[i], start + count))
+ return GL_FALSE;
+
+ if (!validate(ctx, -1, &ctx->Array.Index, start + count))
+ return GL_FALSE;
+
+ if (!validate(ctx, -1, &ctx->Array.EdgeFlag, start + count))
+ return GL_FALSE;
+
+ return GL_TRUE;
}