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-rw-r--r--src/mesa/main/api_validate.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 8efbf50c092..c0962241f84 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -207,7 +207,8 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
GLenum mode_before_gs = mode;
if (tes) {
- struct gl_shader *tes_sh = tes->_LinkedShaders[MESA_SHADER_TESS_EVAL];
+ struct gl_linked_shader *tes_sh =
+ tes->_LinkedShaders[MESA_SHADER_TESS_EVAL];
if (tes_sh->TessEval.PointMode)
mode_before_gs = GL_POINTS;
else if (tes_sh->TessEval.PrimitiveMode == GL_ISOLINES)
@@ -324,7 +325,8 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
else if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]) {
struct gl_shader_program *tes =
ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
- struct gl_shader *tes_sh = tes->_LinkedShaders[MESA_SHADER_TESS_EVAL];
+ struct gl_linked_shader *tes_sh =
+ tes->_LinkedShaders[MESA_SHADER_TESS_EVAL];
if (tes_sh->TessEval.PointMode)
pass = ctx->TransformFeedback.Mode == GL_POINTS;
else if (tes_sh->TessEval.PrimitiveMode == GL_ISOLINES)