diff options
Diffstat (limited to 'src/mesa/main/api_validate.c')
-rw-r--r-- | src/mesa/main/api_validate.c | 14 |
1 files changed, 3 insertions, 11 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 869dc4ee47a..b882f0e837d 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -48,9 +48,7 @@ check_valid_to_render(struct gl_context *ctx, const char *function) switch (ctx->API) { case API_OPENGLES2: /* For ES2, we can draw if we have a vertex program/shader). */ - if (!ctx->VertexProgram._Current) - return false; - break; + return ctx->VertexProgram._Current != NULL; case API_OPENGLES: /* For OpenGL ES, only draw if we have vertex positions @@ -83,13 +81,8 @@ check_valid_to_render(struct gl_context *ctx, const char *function) */ return ctx->VertexProgram._Current != NULL; - case API_OPENGL_COMPAT: { - const struct gl_shader_program *const vsProg = - ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; - const bool haveVertexShader = (vsProg && vsProg->LinkStatus); - const bool haveVertexProgram = ctx->VertexProgram._Enabled; - - if (haveVertexShader || haveVertexProgram) { + case API_OPENGL_COMPAT: + if (ctx->VertexProgram._Current != NULL) { /* Draw regardless of whether or not we have any vertex arrays. * (Ex: could draw a point using a constant vertex pos) */ @@ -102,7 +95,6 @@ check_valid_to_render(struct gl_context *ctx, const char *function) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled); } break; - } default: unreachable("Invalid API value in check_valid_to_render()"); |