summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/api_validate.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/main/api_validate.c')
-rw-r--r--src/mesa/main/api_validate.c28
1 files changed, 16 insertions, 12 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 3a0ce52b960..c3aba1ad8b7 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -1,10 +1,10 @@
-/* $Id: api_validate.c,v 1.5 2001/03/12 00:48:37 gareth Exp $ */
+/* $Id: api_validate.c,v 1.6 2002/04/21 21:04:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -61,7 +61,10 @@ _mesa_validate_DrawElements(GLcontext *ctx,
if (ctx->NewState)
_mesa_update_state( ctx );
- if (!ctx->Array.Vertex.Enabled)
+ if (ctx->Array.Vertex.Enabled
+ || (ctx->VertexProgram.Enabled && ctx->Array.VertexAttrib[0].Enabled))
+ return GL_TRUE;
+ else
return GL_FALSE;
return GL_TRUE;
@@ -94,8 +97,7 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
if (type != GL_UNSIGNED_INT &&
type != GL_UNSIGNED_BYTE &&
- type != GL_UNSIGNED_SHORT)
- {
+ type != GL_UNSIGNED_SHORT) {
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
return GL_FALSE;
}
@@ -103,10 +105,11 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
if (ctx->NewState)
_mesa_update_state( ctx );
- if (!ctx->Array.Vertex.Enabled)
+ if (ctx->Array.Vertex.Enabled
+ || (ctx->VertexProgram.Enabled && ctx->Array.VertexAttrib[0].Enabled))
+ return GL_TRUE;
+ else
return GL_FALSE;
-
- return GL_TRUE;
}
@@ -130,8 +133,9 @@ _mesa_validate_DrawArrays(GLcontext *ctx,
if (ctx->NewState)
_mesa_update_state( ctx );
- if (!ctx->Array.Vertex.Enabled)
+ if (ctx->Array.Vertex.Enabled
+ || (ctx->VertexProgram.Enabled && ctx->Array.VertexAttrib[0].Enabled))
+ return GL_TRUE;
+ else
return GL_FALSE;
-
- return GL_TRUE;
}