summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/api_validate.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/main/api_validate.c')
-rw-r--r--src/mesa/main/api_validate.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index c7625c3f694..4ef86b89ea5 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -54,7 +54,7 @@ check_valid_to_render(struct gl_context *ctx, const char *function)
/* For OpenGL ES, only draw if we have vertex positions
*/
if (!ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled)
- return false;
+ return false;
break;
case API_OPENGL_CORE:
@@ -346,10 +346,10 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
}
if (!pass) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(mode=%s vs transform feedback %s)",
- name,
- _mesa_lookup_prim_by_nr(mode),
- _mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode));
+ "%s(mode=%s vs transform feedback %s)",
+ name,
+ _mesa_lookup_prim_by_nr(mode),
+ _mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode));
return GL_FALSE;
}
}
@@ -431,8 +431,8 @@ validate_DrawElements_common(struct gl_context *ctx,
*/
GLboolean
_mesa_validate_DrawElements(struct gl_context *ctx,
- GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
+ GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices)
{
FLUSH_CURRENT(ctx, 0);
@@ -494,9 +494,9 @@ _mesa_validate_MultiDrawElements(struct gl_context *ctx,
*/
GLboolean
_mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices)
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices)
{
FLUSH_CURRENT(ctx, 0);
@@ -580,7 +580,7 @@ _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint fi
if (first < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glDrawArraysInstanced(start=%d)", first);
+ "glDrawArraysInstanced(start=%d)", first);
return GL_FALSE;
}