diff options
Diffstat (limited to 'src/mesa/main/api_validate.c')
-rw-r--r-- | src/mesa/main/api_validate.c | 145 |
1 files changed, 83 insertions, 62 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 841c6a53026..e2eebccd477 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 7.0.1 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -30,6 +30,55 @@ #include "state.h" +/** + * Find the max index in the given element/index buffer + */ +static GLuint +max_buffer_index(GLcontext *ctx, GLuint count, GLenum type, + const void *indices, + struct gl_buffer_object *elementBuf) +{ + const GLubyte *map = NULL; + GLuint max = 0; + GLint i; + + if (elementBuf->Name) { + /* elements are in a user-defined buffer object. need to map it */ + map = ctx->Driver.MapBuffer(ctx, + GL_ELEMENT_ARRAY_BUFFER_ARB, + GL_READ_ONLY, + elementBuf); + /* Actual address is the sum of pointers */ + indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices); + } + + if (type == GL_UNSIGNED_INT) { + for (i = 0; i < count; i++) + if (((GLuint *) indices)[i] > max) + max = ((GLuint *) indices)[i]; + } + else if (type == GL_UNSIGNED_SHORT) { + for (i = 0; i < count; i++) + if (((GLushort *) indices)[i] > max) + max = ((GLushort *) indices)[i]; + } + else { + ASSERT(type == GL_UNSIGNED_BYTE); + for (i = 0; i < count; i++) + if (((GLubyte *) indices)[i] > max) + max = ((GLubyte *) indices)[i]; + } + + if (map) { + ctx->Driver.UnmapBuffer(ctx, + GL_ELEMENT_ARRAY_BUFFER_ARB, + ctx->Array.ElementArrayBufferObj); + } + + return max; +} + + GLboolean _mesa_validate_DrawElements(GLcontext *ctx, GLenum mode, GLsizei count, GLenum type, @@ -61,20 +110,15 @@ _mesa_validate_DrawElements(GLcontext *ctx, /* Always need vertex positions */ if (!ctx->Array.ArrayObj->Vertex.Enabled - && !(ctx->VertexProgram._Enabled && ctx->Array.ArrayObj->VertexAttrib[0].Enabled)) + && !(ctx->VertexProgram._Enabled + && ctx->Array.ArrayObj->VertexAttrib[0].Enabled)) return GL_FALSE; /* Vertex buffer object tests */ if (ctx->Array.ElementArrayBufferObj->Name) { - GLuint indexBytes; - /* use indices in the buffer object */ - if (!ctx->Array.ElementArrayBufferObj->Data) { - _mesa_warning(ctx, "DrawElements with empty vertex elements buffer!"); - return GL_FALSE; - } + GLuint indexBytes; - /* make sure count doesn't go outside buffer bounds */ if (type == GL_UNSIGNED_INT) { indexBytes = count * sizeof(GLuint); } @@ -86,19 +130,11 @@ _mesa_validate_DrawElements(GLcontext *ctx, indexBytes = count * sizeof(GLushort); } - if ((GLubyte *) indices + indexBytes > - ctx->Array.ElementArrayBufferObj->Data + - ctx->Array.ElementArrayBufferObj->Size) { + /* make sure count doesn't go outside buffer bounds */ + if (indexBytes > ctx->Array.ElementArrayBufferObj->Size) { _mesa_warning(ctx, "glDrawElements index out of buffer bounds"); return GL_FALSE; } - - /* Actual address is the sum of pointers. Indices may be used below. */ - if (ctx->Const.CheckArrayBounds) { - indices = (const GLvoid *) - ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data, - (const GLubyte *) indices); - } } else { /* not using a VBO */ @@ -108,24 +144,8 @@ _mesa_validate_DrawElements(GLcontext *ctx, if (ctx->Const.CheckArrayBounds) { /* find max array index */ - GLuint max = 0; - GLint i; - if (type == GL_UNSIGNED_INT) { - for (i = 0; i < count; i++) - if (((GLuint *) indices)[i] > max) - max = ((GLuint *) indices)[i]; - } - else if (type == GL_UNSIGNED_SHORT) { - for (i = 0; i < count; i++) - if (((GLushort *) indices)[i] > max) - max = ((GLushort *) indices)[i]; - } - else { - ASSERT(type == GL_UNSIGNED_BYTE); - for (i = 0; i < count; i++) - if (((GLubyte *) indices)[i] > max) - max = ((GLubyte *) indices)[i]; - } + GLuint max = max_buffer_index(ctx, count, type, indices, + ctx->Array.ElementArrayBufferObj); if (max >= ctx->Array._MaxElement) { /* the max element is out of bounds of one or more enabled arrays */ return GL_FALSE; @@ -172,41 +192,41 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, /* Always need vertex positions */ if (!ctx->Array.ArrayObj->Vertex.Enabled - && !(ctx->VertexProgram._Enabled && ctx->Array.ArrayObj->VertexAttrib[0].Enabled)) + && !(ctx->VertexProgram._Enabled + && ctx->Array.ArrayObj->VertexAttrib[0].Enabled)) return GL_FALSE; /* Vertex buffer object tests */ if (ctx->Array.ElementArrayBufferObj->Name) { - /* XXX re-use code from above? */ + /* use indices in the buffer object */ + GLuint indexBytes; + + if (type == GL_UNSIGNED_INT) { + indexBytes = count * sizeof(GLuint); + } + else if (type == GL_UNSIGNED_BYTE) { + indexBytes = count * sizeof(GLubyte); + } + else { + ASSERT(type == GL_UNSIGNED_SHORT); + indexBytes = count * sizeof(GLushort); + } + + /* make sure count doesn't go outside buffer bounds */ + if (indexBytes > ctx->Array.ElementArrayBufferObj->Size) { + _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds"); + return GL_FALSE; + } } else { - /* not using VBO */ + /* not using a VBO */ if (!indices) return GL_FALSE; } if (ctx->Const.CheckArrayBounds) { - /* Find max array index. - * We don't trust the user's start and end values. - */ - GLuint max = 0; - GLint i; - if (type == GL_UNSIGNED_INT) { - for (i = 0; i < count; i++) - if (((GLuint *) indices)[i] > max) - max = ((GLuint *) indices)[i]; - } - else if (type == GL_UNSIGNED_SHORT) { - for (i = 0; i < count; i++) - if (((GLushort *) indices)[i] > max) - max = ((GLushort *) indices)[i]; - } - else { - ASSERT(type == GL_UNSIGNED_BYTE); - for (i = 0; i < count; i++) - if (((GLubyte *) indices)[i] > max) - max = ((GLubyte *) indices)[i]; - } + GLuint max = max_buffer_index(ctx, count, type, indices, + ctx->Array.ElementArrayBufferObj); if (max >= ctx->Array._MaxElement) { /* the max element is out of bounds of one or more enabled arrays */ return GL_FALSE; @@ -241,7 +261,8 @@ _mesa_validate_DrawArrays(GLcontext *ctx, _mesa_update_state(ctx); /* Always need vertex positions */ - if (!ctx->Array.ArrayObj->Vertex.Enabled && !ctx->Array.ArrayObj->VertexAttrib[0].Enabled) + if (!ctx->Array.ArrayObj->Vertex.Enabled + && !ctx->Array.ArrayObj->VertexAttrib[0].Enabled) return GL_FALSE; if (ctx->Const.CheckArrayBounds) { |