summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/api_validate.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/main/api_validate.c')
-rw-r--r--src/mesa/main/api_validate.c78
1 files changed, 62 insertions, 16 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index a46c1944e96..a49018953ae 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -698,16 +698,39 @@ valid_draw_indirect(struct gl_context *ctx,
{
const GLsizeiptr end = (GLsizeiptr)indirect + size;
+ /* OpenGL ES 3.1 spec. section 10.5:
+ *
+ * "DrawArraysIndirect requires that all data sourced for the
+ * command, including the DrawArraysIndirectCommand
+ * structure, be in buffer objects, and may not be called when
+ * the default vertex array object is bound."
+ */
+ if (ctx->Array.VAO == ctx->Array.DefaultVAO) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "(no VAO bound)");
+ return GL_FALSE;
+ }
+
if (!_mesa_valid_prim_mode(ctx, mode, name))
return GL_FALSE;
+ /* OpenGL ES 3.1 specification, section 10.5:
+ *
+ * "An INVALID_OPERATION error is generated if
+ * transform feedback is active and not paused."
+ */
+ if (_mesa_is_gles31(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(TransformFeedback is active and not paused)", name);
+ }
- /* From the ARB_draw_indirect specification:
- * "An INVALID_OPERATION error is generated [...] if <indirect> is no
- * word aligned."
+ /* From OpenGL version 4.4. section 10.5
+ * and OpenGL ES 3.1, section 10.6:
+ *
+ * "An INVALID_VALUE error is generated if indirect is not a
+ * multiple of the size, in basic machine units, of uint."
*/
if ((GLsizeiptr)indirect & (sizeof(GLuint) - 1)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
+ _mesa_error(ctx, GL_INVALID_VALUE,
"%s(indirect is not aligned)", name);
return GL_FALSE;
}
@@ -895,7 +918,12 @@ check_valid_to_compute(struct gl_context *ctx, const char *function)
return false;
}
- prog = ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE];
+ /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
+ *
+ * "An INVALID_OPERATION error is generated if there is no active program
+ * for the compute shader stage."
+ */
+ prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
if (prog == NULL || prog->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(no active compute shader)",
@@ -917,6 +945,24 @@ _mesa_validate_DispatchCompute(struct gl_context *ctx,
return GL_FALSE;
for (i = 0; i < 3; i++) {
+ /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
+ *
+ * "An INVALID_VALUE error is generated if any of num_groups_x,
+ * num_groups_y and num_groups_z are greater than or equal to the
+ * maximum work group count for the corresponding dimension."
+ *
+ * However, the "or equal to" portions appears to be a specification
+ * bug. In all other areas, the specification appears to indicate that
+ * the number of workgroups can match the MAX_COMPUTE_WORK_GROUP_COUNT
+ * value. For example, under DispatchComputeIndirect:
+ *
+ * "If any of num_groups_x, num_groups_y or num_groups_z is greater than
+ * the value of MAX_COMPUTE_WORK_GROUP_COUNT for the corresponding
+ * dimension then the results are undefined."
+ *
+ * Additionally, the OpenGLES 3.1 specification does not contain "or
+ * equal to" as an error condition.
+ */
if (num_groups[i] > ctx->Const.MaxComputeWorkGroupCount[i]) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glDispatchCompute(num_groups_%c)", 'x' + i);
@@ -937,24 +983,29 @@ valid_dispatch_indirect(struct gl_context *ctx,
if (!check_valid_to_compute(ctx, name))
return GL_FALSE;
- /* From the ARB_compute_shader specification:
+ /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
*
- * "An INVALID_OPERATION error is generated [...] if <indirect> is less
- * than zero or not a multiple of the size, in basic machine units, of
- * uint."
+ * "An INVALID_VALUE error is generated if indirect is negative or is not a
+ * multiple of four."
*/
if ((GLintptr)indirect & (sizeof(GLuint) - 1)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
+ _mesa_error(ctx, GL_INVALID_VALUE,
"%s(indirect is not aligned)", name);
return GL_FALSE;
}
if ((GLintptr)indirect < 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
+ _mesa_error(ctx, GL_INVALID_VALUE,
"%s(indirect is less than zero)", name);
return GL_FALSE;
}
+ /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
+ *
+ * "An INVALID_OPERATION error is generated if no buffer is bound to the
+ * DRAW_INDIRECT_BUFFER binding, or if the command would source data
+ * beyond the end of the buffer object."
+ */
if (!_mesa_is_bufferobj(ctx->DispatchIndirectBuffer)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s: no buffer bound to DISPATCH_INDIRECT_BUFFER", name);
@@ -967,11 +1018,6 @@ valid_dispatch_indirect(struct gl_context *ctx,
return GL_FALSE;
}
- /* From the ARB_compute_shader specification:
- *
- * "An INVALID_OPERATION error is generated if this command sources data
- * beyond the end of the buffer object [...]"
- */
if (ctx->DispatchIndirectBuffer->Size < end) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(DISPATCH_INDIRECT_BUFFER too small)", name);