diff options
Diffstat (limited to 'src/mesa/main/api_noop.c')
-rw-r--r-- | src/mesa/main/api_noop.c | 569 |
1 files changed, 416 insertions, 153 deletions
diff --git a/src/mesa/main/api_noop.c b/src/mesa/main/api_noop.c index bab333dca8a..f6228739dd7 100644 --- a/src/mesa/main/api_noop.c +++ b/src/mesa/main/api_noop.c @@ -27,11 +27,13 @@ #include "glheader.h" #include "api_noop.h" #include "api_validate.h" +#include "api_arrayelt.h" #include "context.h" #include "colormac.h" #include "light.h" #include "macros.h" #include "mtypes.h" +#include "dlist.h" /* In states where certain vertex components are required for t&l or @@ -53,93 +55,56 @@ void _mesa_noop_EdgeFlagv( const GLboolean *b ) ctx->Current.EdgeFlag = *b; } -void _mesa_noop_FogCoordfEXT( GLfloat a ) +void _mesa_noop_Indexf( GLfloat f ) { GET_CURRENT_CONTEXT(ctx); - ctx->Current.Attrib[VERT_ATTRIB_FOG][0] = a; + ctx->Current.Index = f; } -void _mesa_noop_FogCoordfvEXT( const GLfloat *v ) +void _mesa_noop_Indexfv( const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); - ctx->Current.Attrib[VERT_ATTRIB_FOG][0] = *v; + ctx->Current.Index = *v; } -void _mesa_noop_Indexi( GLint i ) +void _mesa_noop_FogCoordfEXT( GLfloat a ) { GET_CURRENT_CONTEXT(ctx); - ctx->Current.Index = i; + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_FOG]; + dest[0] = a; + dest[1] = 0.0; + dest[2] = 0.0; + dest[3] = 1.0; } -void _mesa_noop_Indexiv( const GLint *v ) +void _mesa_noop_FogCoordfvEXT( const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); - ctx->Current.Index = *v; + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; + dest[0] = v[0]; + dest[1] = 0.0; + dest[2] = 0.0; + dest[3] = 1.0; } void _mesa_noop_Normal3f( GLfloat a, GLfloat b, GLfloat c ) { GET_CURRENT_CONTEXT(ctx); GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; - COPY_FLOAT(dest[0], a); - COPY_FLOAT(dest[1], b); - COPY_FLOAT(dest[2], c); + dest[0] = a; + dest[1] = b; + dest[2] = c; + dest[3] = 1.0; } void _mesa_noop_Normal3fv( const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; - COPY_FLOAT(dest[0], v[0]); - COPY_FLOAT(dest[1], v[1]); - COPY_FLOAT(dest[2], v[2]); -} - -void _mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *params ) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i, nr; - struct gl_material *mat = &ctx->Light.Material; - GLuint bitmask = _mesa_material_bitmask( ctx, face, pname, ~0, - "_mesa_noop_Materialfv" ); - - if (ctx->Light.ColorMaterialEnabled) - bitmask &= ~ctx->Light.ColorMaterialBitmask; - - if (bitmask == 0) - return; - - switch (face) { - case GL_SHININESS: nr = 1; break; - case GL_COLOR_INDEXES: nr = 3; break; - default: nr = 4 ; break; - } - - for (i = 0 ; i < MAT_ATTRIB_MAX ; i++) - if (bitmask & (1<<i)) - COPY_SZ_4V( mat->Attrib[i], nr, params ); - - _mesa_update_material( ctx, bitmask ); -} - -void _mesa_noop_Color4ub( GLubyte a, GLubyte b, GLubyte c, GLubyte d ) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; - color[0] = UBYTE_TO_FLOAT(a); - color[1] = UBYTE_TO_FLOAT(b); - color[2] = UBYTE_TO_FLOAT(c); - color[3] = UBYTE_TO_FLOAT(d); -} - -void _mesa_noop_Color4ubv( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; - color[0] = UBYTE_TO_FLOAT(v[0]); - color[1] = UBYTE_TO_FLOAT(v[1]); - color[2] = UBYTE_TO_FLOAT(v[2]); - color[3] = UBYTE_TO_FLOAT(v[3]); + dest[0] = v[0]; + dest[1] = v[1]; + dest[2] = v[2]; + dest[3] = 1.0; } void _mesa_noop_Color4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d ) @@ -162,26 +127,6 @@ void _mesa_noop_Color4fv( const GLfloat *v ) color[3] = v[3]; } -void _mesa_noop_Color3ub( GLubyte a, GLubyte b, GLubyte c ) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; - color[0] = UBYTE_TO_FLOAT(a); - color[1] = UBYTE_TO_FLOAT(b); - color[2] = UBYTE_TO_FLOAT(c); - color[3] = 1.0; -} - -void _mesa_noop_Color3ubv( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; - color[0] = UBYTE_TO_FLOAT(v[0]); - color[1] = UBYTE_TO_FLOAT(v[1]); - color[2] = UBYTE_TO_FLOAT(v[2]); - color[3] = 1.0; -} - void _mesa_noop_Color3f( GLfloat a, GLfloat b, GLfloat c ) { GET_CURRENT_CONTEXT(ctx); @@ -212,7 +157,7 @@ void _mesa_noop_MultiTexCoord1fARB( GLenum target, GLfloat a ) if (unit < MAX_TEXTURE_COORD_UNITS) { GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; - COPY_FLOAT(dest[0], a); + dest[0] = a; dest[1] = 0; dest[2] = 0; dest[3] = 1; @@ -229,7 +174,7 @@ void _mesa_noop_MultiTexCoord1fvARB( GLenum target, const GLfloat *v ) if (unit < MAX_TEXTURE_COORD_UNITS) { GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; - COPY_FLOAT(dest[0], v[0]); + dest[0] = v[0]; dest[1] = 0; dest[2] = 0; dest[3] = 1; @@ -246,8 +191,8 @@ void _mesa_noop_MultiTexCoord2fARB( GLenum target, GLfloat a, GLfloat b ) if (unit < MAX_TEXTURE_COORD_UNITS) { GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; - COPY_FLOAT(dest[0], a); - COPY_FLOAT(dest[1], b); + dest[0] = a; + dest[1] = b; dest[2] = 0; dest[3] = 1; } @@ -263,8 +208,8 @@ void _mesa_noop_MultiTexCoord2fvARB( GLenum target, const GLfloat *v ) if (unit < MAX_TEXTURE_COORD_UNITS) { GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; - COPY_FLOAT(dest[0], v[0]); - COPY_FLOAT(dest[1], v[1]); + dest[0] = v[0]; + dest[1] = v[1]; dest[2] = 0; dest[3] = 1; } @@ -280,9 +225,9 @@ void _mesa_noop_MultiTexCoord3fARB( GLenum target, GLfloat a, GLfloat b, GLfloat if (unit < MAX_TEXTURE_COORD_UNITS) { GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; - COPY_FLOAT(dest[0], a); - COPY_FLOAT(dest[1], b); - COPY_FLOAT(dest[2], c); + dest[0] = a; + dest[1] = b; + dest[2] = c; dest[3] = 1; } } @@ -297,9 +242,9 @@ void _mesa_noop_MultiTexCoord3fvARB( GLenum target, const GLfloat *v ) if (unit < MAX_TEXTURE_COORD_UNITS) { GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; - COPY_FLOAT(dest[0], v[0]); - COPY_FLOAT(dest[1], v[1]); - COPY_FLOAT(dest[2], v[2]); + dest[0] = v[0]; + dest[1] = v[1]; + dest[2] = v[2]; dest[3] = 1; } } @@ -315,9 +260,9 @@ void _mesa_noop_MultiTexCoord4fARB( GLenum target, GLfloat a, GLfloat b, if (unit < MAX_TEXTURE_COORD_UNITS) { GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; - COPY_FLOAT(dest[0], a); - COPY_FLOAT(dest[1], b); - COPY_FLOAT(dest[2], c); + dest[0] = a; + dest[1] = b; + dest[2] = c; dest[3] = d; } } @@ -332,33 +277,13 @@ void _mesa_noop_MultiTexCoord4fvARB( GLenum target, const GLfloat *v ) if (unit < MAX_TEXTURE_COORD_UNITS) { GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; - COPY_FLOAT(dest[0], v[0]); - COPY_FLOAT(dest[1], v[1]); - COPY_FLOAT(dest[2], v[2]); - COPY_FLOAT(dest[3], v[3]); + dest[0] = v[0]; + dest[1] = v[1]; + dest[2] = v[2]; + dest[3] = v[3]; } } -void _mesa_noop_SecondaryColor3ubEXT( GLubyte a, GLubyte b, GLubyte c ) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; - color[0] = UBYTE_TO_FLOAT(a); - color[1] = UBYTE_TO_FLOAT(b); - color[2] = UBYTE_TO_FLOAT(c); - color[3] = 1.0; -} - -void _mesa_noop_SecondaryColor3ubvEXT( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; - color[0] = UBYTE_TO_FLOAT(v[0]); - color[1] = UBYTE_TO_FLOAT(v[1]); - color[2] = UBYTE_TO_FLOAT(v[2]); - color[3] = 1.0; -} - void _mesa_noop_SecondaryColor3fEXT( GLfloat a, GLfloat b, GLfloat c ) { GET_CURRENT_CONTEXT(ctx); @@ -383,7 +308,7 @@ void _mesa_noop_TexCoord1f( GLfloat a ) { GET_CURRENT_CONTEXT(ctx); GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; - COPY_FLOAT(dest[0], a); + dest[0] = a; dest[1] = 0; dest[2] = 0; dest[3] = 1; @@ -393,7 +318,7 @@ void _mesa_noop_TexCoord1fv( const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; - COPY_FLOAT(dest[0], v[0]); + dest[0] = v[0]; dest[1] = 0; dest[2] = 0; dest[3] = 1; @@ -403,8 +328,8 @@ void _mesa_noop_TexCoord2f( GLfloat a, GLfloat b ) { GET_CURRENT_CONTEXT(ctx); GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; - COPY_FLOAT(dest[0], a); - COPY_FLOAT(dest[1], b); + dest[0] = a; + dest[1] = b; dest[2] = 0; dest[3] = 1; } @@ -413,8 +338,8 @@ void _mesa_noop_TexCoord2fv( const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; - COPY_FLOAT(dest[0], v[0]); - COPY_FLOAT(dest[1], v[1]); + dest[0] = v[0]; + dest[1] = v[1]; dest[2] = 0; dest[3] = 1; } @@ -423,9 +348,9 @@ void _mesa_noop_TexCoord3f( GLfloat a, GLfloat b, GLfloat c ) { GET_CURRENT_CONTEXT(ctx); GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; - COPY_FLOAT(dest[0], a); - COPY_FLOAT(dest[1], b); - COPY_FLOAT(dest[2], c); + dest[0] = a; + dest[1] = b; + dest[2] = c; dest[3] = 1; } @@ -433,9 +358,9 @@ void _mesa_noop_TexCoord3fv( const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; - COPY_FLOAT(dest[0], v[0]); - COPY_FLOAT(dest[1], v[1]); - COPY_FLOAT(dest[2], v[2]); + dest[0] = v[0]; + dest[1] = v[1]; + dest[2] = v[2]; dest[3] = 1; } @@ -443,23 +368,136 @@ void _mesa_noop_TexCoord4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d ) { GET_CURRENT_CONTEXT(ctx); GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; - COPY_FLOAT(dest[0], a); - COPY_FLOAT(dest[1], b); - COPY_FLOAT(dest[2], c); - COPY_FLOAT(dest[3], d); + dest[0] = a; + dest[1] = b; + dest[2] = c; + dest[3] = d; } void _mesa_noop_TexCoord4fv( const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; - COPY_FLOAT(dest[0], v[0]); - COPY_FLOAT(dest[1], v[1]); - COPY_FLOAT(dest[2], v[2]); - COPY_FLOAT(dest[3], v[3]); + dest[0] = v[0]; + dest[1] = v[1]; + dest[2] = v[2]; + dest[3] = v[3]; +} + + + +void _mesa_noop_VertexAttrib1fNV( GLuint index, GLfloat x ) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < 16) { + ASSIGN_4V(ctx->Current.Attrib[index], x, 0, 0, 1); + } + else + _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ ); +} + +void _mesa_noop_VertexAttrib1fvNV( GLuint index, const GLfloat *v ) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < 16) { + ASSIGN_4V(ctx->Current.Attrib[index], v[0], 0, 0, 1); + } + else + _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ ); +} + +void _mesa_noop_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y ) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < 16) { + ASSIGN_4V(ctx->Current.Attrib[index], x, y, 0, 1); + } + else + _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ ); +} + +void _mesa_noop_VertexAttrib2fvNV( GLuint index, const GLfloat *v ) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < 16) { + ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], 0, 1); + } + else + _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ ); +} + +void _mesa_noop_VertexAttrib3fNV( GLuint index, GLfloat x, + GLfloat y, GLfloat z ) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < 16) { + ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, 1); + } + else + _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ ); +} + +void _mesa_noop_VertexAttrib3fvNV( GLuint index, const GLfloat *v ) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < 16) { + ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], 1); + } + else + _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ ); +} + +void _mesa_noop_VertexAttrib4fNV( GLuint index, GLfloat x, + GLfloat y, GLfloat z, GLfloat w ) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < 16) { + ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, w); + } + else + _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ ); +} + +void _mesa_noop_VertexAttrib4fvNV( GLuint index, const GLfloat *v ) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < 16) { + ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], v[3]); + } + else + _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ ); } -/* Useful outside begin/end? +/* Material + */ +void _mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i, nr; + struct gl_material *mat = &ctx->Light.Material; + GLuint bitmask = _mesa_material_bitmask( ctx, face, pname, ~0, + "_mesa_noop_Materialfv" ); + + if (ctx->Light.ColorMaterialEnabled) + bitmask &= ~ctx->Light.ColorMaterialBitmask; + + if (bitmask == 0) + return; + + switch (face) { + case GL_SHININESS: nr = 1; break; + case GL_COLOR_INDEXES: nr = 3; break; + default: nr = 4 ; break; + } + + for (i = 0 ; i < MAT_ATTRIB_MAX ; i++) + if (bitmask & (1<<i)) + COPY_SZ_4V( mat->Attrib[i], nr, params ); + + _mesa_update_material( ctx, bitmask ); +} + +/* These really are noops outside begin/end: */ void _mesa_noop_Vertex2fv( const GLfloat *v ) { @@ -491,26 +529,55 @@ void _mesa_noop_Vertex4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d ) (void) a; (void) b; (void) c; (void) d; } +/* Similarly, these have no effect outside begin/end: + */ +void _mesa_noop_EvalCoord1f( GLfloat a ) +{ + (void) a; +} +void _mesa_noop_EvalCoord1fv( const GLfloat *v ) +{ + (void) v; +} -void _mesa_noop_VertexAttrib4fNV( GLuint index, GLfloat x, - GLfloat y, GLfloat z, GLfloat w ) +void _mesa_noop_EvalCoord2f( GLfloat a, GLfloat b ) { - GET_CURRENT_CONTEXT(ctx); - if (index < 16) { - ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, w); - } + (void) a; (void) b; } -void _mesa_noop_VertexAttrib4fvNV( GLuint index, const GLfloat *v ) +void _mesa_noop_EvalCoord2fv( const GLfloat *v ) { - GET_CURRENT_CONTEXT(ctx); - if (index < 16) { - ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], v[3]); - } + (void) v; +} + +void _mesa_noop_EvalPoint1( GLint a ) +{ + (void) a; +} + +void _mesa_noop_EvalPoint2( GLint a, GLint b ) +{ + (void) a; (void) b; } +/* Begin -- call into driver, should result in the vtxfmt being + * swapped out: + */ +void _mesa_noop_Begin( GLenum mode ) +{ +} + + +/* End -- just raise an error + */ +void _mesa_noop_End( void ) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_error( ctx, GL_INVALID_OPERATION, __FUNCTION__ ); +} + /* Execute a glRectf() function. This is not suitable for GL_COMPILE * modes (as the test for outside begin/end is not compiled), @@ -549,7 +616,7 @@ void _mesa_noop_DrawArrays(GLenum mode, GLint start, GLsizei count) return; glBegin(mode); - for (i = start ; i <= count ; i++) + for (i = start ; i < count ; i++) glArrayElement( i ); glEnd(); } @@ -599,3 +666,199 @@ void _mesa_noop_DrawRangeElements(GLenum mode, count, type, indices )) glDrawElements( mode, count, type, indices ); } + +/* + * Eval Mesh + */ + +/* KW: If are compiling, we don't know whether eval will produce a + * vertex when it is run in the future. If this is pure immediate + * mode, eval is a noop if neither vertex map is enabled. + * + * Thus we need to have a check in the display list code or + * elsewhere for eval(1,2) vertices in the case where + * map(1,2)_vertex is disabled, and to purge those vertices from + * the vb. + */ +void _mesa_noop_EvalMesh1( GLenum mode, GLint i1, GLint i2 ) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + GLfloat u, du; + GLenum prim; + + switch (mode) { + case GL_POINT: + prim = GL_POINTS; + break; + case GL_LINE: + prim = GL_LINE_STRIP; + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" ); + return; + } + + /* No effect if vertex maps disabled. + */ + if (!ctx->Eval.Map1Vertex4 && + !ctx->Eval.Map1Vertex3 && + !(ctx->VertexProgram.Enabled && ctx->Eval.Map1Attrib[VERT_ATTRIB_POS])) + return; + + du = ctx->Eval.MapGrid1du; + u = ctx->Eval.MapGrid1u1 + i1 * du; + + glBegin( prim ); + for (i=i1;i<=i2;i++,u+=du) { + glEvalCoord1f( u ); + } + glEnd(); +} + + + +void _mesa_noop_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat u, du, v, dv, v1, u1; + GLint i, j; + + switch (mode) { + case GL_POINT: + case GL_LINE: + case GL_FILL: + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" ); + return; + } + + /* No effect if vertex maps disabled. + */ + if (!ctx->Eval.Map2Vertex4 && + !ctx->Eval.Map2Vertex3 && + !(ctx->VertexProgram.Enabled && ctx->Eval.Map2Attrib[VERT_ATTRIB_POS])) + return; + + du = ctx->Eval.MapGrid2du; + dv = ctx->Eval.MapGrid2dv; + v1 = ctx->Eval.MapGrid2v1 + j1 * dv; + u1 = ctx->Eval.MapGrid2u1 + i1 * du; + + switch (mode) { + case GL_POINT: + glBegin( GL_POINTS ); + for (v=v1,j=j1;j<=j2;j++,v+=dv) { + for (u=u1,i=i1;i<=i2;i++,u+=du) { + glEvalCoord2f(u, v ); + } + } + glEnd(); + break; + case GL_LINE: + for (v=v1,j=j1;j<=j2;j++,v+=dv) { + glBegin( GL_LINE_STRIP ); + for (u=u1,i=i1;i<=i2;i++,u+=du) { + glEvalCoord2f(u, v ); + } + glEnd(); + } + for (u=u1,i=i1;i<=i2;i++,u+=du) { + glBegin( GL_LINE_STRIP ); + for (v=v1,j=j1;j<=j2;j++,v+=dv) { + glEvalCoord2f(u, v ); + } + glEnd(); + } + break; + case GL_FILL: + for (v=v1,j=j1;j<j2;j++,v+=dv) { + glBegin( GL_TRIANGLE_STRIP ); + for (u=u1,i=i1;i<=i2;i++,u+=du) { + glEvalCoord2f(u, v ); + glEvalCoord2f(u, v+dv ); + } + glEnd(); + } + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" ); + return; + } +} + + + +/* Build a vertexformat full of things to use outside begin/end pairs. + * + * TODO -- build a whole dispatch table for this purpose, and likewise + * for inside begin/end. + */ +void _mesa_noop_vtxfmt_init( GLvertexformat *vfmt ) +{ + vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */ + vfmt->Begin = _mesa_noop_Begin; + vfmt->CallList = _mesa_CallList; + vfmt->CallLists = _mesa_CallLists; + vfmt->Color3f = _mesa_noop_Color3f; + vfmt->Color3fv = _mesa_noop_Color3fv; + vfmt->Color4f = _mesa_noop_Color4f; + vfmt->Color4fv = _mesa_noop_Color4fv; + vfmt->EdgeFlag = _mesa_noop_EdgeFlag; + vfmt->EdgeFlagv = _mesa_noop_EdgeFlagv; + vfmt->End = _mesa_noop_End; + vfmt->EvalCoord1f = _mesa_noop_EvalCoord1f; + vfmt->EvalCoord1fv = _mesa_noop_EvalCoord1fv; + vfmt->EvalCoord2f = _mesa_noop_EvalCoord2f; + vfmt->EvalCoord2fv = _mesa_noop_EvalCoord2fv; + vfmt->EvalPoint1 = _mesa_noop_EvalPoint1; + vfmt->EvalPoint2 = _mesa_noop_EvalPoint2; + vfmt->FogCoordfEXT = _mesa_noop_FogCoordfEXT; + vfmt->FogCoordfvEXT = _mesa_noop_FogCoordfvEXT; + vfmt->Indexf = _mesa_noop_Indexf; + vfmt->Indexfv = _mesa_noop_Indexfv; + vfmt->Materialfv = _mesa_noop_Materialfv; + vfmt->MultiTexCoord1fARB = _mesa_noop_MultiTexCoord1fARB; + vfmt->MultiTexCoord1fvARB = _mesa_noop_MultiTexCoord1fvARB; + vfmt->MultiTexCoord2fARB = _mesa_noop_MultiTexCoord2fARB; + vfmt->MultiTexCoord2fvARB = _mesa_noop_MultiTexCoord2fvARB; + vfmt->MultiTexCoord3fARB = _mesa_noop_MultiTexCoord3fARB; + vfmt->MultiTexCoord3fvARB = _mesa_noop_MultiTexCoord3fvARB; + vfmt->MultiTexCoord4fARB = _mesa_noop_MultiTexCoord4fARB; + vfmt->MultiTexCoord4fvARB = _mesa_noop_MultiTexCoord4fvARB; + vfmt->Normal3f = _mesa_noop_Normal3f; + vfmt->Normal3fv = _mesa_noop_Normal3fv; + vfmt->SecondaryColor3fEXT = _mesa_noop_SecondaryColor3fEXT; + vfmt->SecondaryColor3fvEXT = _mesa_noop_SecondaryColor3fvEXT; + vfmt->TexCoord1f = _mesa_noop_TexCoord1f; + vfmt->TexCoord1fv = _mesa_noop_TexCoord1fv; + vfmt->TexCoord2f = _mesa_noop_TexCoord2f; + vfmt->TexCoord2fv = _mesa_noop_TexCoord2fv; + vfmt->TexCoord3f = _mesa_noop_TexCoord3f; + vfmt->TexCoord3fv = _mesa_noop_TexCoord3fv; + vfmt->TexCoord4f = _mesa_noop_TexCoord4f; + vfmt->TexCoord4fv = _mesa_noop_TexCoord4fv; + vfmt->Vertex2f = _mesa_noop_Vertex2f; + vfmt->Vertex2fv = _mesa_noop_Vertex2fv; + vfmt->Vertex3f = _mesa_noop_Vertex3f; + vfmt->Vertex3fv = _mesa_noop_Vertex3fv; + vfmt->Vertex4f = _mesa_noop_Vertex4f; + vfmt->Vertex4fv = _mesa_noop_Vertex4fv; + vfmt->VertexAttrib1fNV = _mesa_noop_VertexAttrib1fNV; + vfmt->VertexAttrib1fvNV = _mesa_noop_VertexAttrib1fvNV; + vfmt->VertexAttrib2fNV = _mesa_noop_VertexAttrib2fNV; + vfmt->VertexAttrib2fvNV = _mesa_noop_VertexAttrib2fvNV; + vfmt->VertexAttrib3fNV = _mesa_noop_VertexAttrib3fNV; + vfmt->VertexAttrib3fvNV = _mesa_noop_VertexAttrib3fvNV; + vfmt->VertexAttrib4fNV = _mesa_noop_VertexAttrib4fNV; + vfmt->VertexAttrib4fvNV = _mesa_noop_VertexAttrib4fvNV; + + vfmt->Rectf = _mesa_noop_Rectf; + + vfmt->DrawArrays = _mesa_noop_DrawArrays; + vfmt->DrawElements = _mesa_noop_DrawElements; + vfmt->DrawRangeElements = _mesa_noop_DrawRangeElements; + vfmt->EvalMesh1 = _mesa_noop_EvalMesh1; + vfmt->EvalMesh2 = _mesa_noop_EvalMesh2; +} |