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-rw-r--r--src/mesa/main/api_noop.c569
1 files changed, 416 insertions, 153 deletions
diff --git a/src/mesa/main/api_noop.c b/src/mesa/main/api_noop.c
index bab333dca8a..f6228739dd7 100644
--- a/src/mesa/main/api_noop.c
+++ b/src/mesa/main/api_noop.c
@@ -27,11 +27,13 @@
#include "glheader.h"
#include "api_noop.h"
#include "api_validate.h"
+#include "api_arrayelt.h"
#include "context.h"
#include "colormac.h"
#include "light.h"
#include "macros.h"
#include "mtypes.h"
+#include "dlist.h"
/* In states where certain vertex components are required for t&l or
@@ -53,93 +55,56 @@ void _mesa_noop_EdgeFlagv( const GLboolean *b )
ctx->Current.EdgeFlag = *b;
}
-void _mesa_noop_FogCoordfEXT( GLfloat a )
+void _mesa_noop_Indexf( GLfloat f )
{
GET_CURRENT_CONTEXT(ctx);
- ctx->Current.Attrib[VERT_ATTRIB_FOG][0] = a;
+ ctx->Current.Index = f;
}
-void _mesa_noop_FogCoordfvEXT( const GLfloat *v )
+void _mesa_noop_Indexfv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- ctx->Current.Attrib[VERT_ATTRIB_FOG][0] = *v;
+ ctx->Current.Index = *v;
}
-void _mesa_noop_Indexi( GLint i )
+void _mesa_noop_FogCoordfEXT( GLfloat a )
{
GET_CURRENT_CONTEXT(ctx);
- ctx->Current.Index = i;
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_FOG];
+ dest[0] = a;
+ dest[1] = 0.0;
+ dest[2] = 0.0;
+ dest[3] = 1.0;
}
-void _mesa_noop_Indexiv( const GLint *v )
+void _mesa_noop_FogCoordfvEXT( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- ctx->Current.Index = *v;
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
+ dest[0] = v[0];
+ dest[1] = 0.0;
+ dest[2] = 0.0;
+ dest[3] = 1.0;
}
void _mesa_noop_Normal3f( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
- COPY_FLOAT(dest[0], a);
- COPY_FLOAT(dest[1], b);
- COPY_FLOAT(dest[2], c);
+ dest[0] = a;
+ dest[1] = b;
+ dest[2] = c;
+ dest[3] = 1.0;
}
void _mesa_noop_Normal3fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
- COPY_FLOAT(dest[0], v[0]);
- COPY_FLOAT(dest[1], v[1]);
- COPY_FLOAT(dest[2], v[2]);
-}
-
-void _mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i, nr;
- struct gl_material *mat = &ctx->Light.Material;
- GLuint bitmask = _mesa_material_bitmask( ctx, face, pname, ~0,
- "_mesa_noop_Materialfv" );
-
- if (ctx->Light.ColorMaterialEnabled)
- bitmask &= ~ctx->Light.ColorMaterialBitmask;
-
- if (bitmask == 0)
- return;
-
- switch (face) {
- case GL_SHININESS: nr = 1; break;
- case GL_COLOR_INDEXES: nr = 3; break;
- default: nr = 4 ; break;
- }
-
- for (i = 0 ; i < MAT_ATTRIB_MAX ; i++)
- if (bitmask & (1<<i))
- COPY_SZ_4V( mat->Attrib[i], nr, params );
-
- _mesa_update_material( ctx, bitmask );
-}
-
-void _mesa_noop_Color4ub( GLubyte a, GLubyte b, GLubyte c, GLubyte d )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
- color[0] = UBYTE_TO_FLOAT(a);
- color[1] = UBYTE_TO_FLOAT(b);
- color[2] = UBYTE_TO_FLOAT(c);
- color[3] = UBYTE_TO_FLOAT(d);
-}
-
-void _mesa_noop_Color4ubv( const GLubyte *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
- color[0] = UBYTE_TO_FLOAT(v[0]);
- color[1] = UBYTE_TO_FLOAT(v[1]);
- color[2] = UBYTE_TO_FLOAT(v[2]);
- color[3] = UBYTE_TO_FLOAT(v[3]);
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = v[2];
+ dest[3] = 1.0;
}
void _mesa_noop_Color4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
@@ -162,26 +127,6 @@ void _mesa_noop_Color4fv( const GLfloat *v )
color[3] = v[3];
}
-void _mesa_noop_Color3ub( GLubyte a, GLubyte b, GLubyte c )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
- color[0] = UBYTE_TO_FLOAT(a);
- color[1] = UBYTE_TO_FLOAT(b);
- color[2] = UBYTE_TO_FLOAT(c);
- color[3] = 1.0;
-}
-
-void _mesa_noop_Color3ubv( const GLubyte *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
- color[0] = UBYTE_TO_FLOAT(v[0]);
- color[1] = UBYTE_TO_FLOAT(v[1]);
- color[2] = UBYTE_TO_FLOAT(v[2]);
- color[3] = 1.0;
-}
-
void _mesa_noop_Color3f( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
@@ -212,7 +157,7 @@ void _mesa_noop_MultiTexCoord1fARB( GLenum target, GLfloat a )
if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
- COPY_FLOAT(dest[0], a);
+ dest[0] = a;
dest[1] = 0;
dest[2] = 0;
dest[3] = 1;
@@ -229,7 +174,7 @@ void _mesa_noop_MultiTexCoord1fvARB( GLenum target, const GLfloat *v )
if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
- COPY_FLOAT(dest[0], v[0]);
+ dest[0] = v[0];
dest[1] = 0;
dest[2] = 0;
dest[3] = 1;
@@ -246,8 +191,8 @@ void _mesa_noop_MultiTexCoord2fARB( GLenum target, GLfloat a, GLfloat b )
if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
- COPY_FLOAT(dest[0], a);
- COPY_FLOAT(dest[1], b);
+ dest[0] = a;
+ dest[1] = b;
dest[2] = 0;
dest[3] = 1;
}
@@ -263,8 +208,8 @@ void _mesa_noop_MultiTexCoord2fvARB( GLenum target, const GLfloat *v )
if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
- COPY_FLOAT(dest[0], v[0]);
- COPY_FLOAT(dest[1], v[1]);
+ dest[0] = v[0];
+ dest[1] = v[1];
dest[2] = 0;
dest[3] = 1;
}
@@ -280,9 +225,9 @@ void _mesa_noop_MultiTexCoord3fARB( GLenum target, GLfloat a, GLfloat b, GLfloat
if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
- COPY_FLOAT(dest[0], a);
- COPY_FLOAT(dest[1], b);
- COPY_FLOAT(dest[2], c);
+ dest[0] = a;
+ dest[1] = b;
+ dest[2] = c;
dest[3] = 1;
}
}
@@ -297,9 +242,9 @@ void _mesa_noop_MultiTexCoord3fvARB( GLenum target, const GLfloat *v )
if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
- COPY_FLOAT(dest[0], v[0]);
- COPY_FLOAT(dest[1], v[1]);
- COPY_FLOAT(dest[2], v[2]);
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = v[2];
dest[3] = 1;
}
}
@@ -315,9 +260,9 @@ void _mesa_noop_MultiTexCoord4fARB( GLenum target, GLfloat a, GLfloat b,
if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
- COPY_FLOAT(dest[0], a);
- COPY_FLOAT(dest[1], b);
- COPY_FLOAT(dest[2], c);
+ dest[0] = a;
+ dest[1] = b;
+ dest[2] = c;
dest[3] = d;
}
}
@@ -332,33 +277,13 @@ void _mesa_noop_MultiTexCoord4fvARB( GLenum target, const GLfloat *v )
if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
- COPY_FLOAT(dest[0], v[0]);
- COPY_FLOAT(dest[1], v[1]);
- COPY_FLOAT(dest[2], v[2]);
- COPY_FLOAT(dest[3], v[3]);
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = v[2];
+ dest[3] = v[3];
}
}
-void _mesa_noop_SecondaryColor3ubEXT( GLubyte a, GLubyte b, GLubyte c )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
- color[0] = UBYTE_TO_FLOAT(a);
- color[1] = UBYTE_TO_FLOAT(b);
- color[2] = UBYTE_TO_FLOAT(c);
- color[3] = 1.0;
-}
-
-void _mesa_noop_SecondaryColor3ubvEXT( const GLubyte *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
- color[0] = UBYTE_TO_FLOAT(v[0]);
- color[1] = UBYTE_TO_FLOAT(v[1]);
- color[2] = UBYTE_TO_FLOAT(v[2]);
- color[3] = 1.0;
-}
-
void _mesa_noop_SecondaryColor3fEXT( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
@@ -383,7 +308,7 @@ void _mesa_noop_TexCoord1f( GLfloat a )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
- COPY_FLOAT(dest[0], a);
+ dest[0] = a;
dest[1] = 0;
dest[2] = 0;
dest[3] = 1;
@@ -393,7 +318,7 @@ void _mesa_noop_TexCoord1fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
- COPY_FLOAT(dest[0], v[0]);
+ dest[0] = v[0];
dest[1] = 0;
dest[2] = 0;
dest[3] = 1;
@@ -403,8 +328,8 @@ void _mesa_noop_TexCoord2f( GLfloat a, GLfloat b )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
- COPY_FLOAT(dest[0], a);
- COPY_FLOAT(dest[1], b);
+ dest[0] = a;
+ dest[1] = b;
dest[2] = 0;
dest[3] = 1;
}
@@ -413,8 +338,8 @@ void _mesa_noop_TexCoord2fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
- COPY_FLOAT(dest[0], v[0]);
- COPY_FLOAT(dest[1], v[1]);
+ dest[0] = v[0];
+ dest[1] = v[1];
dest[2] = 0;
dest[3] = 1;
}
@@ -423,9 +348,9 @@ void _mesa_noop_TexCoord3f( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
- COPY_FLOAT(dest[0], a);
- COPY_FLOAT(dest[1], b);
- COPY_FLOAT(dest[2], c);
+ dest[0] = a;
+ dest[1] = b;
+ dest[2] = c;
dest[3] = 1;
}
@@ -433,9 +358,9 @@ void _mesa_noop_TexCoord3fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
- COPY_FLOAT(dest[0], v[0]);
- COPY_FLOAT(dest[1], v[1]);
- COPY_FLOAT(dest[2], v[2]);
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = v[2];
dest[3] = 1;
}
@@ -443,23 +368,136 @@ void _mesa_noop_TexCoord4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
- COPY_FLOAT(dest[0], a);
- COPY_FLOAT(dest[1], b);
- COPY_FLOAT(dest[2], c);
- COPY_FLOAT(dest[3], d);
+ dest[0] = a;
+ dest[1] = b;
+ dest[2] = c;
+ dest[3] = d;
}
void _mesa_noop_TexCoord4fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
- COPY_FLOAT(dest[0], v[0]);
- COPY_FLOAT(dest[1], v[1]);
- COPY_FLOAT(dest[2], v[2]);
- COPY_FLOAT(dest[3], v[3]);
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = v[2];
+ dest[3] = v[3];
+}
+
+
+
+void _mesa_noop_VertexAttrib1fNV( GLuint index, GLfloat x )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < 16) {
+ ASSIGN_4V(ctx->Current.Attrib[index], x, 0, 0, 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
+}
+
+void _mesa_noop_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < 16) {
+ ASSIGN_4V(ctx->Current.Attrib[index], v[0], 0, 0, 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
+}
+
+void _mesa_noop_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < 16) {
+ ASSIGN_4V(ctx->Current.Attrib[index], x, y, 0, 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
+}
+
+void _mesa_noop_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < 16) {
+ ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], 0, 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
+}
+
+void _mesa_noop_VertexAttrib3fNV( GLuint index, GLfloat x,
+ GLfloat y, GLfloat z )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < 16) {
+ ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
+}
+
+void _mesa_noop_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < 16) {
+ ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
+}
+
+void _mesa_noop_VertexAttrib4fNV( GLuint index, GLfloat x,
+ GLfloat y, GLfloat z, GLfloat w )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < 16) {
+ ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, w);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
+}
+
+void _mesa_noop_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < 16) {
+ ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], v[3]);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
}
-/* Useful outside begin/end?
+/* Material
+ */
+void _mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i, nr;
+ struct gl_material *mat = &ctx->Light.Material;
+ GLuint bitmask = _mesa_material_bitmask( ctx, face, pname, ~0,
+ "_mesa_noop_Materialfv" );
+
+ if (ctx->Light.ColorMaterialEnabled)
+ bitmask &= ~ctx->Light.ColorMaterialBitmask;
+
+ if (bitmask == 0)
+ return;
+
+ switch (face) {
+ case GL_SHININESS: nr = 1; break;
+ case GL_COLOR_INDEXES: nr = 3; break;
+ default: nr = 4 ; break;
+ }
+
+ for (i = 0 ; i < MAT_ATTRIB_MAX ; i++)
+ if (bitmask & (1<<i))
+ COPY_SZ_4V( mat->Attrib[i], nr, params );
+
+ _mesa_update_material( ctx, bitmask );
+}
+
+/* These really are noops outside begin/end:
*/
void _mesa_noop_Vertex2fv( const GLfloat *v )
{
@@ -491,26 +529,55 @@ void _mesa_noop_Vertex4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
(void) a; (void) b; (void) c; (void) d;
}
+/* Similarly, these have no effect outside begin/end:
+ */
+void _mesa_noop_EvalCoord1f( GLfloat a )
+{
+ (void) a;
+}
+void _mesa_noop_EvalCoord1fv( const GLfloat *v )
+{
+ (void) v;
+}
-void _mesa_noop_VertexAttrib4fNV( GLuint index, GLfloat x,
- GLfloat y, GLfloat z, GLfloat w )
+void _mesa_noop_EvalCoord2f( GLfloat a, GLfloat b )
{
- GET_CURRENT_CONTEXT(ctx);
- if (index < 16) {
- ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, w);
- }
+ (void) a; (void) b;
}
-void _mesa_noop_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
+void _mesa_noop_EvalCoord2fv( const GLfloat *v )
{
- GET_CURRENT_CONTEXT(ctx);
- if (index < 16) {
- ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], v[3]);
- }
+ (void) v;
+}
+
+void _mesa_noop_EvalPoint1( GLint a )
+{
+ (void) a;
+}
+
+void _mesa_noop_EvalPoint2( GLint a, GLint b )
+{
+ (void) a; (void) b;
}
+/* Begin -- call into driver, should result in the vtxfmt being
+ * swapped out:
+ */
+void _mesa_noop_Begin( GLenum mode )
+{
+}
+
+
+/* End -- just raise an error
+ */
+void _mesa_noop_End( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error( ctx, GL_INVALID_OPERATION, __FUNCTION__ );
+}
+
/* Execute a glRectf() function. This is not suitable for GL_COMPILE
* modes (as the test for outside begin/end is not compiled),
@@ -549,7 +616,7 @@ void _mesa_noop_DrawArrays(GLenum mode, GLint start, GLsizei count)
return;
glBegin(mode);
- for (i = start ; i <= count ; i++)
+ for (i = start ; i < count ; i++)
glArrayElement( i );
glEnd();
}
@@ -599,3 +666,199 @@ void _mesa_noop_DrawRangeElements(GLenum mode,
count, type, indices ))
glDrawElements( mode, count, type, indices );
}
+
+/*
+ * Eval Mesh
+ */
+
+/* KW: If are compiling, we don't know whether eval will produce a
+ * vertex when it is run in the future. If this is pure immediate
+ * mode, eval is a noop if neither vertex map is enabled.
+ *
+ * Thus we need to have a check in the display list code or
+ * elsewhere for eval(1,2) vertices in the case where
+ * map(1,2)_vertex is disabled, and to purge those vertices from
+ * the vb.
+ */
+void _mesa_noop_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+ GLfloat u, du;
+ GLenum prim;
+
+ switch (mode) {
+ case GL_POINT:
+ prim = GL_POINTS;
+ break;
+ case GL_LINE:
+ prim = GL_LINE_STRIP;
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" );
+ return;
+ }
+
+ /* No effect if vertex maps disabled.
+ */
+ if (!ctx->Eval.Map1Vertex4 &&
+ !ctx->Eval.Map1Vertex3 &&
+ !(ctx->VertexProgram.Enabled && ctx->Eval.Map1Attrib[VERT_ATTRIB_POS]))
+ return;
+
+ du = ctx->Eval.MapGrid1du;
+ u = ctx->Eval.MapGrid1u1 + i1 * du;
+
+ glBegin( prim );
+ for (i=i1;i<=i2;i++,u+=du) {
+ glEvalCoord1f( u );
+ }
+ glEnd();
+}
+
+
+
+void _mesa_noop_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat u, du, v, dv, v1, u1;
+ GLint i, j;
+
+ switch (mode) {
+ case GL_POINT:
+ case GL_LINE:
+ case GL_FILL:
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
+ return;
+ }
+
+ /* No effect if vertex maps disabled.
+ */
+ if (!ctx->Eval.Map2Vertex4 &&
+ !ctx->Eval.Map2Vertex3 &&
+ !(ctx->VertexProgram.Enabled && ctx->Eval.Map2Attrib[VERT_ATTRIB_POS]))
+ return;
+
+ du = ctx->Eval.MapGrid2du;
+ dv = ctx->Eval.MapGrid2dv;
+ v1 = ctx->Eval.MapGrid2v1 + j1 * dv;
+ u1 = ctx->Eval.MapGrid2u1 + i1 * du;
+
+ switch (mode) {
+ case GL_POINT:
+ glBegin( GL_POINTS );
+ for (v=v1,j=j1;j<=j2;j++,v+=dv) {
+ for (u=u1,i=i1;i<=i2;i++,u+=du) {
+ glEvalCoord2f(u, v );
+ }
+ }
+ glEnd();
+ break;
+ case GL_LINE:
+ for (v=v1,j=j1;j<=j2;j++,v+=dv) {
+ glBegin( GL_LINE_STRIP );
+ for (u=u1,i=i1;i<=i2;i++,u+=du) {
+ glEvalCoord2f(u, v );
+ }
+ glEnd();
+ }
+ for (u=u1,i=i1;i<=i2;i++,u+=du) {
+ glBegin( GL_LINE_STRIP );
+ for (v=v1,j=j1;j<=j2;j++,v+=dv) {
+ glEvalCoord2f(u, v );
+ }
+ glEnd();
+ }
+ break;
+ case GL_FILL:
+ for (v=v1,j=j1;j<j2;j++,v+=dv) {
+ glBegin( GL_TRIANGLE_STRIP );
+ for (u=u1,i=i1;i<=i2;i++,u+=du) {
+ glEvalCoord2f(u, v );
+ glEvalCoord2f(u, v+dv );
+ }
+ glEnd();
+ }
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
+ return;
+ }
+}
+
+
+
+/* Build a vertexformat full of things to use outside begin/end pairs.
+ *
+ * TODO -- build a whole dispatch table for this purpose, and likewise
+ * for inside begin/end.
+ */
+void _mesa_noop_vtxfmt_init( GLvertexformat *vfmt )
+{
+ vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */
+ vfmt->Begin = _mesa_noop_Begin;
+ vfmt->CallList = _mesa_CallList;
+ vfmt->CallLists = _mesa_CallLists;
+ vfmt->Color3f = _mesa_noop_Color3f;
+ vfmt->Color3fv = _mesa_noop_Color3fv;
+ vfmt->Color4f = _mesa_noop_Color4f;
+ vfmt->Color4fv = _mesa_noop_Color4fv;
+ vfmt->EdgeFlag = _mesa_noop_EdgeFlag;
+ vfmt->EdgeFlagv = _mesa_noop_EdgeFlagv;
+ vfmt->End = _mesa_noop_End;
+ vfmt->EvalCoord1f = _mesa_noop_EvalCoord1f;
+ vfmt->EvalCoord1fv = _mesa_noop_EvalCoord1fv;
+ vfmt->EvalCoord2f = _mesa_noop_EvalCoord2f;
+ vfmt->EvalCoord2fv = _mesa_noop_EvalCoord2fv;
+ vfmt->EvalPoint1 = _mesa_noop_EvalPoint1;
+ vfmt->EvalPoint2 = _mesa_noop_EvalPoint2;
+ vfmt->FogCoordfEXT = _mesa_noop_FogCoordfEXT;
+ vfmt->FogCoordfvEXT = _mesa_noop_FogCoordfvEXT;
+ vfmt->Indexf = _mesa_noop_Indexf;
+ vfmt->Indexfv = _mesa_noop_Indexfv;
+ vfmt->Materialfv = _mesa_noop_Materialfv;
+ vfmt->MultiTexCoord1fARB = _mesa_noop_MultiTexCoord1fARB;
+ vfmt->MultiTexCoord1fvARB = _mesa_noop_MultiTexCoord1fvARB;
+ vfmt->MultiTexCoord2fARB = _mesa_noop_MultiTexCoord2fARB;
+ vfmt->MultiTexCoord2fvARB = _mesa_noop_MultiTexCoord2fvARB;
+ vfmt->MultiTexCoord3fARB = _mesa_noop_MultiTexCoord3fARB;
+ vfmt->MultiTexCoord3fvARB = _mesa_noop_MultiTexCoord3fvARB;
+ vfmt->MultiTexCoord4fARB = _mesa_noop_MultiTexCoord4fARB;
+ vfmt->MultiTexCoord4fvARB = _mesa_noop_MultiTexCoord4fvARB;
+ vfmt->Normal3f = _mesa_noop_Normal3f;
+ vfmt->Normal3fv = _mesa_noop_Normal3fv;
+ vfmt->SecondaryColor3fEXT = _mesa_noop_SecondaryColor3fEXT;
+ vfmt->SecondaryColor3fvEXT = _mesa_noop_SecondaryColor3fvEXT;
+ vfmt->TexCoord1f = _mesa_noop_TexCoord1f;
+ vfmt->TexCoord1fv = _mesa_noop_TexCoord1fv;
+ vfmt->TexCoord2f = _mesa_noop_TexCoord2f;
+ vfmt->TexCoord2fv = _mesa_noop_TexCoord2fv;
+ vfmt->TexCoord3f = _mesa_noop_TexCoord3f;
+ vfmt->TexCoord3fv = _mesa_noop_TexCoord3fv;
+ vfmt->TexCoord4f = _mesa_noop_TexCoord4f;
+ vfmt->TexCoord4fv = _mesa_noop_TexCoord4fv;
+ vfmt->Vertex2f = _mesa_noop_Vertex2f;
+ vfmt->Vertex2fv = _mesa_noop_Vertex2fv;
+ vfmt->Vertex3f = _mesa_noop_Vertex3f;
+ vfmt->Vertex3fv = _mesa_noop_Vertex3fv;
+ vfmt->Vertex4f = _mesa_noop_Vertex4f;
+ vfmt->Vertex4fv = _mesa_noop_Vertex4fv;
+ vfmt->VertexAttrib1fNV = _mesa_noop_VertexAttrib1fNV;
+ vfmt->VertexAttrib1fvNV = _mesa_noop_VertexAttrib1fvNV;
+ vfmt->VertexAttrib2fNV = _mesa_noop_VertexAttrib2fNV;
+ vfmt->VertexAttrib2fvNV = _mesa_noop_VertexAttrib2fvNV;
+ vfmt->VertexAttrib3fNV = _mesa_noop_VertexAttrib3fNV;
+ vfmt->VertexAttrib3fvNV = _mesa_noop_VertexAttrib3fvNV;
+ vfmt->VertexAttrib4fNV = _mesa_noop_VertexAttrib4fNV;
+ vfmt->VertexAttrib4fvNV = _mesa_noop_VertexAttrib4fvNV;
+
+ vfmt->Rectf = _mesa_noop_Rectf;
+
+ vfmt->DrawArrays = _mesa_noop_DrawArrays;
+ vfmt->DrawElements = _mesa_noop_DrawElements;
+ vfmt->DrawRangeElements = _mesa_noop_DrawRangeElements;
+ vfmt->EvalMesh1 = _mesa_noop_EvalMesh1;
+ vfmt->EvalMesh2 = _mesa_noop_EvalMesh2;
+}