diff options
Diffstat (limited to 'src/mesa/main/api_loopback.c')
-rw-r--r-- | src/mesa/main/api_loopback.c | 35 |
1 files changed, 18 insertions, 17 deletions
diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c index e8b642741f9..79400252257 100644 --- a/src/mesa/main/api_loopback.c +++ b/src/mesa/main/api_loopback.c @@ -1,4 +1,4 @@ -/* $Id: api_loopback.c,v 1.4 2000/12/26 05:09:27 keithw Exp $ */ +/* $Id: api_loopback.c,v 1.5 2001/01/02 22:02:51 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -88,9 +88,9 @@ loopback_Color3d( GLdouble red, GLdouble green, GLdouble blue ) GLfloat r = red; GLfloat g = green; GLfloat b = blue; - FLOAT_COLOR_TO_UBYTE_COLOR(col[0], r); - FLOAT_COLOR_TO_UBYTE_COLOR(col[1], g); - FLOAT_COLOR_TO_UBYTE_COLOR(col[2], b); + UNCLAMPED_FLOAT_TO_UBYTE(col[0], r); + UNCLAMPED_FLOAT_TO_UBYTE(col[1], g); + UNCLAMPED_FLOAT_TO_UBYTE(col[2], b); col[3] = 255; COLORUBV( col ); } @@ -158,10 +158,10 @@ loopback_Color4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) GLfloat g = green; GLfloat b = blue; GLfloat a = alpha; - FLOAT_COLOR_TO_UBYTE_COLOR(col[0], r); - FLOAT_COLOR_TO_UBYTE_COLOR(col[1], g); - FLOAT_COLOR_TO_UBYTE_COLOR(col[2], b); - FLOAT_COLOR_TO_UBYTE_COLOR(col[3], a); + UNCLAMPED_FLOAT_TO_UBYTE(col[0], r); + UNCLAMPED_FLOAT_TO_UBYTE(col[1], g); + UNCLAMPED_FLOAT_TO_UBYTE(col[2], b); + UNCLAMPED_FLOAT_TO_UBYTE(col[3], a); COLORUBV( col ); } @@ -1178,9 +1178,9 @@ loopback_SecondaryColor3dEXT( GLdouble red, GLdouble green, GLdouble blue ) GLfloat r = red; GLfloat g = green; GLfloat b = blue; - FLOAT_COLOR_TO_UBYTE_COLOR(col[0], r); - FLOAT_COLOR_TO_UBYTE_COLOR(col[1], g); - FLOAT_COLOR_TO_UBYTE_COLOR(col[2], b); + UNCLAMPED_FLOAT_TO_UBYTE(col[0], r); + UNCLAMPED_FLOAT_TO_UBYTE(col[1], g); + UNCLAMPED_FLOAT_TO_UBYTE(col[2], b); SECONDARYCOLORUB( col[0], col[1], col[2] ); } @@ -1219,9 +1219,10 @@ loopback_SecondaryColor3usEXT( GLushort red, GLushort green, GLushort blue ) static void loopback_SecondaryColor3bvEXT( const GLbyte *v ) { - SECONDARYCOLORUB(BYTE_TO_UBYTE(v[0]), - BYTE_TO_UBYTE(v[1]), - BYTE_TO_UBYTE(v[2])); + const GLfloat r = BYTE_TO_FLOAT(v[0]); + const GLfloat g = BYTE_TO_FLOAT(v[1]); + const GLfloat b = BYTE_TO_FLOAT(v[2]); + SECONDARYCOLORF(r, g, b); } static void @@ -1231,9 +1232,9 @@ loopback_SecondaryColor3dvEXT( const GLdouble *v ) GLfloat r = v[0]; GLfloat g = v[1]; GLfloat b = v[2]; - FLOAT_COLOR_TO_UBYTE_COLOR(col[0], r); - FLOAT_COLOR_TO_UBYTE_COLOR(col[1], g); - FLOAT_COLOR_TO_UBYTE_COLOR(col[2], b); + UNCLAMPED_FLOAT_TO_UBYTE(col[0], r); + UNCLAMPED_FLOAT_TO_UBYTE(col[1], g); + UNCLAMPED_FLOAT_TO_UBYTE(col[2], b); SECONDARYCOLORUB( col[0], col[1], col[2] ); } |