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-rw-r--r--src/mesa/main/api_exec.c47
1 files changed, 6 insertions, 41 deletions
diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c
index cd002f6bc27..25ece5c95e9 100644
--- a/src/mesa/main/api_exec.c
+++ b/src/mesa/main/api_exec.c
@@ -105,46 +105,6 @@
#if FEATURE_GL
-#ifdef _GLAPI_USE_REMAP_TABLE
-
-#define need_MESA_remap_table
-#include "main/remap.h"
-#include "main/remap_helper.h"
-
-/* This is shared across all APIs but We define this here since
- * desktop GL has the biggest remap table. */
-int driDispatchRemapTable[driDispatchRemapTable_size];
-
-/**
- * Map the functions which are already static.
- *
- * When a extension function are incorporated into the ABI, the
- * extension suffix is usually stripped. Mapping such functions
- * makes sure the alternative names are available.
- *
- * Note that functions mapped by _mesa_init_remap_table() are
- * excluded.
- */
-void
-_mesa_map_static_functions(void)
-{
- /* Remap static functions which have alternative names and are in the ABI.
- * This is to be on the safe side. glapi should have defined those names.
- */
- _mesa_map_function_array(MESA_alt_functions);
-}
-
-void
-_mesa_init_remap_table(void)
-{
- _mesa_do_init_remap_table(_mesa_function_pool,
- driDispatchRemapTable_size,
- MESA_remap_table_functions);
-}
-
-#endif /* _GLAPI_USE_REMAP_TABLE */
-
-
/**
* Initialize a dispatch table with pointers to Mesa's immediate-mode
* commands.
@@ -160,7 +120,7 @@ _mesa_create_exec_table(void)
{
struct _glapi_table *exec;
- exec = _mesa_alloc_dispatch_table(sizeof *exec);
+ exec = _mesa_alloc_dispatch_table(_gloffset_COUNT);
if (exec == NULL)
return NULL;
@@ -734,6 +694,11 @@ _mesa_create_exec_table(void)
SET_TexParameterIivEXT(exec, _mesa_TexParameterIiv);
SET_TexParameterIuivEXT(exec, _mesa_TexParameterIuiv);
+ /* GL_EXT_gpu_shader4 / OpenGL 3.0 */
+ SET_GetVertexAttribIivEXT(exec, _mesa_GetVertexAttribIiv);
+ SET_GetVertexAttribIuivEXT(exec, _mesa_GetVertexAttribIuiv);
+ SET_VertexAttribIPointerEXT(exec, _mesa_VertexAttribIPointer);
+
return exec;
}