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-rw-r--r--src/mesa/main/Makefile.DJ35
1 files changed, 17 insertions, 18 deletions
diff --git a/src/mesa/main/Makefile.DJ b/src/mesa/main/Makefile.DJ
index 9bbbec6bb2a..cabeff10362 100644
--- a/src/mesa/main/Makefile.DJ
+++ b/src/mesa/main/Makefile.DJ
@@ -1,7 +1,7 @@
# Mesa 3-D graphics library
-# Version: 5.1
+# Version: 4.1
#
-# Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+# Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
@@ -20,7 +20,7 @@
# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-# DOS/DJGPP core makefile v1.3 for Mesa 5.1
+# DOS/DJGPP core makefile v1.3 for Mesa 5.0
#
# Copyright (C) 2002 - Borca Daniel
# Email : [email protected]
@@ -33,18 +33,18 @@
# Environment variables:
# CFLAGS
#
-# GLIDE absolute path to Glide SDK; used with FX.
+# GLIDE path to Glide3 SDK include files; used with FX.
# default = $(TOP)/include/glide3
-# FX=1 build for 3dfx Glide3; use it if you have the glide
-# SDK (designed for your platform), and, of course, a
-# 3dfx card... Note that this disables compilation of
-# actual DMesa code, as Glide does all the stuff!
+# FX=1 build for 3dfx Glide3. Note that this disables
+# compilation of most DMesa code and requires fxMesa.
+# As a consequence, you'll need the DJGPP Glide3
+# library to build any application.
# default = no
# HAVE_X86=1 optimize for i386.
# default = no
-# HAVE_MMX=1 MMX instructions; use only if you assembler/compiler
-# supports MMX instruction set; backwards compatibility
-# with older processors is still preserved.
+# HAVE_MMX=1 allow MMX specializations, provided your assembler
+# supports MMX instruction set. However, the true CPU
+# capabilities are checked at run-time to avoid crashes.
# default = no
# HAVE_SSE=1 (see HAVE_MMX)
# default = no
@@ -119,10 +119,6 @@ CORE_SOURCES = \
lines.c \
matrix.c \
mmath.c \
- nvprogram.c \
- nvfragparse.c \
- nvvertexec.c \
- nvvertparse.c \
pixel.c \
points.c \
polygon.c \
@@ -136,6 +132,10 @@ CORE_SOURCES = \
texstate.c \
texstore.c \
texutil.c \
+ varray.c \
+ vpexec.c \
+ vpparse.c \
+ vpstate.c \
vtxfmt.c \
math/m_debug_clip.c \
math/m_debug_norm.c \
@@ -166,7 +166,6 @@ CORE_SOURCES = \
swrast/s_lines.c \
swrast/s_logic.c \
swrast/s_masking.c \
- swrast/s_nvfragprog.c \
swrast/s_pixeltex.c \
swrast/s_points.c \
swrast/s_readpix.c \
@@ -297,9 +296,9 @@ ifeq ($(DXE3GEN),)
$(warning somewhere in PATH, and DXE3.LD in DJGPP/LIB directory.)
else
ifdef FX
- -dxe3gen -o $(LIBDIR)/$(GL_DXE) -I $(LIBDIR)/$(GL_IMP) -D "MesaGL/FX DJGPP" -E gl -E DMesa -X -P glid3.dxe -U $(OBJECTS)
+ -dxe3gen -o $(LIBDIR)/$(GL_DXE) -I $(LIBDIR)/$(GL_IMP) -D "MesaGL/FX DJGPP" -E _gl -E _DMesa -P glid3.dxe -U $(OBJECTS)
else
- -dxe3gen -o $(LIBDIR)/$(GL_DXE) -I $(LIBDIR)/$(GL_IMP) -D "MesaGL DJGPP" -E gl -E DMesa -X -U $(OBJECTS)
+ -dxe3gen -o $(LIBDIR)/$(GL_DXE) -I $(LIBDIR)/$(GL_IMP) -D "MesaGL DJGPP" -E _gl -E _DMesa -U $(OBJECTS)
endif
endif