diff options
Diffstat (limited to 'src/mesa/glapi')
-rw-r--r-- | src/mesa/glapi/gl_API.xml | 161 |
1 files changed, 109 insertions, 52 deletions
diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml index 9852c4c2b49..fda4b4e6ac9 100644 --- a/src/mesa/glapi/gl_API.xml +++ b/src/mesa/glapi/gl_API.xml @@ -17,14 +17,16 @@ value CDATA #REQUIRED> <!ATTLIST function name CDATA #REQUIRED offset CDATA #REQUIRED - vectorequiv CDATA #IMPLIED> + vectorequiv CDATA #IMPLIED> <!ATTLIST param name CDATA #REQUIRED type CDATA #REQUIRED - count CDATA #IMPLIED - variable_param CDATA #IMPLIED> + count CDATA #IMPLIED + variable_param CDATA #IMPLIED> <!ATTLIST return type CDATA #REQUIRED> <!ATTLIST glx rop CDATA #IMPLIED sop CDATA #IMPLIED + large CDATA #IMPLIED + doubles_in_order CDATA #IMPLIED handcode CDATA #IMPLIED ignore CDATA #IMPLIED> ]> @@ -517,8 +519,8 @@ <function name="CallLists" offset="3"> <param name="n" type="GLsizei"/> <param name="type" type="GLenum"/> - <param name="lists" type="const GLvoid *" variable_count="n, type"/> - <glx rop="2" handcode="true"/> + <param name="lists" type="const GLvoid *" variable_param="type" count="n"/> + <glx rop="2" large="true"/> </function> <function name="DeleteLists" offset="4"> @@ -1964,34 +1966,34 @@ <function name="PixelStoref" offset="249"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> - <glx rop="109" handcode="true"/> + <glx sop="109" handcode="true"/> </function> <function name="PixelStorei" offset="250"> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> - <glx rop="110" handcode="true"/> + <glx sop="110" handcode="true"/> </function> <function name="PixelMapfv" offset="251"> <param name="map" type="GLenum"/> - <param name="mapsize" type="GLsizei"/> - <param name="values" type="const GLfloat *"/> - <glx sop="125" handcode="true"/> + <param name="mapsize" type="GLsizei" counter="true"/> + <param name="values" type="const GLfloat *" count="mapsize" variable_param="map" /> + <glx rop="168" large="true"/> </function> <function name="PixelMapuiv" offset="252"> <param name="map" type="GLenum"/> <param name="mapsize" type="GLsizei"/> - <param name="values" type="const GLuint *"/> - <glx sop="126" handcode="true"/> + <param name="values" type="const GLuint *" count="mapsize" variable_param="map" /> + <glx rop="169" large="true"/> </function> <function name="PixelMapusv" offset="253"> <param name="map" type="GLenum"/> <param name="mapsize" type="GLsizei"/> - <param name="values" type="const GLushort *"/> - <glx sop="127" handcode="true"/> + <param name="values" type="const GLushort *" count="mapsize" variable_param="map" /> + <glx rop="170" large="true"/> </function> <function name="ReadBuffer" offset="254"> @@ -2613,11 +2615,11 @@ </function> <function name="AreTexturesResident" offset="322"> - <param name="n" type="GLsizei"/> - <param name="textures" type="const GLuint *"/> - <param name="residences" type="GLboolean *"/> + <param name="n" type="GLsizei" counter="true"/> + <param name="textures" type="const GLuint *" count="n"/> + <param name="residences" type="GLboolean *" output="true"/> <return type="GLboolean"/> - <glx sop="143" handcode="true"/> + <glx sop="143"/> </function> <function name="BindTexture" offset="307"> @@ -5672,9 +5674,9 @@ <function name="TexFilterFuncSGIS" offset="416"> <param name="target" type="GLenum"/> <param name="filter" type="GLenum"/> - <param name="n" type="GLsizei"/> - <param name="weights" type="const GLfloat *"/> - <glx rop="2064" handcode="true"/> + <param name="n" type="GLsizei" counter="true"/> + <param name="weights" type="const GLfloat *" count="n"/> + <glx rop="2064"/> </function> </category> @@ -6062,11 +6064,11 @@ <category name="GL_EXT_texture_object" number="20"> <function name="AreTexturesResidentEXT" offset="439"> - <param name="n" type="GLsizei"/> - <param name="textures" type="const GLuint *"/> + <param name="n" type="GLsizei" counter="true"/> + <param name="textures" type="const GLuint *" count="n"/> <param name="residences" type="GLboolean *" output="true"/> <return type="GLboolean"/> - <glx vendorpriv="11" handcode="true"/> + <glx vendorpriv="11"/> </function> <function name="BindTextureEXT" alias="BindTexture"> @@ -6074,6 +6076,9 @@ <param name="texture" type="GLuint"/> </function> + <!-- For GLX, this is wrong. DeleteTexturesEXT and DeleteTextures + do not have the same protocol! + --> <function name="DeleteTexturesEXT" alias="DeleteTextures"> <param name="n" type="GLsizei"/> <param name="textures" type="const GLuint *"/> @@ -6082,7 +6087,7 @@ <function name="GenTexturesEXT" offset="440"> <param name="n" type="GLsizei"/> <param name="textures" type="GLuint *" output="true"/> - <glx vendorpriv="13" handcode="true"/> + <glx vendorpriv="13"/> </function> <function name="IsTextureEXT" offset="441"> @@ -6101,9 +6106,9 @@ <category name="GL_SGIS_detail_texture" number="21"> <function name="DetailTexFuncSGIS" offset="442"> <param name="target" type="GLenum"/> - <param name="n" type="GLsizei"/> - <param name="points" type="const GLfloat *"/> - <glx rop="2051" handcode="true"/> + <param name="n" type="GLsizei" counter="true"/> + <param name="points" type="const GLfloat *" count="n"/> + <glx rop="2051"/> </function> <function name="GetDetailTexFuncSGIS" offset="443"> @@ -6118,6 +6123,10 @@ <param name="target" type="GLenum"/> <param name="n" type="GLsizei"/> <param name="points" type="const GLfloat *"/> + + <!-- This is hand coded because the number of array elements + pointed to by 'points' is 2*n. + --> <glx rop="2052" handcode="true"/> </function> @@ -8067,11 +8076,11 @@ <category name="GL_NV_vertex_program" number="233"> <function name="AreProgramsResidentNV" offset="578"> - <param name="n" type="GLsizei"/> - <param name="ids" type="const GLuint *"/> + <param name="n" type="GLsizei" counter="true"/> + <param name="ids" type="const GLuint *" count="n"/> <param name="residences" type="GLboolean *"/> <return type="GLboolean"/> - <glx vendorpriv="1293" handcode="true"/> + <glx vendorpriv="1293"/> </function> <function name="BindProgramNV" offset="579"> @@ -8081,9 +8090,9 @@ </function> <function name="DeleteProgramsNV" offset="580"> - <param name="n" type="GLsizei"/> - <param name="ids" type="const GLuint *"/> - <glx vendorpriv="1294" handcode="true"/> + <param name="n" type="GLsizei" counter="true"/> + <param name="ids" type="const GLuint *" count="n"/> + <glx vendorpriv="1294"/> </function> <function name="ExecuteProgramNV" offset="581"> @@ -8096,7 +8105,7 @@ <function name="GenProgramsNV" offset="582"> <param name="n" type="GLsizei"/> <param name="ids" type="GLuint *"/> - <glx vendorpriv="1295" handcode="true"/> + <glx vendorpriv="1295"/> </function> <function name="GetProgramParameterdvNV" offset="583"> @@ -8174,9 +8183,9 @@ <function name="LoadProgramNV" offset="593"> <param name="target" type="GLenum"/> <param name="id" type="GLuint"/> - <param name="len" type="GLsizei"/> - <param name="program" type="const GLubyte *"/> - <glx rop="4183" handcode="true"/> + <param name="len" type="GLsizei" counter="true"/> + <param name="program" type="const GLubyte *" count="len"/> + <glx rop="4183"/> </function> <function name="ProgramParameter4dNV" offset="594" vectorequiv="ProgramParameter4dvNV"> @@ -8216,14 +8225,22 @@ <param name="index" type="GLuint"/> <param name="num" type="GLuint"/> <param name="params" type="const GLdouble *"/> + + <!-- This is hand coded because the number of array elements + pointed to by 'params' is 4*num. + --> <glx rop="4187" handcode="true"/> </function> <function name="ProgramParameters4fvNV" offset="599"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> - <param name="num" type="GLuint"/> - <param name="params" type="const GLfloat *"/> + <param name="num" type="GLuint" counter="true"/> + <param name="params" type="const GLfloat *" count="num"/> + + <!-- This is hand coded because the number of array elements + pointed to by 'params' is 4*num. + --> <glx rop="4186" handcode="true"/> </function> @@ -8416,29 +8433,33 @@ <function name="VertexAttribs1dvNV" offset="629"> <param name="index" type="GLuint"/> - <param name="n" type="GLsizei"/> - <param name="v" type="const GLdouble *"/> - <glx rop="4210" handcode="true"/> + <param name="n" type="GLsizei" counter="true"/> + <param name="v" type="const GLdouble *" count="n"/> + <glx rop="4210" doubles_in_order="true"/> </function> <function name="VertexAttribs1fvNV" offset="630"> <param name="index" type="GLuint"/> - <param name="n" type="GLsizei"/> - <param name="v" type="const GLfloat *"/> - <glx rop="4206" handcode="true"/> + <param name="n" type="GLsizei" counter="true"/> + <param name="v" type="const GLfloat *" count="n"/> + <glx rop="4206"/> </function> <function name="VertexAttribs1svNV" offset="631"> <param name="index" type="GLuint"/> - <param name="n" type="GLsizei"/> - <param name="v" type="const GLshort *"/> - <glx rop="4202" handcode="true"/> + <param name="n" type="GLsizei" counter="true"/> + <param name="v" type="const GLshort *" count="n"/> + <glx rop="4202"/> </function> <function name="VertexAttribs2dvNV" offset="632"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> <param name="v" type="const GLdouble *"/> + + <!-- This is hand coded because the number of array elements + pointed to by 'v' is 2*n. + --> <glx rop="4211" handcode="true"/> </function> @@ -8446,6 +8467,10 @@ <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> <param name="v" type="const GLfloat *"/> + + <!-- This is hand coded because the number of array elements + pointed to by 'v' is 2*n. + --> <glx rop="4207" handcode="true"/> </function> @@ -8454,12 +8479,20 @@ <param name="n" type="GLsizei"/> <param name="v" type="const GLshort *"/> <glx rop="4203" handcode="true"/> + + <!-- This is hand coded because the number of array elements + pointed to by 'v' is 2*n. + --> </function> <function name="VertexAttribs3dvNV" offset="635"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> <param name="v" type="const GLdouble *"/> + + <!-- This is hand coded because the number of array elements + pointed to by 'v' is 3*n. + --> <glx rop="4212" handcode="true"/> </function> @@ -8467,6 +8500,10 @@ <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> <param name="v" type="const GLfloat *"/> + + <!-- This is hand coded because the number of array elements + pointed to by 'v' is 3*n. + --> <glx rop="4208" handcode="true"/> </function> @@ -8474,6 +8511,10 @@ <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> <param name="v" type="const GLshort *"/> + + <!-- This is hand coded because the number of array elements + pointed to by 'v' is 3*n. + --> <glx rop="4204" handcode="true"/> </function> @@ -8481,6 +8522,10 @@ <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> <param name="v" type="const GLdouble *"/> + + <!-- This is hand coded because the number of array elements + pointed to by 'v' is 4*n. + --> <glx rop="4213" handcode="true"/> </function> @@ -8488,6 +8533,10 @@ <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> <param name="v" type="const GLfloat *"/> + + <!-- This is hand coded because the number of array elements + pointed to by 'v' is 4*n. + --> <glx rop="4209" handcode="true"/> </function> @@ -8495,6 +8544,10 @@ <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> <param name="v" type="const GLshort *"/> + + <!-- This is hand coded because the number of array elements + pointed to by 'v' is 4*n. + --> <glx rop="4205" handcode="true"/> </function> @@ -8502,6 +8555,10 @@ <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> <param name="v" type="const GLubyte *"/> + + <!-- This is hand coded because the number of array elements + pointed to by 'v' is 4*n. + --> <glx rop="4214" handcode="true"/> </function> </category> @@ -8544,9 +8601,9 @@ <category name="GL_ATI_draw_buffers" number="277"> <function name="DrawBuffersATI" offset="?"> - <param name="n" type="GLsizei"/> - <param name="bufs" type="const GLenum *"/> - <glx handcode="true"/> + <param name="n" type="GLsizei" counter="true"/> + <param name="bufs" type="const GLenum *" count="n"/> + <!-- GLX protocol is not fully defined for this extension. --> </function> </category> |