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-rw-r--r--src/mesa/glapi/glapitable.h2
-rw-r--r--src/mesa/glapi/glapitemp.h4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/glapi/glapitable.h b/src/mesa/glapi/glapitable.h
index 248b936149b..b20ca8c5844 100644
--- a/src/mesa/glapi/glapitable.h
+++ b/src/mesa/glapi/glapitable.h
@@ -377,7 +377,7 @@ struct _glapi_table
void (*Minmax)(GLenum target, GLenum internalformat, GLboolean sink); /* 368 */
void (*ResetHistogram)(GLenum target); /* 369 */
void (*ResetMinmax)(GLenum target); /* 370 */
- void (*TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 371 */
+ void (*TexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 371 */
void (*TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); /* 372 */
void (*CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 373 */
void (*ActiveTextureARB)(GLenum texture); /* 374 */
diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h
index 62038f54a9b..b4e8273eca1 100644
--- a/src/mesa/glapi/glapitemp.h
+++ b/src/mesa/glapi/glapitemp.h
@@ -1,4 +1,4 @@
-/* $Id: glapitemp.h,v 1.25 2001/03/12 00:48:38 gareth Exp $ */
+/* $Id: glapitemp.h,v 1.26 2001/03/26 20:02:38 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1155,7 +1155,7 @@ KEYWORD1 void KEYWORD2 NAME(DrawRangeElements)(GLenum mode, GLuint start, GLuint
DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, ";"));
}
-KEYWORD1 void KEYWORD2 NAME(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+KEYWORD1 void KEYWORD2 NAME(TexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, ";"));
}