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Diffstat (limited to 'src/mesa/glapi/glapitemp.h')
-rw-r--r--src/mesa/glapi/glapitemp.h460
1 files changed, 209 insertions, 251 deletions
diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h
index 32578ba66b2..24b9467f75e 100644
--- a/src/mesa/glapi/glapitemp.h
+++ b/src/mesa/glapi/glapitemp.h
@@ -1,4 +1,4 @@
-/* $Id: glapitemp.h,v 1.2 1999/12/10 20:01:06 brianp Exp $ */
+/* $Id: glapitemp.h,v 1.3 1999/12/15 12:52:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -42,31 +42,11 @@
* #define DISPATCH_SETUP struct _glapi_table *dispatch = CurrentDispatch;
* #define DISPATCH(func, args) (*dispatch->func) args
*
- * Furthermore, sets of entrypoints (extensions) can selectively be
- * generated by defining the following symbols before including this
- * file:
- *
- * _GLAPI_VERSION_1_1 - generate 1.1 functions
- * _GLAPI_VERSION_1_2 - generate 1.2 functions
- * _GLAPI_ARB_imaging - generate 1.2 imaging functions
- * _GLAPI_ARB_multitexture - generate 1.2 multi-texture functions
- * _GLAPI_EXT_paletted_texture
- * _GLAPI_EXT_compiled_vertex_array
- * _GLAPI_EXT_point_parameters
- * _GLAPI_EXT_polygon_offset
- * _GLAPI_EXT_blend_minmax
- * _GLAPI_EXT_blend_color
- * _GLAPI_EXT_texture3
- * _GLAPI_EXT_texture_object
- * _GLAPI_EXT_vertex_array
- * _GLAPI_INGR_blend_func_separate
- * _GLAPI_MESA_window_pos
- * _GLAPI_MESA_resize_buffers
- * etc...
*/
+/* GL 1.0 */
KEYWORD1 void KEYWORD2 NAME(Accum)(GLenum op, GLfloat value)
{
@@ -800,18 +780,6 @@ KEYWORD1 void KEYWORD2 NAME(Indexsv)(const GLshort *c)
DISPATCH(Indexsv, (c));
}
-KEYWORD1 void KEYWORD2 NAME(Indexub)(GLubyte c)
-{
- DISPATCH_SETUP;
- DISPATCH(Indexub, (c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexubv)(const GLubyte *c)
-{
- DISPATCH_SETUP;
- DISPATCH(Indexubv, (c));
-}
-
KEYWORD1 void KEYWORD2 NAME(IndexMask)(GLuint mask)
{
DISPATCH_SETUP;
@@ -824,12 +792,6 @@ KEYWORD1 void KEYWORD2 NAME(InitNames)(void)
DISPATCH(InitNames, ());
}
-KEYWORD1 void KEYWORD2 NAME(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer)
-{
- DISPATCH_SETUP;
- DISPATCH(InterleavedArrays, (format, stride, pointer));
-}
-
KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabled)(GLenum cap)
{
DISPATCH_SETUP;
@@ -842,12 +804,6 @@ KEYWORD1 GLboolean KEYWORD2 NAME(IsList)(GLuint list)
return DISPATCH(IsList, (list));
}
-KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture)
-{
- DISPATCH_SETUP;
- return DISPATCH(IsTexture, (texture));
-}
-
KEYWORD1 void KEYWORD2 NAME(Lightf)(GLenum light, GLenum pname, GLfloat param)
{
DISPATCH_SETUP;
@@ -1937,7 +1893,7 @@ KEYWORD1 void KEYWORD2 NAME(Viewport)(GLint x, GLint y, GLsizei width, GLsizei h
-#ifdef _GLAPI_VERSION_1_1
+/* GL 1.1 */
KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences)
{
@@ -2035,6 +1991,30 @@ KEYWORD1 void KEYWORD2 NAME(IndexPointer)(GLenum type, GLsizei stride, const GLv
DISPATCH(IndexPointer, (type, stride, ptr));
}
+KEYWORD1 void KEYWORD2 NAME(Indexub)(GLubyte c)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Indexub, (c));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Indexubv)(const GLubyte *c)
+{
+ DISPATCH_SETUP;
+ DISPATCH(Indexubv, (c));
+}
+
+KEYWORD1 void KEYWORD2 NAME(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer)
+{
+ DISPATCH_SETUP;
+ DISPATCH(InterleavedArrays, (format, stride, pointer));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture)
+{
+ DISPATCH_SETUP;
+ return DISPATCH(IsTexture, (texture));
+}
+
KEYWORD1 void KEYWORD2 NAME(NormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr)
{
DISPATCH_SETUP;
@@ -2089,11 +2069,10 @@ KEYWORD1 void KEYWORD2 NAME(VertexPointer)(GLint size, GLenum type, GLsizei stri
DISPATCH(VertexPointer, (size, type, stride, ptr));
}
-#endif /*_GLAPI_VERSION_1_1*/
-#ifdef _GLAPI_VERSION_1_2
+/* GL 1.2 */
KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
@@ -2120,7 +2099,8 @@ KEYWORD1 void KEYWORD2 NAME(TexSubImage3D)(GLenum target, GLint level, GLint xof
}
-#ifdef _GLAPI_ARB_imaging
+
+/* GL_ARB_imaging */
KEYWORD1 void KEYWORD2 NAME(BlendColor)(GLclampf r, GLclampf g, GLclampf b, GLclampf a)
{
@@ -2327,469 +2307,450 @@ KEYWORD1 void KEYWORD2 NAME(SeparableFilter2D)(GLenum target, GLenum internalfor
}
-#endif /*_GLAPI_ARB_imaging*/
-#endif /*_GLAPI_VERSION_1_2*/
-
+/* GL_ARB_multitexture */
-/***
- *** Extension functions
- ***/
-
-#ifdef _GLAPI_EXT_blend_minmax
-KEYWORD1 void KEYWORD2 NAME(BlendEquationEXT)(GLenum mode)
+KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture)
{
DISPATCH_SETUP;
- DISPATCH(BlendEquationEXT, (mode));
+ DISPATCH(ActiveTextureARB, (texture));
}
-#endif
-
-#ifdef _GLAPI_EXT_blend_color
-KEYWORD1 void KEYWORD2 NAME(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture)
{
DISPATCH_SETUP;
- DISPATCH(BlendColorEXT, (red, green, blue, alpha));
+ DISPATCH(ClientActiveTextureARB, (texture));
}
-#endif
-
-#ifdef _GLAPI_EXT_polygon_offset
-KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dARB)(GLenum target, GLdouble s)
{
DISPATCH_SETUP;
- DISPATCH(PolygonOffsetEXT, (factor, bias));
+ DISPATCH(MultiTexCoord1dARB, (target, s));
}
-#endif
-
-
-
-#ifdef _GLAPI_EXT_vertex_array
-KEYWORD1 void KEYWORD2 NAME(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dvARB)(GLenum target, const GLdouble *v)
{
DISPATCH_SETUP;
- (void) count;
- DISPATCH(VertexPointer, (size, type, stride, ptr));
+ DISPATCH(MultiTexCoord1dvARB, (target, v));
}
-KEYWORD1 void KEYWORD2 NAME(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fARB)(GLenum target, GLfloat s)
{
DISPATCH_SETUP;
- (void) count;
- DISPATCH(NormalPointer, (type, stride, ptr));
+ DISPATCH(MultiTexCoord1fARB, (target, s));
}
-KEYWORD1 void KEYWORD2 NAME(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fvARB)(GLenum target, const GLfloat *v)
{
DISPATCH_SETUP;
- (void) count;
- DISPATCH(ColorPointer, (size, type, stride, ptr));
+ DISPATCH(MultiTexCoord1fvARB, (target, v));
}
-KEYWORD1 void KEYWORD2 NAME(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iARB)(GLenum target, GLint s)
{
DISPATCH_SETUP;
- (void) count;
- DISPATCH(IndexPointer, (type, stride, ptr));
+ DISPATCH(MultiTexCoord1iARB, (target, s));
}
-KEYWORD1 void KEYWORD2 NAME(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1ivARB)(GLenum target, const GLint *v)
{
DISPATCH_SETUP;
- (void) count;
- DISPATCH(ColorPointer, (size, type, stride, ptr));
+ DISPATCH(MultiTexCoord1ivARB, (target, v));
}
-KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean *ptr)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sARB)(GLenum target, GLshort s)
{
DISPATCH_SETUP;
- (void) count;
- DISPATCH(EdgeFlagPointer, (stride, ptr));
+ DISPATCH(MultiTexCoord1sARB, (target, s));
}
-KEYWORD1 void KEYWORD2 NAME(GetPointervEXT)(GLenum pname, void **params)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1svARB)(GLenum target, const GLshort *v)
{
DISPATCH_SETUP;
- DISPATCH(GetPointerv, (pname, params));
+ DISPATCH(MultiTexCoord1svARB, (target, v));
}
-KEYWORD1 void KEYWORD2 NAME(ArrayElementEXT)(GLint i)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t)
{
DISPATCH_SETUP;
- DISPATCH(ArrayElement, (i));
+ DISPATCH(MultiTexCoord2dARB, (target, s, t));
}
-KEYWORD1 void KEYWORD2 NAME(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dvARB)(GLenum target, const GLdouble *v)
{
DISPATCH_SETUP;
- DISPATCH(DrawArrays, (mode, first, count));
+ DISPATCH(MultiTexCoord2dvARB, (target, v));
}
-#endif /* GL_EXT_vertex_arrays */
-
-
-
-#ifdef _GLAPI_EXT_texture_object
-
-KEYWORD1 void KEYWORD2 NAME(GenTexturesEXT)(GLsizei n, GLuint *textures)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t)
{
DISPATCH_SETUP;
- DISPATCH(GenTextures, (n, textures));
+ DISPATCH(MultiTexCoord2fARB, (target, s, t));
}
-KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint *texture)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fvARB)(GLenum target, const GLfloat *v)
{
DISPATCH_SETUP;
- DISPATCH(DeleteTextures, (n, texture));
+ DISPATCH(MultiTexCoord2fvARB, (target, v));
}
-KEYWORD1 void KEYWORD2 NAME(BindTextureEXT)(GLenum target, GLuint texture)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t)
{
DISPATCH_SETUP;
- DISPATCH(BindTexture, (target, texture));
+ DISPATCH(MultiTexCoord2iARB, (target, s, t));
}
-KEYWORD1 void KEYWORD2 NAME(PrioritizeTexturesEXT)(GLsizei n, const GLuint *textures, const GLclampf *priorities)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2ivARB)(GLenum target, const GLint *v)
{
DISPATCH_SETUP;
- DISPATCH(PrioritizeTextures, (n, textures, priorities));
+ DISPATCH(MultiTexCoord2ivARB, (target, v));
}
-KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint *textures, GLboolean *residences)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t)
{
DISPATCH_SETUP;
- DISPATCH(AreTexturesResident, (n, textures, residences));
- return GL_FALSE;
+ DISPATCH(MultiTexCoord2sARB, (target, s, t));
}
-KEYWORD1 GLboolean KEYWORD2 NAME(IsTextureEXT)(GLuint texture)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2svARB)(GLenum target, const GLshort *v)
{
DISPATCH_SETUP;
- DISPATCH(IsTexture, (texture));
- return GL_FALSE;
+ DISPATCH(MultiTexCoord2svARB, (target, v));
}
-#endif /* GL_EXT_texture_object */
-
-
-#ifdef _GLAPI_EXT_texture3D
-
-KEYWORD1 void KEYWORD2 NAME(TexImage3DEXT)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
DISPATCH_SETUP;
- DISPATCH(TexImage3D, (target, level, internalFormat, width, height, depth, border, format, type, pixels));
+ DISPATCH(MultiTexCoord3dARB, (target, s, t, r));
}
-KEYWORD1 void KEYWORD2 NAME(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dvARB)(GLenum target, const GLdouble *v)
{
DISPATCH_SETUP;
- DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels));
+ DISPATCH(MultiTexCoord3dvARB, (target, v));
}
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
DISPATCH_SETUP;
- DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height));
+ DISPATCH(MultiTexCoord3fARB, (target, s, t, r));
}
-#endif /* GL_EXT_texture3D*/
-
-
-
-#ifdef _GLAPI_EXT_paletted_texture
-
-KEYWORD1 void KEYWORD2 NAME(ColorTableEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fvARB)(GLenum target, const GLfloat *v)
{
DISPATCH_SETUP;
- DISPATCH(ColorTableEXT, (target, internalformat, width, format, type, table));
+ DISPATCH(MultiTexCoord3fvARB, (target, v));
}
-KEYWORD1 void KEYWORD2 NAME(ColorSubTableEXT)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r)
{
DISPATCH_SETUP;
- DISPATCH(ColorSubTableEXT, (target, start, count, format, type, data));
+ DISPATCH(MultiTexCoord3iARB, (target, s, t, r));
}
-KEYWORD1 void KEYWORD2 NAME(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid *table)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3ivARB)(GLenum target, const GLint *v)
{
DISPATCH_SETUP;
- DISPATCH(GetColorTableEXT, (target, format, type, table));
+ DISPATCH(MultiTexCoord3ivARB, (target, v));
}
-KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat *params)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r)
{
DISPATCH_SETUP;
- DISPATCH(GetColorTableParameterfvEXT, (target, pname, params));
+ DISPATCH(MultiTexCoord3sARB, (target, s, t, r));
}
-KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint *params)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3svARB)(GLenum target, const GLshort *v)
{
DISPATCH_SETUP;
- DISPATCH(GetColorTableParameterivEXT, (target, pname, params));
+ DISPATCH(MultiTexCoord3svARB, (target, v));
}
-#endif /* GL_EXT_paletted_texture */
-
-
-
-#ifdef _GLAPI_EXT_compiled_vertex_array
-
-KEYWORD1 void KEYWORD2 NAME(LockArraysEXT)(GLint first, GLsizei count)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
DISPATCH_SETUP;
- DISPATCH(LockArraysEXT, (first, count));
+ DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q));
}
-KEYWORD1 void KEYWORD2 NAME(UnlockArraysEXT)(void)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dvARB)(GLenum target, const GLdouble *v)
{
DISPATCH_SETUP;
- DISPATCH(UnlockArraysEXT, ());
+ DISPATCH(MultiTexCoord4dvARB, (target, v));
}
-#endif /* GL_EXT_compiled_vertex_array */
-
-
-
-#ifdef _GLAPI_EXT_point_parameters
-
-KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum target, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
DISPATCH_SETUP;
- DISPATCH(PointParameterfEXT, (target, param));
+ DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q));
}
-KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum target, const GLfloat *param)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fvARB)(GLenum target, const GLfloat *v)
{
DISPATCH_SETUP;
- DISPATCH(PointParameterfvEXT, (target, param));
+ DISPATCH(MultiTexCoord4fvARB, (target, v));
}
-#endif /* GL_EXT_point_parameters */
-
-
-
-#ifdef _GLAPI_ARB_multitexture
-
-KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
DISPATCH_SETUP;
- DISPATCH(ActiveTextureARB, (texture));
+ DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q));
}
-KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4ivARB)(GLenum target, const GLint *v)
{
DISPATCH_SETUP;
- DISPATCH(ClientActiveTextureARB, (texture));
+ DISPATCH(MultiTexCoord4ivARB, (target, v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dARB)(GLenum target, GLdouble s)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord1dARB, (target, s));
+ DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dvARB)(GLenum target, const GLdouble *v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort *v)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord1dvARB, (target, v));
+ DISPATCH(MultiTexCoord4svARB, (target, v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fARB)(GLenum target, GLfloat s)
+
+
+/***
+ *** Extension functions
+ ***/
+
+
+/* 2. GL_EXT_blend_color */
+KEYWORD1 void KEYWORD2 NAME(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord1fARB, (target, s));
+ DISPATCH(BlendColorEXT, (red, green, blue, alpha));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fvARB)(GLenum target, const GLfloat *v)
+
+
+/* 3. GL_EXT_polygon_offset */
+KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord1fvARB, (target, v));
+ DISPATCH(PolygonOffsetEXT, (factor, bias));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iARB)(GLenum target, GLint s)
+
+
+/* 6. GL_EXT_texture3D */
+
+KEYWORD1 void KEYWORD2 NAME(TexImage3DEXT)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord1iARB, (target, s));
+ DISPATCH(TexImage3D, (target, level, internalFormat, width, height, depth, border, format, type, pixels));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1ivARB)(GLenum target, const GLint *v)
+KEYWORD1 void KEYWORD2 NAME(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord1ivARB, (target, v));
+ DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sARB)(GLenum target, GLshort s)
+KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord1sARB, (target, s));
+ DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1svARB)(GLenum target, const GLshort *v)
+
+
+/* 20. GL_EXT_texture_object */
+
+KEYWORD1 void KEYWORD2 NAME(GenTexturesEXT)(GLsizei n, GLuint *textures)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord1svARB, (target, v));
+ DISPATCH(GenTextures, (n, textures));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t)
+KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint *texture)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord2dARB, (target, s, t));
+ DISPATCH(DeleteTextures, (n, texture));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dvARB)(GLenum target, const GLdouble *v)
+KEYWORD1 void KEYWORD2 NAME(BindTextureEXT)(GLenum target, GLuint texture)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord2dvARB, (target, v));
+ DISPATCH(BindTexture, (target, texture));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t)
+KEYWORD1 void KEYWORD2 NAME(PrioritizeTexturesEXT)(GLsizei n, const GLuint *textures, const GLclampf *priorities)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord2fARB, (target, s, t));
+ DISPATCH(PrioritizeTextures, (n, textures, priorities));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fvARB)(GLenum target, const GLfloat *v)
+KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint *textures, GLboolean *residences)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord2fvARB, (target, v));
+ return DISPATCH(AreTexturesResident, (n, textures, residences));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t)
+KEYWORD1 GLboolean KEYWORD2 NAME(IsTextureEXT)(GLuint texture)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord2iARB, (target, s, t));
+ return DISPATCH(IsTexture, (texture));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2ivARB)(GLenum target, const GLint *v)
+
+
+/* 37. GL_EXT_blend_minmax */
+KEYWORD1 void KEYWORD2 NAME(BlendEquationEXT)(GLenum mode)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord2ivARB, (target, v));
+ DISPATCH(BlendEquationEXT, (mode));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t)
+
+
+/* 30. GL_EXT_vertex_array */
+
+KEYWORD1 void KEYWORD2 NAME(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord2sARB, (target, s, t));
+ (void) count;
+ DISPATCH(VertexPointer, (size, type, stride, ptr));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2svARB)(GLenum target, const GLshort *v)
+KEYWORD1 void KEYWORD2 NAME(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord2svARB, (target, v));
+ (void) count;
+ DISPATCH(NormalPointer, (type, stride, ptr));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+KEYWORD1 void KEYWORD2 NAME(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord3dARB, (target, s, t, r));
+ (void) count;
+ DISPATCH(ColorPointer, (size, type, stride, ptr));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dvARB)(GLenum target, const GLdouble *v)
+KEYWORD1 void KEYWORD2 NAME(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord3dvARB, (target, v));
+ (void) count;
+ DISPATCH(IndexPointer, (type, stride, ptr));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+KEYWORD1 void KEYWORD2 NAME(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord3fARB, (target, s, t, r));
+ (void) count;
+ DISPATCH(ColorPointer, (size, type, stride, ptr));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fvARB)(GLenum target, const GLfloat *v)
+KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean *ptr)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord3fvARB, (target, v));
+ (void) count;
+ DISPATCH(EdgeFlagPointer, (stride, ptr));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r)
+KEYWORD1 void KEYWORD2 NAME(GetPointervEXT)(GLenum pname, void **params)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord3iARB, (target, s, t, r));
+ DISPATCH(GetPointerv, (pname, params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3ivARB)(GLenum target, const GLint *v)
+KEYWORD1 void KEYWORD2 NAME(ArrayElementEXT)(GLint i)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord3ivARB, (target, v));
+ DISPATCH(ArrayElement, (i));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r)
+KEYWORD1 void KEYWORD2 NAME(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord3sARB, (target, s, t, r));
+ DISPATCH(DrawArrays, (mode, first, count));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3svARB)(GLenum target, const GLshort *v)
+
+
+/* 54. GL_EXT_point_parameters */
+
+KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum target, GLfloat param)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord3svARB, (target, v));
+ DISPATCH(PointParameterfEXT, (target, param));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum target, const GLfloat *param)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q));
+ DISPATCH(PointParameterfvEXT, (target, param));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dvARB)(GLenum target, const GLdouble *v)
+
+
+/* 78. GL_EXT_paletted_texture */
+
+KEYWORD1 void KEYWORD2 NAME(ColorTableEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord4dvARB, (target, v));
+ DISPATCH(ColorTableEXT, (target, internalformat, width, format, type, table));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+KEYWORD1 void KEYWORD2 NAME(ColorSubTableEXT)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q));
+ DISPATCH(ColorSubTableEXT, (target, start, count, format, type, data));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fvARB)(GLenum target, const GLfloat *v)
+KEYWORD1 void KEYWORD2 NAME(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid *table)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord4fvARB, (target, v));
+ DISPATCH(GetColorTableEXT, (target, format, type, table));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q)
+KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat *params)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q));
+ DISPATCH(GetColorTableParameterfvEXT, (target, pname, params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4ivARB)(GLenum target, const GLint *v)
+KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint *params)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord4ivARB, (target, v));
+ DISPATCH(GetColorTableParameterivEXT, (target, pname, params));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+
+
+
+/* 97. GL_EXT_compiled_vertex_array */
+
+KEYWORD1 void KEYWORD2 NAME(LockArraysEXT)(GLint first, GLsizei count)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q));
+ DISPATCH(LockArraysEXT, (first, count));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort *v)
+KEYWORD1 void KEYWORD2 NAME(UnlockArraysEXT)(void)
{
DISPATCH_SETUP;
- DISPATCH(MultiTexCoord4svARB, (target, v));
+ DISPATCH(UnlockArraysEXT, ());
}
-#endif /* GL_ARB_multitexture */
-
-#ifdef _GLAPI_INGR_blend_func_separate
+/* 173. GL_EXT/INGR_blend_func_separate */
KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateINGR)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
DISPATCH_SETUP;
DISPATCH(BlendFuncSeparateINGR, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
}
-#endif /* GL_INGR_blend_func_separate */
-#ifdef _GLAPI_MESA_window_pos
+/* GL_MESA_window_pos */
KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y)
{
@@ -2935,19 +2896,18 @@ KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble *p)
DISPATCH(WindowPos4fMESA, (p[0], p[1], p[2], p[3]));
}
-#endif /* GL_MESA_window_pos */
-#ifdef _GLAPI_MESA_resize_buffers
+/* GL_MESA_resize_buffers */
KEYWORD1 void KEYWORD2 NAME(ResizeBuffersMESA)(void)
{
DISPATCH_SETUP;
DISPATCH(ResizeBuffersMESA, ());
}
-#endif /* GL_MESA_resize_buffers */
-#ifdef _GLAPI_ARB_transpose_matrix
+
+/* GL_ARB_transpose_matrix */
KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble m[16])
{
DISPATCH_SETUP;
@@ -2972,8 +2932,6 @@ KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat m[16])
DISPATCH(MultTransposeMatrixfARB, (m));
}
-#endif
-
#undef KEYWORD1