diff options
Diffstat (limited to 'src/mesa/glapi/glapitemp.h')
-rw-r--r-- | src/mesa/glapi/glapitemp.h | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h index 10f40d268ef..76ec6cbf8f2 100644 --- a/src/mesa/glapi/glapitemp.h +++ b/src/mesa/glapi/glapitemp.h @@ -3610,6 +3610,87 @@ KEYWORD1 void KEYWORD2 NAME(SamplePatternEXT)(GLenum pattern) /* No dispatch for VertexAttribs4svNV() */ /* No dispatch for VertexAttribs4fvNV() */ /* No dispatch for VertexAttribs4dvNV() */ +/* No dispatch for VertexAttribs4ubvNV() */ +KEYWORD1 void KEYWORD2 NAME(WindowPos2dARB)(GLdouble x, GLdouble y) +{ + DISPATCH(WindowPos2dARB, (x, y), (F, "glWindowPos2dARB(%f, %f);", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2fARB)(GLfloat x, GLfloat y) +{ + DISPATCH(WindowPos2fARB, (x, y), (F, "glWindowPos2fARB(%f, %f);", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2iARB)(GLint x, GLint y) +{ + DISPATCH(WindowPos2iARB, (x, y), (F, "glWindowPos2iARB(%d, %d);", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2sARB)(GLshort x, GLshort y) +{ + DISPATCH(WindowPos2sARB, (x, y), (F, "glWindowPos2sARB(%d, %d);", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2dvARB)(const GLdouble * p) +{ + DISPATCH(WindowPos2dvARB, (p), (F, "glWindowPos2dvARB(%p);", (void *) p)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2fvARB)(const GLfloat * p) +{ + DISPATCH(WindowPos2fvARB, (p), (F, "glWindowPos2fvARB(%p);", (void *) p)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2ivARB)(const GLint * p) +{ + DISPATCH(WindowPos2ivARB, (p), (F, "glWindowPos2ivARB(%p);", (void *) p)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2svARB)(const GLshort * p) +{ + DISPATCH(WindowPos2svARB, (p), (F, "glWindowPos2svARB(%p);", (void *) p)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(WindowPos3dARB, (x, y, z), (F, "glWindowPos3dARB(%f, %f, %f);", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(WindowPos3fARB, (x, y, z), (F, "glWindowPos3fARB(%f, %f, %f);", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3iARB)(GLint x, GLint y, GLint z) +{ + DISPATCH(WindowPos3iARB, (x, y, z), (F, "glWindowPos3iARB(%d, %d, %d);", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3sARB)(GLshort x, GLshort y, GLshort z) +{ + DISPATCH(WindowPos3sARB, (x, y, z), (F, "glWindowPos3sARB(%d, %d, %d);", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3dvARB)(const GLdouble * p) +{ + DISPATCH(WindowPos3dvARB, (p), (F, "glWindowPos3dvARB(%p);", (void *) p)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3fvARB)(const GLfloat * p) +{ + DISPATCH(WindowPos3fvARB, (p), (F, "glWindowPos3fvARB(%p);", (void *) p)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3ivARB)(const GLint * p) +{ + DISPATCH(WindowPos3ivARB, (p), (F, "glWindowPos3ivARB(%p);", (void *) p)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3svARB)(const GLshort * p) +{ + DISPATCH(WindowPos3svARB, (p), (F, "glWindowPos3svARB(%p);", (void *) p)); +} + /* @@ -4201,6 +4282,22 @@ void *DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(SecondaryColor3usEXT), TABLE_ENTRY(SecondaryColor3usvEXT), TABLE_ENTRY(SecondaryColorPointerEXT), + TABLE_ENTRY(WindowPos2dARB), + TABLE_ENTRY(WindowPos2fARB), + TABLE_ENTRY(WindowPos2iARB), + TABLE_ENTRY(WindowPos2sARB), + TABLE_ENTRY(WindowPos2dvARB), + TABLE_ENTRY(WindowPos2fvARB), + TABLE_ENTRY(WindowPos2ivARB), + TABLE_ENTRY(WindowPos2svARB), + TABLE_ENTRY(WindowPos3dARB), + TABLE_ENTRY(WindowPos3fARB), + TABLE_ENTRY(WindowPos3iARB), + TABLE_ENTRY(WindowPos3sARB), + TABLE_ENTRY(WindowPos3dvARB), + TABLE_ENTRY(WindowPos3fvARB), + TABLE_ENTRY(WindowPos3ivARB), + TABLE_ENTRY(WindowPos3svARB), /* A whole bunch of no-op functions. These might be called * when someone tries to call a dynamically-registered * extension function without a current rendering context. |