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diff --git a/src/mesa/glapi/glapitable.h b/src/mesa/glapi/glapitable.h
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+/* $Id: glapitable.h,v 1.1 1999/11/25 18:16:33 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.3
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * This file is not specific to Mesa. It defines a dispatch table
+ * which could be used by any number of OpenGL implementations.
+ * It's designed to be gl.h-independent as well. That is, it does
+ * not depend on any particular extensions being defined in the gl.h
+ * header. We #define extension symbols (like _GLAPI_EXT_blend_color)
+ * to determine which entry points to compile. Clients of this dispatcher
+ * (like Mesa) can #ifdef test these symbols to know how to fill in the
+ * table.
+ */
+
+
+#ifndef _GLAPI_TABLE_H
+#define _GLAPI_TABLE_H
+
+
+#include "GL/gl.h"
+
+
+/* Which OpenGL API revisisions are supported by the table: */
+#define _GLAPI_VERSION_1_1 1
+#define _GLAPI_VERSION_1_2 1
+
+/* And which extensions: */
+#define _GLAPI_ARB_imaging 1
+#define _GLAPI_ARB_multitexture 1
+#define _GLAPI_EXT_paletted_texture 1
+#define _GLAPI_EXT_compiled_vertex_array 1
+#define _GLAPI_EXT_point_parameters 1
+#define _GLAPI_EXT_polygon_offset 1
+#define _GLAPI_EXT_blend_minmax 1
+#define _GLAPI_EXT_blend_color 1
+#define _GLAPI_EXT_texture3D 1
+#define _GLAPI_EXT_texture_object 1
+#define _GLAPI_EXT_vertex_array 1
+#define _GLAPI_INGR_blend_func_separate 1
+#define _GLAPI_MESA_window_pos 1
+#define _GLAPI_MESA_resize_buffers 1
+
+
+
+
+/*
+ * This struct contains pointers for all the GL API entrypoints
+ * plus some reserved slots for dynamic extensions.
+ *
+ */
+struct _glapi_table
+{
+ /*
+ * OpenGL 1.0
+ */
+ void (*Accum)(GLenum, GLfloat);
+ void (*AlphaFunc)(GLenum, GLclampf);
+ void (*Begin)(GLenum);
+ void (*Bitmap)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *);
+ void (*BlendFunc)(GLenum, GLenum);
+ void (*CallList)(GLuint list);
+ void (*CallLists)(GLsizei, GLenum, const GLvoid *);
+ void (*Clear)(GLbitfield);
+ void (*ClearAccum)(GLfloat, GLfloat, GLfloat, GLfloat);
+ void (*ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
+ void (*ClearDepth)(GLclampd);
+ void (*ClearIndex)(GLfloat);
+ void (*ClearStencil)(GLint);
+ void (*ClipPlane)(GLenum, const GLdouble *);
+ void (*Color3b)(GLbyte, GLbyte, GLbyte);
+ void (*Color3bv)(const GLbyte *);
+ void (*Color3d)(GLdouble, GLdouble, GLdouble);
+ void (*Color3dv)(const GLdouble *);
+ void (*Color3f)(GLfloat, GLfloat, GLfloat);
+ void (*Color3fv)(const GLfloat *);
+ void (*Color3i)(GLint, GLint, GLint);
+ void (*Color3iv)(const GLint *);
+ void (*Color3s)(GLshort, GLshort, GLshort);
+ void (*Color3sv)(const GLshort *);
+ void (*Color3ub)(GLubyte, GLubyte, GLubyte);
+ void (*Color3ubv)(const GLubyte *);
+ void (*Color3ui)(GLuint, GLuint, GLuint);
+ void (*Color3uiv)(const GLuint *);
+ void (*Color3us)(GLushort, GLushort, GLushort);
+ void (*Color3usv)(const GLushort *);
+ void (*Color4b)(GLbyte, GLbyte, GLbyte, GLbyte);
+ void (*Color4bv)(const GLbyte *);
+ void (*Color4d)(GLdouble, GLdouble, GLdouble, GLdouble);
+ void (*Color4dv)(const GLdouble *);
+ void (*Color4f)(GLfloat, GLfloat, GLfloat, GLfloat);
+ void (*Color4fv)(const GLfloat *);
+ void (*Color4i)(GLint, GLint, GLint, GLint);
+ void (*Color4iv)(const GLint *);
+ void (*Color4s)(GLshort, GLshort, GLshort, GLshort);
+ void (*Color4sv)(const GLshort *);
+ void (*Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
+ void (*Color4ubv)(const GLubyte *);
+ void (*Color4ui)(GLuint, GLuint, GLuint, GLuint);
+ void (*Color4uiv)(const GLuint *);
+ void (*Color4us)(GLushort, GLushort, GLushort, GLushort);
+ void (*Color4usv)(const GLushort *);
+ void (*ColorMask)(GLboolean, GLboolean, GLboolean, GLboolean);
+ void (*ColorMaterial)(GLenum, GLenum);
+ void (*CopyPixels)(GLint, GLint, GLsizei, GLsizei, GLenum);
+ void (*CullFace)(GLenum);
+ void (*DeleteLists)(GLuint, GLsizei);
+ void (*DepthFunc)(GLenum);
+ void (*DepthMask)(GLboolean);
+ void (*DepthRange)(GLclampd, GLclampd);
+ void (*Disable)(GLenum);
+ void (*DrawBuffer)(GLenum);
+ void (*DrawPixels)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+ void (*EdgeFlag)(GLboolean);
+ void (*EdgeFlagv)(const GLboolean *);
+ void (*Enable)(GLenum);
+ void (*End)(void);
+ void (*EndList)(void);
+ void (*EvalCoord1d)(GLdouble);
+ void (*EvalCoord1dv)(const GLdouble *);
+ void (*EvalCoord1f)(GLfloat);
+ void (*EvalCoord1fv)(const GLfloat *);
+ void (*EvalCoord2d)(GLdouble u, GLdouble);
+ void (*EvalCoord2dv)(const GLdouble *);
+ void (*EvalCoord2f)(GLfloat u, GLfloat);
+ void (*EvalCoord2fv)(const GLfloat *);
+ void (*EvalMesh1)(GLenum, GLint, GLint);
+ void (*EvalMesh2)(GLenum, GLint, GLint, GLint, GLint);
+ void (*EvalPoint1)(GLint);
+ void (*EvalPoint2)(GLint, GLint);
+ void (*FeedbackBuffer)(GLsizei, GLenum, GLfloat *);
+ void (*Finish)(void);
+ void (*Flush)(void);
+ void (*Fogf)(GLenum, GLfloat);
+ void (*Fogfv)(GLenum, const GLfloat *);
+ void (*Fogi)(GLenum, GLint);
+ void (*Fogiv)(GLenum, const GLint *);
+ void (*FrontFace)(GLenum);
+ void (*Frustum)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
+ GLuint (*GenLists)(GLsizei);
+ void (*GetBooleanv)(GLenum, GLboolean *);
+ void (*GetClipPlane)(GLenum, GLdouble *);
+ void (*GetDoublev)(GLenum, GLdouble *);
+ GLenum (*GetError)(void);
+ void (*GetFloatv)(GLenum, GLfloat *);
+ void (*GetIntegerv)(GLenum, GLint *);
+ void (*GetLightfv)(GLenum light, GLenum, GLfloat *);
+ void (*GetLightiv)(GLenum light, GLenum, GLint *);
+ void (*GetMapdv)(GLenum, GLenum, GLdouble *);
+ void (*GetMapfv)(GLenum, GLenum, GLfloat *);
+ void (*GetMapiv)(GLenum, GLenum, GLint *);
+ void (*GetMaterialfv)(GLenum, GLenum, GLfloat *);
+ void (*GetMaterialiv)(GLenum, GLenum, GLint *);
+ void (*GetPixelMapfv)(GLenum, GLfloat *);
+ void (*GetPixelMapuiv)(GLenum, GLuint *);
+ void (*GetPixelMapusv)(GLenum, GLushort *);
+ void (*GetPolygonStipple)(GLubyte *);
+ const GLubyte* (*GetString)(GLenum name);
+ void (*GetTexEnvfv)(GLenum, GLenum, GLfloat *);
+ void (*GetTexEnviv)(GLenum, GLenum, GLint *);
+ void (*GetTexGendv)(GLenum coord, GLenum, GLdouble *);
+ void (*GetTexGenfv)(GLenum coord, GLenum, GLfloat *);
+ void (*GetTexGeniv)(GLenum coord, GLenum, GLint *);
+ void (*GetTexImage)(GLenum, GLint level, GLenum, GLenum, GLvoid *);
+ void (*GetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *);
+ void (*GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *);
+ void (*GetTexParameterfv)(GLenum, GLenum, GLfloat *);
+ void (*GetTexParameteriv)(GLenum, GLenum, GLint *);
+ void (*Hint)(GLenum, GLenum);
+ void (*IndexMask)(GLuint);
+ void (*Indexd)(GLdouble);
+ void (*Indexdv)(const GLdouble *);
+ void (*Indexf)(GLfloat);
+ void (*Indexfv)(const GLfloat *);
+ void (*Indexi)(GLint);
+ void (*Indexiv)(const GLint *);
+ void (*Indexs)(GLshort);
+ void (*Indexsv)(const GLshort *);
+ void (*InitNames)(void);
+ GLboolean (*IsEnabled)(GLenum);
+ GLboolean (*IsList)(GLuint);
+ void (*LightModelf)(GLenum, GLfloat);
+ void (*LightModelfv)(GLenum, const GLfloat *);
+ void (*LightModeli)(GLenum, GLint);
+ void (*LightModeliv)(GLenum, const GLint *);
+ void (*Lightf)(GLenum light, GLenum, GLfloat);
+ void (*Lightfv)(GLenum light, GLenum, const GLfloat *);
+ void (*Lighti)(GLenum light, GLenum, GLint);
+ void (*Lightiv)(GLenum light, GLenum, const GLint *);
+ void (*LineStipple)(GLint factor, GLushort);
+ void (*LineWidth)(GLfloat);
+ void (*ListBase)(GLuint);
+ void (*LoadIdentity)(void);
+ void (*LoadMatrixd)(const GLdouble *);
+ void (*LoadMatrixf)(const GLfloat *);
+ void (*LoadName)(GLuint);
+ void (*LogicOp)(GLenum);
+ void (*Map1d)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
+ void (*Map1f)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
+ void (*Map2d)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
+ void (*Map2f)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
+ void (*MapGrid1d)(GLint, GLdouble, GLdouble);
+ void (*MapGrid1f)(GLint, GLfloat, GLfloat);
+ void (*MapGrid2d)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble);
+ void (*MapGrid2f)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat);
+ void (*Materialf)(GLenum, GLenum, GLfloat);
+ void (*Materialfv)(GLenum, GLenum, const GLfloat *);
+ void (*Materiali)(GLenum, GLenum, GLint);
+ void (*Materialiv)(GLenum, GLenum, const GLint *);
+ void (*MatrixMode)(GLenum);
+ void (*MultMatrixd)(const GLdouble *);
+ void (*MultMatrixf)(const GLfloat *);
+ void (*NewList)(GLuint list, GLenum);
+ void (*Normal3b)(GLbyte, GLbyte, GLbyte);
+ void (*Normal3bv)(const GLbyte *);
+ void (*Normal3d)(GLdouble, GLdouble, GLdouble);
+ void (*Normal3dv)(const GLdouble *);
+ void (*Normal3f)(GLfloat, GLfloat, GLfloat);
+ void (*Normal3fv)(const GLfloat *);
+ void (*Normal3i)(GLint, GLint, GLint);
+ void (*Normal3iv)(const GLint *);
+ void (*Normal3s)(GLshort, GLshort, GLshort);
+ void (*Normal3sv)(const GLshort *);
+ void (*Ortho)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
+ void (*PassThrough)(GLfloat);
+ void (*PixelMapfv)(GLenum, GLint, const GLfloat *);
+ void (*PixelMapuiv)(GLenum, GLint, const GLuint *);
+ void (*PixelMapusv)(GLenum, GLint, const GLushort *);
+ void (*PixelStoref)(GLenum, GLfloat);
+ void (*PixelStorei)(GLenum, GLint);
+ void (*PixelTransferf)(GLenum, GLfloat);
+ void (*PixelTransferi)(GLenum, GLint);
+ void (*PixelZoom)(GLfloat, GLfloat);
+ void (*PointSize)(GLfloat);
+ void (*PolygonMode)(GLenum, GLenum);
+ void (*PolygonOffset)(GLfloat, GLfloat);
+ void (*PolygonStipple)(const GLubyte *);
+ void (*PopAttrib)(void);
+ void (*PopMatrix)(void);
+ void (*PopName)(void);
+ void (*PushAttrib)(GLbitfield);
+ void (*PushMatrix)(void);
+ void (*PushName)(GLuint);
+ void (*RasterPos2d)(GLdouble, GLdouble);
+ void (*RasterPos2dv)(const GLdouble *);
+ void (*RasterPos2f)(GLfloat, GLfloat);
+ void (*RasterPos2fv)(const GLfloat *);
+ void (*RasterPos2i)(GLint, GLint);
+ void (*RasterPos2iv)(const GLint *);
+ void (*RasterPos2s)(GLshort, GLshort);
+ void (*RasterPos2sv)(const GLshort *);
+ void (*RasterPos3d)(GLdouble, GLdouble, GLdouble);
+ void (*RasterPos3dv)(const GLdouble *);
+ void (*RasterPos3f)(GLfloat, GLfloat, GLfloat);
+ void (*RasterPos3fv)(const GLfloat *);
+ void (*RasterPos3i)(GLint, GLint, GLint);
+ void (*RasterPos3iv)(const GLint *);
+ void (*RasterPos3s)(GLshort, GLshort, GLshort);
+ void (*RasterPos3sv)(const GLshort *);
+ void (*RasterPos4d)(GLdouble, GLdouble, GLdouble, GLdouble);
+ void (*RasterPos4dv)(const GLdouble *);
+ void (*RasterPos4f)(GLfloat, GLfloat, GLfloat, GLfloat);
+ void (*RasterPos4fv)(const GLfloat *);
+ void (*RasterPos4i)(GLint, GLint, GLint, GLint);
+ void (*RasterPos4iv)(const GLint *);
+ void (*RasterPos4s)(GLshort, GLshort, GLshort, GLshort);
+ void (*RasterPos4sv)(const GLshort *);
+ void (*ReadBuffer)(GLenum);
+ void (*ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *);
+ void (*Rectd)(GLdouble, GLdouble, GLdouble, GLdouble);
+ void (*Rectdv)(const GLdouble *, const GLdouble *);
+ void (*Rectf)(GLfloat, GLfloat, GLfloat, GLfloat);
+ void (*Rectfv)(const GLfloat *, const GLfloat *);
+ void (*Recti)(GLint, GLint, GLint, GLint);
+ void (*Rectiv)(const GLint *, const GLint *);
+ void (*Rects)(GLshort, GLshort, GLshort, GLshort);
+ void (*Rectsv)(const GLshort *, const GLshort *);
+ GLint (*RenderMode)(GLenum);
+ void (*Rotated)(GLdouble, GLdouble, GLdouble, GLdouble);
+ void (*Rotatef)(GLfloat, GLfloat, GLfloat, GLfloat);
+ void (*Scaled)(GLdouble, GLdouble, GLdouble);
+ void (*Scalef)(GLfloat, GLfloat, GLfloat);
+ void (*Scissor)(GLint, GLint, GLsizei, GLsizei);
+ void (*SelectBuffer)(GLsizei, GLuint *);
+ void (*ShadeModel)(GLenum);
+ void (*StencilFunc)(GLenum, GLint, GLuint);
+ void (*StencilMask)(GLuint);
+ void (*StencilOp)(GLenum, GLenum, GLenum);
+ void (*TexCoord1d)(GLdouble);
+ void (*TexCoord1dv)(const GLdouble *);
+ void (*TexCoord1f)(GLfloat);
+ void (*TexCoord1fv)(const GLfloat *);
+ void (*TexCoord1i)(GLint);
+ void (*TexCoord1iv)(const GLint *);
+ void (*TexCoord1s)(GLshort);
+ void (*TexCoord1sv)(const GLshort *);
+ void (*TexCoord2d)(GLdouble, GLdouble);
+ void (*TexCoord2dv)(const GLdouble *);
+ void (*TexCoord2f)(GLfloat, GLfloat);
+ void (*TexCoord2fv)(const GLfloat *);
+ void (*TexCoord2i)(GLint, GLint);
+ void (*TexCoord2iv)(const GLint *);
+ void (*TexCoord2s)(GLshort, GLshort);
+ void (*TexCoord2sv)(const GLshort *);
+ void (*TexCoord3d)(GLdouble, GLdouble, GLdouble);
+ void (*TexCoord3dv)(const GLdouble *);
+ void (*TexCoord3f)(GLfloat, GLfloat, GLfloat);
+ void (*TexCoord3fv)(const GLfloat *);
+ void (*TexCoord3i)(GLint, GLint, GLint);
+ void (*TexCoord3iv)(const GLint *);
+ void (*TexCoord3s)(GLshort, GLshort, GLshort);
+ void (*TexCoord3sv)(const GLshort *);
+ void (*TexCoord4d)(GLdouble, GLdouble, GLdouble, GLdouble);
+ void (*TexCoord4dv)(const GLdouble *);
+ void (*TexCoord4f)(GLfloat, GLfloat, GLfloat, GLfloat);
+ void (*TexCoord4fv)(const GLfloat *);
+ void (*TexCoord4i)(GLint, GLint, GLint, GLint);
+ void (*TexCoord4iv)(const GLint *);
+ void (*TexCoord4s)(GLshort, GLshort, GLshort, GLshort);
+ void (*TexCoord4sv)(const GLshort *);
+ void (*TexEnvf)(GLenum, GLenum, GLfloat);
+ void (*TexEnvfv)(GLenum, GLenum, const GLfloat *);
+ void (*TexEnvi)(GLenum, GLenum, GLint);
+ void (*TexEnviv)(GLenum, GLenum, const GLint *);
+ void (*TexGend)(GLenum, GLenum, GLdouble);
+ void (*TexGendv)(GLenum, GLenum, const GLdouble *);
+ void (*TexGenf)(GLenum, GLenum, GLfloat);
+ void (*TexGenfv)(GLenum, GLenum, const GLfloat *);
+ void (*TexGeni)(GLenum, GLenum, GLint);
+ void (*TexGeniv)(GLenum, GLenum, const GLint *);
+ void (*TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+ void (*TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+ void (*TexParameterf)(GLenum, GLenum, GLfloat);
+ void (*TexParameterfv)(GLenum, GLenum, const GLfloat *);
+ void (*TexParameteri)(GLenum, GLenum, GLint);
+ void (*TexParameteriv)(GLenum, GLenum, const GLint *);
+ void (*Translated)(GLdouble, GLdouble, GLdouble);
+ void (*Translatef)(GLfloat, GLfloat, GLfloat);
+ void (*Vertex2d)(GLdouble, GLdouble);
+ void (*Vertex2dv)(const GLdouble *);
+ void (*Vertex2f)(GLfloat, GLfloat);
+ void (*Vertex2fv)(const GLfloat *);
+ void (*Vertex2i)(GLint, GLint);
+ void (*Vertex2iv)(const GLint *);
+ void (*Vertex2s)(GLshort, GLshort);
+ void (*Vertex2sv)(const GLshort *);
+ void (*Vertex3d)(GLdouble, GLdouble, GLdouble);
+ void (*Vertex3dv)(const GLdouble *);
+ void (*Vertex3f)(GLfloat, GLfloat, GLfloat);
+ void (*Vertex3fv)(const GLfloat *);
+ void (*Vertex3i)(GLint, GLint, GLint);
+ void (*Vertex3iv)(const GLint *);
+ void (*Vertex3s)(GLshort, GLshort, GLshort);
+ void (*Vertex3sv)(const GLshort *);
+ void (*Vertex4d)(GLdouble, GLdouble, GLdouble, GLdouble);
+ void (*Vertex4dv)(const GLdouble *);
+ void (*Vertex4f)(GLfloat, GLfloat, GLfloat, GLfloat);
+ void (*Vertex4fv)(const GLfloat *);
+ void (*Vertex4i)(GLint, GLint, GLint, GLint);
+ void (*Vertex4iv)(const GLint *);
+ void (*Vertex4s)(GLshort, GLshort, GLshort, GLshort);
+ void (*Vertex4sv)(const GLshort *);
+ void (*Viewport)(GLint, GLint, GLsizei, GLsizei);
+
+ /*
+ * OpenGL 1.1
+ */
+#ifdef _GLAPI_VERSION_1_1
+ GLboolean (*AreTexturesResident)(GLsizei, const GLuint *, GLboolean *);
+ void (*ArrayElement)(GLint);
+ void (*BindTexture)(GLenum, GLuint);
+ void (*ColorPointer)(GLint, GLenum, GLsizei, const GLvoid *);
+ void (*CopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+ void (*CopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+ void (*CopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei);
+ void (*CopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+ void (*DeleteTextures)(GLsizei, const GLuint *);
+ void (*DisableClientState)(GLenum);
+ void (*DrawArrays)(GLenum, GLint, GLsizei);
+ void (*DrawElements)(GLenum, GLsizei, GLenum, const GLvoid *);
+ void (*EdgeFlagPointer)(GLsizei, const GLvoid *);
+ void (*EnableClientState)(GLenum);
+ void (*GenTextures)(GLsizei, GLuint *);
+ void (*GetPointerv)(GLenum, GLvoid **);
+ void (*IndexPointer)(GLenum, GLsizei, const GLvoid *);
+ void (*Indexub)(GLubyte);
+ void (*Indexubv)(const GLubyte *);
+ void (*InterleavedArrays)(GLenum, GLsizei, const GLvoid *);
+ GLboolean (*IsTexture)(GLuint);
+ void (*NormalPointer)(GLenum, GLsizei, const GLvoid *);
+ void (*PopClientAttrib)(void);
+ void (*PrioritizeTextures)(GLsizei, const GLuint *, const GLclampf *);
+ void (*PushClientAttrib)(GLbitfield);
+ void (*TexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *);
+ void (*TexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+ void (*TexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+ void (*VertexPointer)(GLint, GLenum, GLsizei, const GLvoid *);
+#endif
+
+ /*
+ * OpenGL 1.2
+ */
+#ifdef _GLAPI_VERSION_1_2
+ void (*CopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+ void (*DrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+ void (*TexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+ void (*TexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+
+#ifdef _GLAPI_ARB_imaging
+ void (*BlendColor)(GLclampf, GLclampf, GLclampf, GLclampf);
+ void (*BlendEquation)(GLenum);
+ void (*ColorSubTable)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+ void (*ColorTable)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+ void (*ColorTableParameterfv)(GLenum, GLenum, const GLfloat *);
+ void (*ColorTableParameteriv)(GLenum, GLenum, const GLint *);
+ void (*ConvolutionFilter1D)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+ void (*ConvolutionFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+ void (*ConvolutionParameterf)(GLenum, GLenum, GLfloat);
+ void (*ConvolutionParameterfv)(GLenum, GLenum, const GLfloat *);
+ void (*ConvolutionParameteri)(GLenum, GLenum, GLint);
+ void (*ConvolutionParameteriv)(GLenum, GLenum, const GLint *);
+ void (*CopyColorSubTable)(GLenum, GLsizei, GLint, GLint, GLsizei);
+ void (*CopyColorTable)(GLenum, GLenum, GLint, GLint, GLsizei);
+ void (*CopyConvolutionFilter1D)(GLenum, GLenum, GLint x, GLint y, GLsizei);
+ void (*CopyConvolutionFilter2D)(GLenum, GLenum, GLint x, GLint y, GLsizei, GLsizei);
+ void (*GetColorTable)(GLenum, GLenum, GLenum, GLvoid *);
+ void (*GetColorTableParameterfv)(GLenum, GLenum, GLfloat *);
+ void (*GetColorTableParameteriv)(GLenum, GLenum, GLint *);
+ void (*GetConvolutionFilter)(GLenum, GLenum, GLenum, GLvoid *);
+ void (*GetConvolutionParameterfv)(GLenum, GLenum, GLfloat *);
+ void (*GetConvolutionParameteriv)(GLenum, GLenum, GLint *);
+ void (*GetHistogram)(GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+ void (*GetHistogramParameterfv)(GLenum, GLenum, GLfloat *);
+ void (*GetHistogramParameteriv)(GLenum, GLenum, GLint *);
+ void (*GetMinmax)(GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+ void (*GetMinmaxParameterfv)(GLenum, GLenum, GLfloat *);
+ void (*GetMinmaxParameteriv)(GLenum, GLenum, GLint *);
+ void (*GetSeparableFilter)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+ void (*Histogram)(GLenum, GLsizei, GLenum, GLboolean);
+ void (*Minmax)(GLenum, GLenum, GLboolean);
+ void (*ResetHistogram)(GLenum);
+ void (*ResetMinmax)(GLenum);
+ void (*SeparableFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+#endif /*_GLAPI_ARB_imaging*/
+#endif /*_GLAPI_VERSION_1_2*/
+
+
+ /*
+ * Extensions
+ */
+
+#ifdef _GLAPI_EXT_paletted_texture
+ void (*ColorTableEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+ void (*ColorSubTableEXT)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+ void (*GetColorTableEXT)(GLenum, GLenum, GLenum, GLvoid *);
+ void (*GetColorTableParameterfvEXT)(GLenum, GLenum, GLfloat *);
+ void (*GetColorTableParameterivEXT)(GLenum, GLenum, GLint *);
+#endif
+
+#ifdef _GLAPI_EXT_compiled_vertex_array
+ void (*LockArraysEXT)(GLint, GLsizei);
+ void (*UnlockArraysEXT)(void);
+#endif
+
+#ifdef _GLAPI_EXT_point_parameters
+ void (*PointParameterfEXT)(GLenum, GLfloat);
+ void (*PointParameterfvEXT)(GLenum, const GLfloat *);
+#endif
+
+#ifdef _GLAPI_EXT_polygon_offset
+ void (*PolygonOffsetEXT)(GLfloat, GLfloat);
+#endif
+
+#ifdef _GLAPI_EXT_blend_minmax
+ void (*BlendEquationEXT)(GLenum);
+#endif
+
+#ifdef _GLAPI_EXT_blend_color
+ void (*BlendColorEXT)(GLclampf, GLclampf, GLclampf, GLclampf);
+#endif
+
+#ifdef _GLAPI_ARB_multitexture
+ void (*ActiveTextureARB)(GLenum);
+ void (*ClientActiveTextureARB)(GLenum);
+ void (*MultiTexCoord1dARB)(GLenum, GLdouble);
+ void (*MultiTexCoord1dvARB)(GLenum, const GLdouble *);
+ void (*MultiTexCoord1fARB)(GLenum, GLfloat);
+ void (*MultiTexCoord1fvARB)(GLenum, const GLfloat *);
+ void (*MultiTexCoord1iARB)(GLenum, GLint);
+ void (*MultiTexCoord1ivARB)(GLenum, const GLint *);
+ void (*MultiTexCoord1sARB)(GLenum, GLshort);
+ void (*MultiTexCoord1svARB)(GLenum, const GLshort *);
+ void (*MultiTexCoord2dARB)(GLenum, GLdouble, GLdouble);
+ void (*MultiTexCoord2dvARB)(GLenum, const GLdouble *);
+ void (*MultiTexCoord2fARB)(GLenum, GLfloat, GLfloat);
+ void (*MultiTexCoord2fvARB)(GLenum, const GLfloat *);
+ void (*MultiTexCoord2iARB)(GLenum, GLint, GLint);
+ void (*MultiTexCoord2ivARB)(GLenum, const GLint *);
+ void (*MultiTexCoord2sARB)(GLenum, GLshort, GLshort);
+ void (*MultiTexCoord2svARB)(GLenum, const GLshort *);
+ void (*MultiTexCoord3dARB)(GLenum, GLdouble, GLdouble, GLdouble);
+ void (*MultiTexCoord3dvARB)(GLenum, const GLdouble *);
+ void (*MultiTexCoord3fARB)(GLenum, GLfloat, GLfloat, GLfloat);
+ void (*MultiTexCoord3fvARB)(GLenum, const GLfloat *);
+ void (*MultiTexCoord3iARB)(GLenum, GLint, GLint, GLint);
+ void (*MultiTexCoord3ivARB)(GLenum, const GLint *);
+ void (*MultiTexCoord3sARB)(GLenum, GLshort, GLshort, GLshort);
+ void (*MultiTexCoord3svARB)(GLenum, const GLshort *);
+ void (*MultiTexCoord4dARB)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+ void (*MultiTexCoord4dvARB)(GLenum, const GLdouble *);
+ void (*MultiTexCoord4fARB)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+ void (*MultiTexCoord4fvARB)(GLenum, const GLfloat *);
+ void (*MultiTexCoord4iARB)(GLenum, GLint, GLint, GLint, GLint);
+ void (*MultiTexCoord4ivARB)(GLenum, const GLint *);
+ void (*MultiTexCoord4sARB)(GLenum, GLshort, GLshort, GLshort, GLshort);
+ void (*MultiTexCoord4svARB)(GLenum, const GLshort *);
+#endif
+
+#ifdef _GLAPI_INGR_blend_func_separate
+ void (*BlendFuncSeparateINGR)(GLenum, GLenum, GLenum, GLenum);
+#endif
+
+#ifdef _GLAPI_MESA_window_pos
+ void (*WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+#endif
+
+#ifdef _GLAPI_MESA_resize_buffers
+ void (*ResizeBuffersMESA)(void);
+#endif
+
+
+ void *ExtensionFuncs[1000];
+};
+
+
+#endif