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-rw-r--r--src/mesa/glapi/glapi.c13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c
index 44633259307..d962df37e21 100644
--- a/src/mesa/glapi/glapi.c
+++ b/src/mesa/glapi/glapi.c
@@ -1,10 +1,10 @@
-/* $Id: glapi.c,v 1.60 2001/12/04 23:43:31 brianp Exp $ */
+/* $Id: glapi.c,v 1.61 2002/03/07 21:50:41 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -194,8 +194,7 @@ str_dup(const char *str)
/*
* We should call this periodically from a function such as glXMakeCurrent
- * in order to test if multiple threads are being used. When we detect
- * that situation we should then call _glapi_enable_thread_safety()
+ * in order to test if multiple threads are being used.
*/
void
_glapi_check_multithread(void)
@@ -789,11 +788,12 @@ _glapi_get_proc_name(GLuint offset)
/*
* Make sure there are no NULL pointers in the given dispatch table.
- * Intented for debugging purposes.
+ * Intended for debugging purposes.
*/
void
_glapi_check_table(const struct _glapi_table *table)
{
+#ifdef DEBUG
const GLuint entries = _glapi_get_dispatch_table_size();
const void **tab = (const void **) table;
GLuint i;
@@ -801,7 +801,6 @@ _glapi_check_table(const struct _glapi_table *table)
assert(tab[i]);
}
-#ifdef DEBUG
/* Do some spot checks to be sure that the dispatch table
* slots are assigned correctly.
*/