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-rw-r--r--src/mesa/glapi/glapi.c3505
1 files changed, 3505 insertions, 0 deletions
diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c
new file mode 100644
index 00000000000..5cada8f6b1f
--- /dev/null
+++ b/src/mesa/glapi/glapi.c
@@ -0,0 +1,3505 @@
+/* $Id: glapi.c,v 1.1 1999/11/11 01:22:26 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.3
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <strings.h>
+#include "glapi.h"
+#include "glapinoop.h"
+
+
+
+#if defined(MULTI_THREAD)
+
+/* XXX to do */
+
+#else
+
+static struct _glapi_table *Dispatch = &__glapi_noop_table;
+#define DISPATCH(FUNC) (Dispatch->FUNC)
+
+#endif
+
+
+void GLAPIENTRY glAccum(GLenum op, GLfloat value)
+{
+ DISPATCH(Accum)(op, value);
+}
+
+void GLAPIENTRY glAlphaFunc(GLenum func, GLclampf ref)
+{
+ DISPATCH(AlphaFunc)(func, ref);
+}
+
+void GLAPIENTRY glBegin(GLenum mode)
+{
+ DISPATCH(Begin)(mode);
+}
+
+void GLAPIENTRY glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
+{
+ DISPATCH(Bitmap)(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ DISPATCH(BlendFunc)(sfactor, dfactor);
+}
+
+void GLAPIENTRY glCallList(GLuint list)
+{
+ DISPATCH(CallList)(list);
+}
+
+void GLAPIENTRY glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
+{
+ DISPATCH(CallLists)(n, type, lists);
+}
+
+void GLAPIENTRY glClear(GLbitfield mask)
+{
+ DISPATCH(Clear)(mask);
+}
+
+void GLAPIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ DISPATCH(ClearAccum)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ DISPATCH(ClearColor)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glClearDepth(GLclampd depth)
+{
+ DISPATCH(ClearDepth)(depth);
+}
+
+void GLAPIENTRY glClearIndex(GLfloat c)
+{
+ DISPATCH(ClearIndex)(c);
+}
+
+void GLAPIENTRY glClearStencil(GLint s)
+{
+ DISPATCH(ClearStencil)(s);
+}
+
+void GLAPIENTRY glClipPlane(GLenum plane, const GLdouble *equation)
+{
+ DISPATCH(ClipPlane)(plane, equation);
+}
+
+void GLAPIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ DISPATCH(Color3b)(red, green, blue);
+}
+
+void GLAPIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ DISPATCH(Color3d)(red, green, blue);
+}
+
+void GLAPIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ DISPATCH(Color3f)(red, green, blue);
+}
+
+void GLAPIENTRY glColor3i(GLint red, GLint green, GLint blue)
+{
+ DISPATCH(Color3i)(red, green, blue);
+}
+
+void GLAPIENTRY glColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ DISPATCH(Color3s)(red, green, blue);
+}
+
+void GLAPIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ DISPATCH(Color3ub)(red, green, blue);
+}
+
+void GLAPIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ DISPATCH(Color3ui)(red, green, blue);
+}
+
+void GLAPIENTRY glColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ DISPATCH(Color3us)(red, green, blue);
+}
+
+void GLAPIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ DISPATCH(Color4b)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ DISPATCH(Color4d)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ DISPATCH(Color4f)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ DISPATCH(Color4i)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ DISPATCH(Color4s)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ DISPATCH(Color4ub)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ DISPATCH(Color4ui)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ DISPATCH(Color4us)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glColor3bv(const GLbyte *v)
+{
+ DISPATCH(Color3bv)(v);
+}
+
+void GLAPIENTRY glColor3dv(const GLdouble *v)
+{
+ DISPATCH(Color3dv)(v);
+}
+
+void GLAPIENTRY glColor3fv(const GLfloat *v)
+{
+ DISPATCH(Color3fv)(v);
+}
+
+void GLAPIENTRY glColor3iv(const GLint *v)
+{
+ DISPATCH(Color3iv)(v);
+}
+
+void GLAPIENTRY glColor3sv(const GLshort *v)
+{
+ DISPATCH(Color3sv)(v);
+}
+
+void GLAPIENTRY glColor3ubv(const GLubyte *v)
+{
+ DISPATCH(Color3ubv)(v);
+}
+
+void GLAPIENTRY glColor3uiv(const GLuint *v)
+{
+ DISPATCH(Color3uiv)(v);
+}
+
+void GLAPIENTRY glColor3usv(const GLushort *v)
+{
+ DISPATCH(Color3usv)(v);
+}
+
+void GLAPIENTRY glColor4bv(const GLbyte *v)
+{
+ DISPATCH(Color4bv)(v);
+}
+
+void GLAPIENTRY glColor4dv(const GLdouble *v)
+{
+ DISPATCH(Color4dv)(v);
+}
+
+void GLAPIENTRY glColor4fv(const GLfloat *v)
+{
+ DISPATCH(Color4fv)(v);
+}
+
+void GLAPIENTRY glColor4iv(const GLint *v)
+{
+ DISPATCH(Color4iv)(v);
+}
+
+void GLAPIENTRY glColor4sv(const GLshort *v)
+{
+ DISPATCH(Color4sv)(v);
+}
+
+void GLAPIENTRY glColor4ubv(const GLubyte *v)
+{
+ DISPATCH(Color4ubv)(v);
+}
+
+void GLAPIENTRY glColor4uiv(const GLuint *v)
+{
+ DISPATCH(Color4uiv)(v);
+}
+
+void GLAPIENTRY glColor4usv(const GLushort *v)
+{
+ DISPATCH(Color4usv)(v);
+}
+
+void GLAPIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ DISPATCH(ColorMask)(red, green, blue, alpha);
+}
+
+void GLAPIENTRY glColorMaterial(GLenum face, GLenum mode)
+{
+ DISPATCH(ColorMaterial)(face, mode);
+}
+
+void GLAPIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+ DISPATCH(CopyPixels)(x, y, width, height, type);
+}
+
+void GLAPIENTRY glCullFace(GLenum mode)
+{
+ DISPATCH(CullFace)(mode);
+}
+
+void GLAPIENTRY glDepthFunc(GLenum func)
+{
+ DISPATCH(DepthFunc)(func);
+}
+
+void GLAPIENTRY glDepthMask(GLboolean flag)
+{
+ DISPATCH(DepthMask)(flag);
+}
+
+void GLAPIENTRY glDepthRange(GLclampd nearVal, GLclampd farVal)
+{
+ DISPATCH(DepthRange)(nearVal, farVal);
+}
+
+void GLAPIENTRY glDeleteLists(GLuint list, GLsizei range)
+{
+ DISPATCH(DeleteLists)(list, range);
+}
+
+void GLAPIENTRY glDisable(GLenum cap)
+{
+ DISPATCH(Disable)(cap);
+}
+
+void GLAPIENTRY glDisableClientState(GLenum cap)
+{
+ DISPATCH(DisableClientState)(cap);
+}
+
+void GLAPIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ DISPATCH(DrawArrays)(mode, first, count);
+}
+
+void GLAPIENTRY glDrawBuffer(GLenum mode)
+{
+ DISPATCH(DrawBuffer)(mode);
+}
+
+void GLAPIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ DISPATCH(DrawElements)(mode, count, type, indices);
+}
+
+void GLAPIENTRY glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ DISPATCH(DrawPixels)(width, height, format, type, pixels);
+}
+
+void GLAPIENTRY glEnable(GLenum mode)
+{
+ DISPATCH(Enable)(mode);
+}
+
+void GLAPIENTRY glEnableClientState(GLenum cap)
+{
+ DISPATCH(EnableClientState)(cap);
+}
+
+void GLAPIENTRY glEnd(void)
+{
+ DISPATCH(End)();
+}
+
+void GLAPIENTRY glEndList(void)
+{
+ DISPATCH(EndList)();
+}
+
+void GLAPIENTRY glEvalCoord1d(GLdouble u)
+{
+ DISPATCH(EvalCoord1d)(u);
+}
+
+void GLAPIENTRY glEvalCoord1f(GLfloat u)
+{
+ DISPATCH(EvalCoord1f)(u);
+}
+
+void GLAPIENTRY glEvalCoord1dv(const GLdouble *u)
+{
+ DISPATCH(EvalCoord1dv)(u);
+}
+
+void GLAPIENTRY glEvalCoord1fv(const GLfloat *u)
+{
+ DISPATCH(EvalCoord1fv)(u);
+}
+
+void GLAPIENTRY glEvalCoord2d(GLdouble u, GLdouble v)
+{
+ DISPATCH(EvalCoord2d)(u, v);
+}
+
+void GLAPIENTRY glEvalCoord2f(GLfloat u, GLfloat v)
+{
+ DISPATCH(EvalCoord2f)(u, v);
+}
+
+void GLAPIENTRY glEvalCoord2dv(const GLdouble *u)
+{
+ DISPATCH(EvalCoord2dv)(u);
+}
+
+void GLAPIENTRY glEvalCoord2fv(const GLfloat *u)
+{
+ DISPATCH(EvalCoord2fv)(u);
+}
+
+void GLAPIENTRY glEvalPoint1(GLint i)
+{
+ DISPATCH(EvalPoint1)(i);
+}
+
+void GLAPIENTRY glEvalPoint2(GLint i, GLint j)
+{
+ DISPATCH(EvalPoint2)(i, j);
+}
+
+void GLAPIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2)
+{
+ DISPATCH(EvalMesh1)(mode, i1, i2);
+}
+
+void GLAPIENTRY glEdgeFlag(GLboolean flag)
+{
+ DISPATCH(EdgeFlag)(flag);
+}
+
+void GLAPIENTRY glEdgeFlagv(const GLboolean *flag)
+{
+ DISPATCH(EdgeFlagv)(flag);
+}
+
+void GLAPIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ DISPATCH(EvalMesh2)(mode, i1, i2, j1, j2);
+}
+
+void GLAPIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
+{
+ DISPATCH(FeedbackBuffer)(size, type, buffer);
+}
+
+void GLAPIENTRY glFinish(void)
+{
+ DISPATCH(Finish)();
+}
+
+void GLAPIENTRY glFlush(void)
+{
+ DISPATCH(Flush)();
+}
+
+void GLAPIENTRY glFogf(GLenum pname, GLfloat param)
+{
+ DISPATCH(Fogf)(pname, param);
+}
+
+void GLAPIENTRY glFogi(GLenum pname, GLint param)
+{
+ DISPATCH(Fogi)(pname, param);
+}
+
+void GLAPIENTRY glFogfv(GLenum pname, const GLfloat *params)
+{
+ DISPATCH(Fogfv)(pname, params);
+}
+
+void GLAPIENTRY glFogiv(GLenum pname, const GLint *params)
+{
+ DISPATCH(Fogiv)(pname, params);
+}
+
+void GLAPIENTRY glFrontFace(GLenum mode)
+{
+ DISPATCH(FrontFace)(mode);
+}
+
+void GLAPIENTRY glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
+{
+ DISPATCH(Frustum)(left, right, bottom, top, nearval, farval);
+}
+
+GLuint GLAPIENTRY glGenLists(GLsizei range)
+{
+ return DISPATCH(GenLists)(range);
+}
+
+void GLAPIENTRY glGenTextures(GLsizei n, GLuint *textures)
+{
+ DISPATCH(GenTextures)(n, textures);
+}
+
+void GLAPIENTRY glGetBooleanv(GLenum pname, GLboolean *params)
+{
+ DISPATCH(GetBooleanv)(pname, params);
+}
+
+void GLAPIENTRY glGetClipPlane(GLenum plane, GLdouble *equation)
+{
+ DISPATCH(GetClipPlane)(plane, equation);
+}
+
+void GLAPIENTRY glGetDoublev(GLenum pname, GLdouble *params)
+{
+ DISPATCH(GetDoublev)(pname, params);
+}
+
+GLenum GLAPIENTRY glGetError(void)
+{
+ return DISPATCH(GetError)();
+}
+
+void GLAPIENTRY glGetFloatv(GLenum pname, GLfloat *params)
+{
+ DISPATCH(GetFloatv)(pname, params);
+}
+
+void GLAPIENTRY glGetIntegerv(GLenum pname, GLint *params)
+{
+ DISPATCH(GetIntegerv)(pname, params);
+}
+
+void GLAPIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
+{
+ DISPATCH(GetLightfv)(light, pname, params);
+}
+
+void GLAPIENTRY glGetLightiv(GLenum light, GLenum pname, GLint *params)
+{
+ DISPATCH(GetLightiv)(light, pname, params);
+}
+
+void GLAPIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble *v)
+{
+ DISPATCH(GetMapdv)(target, query, v);
+}
+
+void GLAPIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat *v)
+{
+ DISPATCH(GetMapfv)(target, query, v);
+}
+
+void GLAPIENTRY glGetMapiv(GLenum target, GLenum query, GLint *v)
+{
+ DISPATCH(GetMapiv)(target, query, v);
+}
+
+void GLAPIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+{
+ DISPATCH(GetMaterialfv)(face, pname, params);
+}
+
+void GLAPIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
+{
+ DISPATCH(GetMaterialiv)(face, pname, params);
+}
+
+void GLAPIENTRY glGetPixelMapfv(GLenum map, GLfloat *values)
+{
+ DISPATCH(GetPixelMapfv)(map, values);
+}
+
+void GLAPIENTRY glGetPixelMapuiv(GLenum map, GLuint *values)
+{
+ DISPATCH(GetPixelMapuiv)(map, values);
+}
+
+void GLAPIENTRY glGetPixelMapusv(GLenum map, GLushort *values)
+{
+ DISPATCH(GetPixelMapusv)(map, values);
+}
+
+void GLAPIENTRY glGetPointerv(GLenum pname, GLvoid **params)
+{
+ DISPATCH(GetPointerv)(pname, params);
+}
+
+void GLAPIENTRY glGetPolygonStipple(GLubyte *mask)
+{
+ DISPATCH(GetPolygonStipple)(mask);
+}
+
+const GLubyte * GLAPIENTRY glGetString(GLenum name)
+{
+ return DISPATCH(GetString)(name);
+}
+
+void GLAPIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ DISPATCH(GetTexEnvfv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
+{
+ DISPATCH(GetTexEnviv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetTexGeniv(GLenum target, GLenum pname, GLint *params)
+{
+ DISPATCH(GetTexGeniv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetTexGendv(GLenum target, GLenum pname, GLdouble *params)
+{
+ DISPATCH(GetTexGendv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetTexGenfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ DISPATCH(GetTexGenfv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
+{
+ DISPATCH(GetTexImage)(target, level, format, type, pixels);
+}
+
+void GLAPIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ DISPATCH(GetTexLevelParameterfv)(target, level, pname, params);
+}
+
+void GLAPIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ DISPATCH(GetTexLevelParameteriv)(target, level, pname, params);
+}
+
+void GLAPIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ DISPATCH(GetTexParameterfv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ DISPATCH(GetTexParameteriv)(target, pname, params);
+}
+
+void GLAPIENTRY glHint(GLenum target, GLenum mode)
+{
+ DISPATCH(Hint)(target, mode);
+}
+
+void GLAPIENTRY glIndexd(GLdouble c)
+{
+ DISPATCH(Indexd)(c);
+}
+
+void GLAPIENTRY glIndexdv(const GLdouble *c)
+{
+ DISPATCH(Indexdv)(c);
+}
+
+void GLAPIENTRY glIndexf(GLfloat c)
+{
+ DISPATCH(Indexf)(c);
+}
+
+void GLAPIENTRY glIndexfv(const GLfloat *c)
+{
+ DISPATCH(Indexfv)(c);
+}
+
+void GLAPIENTRY glIndexi(GLint c)
+{
+ DISPATCH(Indexi)(c);
+}
+
+void GLAPIENTRY glIndexiv(const GLint *c)
+{
+ DISPATCH(Indexiv)(c);
+}
+
+void GLAPIENTRY glIndexs(GLshort c)
+{
+ DISPATCH(Indexs)(c);
+}
+
+void GLAPIENTRY glIndexsv(const GLshort *c)
+{
+ DISPATCH(Indexsv)(c);
+}
+
+void GLAPIENTRY glIndexub(GLubyte c)
+{
+ DISPATCH(Indexub)(c);
+}
+
+void GLAPIENTRY glIndexubv(const GLubyte *c)
+{
+ DISPATCH(Indexubv)(c);
+}
+
+void GLAPIENTRY glIndexMask(GLuint mask)
+{
+ DISPATCH(IndexMask)(mask);
+}
+
+void GLAPIENTRY glInitNames(void)
+{
+ DISPATCH(InitNames)();
+}
+
+void GLAPIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
+{
+ DISPATCH(InterleavedArrays)(format, stride, pointer);
+}
+
+GLboolean GLAPIENTRY glIsList(GLuint list)
+{
+ return DISPATCH(IsList)(list);
+}
+
+GLboolean GLAPIENTRY glIsTexture(GLuint texture)
+{
+ return DISPATCH(IsTexture)(texture);
+}
+
+void GLAPIENTRY glLightf(GLenum light, GLenum pname, GLfloat param)
+{
+ DISPATCH(Lightf)(light, pname, param);
+}
+
+void GLAPIENTRY glLighti(GLenum light, GLenum pname, GLint param)
+{
+ DISPATCH(Lighti)(light, pname, param);
+}
+
+void GLAPIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params)
+{
+ DISPATCH(Lightfv)(light, pname, params);
+}
+
+void GLAPIENTRY glLightiv(GLenum light, GLenum pname, const GLint *params)
+{
+ DISPATCH(Lightiv)(light, pname, params);
+}
+
+void GLAPIENTRY glLightModelf(GLenum pname, GLfloat param)
+{
+ DISPATCH(LightModelf)(pname, param);
+}
+
+void GLAPIENTRY glLightModeli(GLenum pname, GLint param)
+{
+ DISPATCH(LightModeli)(pname, param);
+}
+
+void GLAPIENTRY glLightModelfv(GLenum pname, const GLfloat *params)
+{
+ DISPATCH(LightModelfv)(pname, params);
+}
+
+void GLAPIENTRY glLightModeliv(GLenum pname, const GLint *params)
+{
+ DISPATCH(LightModeliv)(pname, params);
+}
+
+void GLAPIENTRY glLineWidth(GLfloat width)
+{
+ DISPATCH(LineWidth)(width);
+}
+
+void GLAPIENTRY glLineStipple(GLint factor, GLushort pattern)
+{
+ DISPATCH(LineStipple)(factor, pattern);
+}
+
+void GLAPIENTRY glListBase(GLuint base)
+{
+ DISPATCH(ListBase)(base);
+}
+
+void GLAPIENTRY glLoadIdentity(void)
+{
+ DISPATCH(LoadIdentity)();
+}
+
+void GLAPIENTRY glLoadMatrixd(const GLdouble *m)
+{
+ DISPATCH(LoadMatrixd)(m);
+}
+
+void GLAPIENTRY glLoadMatrixf(const GLfloat *m)
+{
+ DISPATCH(LoadMatrixf)(m);
+}
+
+void GLAPIENTRY glLoadName(GLuint name)
+{
+ DISPATCH(LoadName)(name);
+}
+
+void GLAPIENTRY glLogicOp(GLenum opcode)
+{
+ DISPATCH(LogicOp)(opcode);
+}
+
+void GLAPIENTRY glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
+{
+ DISPATCH(Map1d)(target, u1, u2, stride, order, points);
+}
+
+void GLAPIENTRY glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
+{
+ DISPATCH(Map1f)(target, u1, u2, stride, order, points);
+}
+
+void GLAPIENTRY glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
+{
+ DISPATCH(Map2d)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void GLAPIENTRY glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
+{
+ DISPATCH(Map2f)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void GLAPIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
+{
+ DISPATCH(MapGrid1d)(un, u1, u2);
+}
+
+void GLAPIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
+{
+ DISPATCH(MapGrid1f)(un, u1, u2);
+}
+
+void GLAPIENTRY glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ DISPATCH(MapGrid2d)(un, u1, u2, vn, v1, v2);
+}
+
+void GLAPIENTRY glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ DISPATCH(MapGrid2f)(un, u1, u2, vn, v1, v2);
+}
+
+void GLAPIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param)
+{
+ DISPATCH(Materialf)(face, pname, param);
+}
+
+void GLAPIENTRY glMateriali(GLenum face, GLenum pname, GLint param)
+{
+ DISPATCH(Materiali)(face, pname, param);
+}
+
+void GLAPIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ DISPATCH(Materialfv)(face, pname, params);
+}
+
+void GLAPIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint *params)
+{
+ DISPATCH(Materialiv)(face, pname, params);
+}
+
+void GLAPIENTRY glMatrixMode(GLenum mode)
+{
+ DISPATCH(MatrixMode)(mode);
+}
+
+void GLAPIENTRY glMultMatrixd(const GLdouble *m)
+{
+ DISPATCH(MultMatrixd)(m);
+}
+
+void GLAPIENTRY glMultMatrixf(const GLfloat *m)
+{
+ DISPATCH(MultMatrixf)(m);
+}
+
+void GLAPIENTRY glNewList(GLuint list, GLenum mode)
+{
+ DISPATCH(NewList)(list, mode);
+}
+
+void GLAPIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ DISPATCH(Normal3b)(nx, ny, nz);
+}
+
+void GLAPIENTRY glNormal3bv(const GLbyte *v)
+{
+ DISPATCH(Normal3bv)(v);
+}
+
+void GLAPIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ DISPATCH(Normal3d)(nx, ny, nz);
+}
+
+void GLAPIENTRY glNormal3dv(const GLdouble *v)
+{
+ DISPATCH(Normal3dv)(v);
+}
+
+void GLAPIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ DISPATCH(Normal3f)(nx, ny, nz);
+}
+
+void GLAPIENTRY glNormal3fv(const GLfloat *v)
+{
+ DISPATCH(Normal3fv)(v);
+}
+
+void GLAPIENTRY glNormal3i(GLint nx, GLint ny, GLint nz)
+{
+ DISPATCH(Normal3i)(nx, ny, nz);
+}
+
+void GLAPIENTRY glNormal3iv(const GLint *v)
+{
+ DISPATCH(Normal3iv)(v);
+}
+
+void GLAPIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz)
+{
+ DISPATCH(Normal3s)(nx, ny, nz);
+}
+
+void GLAPIENTRY glNormal3sv(const GLshort *v)
+{
+ DISPATCH(Normal3sv)(v);
+}
+
+void GLAPIENTRY glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
+{
+ DISPATCH(Ortho)(left, right, bottom, top, nearval, farval);
+}
+
+void GLAPIENTRY glPassThrough(GLfloat token)
+{
+ DISPATCH(PassThrough)(token);
+}
+
+void GLAPIENTRY glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
+{
+ DISPATCH(PixelMapfv)(map, mapsize, values);
+}
+
+void GLAPIENTRY glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
+{
+ DISPATCH(PixelMapuiv)(map, mapsize, values);
+}
+
+void GLAPIENTRY glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
+{
+ DISPATCH(PixelMapusv)(map, mapsize, values);
+}
+
+void GLAPIENTRY glPixelStoref(GLenum pname, GLfloat param)
+{
+ DISPATCH(PixelStoref)(pname, param);
+}
+
+void GLAPIENTRY glPixelStorei(GLenum pname, GLint param)
+{
+ DISPATCH(PixelStorei)(pname, param);
+}
+
+void GLAPIENTRY glPixelTransferf(GLenum pname, GLfloat param)
+{
+ DISPATCH(PixelTransferf)(pname, param);
+}
+
+void GLAPIENTRY glPixelTransferi(GLenum pname, GLint param)
+{
+ DISPATCH(PixelTransferi)(pname, param);
+}
+
+void GLAPIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor)
+{
+ DISPATCH(PixelZoom)(xfactor, yfactor);
+}
+
+void GLAPIENTRY glPointSize(GLfloat size)
+{
+ DISPATCH(PointSize)(size);
+}
+
+void GLAPIENTRY glPolygonMode(GLenum face, GLenum mode)
+{
+ DISPATCH(PolygonMode)(face, mode);
+}
+
+void GLAPIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ DISPATCH(PolygonOffset)(factor, units);
+}
+
+void GLAPIENTRY glPolygonStipple(const GLubyte *pattern)
+{
+ DISPATCH(PolygonStipple)(pattern);
+}
+
+void GLAPIENTRY glPopAttrib(void)
+{
+ DISPATCH(PopAttrib)();
+}
+
+void GLAPIENTRY glPopClientAttrib(void)
+{
+ DISPATCH(PopClientAttrib)();
+}
+
+void GLAPIENTRY glPopMatrix(void)
+{
+ DISPATCH(PopMatrix)();
+}
+
+void GLAPIENTRY glPopName(void)
+{
+ DISPATCH(PopName)();
+}
+
+void GLAPIENTRY glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities)
+{
+ DISPATCH(PrioritizeTextures)(n, textures, priorities);
+}
+
+void GLAPIENTRY glPushMatrix(void)
+{
+ DISPATCH(PushMatrix)();
+}
+
+void GLAPIENTRY glRasterPos2d(GLdouble x, GLdouble y)
+{
+ DISPATCH(RasterPos2d)(x, y);
+}
+
+void GLAPIENTRY glRasterPos2f(GLfloat x, GLfloat y)
+{
+ DISPATCH(RasterPos2f)(x, y);
+}
+
+void GLAPIENTRY glRasterPos2i(GLint x, GLint y)
+{
+ DISPATCH(RasterPos2i)(x, y);
+}
+
+void GLAPIENTRY glRasterPos2s(GLshort x, GLshort y)
+{
+ DISPATCH(RasterPos2s)(x, y);
+}
+
+void GLAPIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH(RasterPos3d)(x, y, z);
+}
+
+void GLAPIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH(RasterPos3f)(x, y, z);
+}
+
+void GLAPIENTRY glRasterPos3i(GLint x, GLint y, GLint z)
+{
+ DISPATCH(RasterPos3i)(x, y, z);
+}
+
+void GLAPIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ DISPATCH(RasterPos3s)(x, y, z);
+}
+
+void GLAPIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ DISPATCH(RasterPos4d)(x, y, z, w);
+}
+
+void GLAPIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ DISPATCH(RasterPos4f)(x, y, z, w);
+}
+
+void GLAPIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ DISPATCH(RasterPos4i)(x, y, z, w);
+}
+
+void GLAPIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ DISPATCH(RasterPos4s)(x, y, z, w);
+}
+
+void GLAPIENTRY glRasterPos2dv(const GLdouble *v)
+{
+ DISPATCH(RasterPos2dv)(v);
+}
+
+void GLAPIENTRY glRasterPos2fv(const GLfloat *v)
+{
+ DISPATCH(RasterPos2fv)(v);
+}
+
+void GLAPIENTRY glRasterPos2iv(const GLint *v)
+{
+ DISPATCH(RasterPos2iv)(v);
+}
+
+void GLAPIENTRY glRasterPos2sv(const GLshort *v)
+{
+ DISPATCH(RasterPos2sv)(v);
+}
+
+void GLAPIENTRY glRasterPos3dv(const GLdouble *v)
+{
+ DISPATCH(RasterPos3dv)(v);
+}
+
+void GLAPIENTRY glRasterPos3fv(const GLfloat *v)
+{
+ DISPATCH(RasterPos3fv)(v);
+}
+
+void GLAPIENTRY glRasterPos3iv(const GLint *v)
+{
+ DISPATCH(RasterPos3iv)(v);
+}
+
+void GLAPIENTRY glRasterPos3sv(const GLshort *v)
+{
+ DISPATCH(RasterPos3sv)(v);
+}
+
+void GLAPIENTRY glRasterPos4dv(const GLdouble *v)
+{
+ DISPATCH(RasterPos4dv)(v);
+}
+
+void GLAPIENTRY glRasterPos4fv(const GLfloat *v)
+{
+ DISPATCH(RasterPos4fv)(v);
+}
+
+void GLAPIENTRY glRasterPos4iv(const GLint *v)
+{
+ DISPATCH(RasterPos4iv)(v);
+}
+
+void GLAPIENTRY glRasterPos4sv(const GLshort *v)
+{
+ DISPATCH(RasterPos4sv)(v);
+}
+
+void GLAPIENTRY glReadBuffer(GLenum mode)
+{
+ DISPATCH(ReadBuffer)(mode);
+}
+
+void GLAPIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+{
+ DISPATCH(ReadPixels)(x, y, width, height, format, type, pixels);
+}
+
+void GLAPIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ DISPATCH(Rectd)(x1, y1, x2, y2);
+}
+
+void GLAPIENTRY glRectdv(const GLdouble *v1, const GLdouble *v2)
+{
+ DISPATCH(Rectdv)(v1, v2);
+}
+
+void GLAPIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ DISPATCH(Rectf)(x1, y1, x2, y2);
+}
+
+void GLAPIENTRY glRectfv(const GLfloat *v1, const GLfloat *v2)
+{
+ DISPATCH(Rectfv)(v1, v2);
+}
+
+void GLAPIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ DISPATCH(Recti)(x1, y1, x2, y2);
+}
+
+void GLAPIENTRY glRectiv(const GLint *v1, const GLint *v2)
+{
+ DISPATCH(Rectiv)(v1, v2);
+}
+
+void GLAPIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ DISPATCH(Rects)(x1, y1, x2, y2);
+}
+
+void GLAPIENTRY glRectsv(const GLshort *v1, const GLshort *v2)
+{
+ DISPATCH(Rectsv)(v1, v2);
+}
+
+void GLAPIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ DISPATCH(Scissor)(x, y, width, height);
+}
+
+GLboolean GLAPIENTRY glIsEnabled(GLenum cap)
+{
+ return DISPATCH(IsEnabled)(cap);
+}
+
+void GLAPIENTRY glPushAttrib(GLbitfield mask)
+{
+ DISPATCH(PushAttrib)(mask);
+}
+
+void GLAPIENTRY glPushClientAttrib(GLbitfield mask)
+{
+ DISPATCH(PushClientAttrib)(mask);
+}
+
+void GLAPIENTRY glPushName(GLuint name)
+{
+ DISPATCH(PushName)(name);
+}
+
+GLint GLAPIENTRY glRenderMode(GLenum mode)
+{
+ return DISPATCH(RenderMode)(mode);
+}
+
+void GLAPIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH(Rotated)(angle, x, y, z);
+}
+
+void GLAPIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH(Rotatef)(angle, x, y, z);
+}
+
+void GLAPIENTRY glSelectBuffer(GLsizei size, GLuint *buffer)
+{
+ DISPATCH(SelectBuffer)(size, buffer);
+}
+
+void GLAPIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH(Scaled)(x, y, z);
+}
+
+void GLAPIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH(Scalef)(x, y, z);
+}
+
+void GLAPIENTRY glShadeModel(GLenum mode)
+{
+ DISPATCH(ShadeModel)(mode);
+}
+
+void GLAPIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ DISPATCH(StencilFunc)(func, ref, mask);
+}
+
+void GLAPIENTRY glStencilMask(GLuint mask)
+{
+ DISPATCH(StencilMask)(mask);
+}
+
+void GLAPIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ DISPATCH(StencilOp)(fail, zfail, zpass);
+}
+
+void GLAPIENTRY glTexCoord1d(GLdouble s)
+{
+ DISPATCH(TexCoord1d)(s);
+}
+
+void GLAPIENTRY glTexCoord1f(GLfloat s)
+{
+ DISPATCH(TexCoord1f)(s);
+}
+
+void GLAPIENTRY glTexCoord1i(GLint s)
+{
+ DISPATCH(TexCoord1i)(s);
+}
+
+void GLAPIENTRY glTexCoord1s(GLshort s)
+{
+ DISPATCH(TexCoord1s)(s);
+}
+
+void GLAPIENTRY glTexCoord2d(GLdouble s, GLdouble t)
+{
+ DISPATCH(TexCoord2d)(s, t);
+}
+
+void GLAPIENTRY glTexCoord2f(GLfloat s, GLfloat t)
+{
+ DISPATCH(TexCoord2f)(s, t);
+}
+
+void GLAPIENTRY glTexCoord2s(GLshort s, GLshort t)
+{
+ DISPATCH(TexCoord2s)(s, t);
+}
+
+void GLAPIENTRY glTexCoord2i(GLint s, GLint t)
+{
+ DISPATCH(TexCoord2i)(s, t);
+}
+
+void GLAPIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
+{
+ DISPATCH(TexCoord3d)(s, t, r);
+}
+
+void GLAPIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
+{
+ DISPATCH(TexCoord3f)(s, t, r);
+}
+
+void GLAPIENTRY glTexCoord3i(GLint s, GLint t, GLint r)
+{
+ DISPATCH(TexCoord3i)(s, t, r);
+}
+
+void GLAPIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r)
+{
+ DISPATCH(TexCoord3s)(s, t, r);
+}
+
+void GLAPIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ DISPATCH(TexCoord4d)(s, t, r, q);
+}
+
+void GLAPIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ DISPATCH(TexCoord4f)(s, t, r, q);
+}
+
+void GLAPIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
+{
+ DISPATCH(TexCoord4i)(s, t, r, q);
+}
+
+void GLAPIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ DISPATCH(TexCoord4s)(s, t, r, q);
+}
+
+void GLAPIENTRY glTexCoord1dv(const GLdouble *v)
+{
+ DISPATCH(TexCoord1dv)(v);
+}
+
+void GLAPIENTRY glTexCoord1fv(const GLfloat *v)
+{
+ DISPATCH(TexCoord1fv)(v);
+}
+
+void GLAPIENTRY glTexCoord1iv(const GLint *v)
+{
+ DISPATCH(TexCoord1iv)(v);
+}
+
+void GLAPIENTRY glTexCoord1sv(const GLshort *v)
+{
+ DISPATCH(TexCoord1sv)(v);
+}
+
+void GLAPIENTRY glTexCoord2dv(const GLdouble *v)
+{
+ DISPATCH(TexCoord2dv)(v);
+}
+
+void GLAPIENTRY glTexCoord2fv(const GLfloat *v)
+{
+ DISPATCH(TexCoord2fv)(v);
+}
+
+void GLAPIENTRY glTexCoord2iv(const GLint *v)
+{
+ DISPATCH(TexCoord2iv)(v);
+}
+
+void GLAPIENTRY glTexCoord2sv(const GLshort *v)
+{
+ DISPATCH(TexCoord2sv)(v);
+}
+
+void GLAPIENTRY glTexCoord3dv(const GLdouble *v)
+{
+ DISPATCH(TexCoord3dv)(v);
+}
+
+void GLAPIENTRY glTexCoord3fv(const GLfloat *v)
+{
+ DISPATCH(TexCoord3fv)(v);
+}
+
+void GLAPIENTRY glTexCoord3iv(const GLint *v)
+{
+ DISPATCH(TexCoord3iv)(v);
+}
+
+void GLAPIENTRY glTexCoord3sv(const GLshort *v)
+{
+ DISPATCH(TexCoord3sv)(v);
+}
+
+void GLAPIENTRY glTexCoord4dv(const GLdouble *v)
+{
+ DISPATCH(TexCoord4dv)(v);
+}
+
+void GLAPIENTRY glTexCoord4fv(const GLfloat *v)
+{
+ DISPATCH(TexCoord4fv)(v);
+}
+
+void GLAPIENTRY glTexCoord4iv(const GLint *v)
+{
+ DISPATCH(TexCoord4iv)(v);
+}
+
+void GLAPIENTRY glTexCoord4sv(const GLshort *v)
+{
+ DISPATCH(TexCoord4sv)(v);
+}
+
+void GLAPIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param)
+{
+ DISPATCH(TexGend)(coord, pname, param);
+}
+
+void GLAPIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
+{
+ DISPATCH(TexGendv)(coord, pname, params);
+}
+
+void GLAPIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param)
+{
+ DISPATCH(TexGenf)(coord, pname, param);
+}
+
+void GLAPIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
+{
+ DISPATCH(TexGenfv)(coord, pname, params);
+}
+
+void GLAPIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param)
+{
+ DISPATCH(TexGeni)(coord, pname, param);
+}
+
+void GLAPIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
+{
+ DISPATCH(TexGeniv)(coord, pname, params);
+}
+
+void GLAPIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+ DISPATCH(TexEnvf)(target, pname, param);
+}
+
+void GLAPIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *param)
+{
+ DISPATCH(TexEnvfv)(target, pname, param);
+}
+
+void GLAPIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param)
+{
+ DISPATCH(TexEnvi)(target, pname, param);
+}
+
+void GLAPIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *param)
+{
+ DISPATCH(TexEnviv)(target, pname, param);
+}
+
+void GLAPIENTRY glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ DISPATCH(TexImage1D)(target, level, internalformat, width, border, format, type, pixels);
+}
+
+void GLAPIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ DISPATCH(TexImage2D)(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+void GLAPIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ DISPATCH(TexParameterf)(target, pname, param);
+}
+
+void GLAPIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ DISPATCH(TexParameterfv)(target, pname, params);
+}
+
+void GLAPIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ DISPATCH(TexParameteri)(target, pname, param);
+}
+
+void GLAPIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ DISPATCH(TexParameteriv)(target, pname, params);
+}
+
+void GLAPIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH(Translated)(x, y, z);
+}
+
+void GLAPIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH(Translatef)(x, y, z);
+}
+
+void GLAPIENTRY glVertex2d(GLdouble x, GLdouble y)
+{
+ DISPATCH(Vertex2d)(x, y);
+}
+
+void GLAPIENTRY glVertex2dv(const GLdouble *v)
+{
+ DISPATCH(Vertex2dv)(v);
+}
+
+void GLAPIENTRY glVertex2f(GLfloat x, GLfloat y)
+{
+ DISPATCH(Vertex2f)(x, y);
+}
+
+void GLAPIENTRY glVertex2fv(const GLfloat *v)
+{
+ DISPATCH(Vertex2fv)(v);
+}
+
+void GLAPIENTRY glVertex2i(GLint x, GLint y)
+{
+ DISPATCH(Vertex2i)(x, y);
+}
+
+void GLAPIENTRY glVertex2iv(const GLint *v)
+{
+ DISPATCH(Vertex2iv)(v);
+}
+
+void GLAPIENTRY glVertex2s(GLshort x, GLshort y)
+{
+ DISPATCH(Vertex2s)(x, y);
+}
+
+void GLAPIENTRY glVertex2sv(const GLshort *v)
+{
+ DISPATCH(Vertex2sv)(v);
+}
+
+void GLAPIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH(Vertex3d)(x, y, z);
+}
+
+void GLAPIENTRY glVertex3dv(const GLdouble *v)
+{
+ DISPATCH(Vertex3dv)(v);
+}
+
+void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH(Vertex3f)(x, y, z);
+}
+
+void GLAPIENTRY glVertex3fv(const GLfloat *v)
+{
+ DISPATCH(Vertex3fv)(v);
+}
+
+void GLAPIENTRY glVertex3i(GLint x, GLint y, GLint z)
+{
+ DISPATCH(Vertex3i)(x, y, z);
+}
+
+void GLAPIENTRY glVertex3iv(const GLint *v)
+{
+ DISPATCH(Vertex3iv)(v);
+}
+
+void GLAPIENTRY glVertex3s(GLshort x, GLshort y, GLshort z)
+{
+ DISPATCH(Vertex3s)(x, y, z);
+}
+
+void GLAPIENTRY glVertex3sv(const GLshort *v)
+{
+ DISPATCH(Vertex3sv)(v);
+}
+
+void GLAPIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ DISPATCH(Vertex4d)(x, y, z, w);
+}
+
+void GLAPIENTRY glVertex4dv(const GLdouble *v)
+{
+ DISPATCH(Vertex4dv)(v);
+}
+
+void GLAPIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ DISPATCH(Vertex4f)(x, y, z, w);
+}
+
+void GLAPIENTRY glVertex4fv(const GLfloat *v)
+{
+ DISPATCH(Vertex4fv)(v);
+}
+
+void GLAPIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w)
+{
+ DISPATCH(Vertex4i)(x, y, z, w);
+}
+
+void GLAPIENTRY glVertex4iv(const GLint *v)
+{
+ DISPATCH(Vertex4iv)(v);
+}
+
+void GLAPIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ DISPATCH(Vertex4s)(x, y, z, w);
+}
+
+void GLAPIENTRY glVertex4sv(const GLshort *v)
+{
+ DISPATCH(Vertex4sv)(v);
+}
+
+void GLAPIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ DISPATCH(Viewport)(x, y, width, height);
+}
+
+
+
+
+#ifdef _GLAPI_VERSION_1_1
+
+GLboolean GLAPIENTRY glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
+{
+ return DISPATCH(AreTexturesResident)(n, textures, residences);
+}
+
+void GLAPIENTRY glArrayElement(GLint i)
+{
+ DISPATCH(ArrayElement)(i);
+}
+
+void GLAPIENTRY glBindTexture(GLenum target, GLuint texture)
+{
+ DISPATCH(BindTexture)(target, texture);
+}
+
+void GLAPIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ DISPATCH(ColorPointer)(size, type, stride, ptr);
+}
+
+void GLAPIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ DISPATCH(CopyTexImage1D)(target, level, internalformat, x, y, width, border);
+}
+
+void GLAPIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ DISPATCH(CopyTexImage2D)(target, level, internalformat, x, y, width, height, border);
+}
+
+void GLAPIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ DISPATCH(CopyTexSubImage1D)(target, level, xoffset, x, y, width);
+}
+
+void GLAPIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ DISPATCH(CopyTexSubImage2D)(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+void GLAPIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ DISPATCH(DeleteTextures)(n, textures);
+}
+
+void GLAPIENTRY glEdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
+{
+ DISPATCH(EdgeFlagPointer)(stride, ptr);
+}
+
+void GLAPIENTRY glIndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ DISPATCH(IndexPointer)(type, stride, ptr);
+}
+
+void GLAPIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ DISPATCH(NormalPointer)(type, stride, ptr);
+}
+
+void GLAPIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ DISPATCH(TexCoordPointer)(size, type, stride, ptr);
+}
+
+void GLAPIENTRY glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ DISPATCH(TexSubImage1D)(target, level, xoffset, width, format, type, pixels);
+}
+
+void GLAPIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ DISPATCH(TexSubImage2D)(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+void GLAPIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ DISPATCH(VertexPointer)(size, type, stride, ptr);
+}
+
+#endif /*GL_VERSION_1_1*/
+
+
+
+#ifdef _GLAPI_VERSION_1_2
+
+void GLAPIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ DISPATCH(CopyTexSubImage3D)(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+void GLAPIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ DISPATCH(DrawRangeElements)(mode, start, end, count, type, indices);
+}
+
+void GLAPIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ DISPATCH(TexImage3D)(target, level, internalformat, width, height, depth, border, format, type, pixels);
+}
+
+void GLAPIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ DISPATCH(TexSubImage3D)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+
+#ifdef _GLAPI_ARB_imaging
+
+void GLAPIENTRY glBlendColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a)
+{
+ DISPATCH(BlendColor)(r, g, b, a);
+}
+
+void GLAPIENTRY glBlendEquation(GLenum mode)
+{
+ DISPATCH(BlendEquation)(mode);
+}
+
+void GLAPIENTRY glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
+{
+ DISPATCH(ColorSubTable)(target, start, count, format, type, data);
+}
+
+void GLAPIENTRY glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+{
+ DISPATCH(ColorTable)(target, internalformat, width, format, type, table);
+}
+
+void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ DISPATCH(ColorTableParameterfv)(target, pname, params);
+}
+
+void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ DISPATCH(ColorTableParameteriv)(target, pname, params);
+}
+
+void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
+{
+ DISPATCH(ConvolutionFilter1D)(target, internalformat, width, format, type, image);
+}
+
+void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
+{
+ DISPATCH(ConvolutionFilter2D)(target, internalformat, width, height, format, type, image);
+}
+
+void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
+{
+ DISPATCH(ConvolutionParameterf)(target, pname, params);
+}
+
+void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ DISPATCH(ConvolutionParameterfv)(target, pname, params);
+}
+
+void glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
+{
+ DISPATCH(ConvolutionParameteri)(target, pname, params);
+}
+
+void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ DISPATCH(ConvolutionParameteriv)(target, pname, params);
+}
+
+void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ DISPATCH(CopyColorSubTable)(target, start, x, y, width);
+}
+
+void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ DISPATCH(CopyColorTable)(target, internalformat, x, y, width);
+}
+
+void GLAPIENTRY glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ DISPATCH(CopyConvolutionFilter1D)(target, internalformat, x, y, width);
+}
+
+void GLAPIENTRY glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ DISPATCH(CopyConvolutionFilter2D)(target, internalformat, x, y, width, height);
+}
+
+void GLAPIENTRY glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
+{
+ DISPATCH(GetColorTable)(target, format, type, table);
+}
+
+void GLAPIENTRY glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ DISPATCH(GetColorTableParameterfv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ DISPATCH(GetColorTableParameteriv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
+{
+ DISPATCH(GetConvolutionFilter)(target, format, type, image);
+}
+
+void GLAPIENTRY glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ DISPATCH(GetConvolutionParameterfv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ DISPATCH(GetConvolutionParameteriv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ DISPATCH(GetHistogram)(target, reset, format, type, values);
+}
+
+void GLAPIENTRY glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ DISPATCH(GetHistogramParameterfv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ DISPATCH(GetHistogramParameteriv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
+{
+ DISPATCH(GetMinmax)(target, reset, format, types, values);
+}
+
+void GLAPIENTRY glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ DISPATCH(GetMinmaxParameterfv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ DISPATCH(GetMinmaxParameteriv)(target, pname, params);
+}
+
+void GLAPIENTRY glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
+{
+ DISPATCH(GetSeparableFilter)(target, format, type, row, column, span);
+}
+
+void GLAPIENTRY glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
+{
+ DISPATCH(Histogram)(target, width, internalformat, sink);
+}
+
+void GLAPIENTRY glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
+{
+ DISPATCH(Minmax)(target, internalformat, sink);
+}
+
+void GLAPIENTRY glResetMinmax(GLenum target)
+{
+ DISPATCH(ResetMinmax)(target);
+}
+
+void GLAPIENTRY glResetHistogram(GLenum target)
+{
+ DISPATCH(ResetHistogram)(target);
+}
+
+void GLAPIENTRY glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
+{
+ DISPATCH(SeparableFilter2D)(target, internalformat, width, height, format, type, row, column);
+}
+
+
+#endif /*GL_ARB_imaging*/
+#endif /*GL_VERSION_1_2*/
+
+
+
+/***
+ *** Extension functions
+ ***/
+
+#ifdef _GLAPI_EXT_blend_minmax
+void GLAPIENTRY glBlendEquationEXT(GLenum mode)
+{
+ DISPATCH(BlendEquationEXT)(mode);
+}
+#endif
+
+
+#ifdef _GLAPI_EXT_blend_color
+void GLAPIENTRY glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ DISPATCH(BlendColorEXT)(red, green, blue, alpha);
+}
+#endif
+
+
+#ifdef _GLAPI_EXT_polygon_offset
+void GLAPIENTRY glPolygonOffsetEXT(GLfloat factor, GLfloat bias)
+{
+ DISPATCH(PolygonOffsetEXT)(factor, bias);
+}
+#endif
+
+
+
+#ifdef _GLAPI_EXT_vertex_array
+
+void GLAPIENTRY glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+{
+ (void) count;
+ DISPATCH(VertexPointer)(size, type, stride, ptr);
+}
+
+void GLAPIENTRY glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+{
+ (void) count;
+ DISPATCH(NormalPointer)(type, stride, ptr);
+}
+
+void GLAPIENTRY glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+{
+ (void) count;
+ DISPATCH(ColorPointer)(size, type, stride, ptr);
+}
+
+void GLAPIENTRY glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+{
+ (void) count;
+ DISPATCH(IndexPointer)(type, stride, ptr);
+}
+
+void GLAPIENTRY glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr)
+{
+ (void) count;
+ DISPATCH(ColorPointer)(size, type, stride, ptr);
+}
+
+void GLAPIENTRY glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
+{
+ (void) count;
+ DISPATCH(EdgeFlagPointer)(stride, ptr);
+}
+
+void GLAPIENTRY glGetPointervEXT(GLenum pname, void **params)
+{
+ DISPATCH(GetPointerv)(pname, params);
+}
+
+void GLAPIENTRY glArrayElementEXT(GLint i)
+{
+ DISPATCH(ArrayElement)(i);
+}
+
+void GLAPIENTRY glDrawArraysEXT(GLenum mode, GLint first, GLsizei count)
+{
+ DISPATCH(DrawArrays)(mode, first, count);
+}
+
+#endif /* GL_EXT_vertex_arrays */
+
+
+
+#ifdef _GLAPI_EXT_texture_object
+
+void GLAPIENTRY glGenTexturesEXT(GLsizei n, GLuint *textures)
+{
+ DISPATCH(GenTextures)(n, textures);
+}
+
+void GLAPIENTRY glDeleteTexturesEXT(GLsizei n, const GLuint *texture)
+{
+ DISPATCH(DeleteTextures)(n, texture);
+}
+
+void GLAPIENTRY glBindTextureEXT(GLenum target, GLuint texture)
+{
+ DISPATCH(BindTexture)(target, texture);
+}
+
+void GLAPIENTRY glPrioritizeTexturesEXT(GLsizei n, const GLuint *textures, const GLclampf *priorities)
+{
+ DISPATCH(PrioritizeTextures)(n, textures, priorities);
+}
+
+GLboolean GLAPIENTRY glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences)
+{
+ DISPATCH(AreTexturesResident)(n, textures, residences);
+ return GL_FALSE;
+}
+
+GLboolean GLAPIENTRY glIsTextureEXT(GLuint texture)
+{
+ DISPATCH(IsTexture)(texture);
+ return GL_FALSE;
+}
+#endif /* GL_EXT_texture_object */
+
+
+
+#ifdef _GLAPI_EXT_texture3D
+
+void GLAPIENTRY glTexImage3DEXT(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ DISPATCH(TexImage3D)(target, level, internalFormat, width, height, depth, border, format, type, pixels);
+}
+
+void GLAPIENTRY glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ DISPATCH(TexSubImage3D)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+void GLAPIENTRY glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ DISPATCH(CopyTexSubImage3D)(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+#endif /* GL_EXT_texture3D*/
+
+
+
+#ifdef _GLAPI_EXT_color_table
+
+void GLAPIENTRY glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+{
+ DISPATCH(ColorTableEXT)(target, internalformat, width, format, type, table);
+}
+
+void GLAPIENTRY glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
+{
+ DISPATCH(ColorSubTableEXT)(target, start, count, format, type, data);
+}
+
+void GLAPIENTRY glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table)
+{
+ DISPATCH(GetColorTableEXT)(target, format, type, table);
+}
+
+void GLAPIENTRY glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat *params)
+{
+ DISPATCH(GetColorTableParameterfvEXT)(target, pname, params);
+}
+
+void GLAPIENTRY glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint *params)
+{
+ DISPATCH(GetColorTableParameterivEXT)(target, pname, params);
+}
+
+#endif /* GL_EXT_color_table */
+
+
+
+#ifdef _GLAPI_EXT_compiled_vertex_array
+
+void GLAPIENTRY glLockArraysEXT(GLint first, GLsizei count)
+{
+ DISPATCH(LockArraysEXT)(first, count);
+}
+
+void GLAPIENTRY glUnlockArraysEXT(void)
+{
+ DISPATCH(UnlockArraysEXT)();
+}
+
+#endif /* GL_EXT_compiled_vertex_array */
+
+
+
+#ifdef _GLAPI_EXT_point_parameters
+
+void GLAPIENTRY glPointParameterfEXT(GLenum target, GLfloat param)
+{
+ DISPATCH(PointParameterfEXT)(target, param);
+}
+
+void GLAPIENTRY glPointParameterfvEXT(GLenum target, const GLfloat *param)
+{
+ DISPATCH(PointParameterfvEXT)(target, param);
+}
+
+#endif /* GL_EXT_point_parameters */
+
+
+
+#ifdef _GLAPI_ARB_multitexture
+
+void GLAPIENTRY glActiveTextureARB(GLenum texture)
+{
+ DISPATCH(ActiveTextureARB)(texture);
+}
+
+void GLAPIENTRY glClientActiveTextureARB(GLenum texture)
+{
+ DISPATCH(ClientActiveTextureARB)(texture);
+}
+
+void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s)
+{
+ DISPATCH(MultiTexCoord1dARB)(target, s);
+}
+
+void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v)
+{
+ DISPATCH(MultiTexCoord1dvARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s)
+{
+ DISPATCH(MultiTexCoord1fARB)(target, s);
+}
+
+void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v)
+{
+ DISPATCH(MultiTexCoord1fvARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s)
+{
+ DISPATCH(MultiTexCoord1iARB)(target, s);
+}
+
+void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v)
+{
+ DISPATCH(MultiTexCoord1ivARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s)
+{
+ DISPATCH(MultiTexCoord1sARB)(target, s);
+}
+
+void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v)
+{
+ DISPATCH(MultiTexCoord1svARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
+{
+ DISPATCH(MultiTexCoord2dARB)(target, s, t);
+}
+
+void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v)
+{
+ DISPATCH(MultiTexCoord2dvARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
+{
+ DISPATCH(MultiTexCoord2fARB)(target, s, t);
+}
+
+void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v)
+{
+ DISPATCH(MultiTexCoord2fvARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t)
+{
+ DISPATCH(MultiTexCoord2iARB)(target, s, t);
+}
+
+void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v)
+{
+ DISPATCH(MultiTexCoord2ivARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
+{
+ DISPATCH(MultiTexCoord2sARB)(target, s, t);
+}
+
+void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v)
+{
+ DISPATCH(MultiTexCoord2svARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ DISPATCH(MultiTexCoord3dARB)(target, s, t, r);
+}
+
+void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v)
+{
+ DISPATCH(MultiTexCoord3dvARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ DISPATCH(MultiTexCoord3fARB)(target, s, t, r);
+}
+
+void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v)
+{
+ DISPATCH(MultiTexCoord3fvARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
+{
+ DISPATCH(MultiTexCoord3iARB)(target, s, t, r);
+}
+
+void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v)
+{
+ DISPATCH(MultiTexCoord3ivARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ DISPATCH(MultiTexCoord3sARB)(target, s, t, r);
+}
+
+void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v)
+{
+ DISPATCH(MultiTexCoord3svARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ DISPATCH(MultiTexCoord4dARB)(target, s, t, r, q);
+}
+
+void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v)
+{
+ DISPATCH(MultiTexCoord4dvARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ DISPATCH(MultiTexCoord4fARB)(target, s, t, r, q);
+}
+
+void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v)
+{
+ DISPATCH(MultiTexCoord4fvARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ DISPATCH(MultiTexCoord4iARB)(target, s, t, r, q);
+}
+
+void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v)
+{
+ DISPATCH(MultiTexCoord4ivARB)(target, v);
+}
+
+void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ DISPATCH(MultiTexCoord4sARB)(target, s, t, r, q);
+}
+
+void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v)
+{
+ DISPATCH(MultiTexCoord4svARB)(target, v);
+}
+
+#endif /* GL_ARB_multitexture */
+
+
+
+#ifdef _GLAPI_INGR_blend_func_separate
+void GLAPIENTRY glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ DISPATCH(BlendFuncSeparateINGR)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+#endif /* GL_INGR_blend_func_separate */
+
+
+
+#ifdef _GLAPI_MESA_window_pos
+
+void GLAPIENTRY glWindowPos2iMESA(GLint x, GLint y)
+{
+ DISPATCH(WindowPos4fMESA)(x, y, 0, 1);
+}
+
+void GLAPIENTRY glWindowPos2sMESA(GLshort x, GLshort y)
+{
+ DISPATCH(WindowPos4fMESA)(x, y, 0, 1);
+}
+
+void GLAPIENTRY glWindowPos2fMESA(GLfloat x, GLfloat y)
+{
+ DISPATCH(WindowPos4fMESA)(x, y, 0, 1);
+}
+
+void GLAPIENTRY glWindowPos2dMESA(GLdouble x, GLdouble y)
+{
+ DISPATCH(WindowPos4fMESA)(x, y, 0, 1);
+}
+
+void GLAPIENTRY glWindowPos2ivMESA(const GLint *p)
+{
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1);
+}
+
+void GLAPIENTRY glWindowPos2svMESA(const GLshort *p)
+{
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1);
+}
+
+void GLAPIENTRY glWindowPos2fvMESA(const GLfloat *p)
+{
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1);
+}
+
+void GLAPIENTRY glWindowPos2dvMESA(const GLdouble *p)
+{
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1);
+}
+
+void GLAPIENTRY glWindowPos3iMESA(GLint x, GLint y, GLint z)
+{
+ DISPATCH(WindowPos4fMESA)(x, y, z, 1);
+}
+
+void GLAPIENTRY glWindowPos3sMESA(GLshort x, GLshort y, GLshort z)
+{
+ DISPATCH(WindowPos4fMESA)(x, y, z, 1);
+}
+
+void GLAPIENTRY glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH(WindowPos4fMESA)(x, y, z, 1);
+}
+
+void GLAPIENTRY glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH(WindowPos4fMESA)(x, y, z, 1);
+}
+
+void GLAPIENTRY glWindowPos3ivMESA(const GLint *p)
+{
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0);
+}
+
+void GLAPIENTRY glWindowPos3svMESA(const GLshort *p)
+{
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0);
+}
+
+void GLAPIENTRY glWindowPos3fvMESA(const GLfloat *p)
+{
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0);
+}
+
+void GLAPIENTRY glWindowPos3dvMESA(const GLdouble *p)
+{
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0);
+}
+
+void GLAPIENTRY glWindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
+{
+ DISPATCH(WindowPos4fMESA)(x, y, z, w);
+}
+
+void GLAPIENTRY glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ DISPATCH(WindowPos4fMESA)(x, y, z, w);
+}
+
+void GLAPIENTRY glWindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ DISPATCH(WindowPos4fMESA)(x, y, z, w);
+}
+
+void GLAPIENTRY glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ DISPATCH(WindowPos4fMESA)(x, y, z, w);
+}
+
+void GLAPIENTRY glWindowPos4ivMESA(const GLint *p)
+{
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]);
+}
+
+void GLAPIENTRY glWindowPos4svMESA(const GLshort *p)
+{
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]);
+}
+
+void GLAPIENTRY glWindowPos4fvMESA(const GLfloat *p)
+{
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]);
+}
+
+void GLAPIENTRY glWindowPos4dvMESA(const GLdouble *p)
+{
+ DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]);
+}
+
+#endif /* GL_MESA_window_pos */
+
+
+
+#ifdef _GLAPI_MESA_resize_buffers
+GLAPI void GLAPIENTRY glResizeBuffersMESA(void)
+{
+ DISPATCH(ResizeBuffersMESA)();
+}
+#endif /* GL_MESA_resize_buffers */
+
+
+#ifdef DEBUG
+/*
+ * This struct is just used to be sure we've defined all the API functions.
+ */
+static struct _glapi_table completeness_test = {
+ glAccum,
+ glAlphaFunc,
+ glBegin,
+ glBitmap,
+ glBlendFunc,
+ glCallList,
+ glCallLists,
+ glClear,
+ glClearAccum,
+ glClearColor,
+ glClearDepth,
+ glClearIndex,
+ glClearStencil,
+ glClipPlane,
+ glColor3b,
+ glColor3bv,
+ glColor3d,
+ glColor3dv,
+ glColor3f,
+ glColor3fv,
+ glColor3i,
+ glColor3iv,
+ glColor3s,
+ glColor3sv,
+ glColor3ub,
+ glColor3ubv,
+ glColor3ui,
+ glColor3uiv,
+ glColor3us,
+ glColor3usv,
+ glColor4b,
+ glColor4bv,
+ glColor4d,
+ glColor4dv,
+ glColor4f,
+ glColor4fv,
+ glColor4i,
+ glColor4iv,
+ glColor4s,
+ glColor4sv,
+ glColor4ub,
+ glColor4ubv,
+ glColor4ui,
+ glColor4uiv,
+ glColor4us,
+ glColor4usv,
+ glColorMask,
+ glColorMaterial,
+ glCopyPixels,
+ glCullFace,
+ glDeleteLists,
+ glDepthFunc,
+ glDepthMask,
+ glDepthRange,
+ glDisable,
+ glDrawBuffer,
+ glDrawPixels,
+ glEdgeFlag,
+ glEdgeFlagv,
+ glEnable,
+ glEnd,
+ glEndList,
+ glEvalCoord1d,
+ glEvalCoord1dv,
+ glEvalCoord1f,
+ glEvalCoord1fv,
+ glEvalCoord2d,
+ glEvalCoord2dv,
+ glEvalCoord2f,
+ glEvalCoord2fv,
+ glEvalMesh1,
+ glEvalMesh2,
+ glEvalPoint1,
+ glEvalPoint2,
+ glFeedbackBuffer,
+ glFinish,
+ glFlush,
+ glFogf,
+ glFogfv,
+ glFogi,
+ glFogiv,
+ glFrontFace,
+ glFrustum,
+ glGenLists,
+ glGetBooleanv,
+ glGetClipPlane,
+ glGetDoublev,
+ glGetError,
+ glGetFloatv,
+ glGetIntegerv,
+ glGetLightfv,
+ glGetLightiv,
+ glGetMapdv,
+ glGetMapfv,
+ glGetMapiv,
+ glGetMaterialfv,
+ glGetMaterialiv,
+ glGetPixelMapfv,
+ glGetPixelMapuiv,
+ glGetPixelMapusv,
+ glGetPolygonStipple,
+ glGetString,
+ glGetTexEnvfv,
+ glGetTexEnviv,
+ glGetTexGendv,
+ glGetTexGenfv,
+ glGetTexGeniv,
+ glGetTexImage,
+ glGetTexLevelParameterfv,
+ glGetTexLevelParameteriv,
+ glGetTexParameterfv,
+ glGetTexParameteriv,
+ glHint,
+ glIndexMask,
+ glIndexd,
+ glIndexdv,
+ glIndexf,
+ glIndexfv,
+ glIndexi,
+ glIndexiv,
+ glIndexs,
+ glIndexsv,
+ glInitNames,
+ glIsEnabled,
+ glIsList,
+ glLightModelf,
+ glLightModelfv,
+ glLightModeli,
+ glLightModeliv,
+ glLightf,
+ glLightfv,
+ glLighti,
+ glLightiv,
+ glLineStipple,
+ glLineWidth,
+ glListBase,
+ glLoadIdentity,
+ glLoadMatrixd,
+ glLoadMatrixf,
+ glLoadName,
+ glLogicOp,
+ glMap1d,
+ glMap1f,
+ glMap2d,
+ glMap2f,
+ glMapGrid1d,
+ glMapGrid1f,
+ glMapGrid2d,
+ glMapGrid2f,
+ glMaterialf,
+ glMaterialfv,
+ glMateriali,
+ glMaterialiv,
+ glMatrixMode,
+ glMultMatrixd,
+ glMultMatrixf,
+ glNewList,
+ glNormal3b,
+ glNormal3bv,
+ glNormal3d,
+ glNormal3dv,
+ glNormal3f,
+ glNormal3fv,
+ glNormal3i,
+ glNormal3iv,
+ glNormal3s,
+ glNormal3sv,
+ glOrtho,
+ glPassThrough,
+ glPixelMapfv,
+ glPixelMapuiv,
+ glPixelMapusv,
+ glPixelStoref,
+ glPixelStorei,
+ glPixelTransferf,
+ glPixelTransferi,
+ glPixelZoom,
+ glPointSize,
+ glPolygonMode,
+ glPolygonOffset,
+ glPolygonStipple,
+ glPopAttrib,
+ glPopMatrix,
+ glPopName,
+ glPushAttrib,
+ glPushMatrix,
+ glPushName,
+ glRasterPos2d,
+ glRasterPos2dv,
+ glRasterPos2f,
+ glRasterPos2fv,
+ glRasterPos2i,
+ glRasterPos2iv,
+ glRasterPos2s,
+ glRasterPos2sv,
+ glRasterPos3d,
+ glRasterPos3dv,
+ glRasterPos3f,
+ glRasterPos3fv,
+ glRasterPos3i,
+ glRasterPos3iv,
+ glRasterPos3s,
+ glRasterPos3sv,
+ glRasterPos4d,
+ glRasterPos4dv,
+ glRasterPos4f,
+ glRasterPos4fv,
+ glRasterPos4i,
+ glRasterPos4iv,
+ glRasterPos4s,
+ glRasterPos4sv,
+ glReadBuffer,
+ glReadPixels,
+ glRectd,
+ glRectdv,
+ glRectf,
+ glRectfv,
+ glRecti,
+ glRectiv,
+ glRects,
+ glRectsv,
+ glRenderMode,
+ glRotated,
+ glRotatef,
+ glScaled,
+ glScalef,
+ glScissor,
+ glSelectBuffer,
+ glShadeModel,
+ glStencilFunc,
+ glStencilMask,
+ glStencilOp,
+ glTexCoord1d,
+ glTexCoord1dv,
+ glTexCoord1f,
+ glTexCoord1fv,
+ glTexCoord1i,
+ glTexCoord1iv,
+ glTexCoord1s,
+ glTexCoord1sv,
+ glTexCoord2d,
+ glTexCoord2dv,
+ glTexCoord2f,
+ glTexCoord2fv,
+ glTexCoord2i,
+ glTexCoord2iv,
+ glTexCoord2s,
+ glTexCoord2sv,
+ glTexCoord3d,
+ glTexCoord3dv,
+ glTexCoord3f,
+ glTexCoord3fv,
+ glTexCoord3i,
+ glTexCoord3iv,
+ glTexCoord3s,
+ glTexCoord3sv,
+ glTexCoord4d,
+ glTexCoord4dv,
+ glTexCoord4f,
+ glTexCoord4fv,
+ glTexCoord4i,
+ glTexCoord4iv,
+ glTexCoord4s,
+ glTexCoord4sv,
+ glTexEnvf,
+ glTexEnvfv,
+ glTexEnvi,
+ glTexEnviv,
+ glTexGend,
+ glTexGendv,
+ glTexGenf,
+ glTexGenfv,
+ glTexGeni,
+ glTexGeniv,
+ glTexImage1D,
+ glTexImage2D,
+ glTexParameterf,
+ glTexParameterfv,
+ glTexParameteri,
+ glTexParameteriv,
+ glTranslated,
+ glTranslatef,
+ glVertex2d,
+ glVertex2dv,
+ glVertex2f,
+ glVertex2fv,
+ glVertex2i,
+ glVertex2iv,
+ glVertex2s,
+ glVertex2sv,
+ glVertex3d,
+ glVertex3dv,
+ glVertex3f,
+ glVertex3fv,
+ glVertex3i,
+ glVertex3iv,
+ glVertex3s,
+ glVertex3sv,
+ glVertex4d,
+ glVertex4dv,
+ glVertex4f,
+ glVertex4fv,
+ glVertex4i,
+ glVertex4iv,
+ glVertex4s,
+ glVertex4sv,
+ glViewport,
+
+#ifdef _GLAPI_VERSION_1_1
+ glAreTexturesResident,
+ glArrayElement,
+ glBindTexture,
+ glColorPointer,
+ glCopyTexImage1D,
+ glCopyTexImage2D,
+ glCopyTexSubImage1D,
+ glCopyTexSubImage2D,
+ glDeleteTextures,
+ glDisableClientState,
+ glDrawArrays,
+ glDrawElements,
+ glEdgeFlagPointer,
+ glEnableClientState,
+ glGenTextures,
+ glGetPointerv,
+ glIndexPointer,
+ glIndexub,
+ glIndexubv,
+ glInterleavedArrays,
+ glIsTexture,
+ glNormalPointer,
+ glPopClientAttrib,
+ glPrioritizeTextures,
+ glPushClientAttrib,
+ glTexCoordPointer,
+ glTexSubImage1D,
+ glTexSubImage2D,
+ glVertexPointer,
+#endif
+
+#ifdef _GLAPI_VERSION_1_2
+ glCopyTexSubImage3D,
+ glDrawRangeElements,
+ glTexImage3D,
+ glTexSubImage3D,
+
+#ifdef _GLAPI_ARB_imaging
+ glBlendColor,
+ glBlendEquation,
+ glColorSubTable,
+ glColorTable,
+ glColorTableParameterfv,
+ glColorTableParameteriv,
+ glConvolutionFilter1D,
+ glConvolutionFilter2D,
+ glConvolutionParameterf,
+ glConvolutionParameterfv,
+ glConvolutionParameteri,
+ glConvolutionParameteriv,
+ glCopyColorSubTable,
+ glCopyColorTable,
+ glCopyConvolutionFilter1D,
+ glCopyConvolutionFilter2D,
+ glGetColorTable,
+ glGetColorTableParameterfv,
+ glGetColorTableParameteriv,
+ glGetConvolutionFilter,
+ glGetConvolutionParameterfv,
+ glGetConvolutionParameteriv,
+ glGetHistogram,
+ glGetHistogramParameterfv,
+ glGetHistogramParameteriv,
+ glGetMinmax,
+ glGetMinmaxParameterfv,
+ glGetMinmaxParameteriv,
+ glGetSeparableFilter,
+ glHistogram,
+ glMinmax,
+ glResetHistogram,
+ glResetMinmax,
+ glSeparableFilter2D,
+#endif
+#endif
+
+
+ /*
+ * Extensions
+ */
+
+#ifdef _GLAPI_EXT_color_table
+ glColorTableEXT,
+ glColorSubTableEXT,
+ glGetColorTableEXT,
+ glGetColorTableParameterfvEXT,
+ glGetColorTableParameterivEXT,
+#endif
+
+#ifdef _GLAPI_EXT_compiled_vertex_array
+ glLockArraysEXT,
+ glUnlockArraysEXT,
+#endif
+
+#ifdef _GLAPI_EXT_point_parameters
+ glPointParameterfEXT,
+ glPointParameterfvEXT,
+#endif
+
+#ifdef _GLAPI_EXT_polygon_offset
+ glPolygonOffsetEXT,
+#endif
+
+#ifdef _GLAPI_EXT_blend_minmax
+ glBlendEquationEXT,
+#endif
+
+#ifdef _GLAPI_EXT_blend_color
+ glBlendColorEXT,
+#endif
+
+#ifdef _GLAPI_ARB_multitexture
+ glActiveTextureARB,
+ glClientActiveTextureARB,
+ glMultiTexCoord1dARB,
+ glMultiTexCoord1dvARB,
+ glMultiTexCoord1fARB,
+ glMultiTexCoord1fvARB,
+ glMultiTexCoord1iARB,
+ glMultiTexCoord1ivARB,
+ glMultiTexCoord1sARB,
+ glMultiTexCoord1svARB,
+ glMultiTexCoord2dARB,
+ glMultiTexCoord2dvARB,
+ glMultiTexCoord2fARB,
+ glMultiTexCoord2fvARB,
+ glMultiTexCoord2iARB,
+ glMultiTexCoord2ivARB,
+ glMultiTexCoord2sARB,
+ glMultiTexCoord2svARB,
+ glMultiTexCoord3dARB,
+ glMultiTexCoord3dvARB,
+ glMultiTexCoord3fARB,
+ glMultiTexCoord3fvARB,
+ glMultiTexCoord3iARB,
+ glMultiTexCoord3ivARB,
+ glMultiTexCoord3sARB,
+ glMultiTexCoord3svARB,
+ glMultiTexCoord4dARB,
+ glMultiTexCoord4dvARB,
+ glMultiTexCoord4fARB,
+ glMultiTexCoord4fvARB,
+ glMultiTexCoord4iARB,
+ glMultiTexCoord4ivARB,
+ glMultiTexCoord4sARB,
+ glMultiTexCoord4svARB,
+#endif
+
+#ifdef _GLAPI_INGR_blend_func_separate
+ glBlendFuncSeparateINGR,
+#endif
+
+#ifdef _GLAPI_MESA_window_pos
+ glWindowPos4fMESA,
+#endif
+
+#ifdef _GLAPI_MESA_resize_buffers
+ glResizeBuffersMESA
+#endif
+
+};
+
+#endif /*DEBUG*/
+
+
+
+
+
+
+
+/*
+ * Set the global or per-thread dispatch table pointer.
+ */
+void
+_glapi_set_dispatch(struct _glapi_table *dispatch)
+{
+#ifdef DEBUG
+ (void) completeness_test; /* to silence compiler warnings */
+#endif
+
+ if (dispatch) {
+#ifdef DEBUG
+ _glapi_check_table(dispatch);
+#endif
+#if defined(MULTI_THREAD)
+ /* set this thread's dispatch pointer */
+ /* XXX To Do */
+#else
+ Dispatch = dispatch;
+#endif
+ }
+ else {
+ /* no current context, each function is a no-op */
+ Dispatch = &__glapi_noop_table;
+ }
+}
+
+
+/*
+ * Get the global or per-thread dispatch table pointer.
+ */
+struct _glapi_table *
+_glapi_get_dispatch(void)
+{
+#if defined(MULTI_THREAD)
+ /* return this thread's dispatch pointer */
+ return NULL;
+#else
+ return Dispatch;
+#endif
+}
+
+
+/*
+ * Get API dispatcher version string.
+ */
+const char *
+_glapi_get_version(void)
+{
+ return "1.2"; /* XXX this isn't well defined yet */
+}
+
+
+/*
+ * Return list of hard-coded extension entrypoints in the dispatch table.
+ */
+const char *
+_glapi_get_extensions(void)
+{
+ return "GL_EXT_color_table GL_EXT_compiled_vertex_array GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_blend_minmax GL_EXT_blend_color GL_ARB_multitexture GL_INGR_blend_func_separate GL_MESA_window_pos GL_MESA_resize_buffers";
+}
+
+
+
+/*
+ * Dynamically allocate an extension entry point. Return a slot number.
+ */
+GLint
+_glapi_alloc_entrypoint(const char *funcName)
+{
+ return -1;
+}
+
+
+
+/*
+ * Find the dynamic entry point for the named function.
+ */
+GLint
+_glapi_get_entrypoint(const char *funcName)
+{
+ return -1;
+}
+
+
+/*
+ * Return entrypoint for named function.
+ */
+const GLvoid *
+_glapi_get_proc_address(const char *funcName)
+{
+ return NULL;
+}
+
+
+
+/*
+ * Make sure there are no NULL pointers in the given dispatch table.
+ * Intented for debugging purposes.
+ */
+void
+_glapi_check_table(const struct _glapi_table *table)
+{
+ assert(table->Accum);
+ assert(table->AlphaFunc);
+ assert(table->Begin);
+ assert(table->Bitmap);
+ assert(table->BlendFunc);
+ assert(table->CallList);
+ assert(table->CallLists);
+ assert(table->Clear);
+ assert(table->ClearAccum);
+ assert(table->ClearColor);
+ assert(table->ClearDepth);
+ assert(table->ClearIndex);
+ assert(table->ClearStencil);
+ assert(table->ClipPlane);
+ assert(table->Color3b);
+ assert(table->Color3bv);
+ assert(table->Color3d);
+ assert(table->Color3dv);
+ assert(table->Color3f);
+ assert(table->Color3fv);
+ assert(table->Color3i);
+ assert(table->Color3iv);
+ assert(table->Color3s);
+ assert(table->Color3sv);
+ assert(table->Color3ub);
+ assert(table->Color3ubv);
+ assert(table->Color3ui);
+ assert(table->Color3uiv);
+ assert(table->Color3us);
+ assert(table->Color3usv);
+ assert(table->Color4b);
+ assert(table->Color4bv);
+ assert(table->Color4d);
+ assert(table->Color4dv);
+ assert(table->Color4f);
+ assert(table->Color4fv);
+ assert(table->Color4i);
+ assert(table->Color4iv);
+ assert(table->Color4s);
+ assert(table->Color4sv);
+ assert(table->Color4ub);
+ assert(table->Color4ubv);
+ assert(table->Color4ui);
+ assert(table->Color4uiv);
+ assert(table->Color4us);
+ assert(table->Color4usv);
+ assert(table->ColorMask);
+ assert(table->ColorMaterial);
+ assert(table->CopyPixels);
+ assert(table->CullFace);
+ assert(table->DeleteLists);
+ assert(table->DepthFunc);
+ assert(table->DepthMask);
+ assert(table->DepthRange);
+ assert(table->Disable);
+ assert(table->DrawBuffer);
+ assert(table->DrawElements);
+ assert(table->DrawPixels);
+ assert(table->EdgeFlag);
+ assert(table->EdgeFlagv);
+ assert(table->Enable);
+ assert(table->End);
+ assert(table->EndList);
+ assert(table->EvalCoord1d);
+ assert(table->EvalCoord1dv);
+ assert(table->EvalCoord1f);
+ assert(table->EvalCoord1fv);
+ assert(table->EvalCoord2d);
+ assert(table->EvalCoord2dv);
+ assert(table->EvalCoord2f);
+ assert(table->EvalCoord2fv);
+ assert(table->EvalMesh1);
+ assert(table->EvalMesh2);
+ assert(table->EvalPoint1);
+ assert(table->EvalPoint2);
+ assert(table->FeedbackBuffer);
+ assert(table->Finish);
+ assert(table->Flush);
+ assert(table->Fogf);
+ assert(table->Fogfv);
+ assert(table->Fogi);
+ assert(table->Fogiv);
+ assert(table->FrontFace);
+ assert(table->Frustum);
+ assert(table->GenLists);
+ assert(table->GetBooleanv);
+ assert(table->GetClipPlane);
+ assert(table->GetDoublev);
+ assert(table->GetError);
+ assert(table->GetFloatv);
+ assert(table->GetIntegerv);
+ assert(table->GetLightfv);
+ assert(table->GetLightiv);
+ assert(table->GetMapdv);
+ assert(table->GetMapfv);
+ assert(table->GetMapiv);
+ assert(table->GetMaterialfv);
+ assert(table->GetMaterialiv);
+ assert(table->GetPixelMapfv);
+ assert(table->GetPixelMapuiv);
+ assert(table->GetPixelMapusv);
+ assert(table->GetPolygonStipple);
+ assert(table->GetString);
+ assert(table->GetTexEnvfv);
+ assert(table->GetTexEnviv);
+ assert(table->GetTexGendv);
+ assert(table->GetTexGenfv);
+ assert(table->GetTexGeniv);
+ assert(table->GetTexImage);
+ assert(table->GetTexLevelParameterfv);
+ assert(table->GetTexLevelParameteriv);
+ assert(table->GetTexParameterfv);
+ assert(table->GetTexParameteriv);
+ assert(table->Hint);
+ assert(table->IndexMask);
+ assert(table->Indexd);
+ assert(table->Indexdv);
+ assert(table->Indexf);
+ assert(table->Indexfv);
+ assert(table->Indexi);
+ assert(table->Indexiv);
+ assert(table->Indexs);
+ assert(table->Indexsv);
+ assert(table->InitNames);
+ assert(table->IsEnabled);
+ assert(table->IsList);
+ assert(table->LightModelf);
+ assert(table->LightModelfv);
+ assert(table->LightModeli);
+ assert(table->LightModeliv);
+ assert(table->Lightf);
+ assert(table->Lightfv);
+ assert(table->Lighti);
+ assert(table->Lightiv);
+ assert(table->LineStipple);
+ assert(table->LineWidth);
+ assert(table->ListBase);
+ assert(table->LoadIdentity);
+ assert(table->LoadMatrixd);
+ assert(table->LoadMatrixf);
+ assert(table->LoadName);
+ assert(table->LogicOp);
+ assert(table->Map1d);
+ assert(table->Map1f);
+ assert(table->Map2d);
+ assert(table->Map2f);
+ assert(table->MapGrid1d);
+ assert(table->MapGrid1f);
+ assert(table->MapGrid2d);
+ assert(table->MapGrid2f);
+ assert(table->Materialf);
+ assert(table->Materialfv);
+ assert(table->Materiali);
+ assert(table->Materialiv);
+ assert(table->MatrixMode);
+ assert(table->MultMatrixd);
+ assert(table->MultMatrixf);
+ assert(table->NewList);
+ assert(table->Normal3b);
+ assert(table->Normal3bv);
+ assert(table->Normal3d);
+ assert(table->Normal3dv);
+ assert(table->Normal3f);
+ assert(table->Normal3fv);
+ assert(table->Normal3i);
+ assert(table->Normal3iv);
+ assert(table->Normal3s);
+ assert(table->Normal3sv);
+ assert(table->Ortho);
+ assert(table->PassThrough);
+ assert(table->PixelMapfv);
+ assert(table->PixelMapuiv);
+ assert(table->PixelMapusv);
+ assert(table->PixelStoref);
+ assert(table->PixelStorei);
+ assert(table->PixelTransferf);
+ assert(table->PixelTransferi);
+ assert(table->PixelZoom);
+ assert(table->PointSize);
+ assert(table->PolygonMode);
+ assert(table->PolygonOffset);
+ assert(table->PolygonStipple);
+ assert(table->PopAttrib);
+ assert(table->PopMatrix);
+ assert(table->PopName);
+ assert(table->PushAttrib);
+ assert(table->PushMatrix);
+ assert(table->PushName);
+ assert(table->RasterPos2d);
+ assert(table->RasterPos2dv);
+ assert(table->RasterPos2f);
+ assert(table->RasterPos2fv);
+ assert(table->RasterPos2i);
+ assert(table->RasterPos2iv);
+ assert(table->RasterPos2s);
+ assert(table->RasterPos2sv);
+ assert(table->RasterPos3d);
+ assert(table->RasterPos3dv);
+ assert(table->RasterPos3f);
+ assert(table->RasterPos3fv);
+ assert(table->RasterPos3i);
+ assert(table->RasterPos3iv);
+ assert(table->RasterPos3s);
+ assert(table->RasterPos3sv);
+ assert(table->RasterPos4d);
+ assert(table->RasterPos4dv);
+ assert(table->RasterPos4f);
+ assert(table->RasterPos4fv);
+ assert(table->RasterPos4i);
+ assert(table->RasterPos4iv);
+ assert(table->RasterPos4s);
+ assert(table->RasterPos4sv);
+ assert(table->ReadBuffer);
+ assert(table->ReadPixels);
+ assert(table->Rectd);
+ assert(table->Rectdv);
+ assert(table->Rectf);
+ assert(table->Rectfv);
+ assert(table->Recti);
+ assert(table->Rectiv);
+ assert(table->Rects);
+ assert(table->Rectsv);
+ assert(table->RenderMode);
+ assert(table->Rotated);
+ assert(table->Rotatef);
+ assert(table->Scaled);
+ assert(table->Scalef);
+ assert(table->Scissor);
+ assert(table->SelectBuffer);
+ assert(table->ShadeModel);
+ assert(table->StencilFunc);
+ assert(table->StencilMask);
+ assert(table->StencilOp);
+ assert(table->TexCoord1d);
+ assert(table->TexCoord1dv);
+ assert(table->TexCoord1f);
+ assert(table->TexCoord1fv);
+ assert(table->TexCoord1i);
+ assert(table->TexCoord1iv);
+ assert(table->TexCoord1s);
+ assert(table->TexCoord1sv);
+ assert(table->TexCoord2d);
+ assert(table->TexCoord2dv);
+ assert(table->TexCoord2f);
+ assert(table->TexCoord2fv);
+ assert(table->TexCoord2i);
+ assert(table->TexCoord2iv);
+ assert(table->TexCoord2s);
+ assert(table->TexCoord2sv);
+ assert(table->TexCoord3d);
+ assert(table->TexCoord3dv);
+ assert(table->TexCoord3f);
+ assert(table->TexCoord3fv);
+ assert(table->TexCoord3i);
+ assert(table->TexCoord3iv);
+ assert(table->TexCoord3s);
+ assert(table->TexCoord3sv);
+ assert(table->TexCoord4d);
+ assert(table->TexCoord4dv);
+ assert(table->TexCoord4f);
+ assert(table->TexCoord4fv);
+ assert(table->TexCoord4i);
+ assert(table->TexCoord4iv);
+ assert(table->TexCoord4s);
+ assert(table->TexCoord4sv);
+ assert(table->TexEnvf);
+ assert(table->TexEnvfv);
+ assert(table->TexEnvi);
+ assert(table->TexEnviv);
+ assert(table->TexGend);
+ assert(table->TexGendv);
+ assert(table->TexGenf);
+ assert(table->TexGenfv);
+ assert(table->TexGeni);
+ assert(table->TexGeniv);
+ assert(table->TexImage1D);
+ assert(table->TexImage2D);
+ assert(table->TexParameterf);
+ assert(table->TexParameterfv);
+ assert(table->TexParameteri);
+ assert(table->TexParameteriv);
+ assert(table->Translated);
+ assert(table->Translatef);
+ assert(table->Vertex2d);
+ assert(table->Vertex2dv);
+ assert(table->Vertex2f);
+ assert(table->Vertex2fv);
+ assert(table->Vertex2i);
+ assert(table->Vertex2iv);
+ assert(table->Vertex2s);
+ assert(table->Vertex2sv);
+ assert(table->Vertex3d);
+ assert(table->Vertex3dv);
+ assert(table->Vertex3f);
+ assert(table->Vertex3fv);
+ assert(table->Vertex3i);
+ assert(table->Vertex3iv);
+ assert(table->Vertex3s);
+ assert(table->Vertex3sv);
+ assert(table->Vertex4d);
+ assert(table->Vertex4dv);
+ assert(table->Vertex4f);
+ assert(table->Vertex4fv);
+ assert(table->Vertex4i);
+ assert(table->Vertex4iv);
+ assert(table->Vertex4s);
+ assert(table->Vertex4sv);
+ assert(table->Viewport);
+
+#ifdef _GLAPI_VERSION_1_1
+ assert(table->AreTexturesResident);
+ assert(table->ArrayElement);
+ assert(table->BindTexture);
+ assert(table->ColorPointer);
+ assert(table->CopyTexImage1D);
+ assert(table->CopyTexImage2D);
+ assert(table->CopyTexSubImage1D);
+ assert(table->CopyTexSubImage2D);
+ assert(table->DeleteTextures);
+ assert(table->DisableClientState);
+ assert(table->DrawArrays);
+ assert(table->EdgeFlagPointer);
+ assert(table->EnableClientState);
+ assert(table->GenTextures);
+ assert(table->GetPointerv);
+ assert(table->IndexPointer);
+ assert(table->Indexub);
+ assert(table->Indexubv);
+ assert(table->InterleavedArrays);
+ assert(table->IsTexture);
+ assert(table->NormalPointer);
+ assert(table->PopClientAttrib);
+ assert(table->PrioritizeTextures);
+ assert(table->PushClientAttrib);
+ assert(table->TexCoordPointer);
+ assert(table->TexSubImage1D);
+ assert(table->TexSubImage2D);
+ assert(table->VertexPointer);
+#endif
+
+#ifdef _GLAPI_VERSION_1_2
+ assert(table->CopyTexSubImage3D);
+ assert(table->DrawRangeElements);
+ assert(table->TexImage3D);
+ assert(table->TexSubImage3D);
+#ifdef _GLAPI_ARB_imaging
+ assert(table->BlendColor);
+ assert(table->BlendEquation);
+ assert(table->ColorSubTable);
+ assert(table->ColorTable);
+ assert(table->ColorTableParameterfv);
+ assert(table->ColorTableParameteriv);
+ assert(table->ConvolutionFilter1D);
+ assert(table->ConvolutionFilter2D);
+ assert(table->ConvolutionParameterf);
+ assert(table->ConvolutionParameterfv);
+ assert(table->ConvolutionParameteri);
+ assert(table->ConvolutionParameteriv);
+ assert(table->CopyColorSubTable);
+ assert(table->CopyColorTable);
+ assert(table->CopyConvolutionFilter1D);
+ assert(table->CopyConvolutionFilter2D);
+ assert(table->GetColorTable);
+ assert(table->GetColorTableParameterfv);
+ assert(table->GetColorTableParameteriv);
+ assert(table->GetConvolutionFilter);
+ assert(table->GetConvolutionParameterfv);
+ assert(table->GetConvolutionParameteriv);
+ assert(table->GetHistogram);
+ assert(table->GetHistogramParameterfv);
+ assert(table->GetHistogramParameteriv);
+ assert(table->GetMinmax);
+ assert(table->GetMinmaxParameterfv);
+ assert(table->GetMinmaxParameteriv);
+ assert(table->Histogram);
+ assert(table->Minmax);
+ assert(table->ResetHistogram);
+ assert(table->ResetMinmax);
+ assert(table->SeparableFilter2D);
+#endif
+#endif
+
+
+#ifdef _GLAPI_EXT_color_table
+ assert(table->ColorTableEXT);
+ assert(table->ColorSubTableEXT);
+ assert(table->GetColorTableEXT);
+ assert(table->GetColorTableParameterfvEXT);
+ assert(table->GetColorTableParameterivEXT);
+#endif
+
+#ifdef _GLAPI_EXT_compiled_vertex_array
+ assert(table->LockArraysEXT);
+ assert(table->UnlockArraysEXT);
+#endif
+
+#ifdef _GLAPI_EXT_point_parameter
+ assert(table->PointParameterfEXT);
+ assert(table->PointParameterfvEXT);
+#endif
+
+#ifdef _GLAPI_EXT_polygon_offset
+ assert(table->PolygonOffsetEXT);
+#endif
+
+#ifdef _GLAPI_ARB_multitexture
+ assert(table->ActiveTextureARB);
+ assert(table->ClientActiveTextureARB);
+ assert(table->MultiTexCoord1dARB);
+ assert(table->MultiTexCoord1dvARB);
+ assert(table->MultiTexCoord1fARB);
+ assert(table->MultiTexCoord1fvARB);
+ assert(table->MultiTexCoord1iARB);
+ assert(table->MultiTexCoord1ivARB);
+ assert(table->MultiTexCoord1sARB);
+ assert(table->MultiTexCoord1svARB);
+ assert(table->MultiTexCoord2dARB);
+ assert(table->MultiTexCoord2dvARB);
+ assert(table->MultiTexCoord2fARB);
+ assert(table->MultiTexCoord2fvARB);
+ assert(table->MultiTexCoord2iARB);
+ assert(table->MultiTexCoord2ivARB);
+ assert(table->MultiTexCoord2sARB);
+ assert(table->MultiTexCoord2svARB);
+ assert(table->MultiTexCoord3dARB);
+ assert(table->MultiTexCoord3dvARB);
+ assert(table->MultiTexCoord3fARB);
+ assert(table->MultiTexCoord3fvARB);
+ assert(table->MultiTexCoord3iARB);
+ assert(table->MultiTexCoord3ivARB);
+ assert(table->MultiTexCoord3sARB);
+ assert(table->MultiTexCoord3svARB);
+ assert(table->MultiTexCoord4dARB);
+ assert(table->MultiTexCoord4dvARB);
+ assert(table->MultiTexCoord4fARB);
+ assert(table->MultiTexCoord4fvARB);
+ assert(table->MultiTexCoord4iARB);
+ assert(table->MultiTexCoord4ivARB);
+ assert(table->MultiTexCoord4sARB);
+ assert(table->MultiTexCoord4svARB);
+#endif
+
+#ifdef _GLAPI_INGR_blend_func_separate
+ assert(table->BlendFuncSeparateINGR);
+#endif
+
+#ifdef _GLAPI_MESA_window_pos
+ assert(table->WindowPos4fMESA);
+#endif
+
+#ifdef _GLAPI_MESA_resize_buffers
+ assert(table->ResizeBuffersMESA);
+#endif
+}
+