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Diffstat (limited to 'src/mesa/glapi/glapi.c')
-rw-r--r-- | src/mesa/glapi/glapi.c | 3505 |
1 files changed, 3505 insertions, 0 deletions
diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c new file mode 100644 index 00000000000..5cada8f6b1f --- /dev/null +++ b/src/mesa/glapi/glapi.c @@ -0,0 +1,3505 @@ +/* $Id: glapi.c,v 1.1 1999/11/11 01:22:26 brianp Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.3 + * + * Copyright (C) 1999 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include <assert.h> +#include <stdio.h> +#include <stdlib.h> +#include <strings.h> +#include "glapi.h" +#include "glapinoop.h" + + + +#if defined(MULTI_THREAD) + +/* XXX to do */ + +#else + +static struct _glapi_table *Dispatch = &__glapi_noop_table; +#define DISPATCH(FUNC) (Dispatch->FUNC) + +#endif + + +void GLAPIENTRY glAccum(GLenum op, GLfloat value) +{ + DISPATCH(Accum)(op, value); +} + +void GLAPIENTRY glAlphaFunc(GLenum func, GLclampf ref) +{ + DISPATCH(AlphaFunc)(func, ref); +} + +void GLAPIENTRY glBegin(GLenum mode) +{ + DISPATCH(Begin)(mode); +} + +void GLAPIENTRY glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) +{ + DISPATCH(Bitmap)(width, height, xorig, yorig, xmove, ymove, bitmap); +} + +void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) +{ + DISPATCH(BlendFunc)(sfactor, dfactor); +} + +void GLAPIENTRY glCallList(GLuint list) +{ + DISPATCH(CallList)(list); +} + +void GLAPIENTRY glCallLists(GLsizei n, GLenum type, const GLvoid *lists) +{ + DISPATCH(CallLists)(n, type, lists); +} + +void GLAPIENTRY glClear(GLbitfield mask) +{ + DISPATCH(Clear)(mask); +} + +void GLAPIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + DISPATCH(ClearAccum)(red, green, blue, alpha); +} + +void GLAPIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + DISPATCH(ClearColor)(red, green, blue, alpha); +} + +void GLAPIENTRY glClearDepth(GLclampd depth) +{ + DISPATCH(ClearDepth)(depth); +} + +void GLAPIENTRY glClearIndex(GLfloat c) +{ + DISPATCH(ClearIndex)(c); +} + +void GLAPIENTRY glClearStencil(GLint s) +{ + DISPATCH(ClearStencil)(s); +} + +void GLAPIENTRY glClipPlane(GLenum plane, const GLdouble *equation) +{ + DISPATCH(ClipPlane)(plane, equation); +} + +void GLAPIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue) +{ + DISPATCH(Color3b)(red, green, blue); +} + +void GLAPIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue) +{ + DISPATCH(Color3d)(red, green, blue); +} + +void GLAPIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue) +{ + DISPATCH(Color3f)(red, green, blue); +} + +void GLAPIENTRY glColor3i(GLint red, GLint green, GLint blue) +{ + DISPATCH(Color3i)(red, green, blue); +} + +void GLAPIENTRY glColor3s(GLshort red, GLshort green, GLshort blue) +{ + DISPATCH(Color3s)(red, green, blue); +} + +void GLAPIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue) +{ + DISPATCH(Color3ub)(red, green, blue); +} + +void GLAPIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue) +{ + DISPATCH(Color3ui)(red, green, blue); +} + +void GLAPIENTRY glColor3us(GLushort red, GLushort green, GLushort blue) +{ + DISPATCH(Color3us)(red, green, blue); +} + +void GLAPIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) +{ + DISPATCH(Color4b)(red, green, blue, alpha); +} + +void GLAPIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) +{ + DISPATCH(Color4d)(red, green, blue, alpha); +} + +void GLAPIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + DISPATCH(Color4f)(red, green, blue, alpha); +} + +void GLAPIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha) +{ + DISPATCH(Color4i)(red, green, blue, alpha); +} + +void GLAPIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) +{ + DISPATCH(Color4s)(red, green, blue, alpha); +} + +void GLAPIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) +{ + DISPATCH(Color4ub)(red, green, blue, alpha); +} + +void GLAPIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) +{ + DISPATCH(Color4ui)(red, green, blue, alpha); +} + +void GLAPIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) +{ + DISPATCH(Color4us)(red, green, blue, alpha); +} + +void GLAPIENTRY glColor3bv(const GLbyte *v) +{ + DISPATCH(Color3bv)(v); +} + +void GLAPIENTRY glColor3dv(const GLdouble *v) +{ + DISPATCH(Color3dv)(v); +} + +void GLAPIENTRY glColor3fv(const GLfloat *v) +{ + DISPATCH(Color3fv)(v); +} + +void GLAPIENTRY glColor3iv(const GLint *v) +{ + DISPATCH(Color3iv)(v); +} + +void GLAPIENTRY glColor3sv(const GLshort *v) +{ + DISPATCH(Color3sv)(v); +} + +void GLAPIENTRY glColor3ubv(const GLubyte *v) +{ + DISPATCH(Color3ubv)(v); +} + +void GLAPIENTRY glColor3uiv(const GLuint *v) +{ + DISPATCH(Color3uiv)(v); +} + +void GLAPIENTRY glColor3usv(const GLushort *v) +{ + DISPATCH(Color3usv)(v); +} + +void GLAPIENTRY glColor4bv(const GLbyte *v) +{ + DISPATCH(Color4bv)(v); +} + +void GLAPIENTRY glColor4dv(const GLdouble *v) +{ + DISPATCH(Color4dv)(v); +} + +void GLAPIENTRY glColor4fv(const GLfloat *v) +{ + DISPATCH(Color4fv)(v); +} + +void GLAPIENTRY glColor4iv(const GLint *v) +{ + DISPATCH(Color4iv)(v); +} + +void GLAPIENTRY glColor4sv(const GLshort *v) +{ + DISPATCH(Color4sv)(v); +} + +void GLAPIENTRY glColor4ubv(const GLubyte *v) +{ + DISPATCH(Color4ubv)(v); +} + +void GLAPIENTRY glColor4uiv(const GLuint *v) +{ + DISPATCH(Color4uiv)(v); +} + +void GLAPIENTRY glColor4usv(const GLushort *v) +{ + DISPATCH(Color4usv)(v); +} + +void GLAPIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +{ + DISPATCH(ColorMask)(red, green, blue, alpha); +} + +void GLAPIENTRY glColorMaterial(GLenum face, GLenum mode) +{ + DISPATCH(ColorMaterial)(face, mode); +} + +void GLAPIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) +{ + DISPATCH(CopyPixels)(x, y, width, height, type); +} + +void GLAPIENTRY glCullFace(GLenum mode) +{ + DISPATCH(CullFace)(mode); +} + +void GLAPIENTRY glDepthFunc(GLenum func) +{ + DISPATCH(DepthFunc)(func); +} + +void GLAPIENTRY glDepthMask(GLboolean flag) +{ + DISPATCH(DepthMask)(flag); +} + +void GLAPIENTRY glDepthRange(GLclampd nearVal, GLclampd farVal) +{ + DISPATCH(DepthRange)(nearVal, farVal); +} + +void GLAPIENTRY glDeleteLists(GLuint list, GLsizei range) +{ + DISPATCH(DeleteLists)(list, range); +} + +void GLAPIENTRY glDisable(GLenum cap) +{ + DISPATCH(Disable)(cap); +} + +void GLAPIENTRY glDisableClientState(GLenum cap) +{ + DISPATCH(DisableClientState)(cap); +} + +void GLAPIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) +{ + DISPATCH(DrawArrays)(mode, first, count); +} + +void GLAPIENTRY glDrawBuffer(GLenum mode) +{ + DISPATCH(DrawBuffer)(mode); +} + +void GLAPIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) +{ + DISPATCH(DrawElements)(mode, count, type, indices); +} + +void GLAPIENTRY glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) +{ + DISPATCH(DrawPixels)(width, height, format, type, pixels); +} + +void GLAPIENTRY glEnable(GLenum mode) +{ + DISPATCH(Enable)(mode); +} + +void GLAPIENTRY glEnableClientState(GLenum cap) +{ + DISPATCH(EnableClientState)(cap); +} + +void GLAPIENTRY glEnd(void) +{ + DISPATCH(End)(); +} + +void GLAPIENTRY glEndList(void) +{ + DISPATCH(EndList)(); +} + +void GLAPIENTRY glEvalCoord1d(GLdouble u) +{ + DISPATCH(EvalCoord1d)(u); +} + +void GLAPIENTRY glEvalCoord1f(GLfloat u) +{ + DISPATCH(EvalCoord1f)(u); +} + +void GLAPIENTRY glEvalCoord1dv(const GLdouble *u) +{ + DISPATCH(EvalCoord1dv)(u); +} + +void GLAPIENTRY glEvalCoord1fv(const GLfloat *u) +{ + DISPATCH(EvalCoord1fv)(u); +} + +void GLAPIENTRY glEvalCoord2d(GLdouble u, GLdouble v) +{ + DISPATCH(EvalCoord2d)(u, v); +} + +void GLAPIENTRY glEvalCoord2f(GLfloat u, GLfloat v) +{ + DISPATCH(EvalCoord2f)(u, v); +} + +void GLAPIENTRY glEvalCoord2dv(const GLdouble *u) +{ + DISPATCH(EvalCoord2dv)(u); +} + +void GLAPIENTRY glEvalCoord2fv(const GLfloat *u) +{ + DISPATCH(EvalCoord2fv)(u); +} + +void GLAPIENTRY glEvalPoint1(GLint i) +{ + DISPATCH(EvalPoint1)(i); +} + +void GLAPIENTRY glEvalPoint2(GLint i, GLint j) +{ + DISPATCH(EvalPoint2)(i, j); +} + +void GLAPIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2) +{ + DISPATCH(EvalMesh1)(mode, i1, i2); +} + +void GLAPIENTRY glEdgeFlag(GLboolean flag) +{ + DISPATCH(EdgeFlag)(flag); +} + +void GLAPIENTRY glEdgeFlagv(const GLboolean *flag) +{ + DISPATCH(EdgeFlagv)(flag); +} + +void GLAPIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) +{ + DISPATCH(EvalMesh2)(mode, i1, i2, j1, j2); +} + +void GLAPIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) +{ + DISPATCH(FeedbackBuffer)(size, type, buffer); +} + +void GLAPIENTRY glFinish(void) +{ + DISPATCH(Finish)(); +} + +void GLAPIENTRY glFlush(void) +{ + DISPATCH(Flush)(); +} + +void GLAPIENTRY glFogf(GLenum pname, GLfloat param) +{ + DISPATCH(Fogf)(pname, param); +} + +void GLAPIENTRY glFogi(GLenum pname, GLint param) +{ + DISPATCH(Fogi)(pname, param); +} + +void GLAPIENTRY glFogfv(GLenum pname, const GLfloat *params) +{ + DISPATCH(Fogfv)(pname, params); +} + +void GLAPIENTRY glFogiv(GLenum pname, const GLint *params) +{ + DISPATCH(Fogiv)(pname, params); +} + +void GLAPIENTRY glFrontFace(GLenum mode) +{ + DISPATCH(FrontFace)(mode); +} + +void GLAPIENTRY glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) +{ + DISPATCH(Frustum)(left, right, bottom, top, nearval, farval); +} + +GLuint GLAPIENTRY glGenLists(GLsizei range) +{ + return DISPATCH(GenLists)(range); +} + +void GLAPIENTRY glGenTextures(GLsizei n, GLuint *textures) +{ + DISPATCH(GenTextures)(n, textures); +} + +void GLAPIENTRY glGetBooleanv(GLenum pname, GLboolean *params) +{ + DISPATCH(GetBooleanv)(pname, params); +} + +void GLAPIENTRY glGetClipPlane(GLenum plane, GLdouble *equation) +{ + DISPATCH(GetClipPlane)(plane, equation); +} + +void GLAPIENTRY glGetDoublev(GLenum pname, GLdouble *params) +{ + DISPATCH(GetDoublev)(pname, params); +} + +GLenum GLAPIENTRY glGetError(void) +{ + return DISPATCH(GetError)(); +} + +void GLAPIENTRY glGetFloatv(GLenum pname, GLfloat *params) +{ + DISPATCH(GetFloatv)(pname, params); +} + +void GLAPIENTRY glGetIntegerv(GLenum pname, GLint *params) +{ + DISPATCH(GetIntegerv)(pname, params); +} + +void GLAPIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params) +{ + DISPATCH(GetLightfv)(light, pname, params); +} + +void GLAPIENTRY glGetLightiv(GLenum light, GLenum pname, GLint *params) +{ + DISPATCH(GetLightiv)(light, pname, params); +} + +void GLAPIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble *v) +{ + DISPATCH(GetMapdv)(target, query, v); +} + +void GLAPIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat *v) +{ + DISPATCH(GetMapfv)(target, query, v); +} + +void GLAPIENTRY glGetMapiv(GLenum target, GLenum query, GLint *v) +{ + DISPATCH(GetMapiv)(target, query, v); +} + +void GLAPIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) +{ + DISPATCH(GetMaterialfv)(face, pname, params); +} + +void GLAPIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint *params) +{ + DISPATCH(GetMaterialiv)(face, pname, params); +} + +void GLAPIENTRY glGetPixelMapfv(GLenum map, GLfloat *values) +{ + DISPATCH(GetPixelMapfv)(map, values); +} + +void GLAPIENTRY glGetPixelMapuiv(GLenum map, GLuint *values) +{ + DISPATCH(GetPixelMapuiv)(map, values); +} + +void GLAPIENTRY glGetPixelMapusv(GLenum map, GLushort *values) +{ + DISPATCH(GetPixelMapusv)(map, values); +} + +void GLAPIENTRY glGetPointerv(GLenum pname, GLvoid **params) +{ + DISPATCH(GetPointerv)(pname, params); +} + +void GLAPIENTRY glGetPolygonStipple(GLubyte *mask) +{ + DISPATCH(GetPolygonStipple)(mask); +} + +const GLubyte * GLAPIENTRY glGetString(GLenum name) +{ + return DISPATCH(GetString)(name); +} + +void GLAPIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) +{ + DISPATCH(GetTexEnvfv)(target, pname, params); +} + +void GLAPIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params) +{ + DISPATCH(GetTexEnviv)(target, pname, params); +} + +void GLAPIENTRY glGetTexGeniv(GLenum target, GLenum pname, GLint *params) +{ + DISPATCH(GetTexGeniv)(target, pname, params); +} + +void GLAPIENTRY glGetTexGendv(GLenum target, GLenum pname, GLdouble *params) +{ + DISPATCH(GetTexGendv)(target, pname, params); +} + +void GLAPIENTRY glGetTexGenfv(GLenum target, GLenum pname, GLfloat *params) +{ + DISPATCH(GetTexGenfv)(target, pname, params); +} + +void GLAPIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) +{ + DISPATCH(GetTexImage)(target, level, format, type, pixels); +} + +void GLAPIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) +{ + DISPATCH(GetTexLevelParameterfv)(target, level, pname, params); +} + +void GLAPIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) +{ + DISPATCH(GetTexLevelParameteriv)(target, level, pname, params); +} + +void GLAPIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + DISPATCH(GetTexParameterfv)(target, pname, params); +} + +void GLAPIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) +{ + DISPATCH(GetTexParameteriv)(target, pname, params); +} + +void GLAPIENTRY glHint(GLenum target, GLenum mode) +{ + DISPATCH(Hint)(target, mode); +} + +void GLAPIENTRY glIndexd(GLdouble c) +{ + DISPATCH(Indexd)(c); +} + +void GLAPIENTRY glIndexdv(const GLdouble *c) +{ + DISPATCH(Indexdv)(c); +} + +void GLAPIENTRY glIndexf(GLfloat c) +{ + DISPATCH(Indexf)(c); +} + +void GLAPIENTRY glIndexfv(const GLfloat *c) +{ + DISPATCH(Indexfv)(c); +} + +void GLAPIENTRY glIndexi(GLint c) +{ + DISPATCH(Indexi)(c); +} + +void GLAPIENTRY glIndexiv(const GLint *c) +{ + DISPATCH(Indexiv)(c); +} + +void GLAPIENTRY glIndexs(GLshort c) +{ + DISPATCH(Indexs)(c); +} + +void GLAPIENTRY glIndexsv(const GLshort *c) +{ + DISPATCH(Indexsv)(c); +} + +void GLAPIENTRY glIndexub(GLubyte c) +{ + DISPATCH(Indexub)(c); +} + +void GLAPIENTRY glIndexubv(const GLubyte *c) +{ + DISPATCH(Indexubv)(c); +} + +void GLAPIENTRY glIndexMask(GLuint mask) +{ + DISPATCH(IndexMask)(mask); +} + +void GLAPIENTRY glInitNames(void) +{ + DISPATCH(InitNames)(); +} + +void GLAPIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) +{ + DISPATCH(InterleavedArrays)(format, stride, pointer); +} + +GLboolean GLAPIENTRY glIsList(GLuint list) +{ + return DISPATCH(IsList)(list); +} + +GLboolean GLAPIENTRY glIsTexture(GLuint texture) +{ + return DISPATCH(IsTexture)(texture); +} + +void GLAPIENTRY glLightf(GLenum light, GLenum pname, GLfloat param) +{ + DISPATCH(Lightf)(light, pname, param); +} + +void GLAPIENTRY glLighti(GLenum light, GLenum pname, GLint param) +{ + DISPATCH(Lighti)(light, pname, param); +} + +void GLAPIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params) +{ + DISPATCH(Lightfv)(light, pname, params); +} + +void GLAPIENTRY glLightiv(GLenum light, GLenum pname, const GLint *params) +{ + DISPATCH(Lightiv)(light, pname, params); +} + +void GLAPIENTRY glLightModelf(GLenum pname, GLfloat param) +{ + DISPATCH(LightModelf)(pname, param); +} + +void GLAPIENTRY glLightModeli(GLenum pname, GLint param) +{ + DISPATCH(LightModeli)(pname, param); +} + +void GLAPIENTRY glLightModelfv(GLenum pname, const GLfloat *params) +{ + DISPATCH(LightModelfv)(pname, params); +} + +void GLAPIENTRY glLightModeliv(GLenum pname, const GLint *params) +{ + DISPATCH(LightModeliv)(pname, params); +} + +void GLAPIENTRY glLineWidth(GLfloat width) +{ + DISPATCH(LineWidth)(width); +} + +void GLAPIENTRY glLineStipple(GLint factor, GLushort pattern) +{ + DISPATCH(LineStipple)(factor, pattern); +} + +void GLAPIENTRY glListBase(GLuint base) +{ + DISPATCH(ListBase)(base); +} + +void GLAPIENTRY glLoadIdentity(void) +{ + DISPATCH(LoadIdentity)(); +} + +void GLAPIENTRY glLoadMatrixd(const GLdouble *m) +{ + DISPATCH(LoadMatrixd)(m); +} + +void GLAPIENTRY glLoadMatrixf(const GLfloat *m) +{ + DISPATCH(LoadMatrixf)(m); +} + +void GLAPIENTRY glLoadName(GLuint name) +{ + DISPATCH(LoadName)(name); +} + +void GLAPIENTRY glLogicOp(GLenum opcode) +{ + DISPATCH(LogicOp)(opcode); +} + +void GLAPIENTRY glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) +{ + DISPATCH(Map1d)(target, u1, u2, stride, order, points); +} + +void GLAPIENTRY glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) +{ + DISPATCH(Map1f)(target, u1, u2, stride, order, points); +} + +void GLAPIENTRY glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) +{ + DISPATCH(Map2d)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} + +void GLAPIENTRY glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) +{ + DISPATCH(Map2f)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} + +void GLAPIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) +{ + DISPATCH(MapGrid1d)(un, u1, u2); +} + +void GLAPIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) +{ + DISPATCH(MapGrid1f)(un, u1, u2); +} + +void GLAPIENTRY glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) +{ + DISPATCH(MapGrid2d)(un, u1, u2, vn, v1, v2); +} + +void GLAPIENTRY glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) +{ + DISPATCH(MapGrid2f)(un, u1, u2, vn, v1, v2); +} + +void GLAPIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param) +{ + DISPATCH(Materialf)(face, pname, param); +} + +void GLAPIENTRY glMateriali(GLenum face, GLenum pname, GLint param) +{ + DISPATCH(Materiali)(face, pname, param); +} + +void GLAPIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) +{ + DISPATCH(Materialfv)(face, pname, params); +} + +void GLAPIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint *params) +{ + DISPATCH(Materialiv)(face, pname, params); +} + +void GLAPIENTRY glMatrixMode(GLenum mode) +{ + DISPATCH(MatrixMode)(mode); +} + +void GLAPIENTRY glMultMatrixd(const GLdouble *m) +{ + DISPATCH(MultMatrixd)(m); +} + +void GLAPIENTRY glMultMatrixf(const GLfloat *m) +{ + DISPATCH(MultMatrixf)(m); +} + +void GLAPIENTRY glNewList(GLuint list, GLenum mode) +{ + DISPATCH(NewList)(list, mode); +} + +void GLAPIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) +{ + DISPATCH(Normal3b)(nx, ny, nz); +} + +void GLAPIENTRY glNormal3bv(const GLbyte *v) +{ + DISPATCH(Normal3bv)(v); +} + +void GLAPIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) +{ + DISPATCH(Normal3d)(nx, ny, nz); +} + +void GLAPIENTRY glNormal3dv(const GLdouble *v) +{ + DISPATCH(Normal3dv)(v); +} + +void GLAPIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) +{ + DISPATCH(Normal3f)(nx, ny, nz); +} + +void GLAPIENTRY glNormal3fv(const GLfloat *v) +{ + DISPATCH(Normal3fv)(v); +} + +void GLAPIENTRY glNormal3i(GLint nx, GLint ny, GLint nz) +{ + DISPATCH(Normal3i)(nx, ny, nz); +} + +void GLAPIENTRY glNormal3iv(const GLint *v) +{ + DISPATCH(Normal3iv)(v); +} + +void GLAPIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz) +{ + DISPATCH(Normal3s)(nx, ny, nz); +} + +void GLAPIENTRY glNormal3sv(const GLshort *v) +{ + DISPATCH(Normal3sv)(v); +} + +void GLAPIENTRY glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) +{ + DISPATCH(Ortho)(left, right, bottom, top, nearval, farval); +} + +void GLAPIENTRY glPassThrough(GLfloat token) +{ + DISPATCH(PassThrough)(token); +} + +void GLAPIENTRY glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) +{ + DISPATCH(PixelMapfv)(map, mapsize, values); +} + +void GLAPIENTRY glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) +{ + DISPATCH(PixelMapuiv)(map, mapsize, values); +} + +void GLAPIENTRY glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) +{ + DISPATCH(PixelMapusv)(map, mapsize, values); +} + +void GLAPIENTRY glPixelStoref(GLenum pname, GLfloat param) +{ + DISPATCH(PixelStoref)(pname, param); +} + +void GLAPIENTRY glPixelStorei(GLenum pname, GLint param) +{ + DISPATCH(PixelStorei)(pname, param); +} + +void GLAPIENTRY glPixelTransferf(GLenum pname, GLfloat param) +{ + DISPATCH(PixelTransferf)(pname, param); +} + +void GLAPIENTRY glPixelTransferi(GLenum pname, GLint param) +{ + DISPATCH(PixelTransferi)(pname, param); +} + +void GLAPIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor) +{ + DISPATCH(PixelZoom)(xfactor, yfactor); +} + +void GLAPIENTRY glPointSize(GLfloat size) +{ + DISPATCH(PointSize)(size); +} + +void GLAPIENTRY glPolygonMode(GLenum face, GLenum mode) +{ + DISPATCH(PolygonMode)(face, mode); +} + +void GLAPIENTRY glPolygonOffset(GLfloat factor, GLfloat units) +{ + DISPATCH(PolygonOffset)(factor, units); +} + +void GLAPIENTRY glPolygonStipple(const GLubyte *pattern) +{ + DISPATCH(PolygonStipple)(pattern); +} + +void GLAPIENTRY glPopAttrib(void) +{ + DISPATCH(PopAttrib)(); +} + +void GLAPIENTRY glPopClientAttrib(void) +{ + DISPATCH(PopClientAttrib)(); +} + +void GLAPIENTRY glPopMatrix(void) +{ + DISPATCH(PopMatrix)(); +} + +void GLAPIENTRY glPopName(void) +{ + DISPATCH(PopName)(); +} + +void GLAPIENTRY glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities) +{ + DISPATCH(PrioritizeTextures)(n, textures, priorities); +} + +void GLAPIENTRY glPushMatrix(void) +{ + DISPATCH(PushMatrix)(); +} + +void GLAPIENTRY glRasterPos2d(GLdouble x, GLdouble y) +{ + DISPATCH(RasterPos2d)(x, y); +} + +void GLAPIENTRY glRasterPos2f(GLfloat x, GLfloat y) +{ + DISPATCH(RasterPos2f)(x, y); +} + +void GLAPIENTRY glRasterPos2i(GLint x, GLint y) +{ + DISPATCH(RasterPos2i)(x, y); +} + +void GLAPIENTRY glRasterPos2s(GLshort x, GLshort y) +{ + DISPATCH(RasterPos2s)(x, y); +} + +void GLAPIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(RasterPos3d)(x, y, z); +} + +void GLAPIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(RasterPos3f)(x, y, z); +} + +void GLAPIENTRY glRasterPos3i(GLint x, GLint y, GLint z) +{ + DISPATCH(RasterPos3i)(x, y, z); +} + +void GLAPIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z) +{ + DISPATCH(RasterPos3s)(x, y, z); +} + +void GLAPIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + DISPATCH(RasterPos4d)(x, y, z, w); +} + +void GLAPIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + DISPATCH(RasterPos4f)(x, y, z, w); +} + +void GLAPIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w) +{ + DISPATCH(RasterPos4i)(x, y, z, w); +} + +void GLAPIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) +{ + DISPATCH(RasterPos4s)(x, y, z, w); +} + +void GLAPIENTRY glRasterPos2dv(const GLdouble *v) +{ + DISPATCH(RasterPos2dv)(v); +} + +void GLAPIENTRY glRasterPos2fv(const GLfloat *v) +{ + DISPATCH(RasterPos2fv)(v); +} + +void GLAPIENTRY glRasterPos2iv(const GLint *v) +{ + DISPATCH(RasterPos2iv)(v); +} + +void GLAPIENTRY glRasterPos2sv(const GLshort *v) +{ + DISPATCH(RasterPos2sv)(v); +} + +void GLAPIENTRY glRasterPos3dv(const GLdouble *v) +{ + DISPATCH(RasterPos3dv)(v); +} + +void GLAPIENTRY glRasterPos3fv(const GLfloat *v) +{ + DISPATCH(RasterPos3fv)(v); +} + +void GLAPIENTRY glRasterPos3iv(const GLint *v) +{ + DISPATCH(RasterPos3iv)(v); +} + +void GLAPIENTRY glRasterPos3sv(const GLshort *v) +{ + DISPATCH(RasterPos3sv)(v); +} + +void GLAPIENTRY glRasterPos4dv(const GLdouble *v) +{ + DISPATCH(RasterPos4dv)(v); +} + +void GLAPIENTRY glRasterPos4fv(const GLfloat *v) +{ + DISPATCH(RasterPos4fv)(v); +} + +void GLAPIENTRY glRasterPos4iv(const GLint *v) +{ + DISPATCH(RasterPos4iv)(v); +} + +void GLAPIENTRY glRasterPos4sv(const GLshort *v) +{ + DISPATCH(RasterPos4sv)(v); +} + +void GLAPIENTRY glReadBuffer(GLenum mode) +{ + DISPATCH(ReadBuffer)(mode); +} + +void GLAPIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) +{ + DISPATCH(ReadPixels)(x, y, width, height, format, type, pixels); +} + +void GLAPIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) +{ + DISPATCH(Rectd)(x1, y1, x2, y2); +} + +void GLAPIENTRY glRectdv(const GLdouble *v1, const GLdouble *v2) +{ + DISPATCH(Rectdv)(v1, v2); +} + +void GLAPIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) +{ + DISPATCH(Rectf)(x1, y1, x2, y2); +} + +void GLAPIENTRY glRectfv(const GLfloat *v1, const GLfloat *v2) +{ + DISPATCH(Rectfv)(v1, v2); +} + +void GLAPIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2) +{ + DISPATCH(Recti)(x1, y1, x2, y2); +} + +void GLAPIENTRY glRectiv(const GLint *v1, const GLint *v2) +{ + DISPATCH(Rectiv)(v1, v2); +} + +void GLAPIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) +{ + DISPATCH(Rects)(x1, y1, x2, y2); +} + +void GLAPIENTRY glRectsv(const GLshort *v1, const GLshort *v2) +{ + DISPATCH(Rectsv)(v1, v2); +} + +void GLAPIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH(Scissor)(x, y, width, height); +} + +GLboolean GLAPIENTRY glIsEnabled(GLenum cap) +{ + return DISPATCH(IsEnabled)(cap); +} + +void GLAPIENTRY glPushAttrib(GLbitfield mask) +{ + DISPATCH(PushAttrib)(mask); +} + +void GLAPIENTRY glPushClientAttrib(GLbitfield mask) +{ + DISPATCH(PushClientAttrib)(mask); +} + +void GLAPIENTRY glPushName(GLuint name) +{ + DISPATCH(PushName)(name); +} + +GLint GLAPIENTRY glRenderMode(GLenum mode) +{ + return DISPATCH(RenderMode)(mode); +} + +void GLAPIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(Rotated)(angle, x, y, z); +} + +void GLAPIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(Rotatef)(angle, x, y, z); +} + +void GLAPIENTRY glSelectBuffer(GLsizei size, GLuint *buffer) +{ + DISPATCH(SelectBuffer)(size, buffer); +} + +void GLAPIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(Scaled)(x, y, z); +} + +void GLAPIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(Scalef)(x, y, z); +} + +void GLAPIENTRY glShadeModel(GLenum mode) +{ + DISPATCH(ShadeModel)(mode); +} + +void GLAPIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) +{ + DISPATCH(StencilFunc)(func, ref, mask); +} + +void GLAPIENTRY glStencilMask(GLuint mask) +{ + DISPATCH(StencilMask)(mask); +} + +void GLAPIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) +{ + DISPATCH(StencilOp)(fail, zfail, zpass); +} + +void GLAPIENTRY glTexCoord1d(GLdouble s) +{ + DISPATCH(TexCoord1d)(s); +} + +void GLAPIENTRY glTexCoord1f(GLfloat s) +{ + DISPATCH(TexCoord1f)(s); +} + +void GLAPIENTRY glTexCoord1i(GLint s) +{ + DISPATCH(TexCoord1i)(s); +} + +void GLAPIENTRY glTexCoord1s(GLshort s) +{ + DISPATCH(TexCoord1s)(s); +} + +void GLAPIENTRY glTexCoord2d(GLdouble s, GLdouble t) +{ + DISPATCH(TexCoord2d)(s, t); +} + +void GLAPIENTRY glTexCoord2f(GLfloat s, GLfloat t) +{ + DISPATCH(TexCoord2f)(s, t); +} + +void GLAPIENTRY glTexCoord2s(GLshort s, GLshort t) +{ + DISPATCH(TexCoord2s)(s, t); +} + +void GLAPIENTRY glTexCoord2i(GLint s, GLint t) +{ + DISPATCH(TexCoord2i)(s, t); +} + +void GLAPIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) +{ + DISPATCH(TexCoord3d)(s, t, r); +} + +void GLAPIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) +{ + DISPATCH(TexCoord3f)(s, t, r); +} + +void GLAPIENTRY glTexCoord3i(GLint s, GLint t, GLint r) +{ + DISPATCH(TexCoord3i)(s, t, r); +} + +void GLAPIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r) +{ + DISPATCH(TexCoord3s)(s, t, r); +} + +void GLAPIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + DISPATCH(TexCoord4d)(s, t, r, q); +} + +void GLAPIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + DISPATCH(TexCoord4f)(s, t, r, q); +} + +void GLAPIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q) +{ + DISPATCH(TexCoord4i)(s, t, r, q); +} + +void GLAPIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) +{ + DISPATCH(TexCoord4s)(s, t, r, q); +} + +void GLAPIENTRY glTexCoord1dv(const GLdouble *v) +{ + DISPATCH(TexCoord1dv)(v); +} + +void GLAPIENTRY glTexCoord1fv(const GLfloat *v) +{ + DISPATCH(TexCoord1fv)(v); +} + +void GLAPIENTRY glTexCoord1iv(const GLint *v) +{ + DISPATCH(TexCoord1iv)(v); +} + +void GLAPIENTRY glTexCoord1sv(const GLshort *v) +{ + DISPATCH(TexCoord1sv)(v); +} + +void GLAPIENTRY glTexCoord2dv(const GLdouble *v) +{ + DISPATCH(TexCoord2dv)(v); +} + +void GLAPIENTRY glTexCoord2fv(const GLfloat *v) +{ + DISPATCH(TexCoord2fv)(v); +} + +void GLAPIENTRY glTexCoord2iv(const GLint *v) +{ + DISPATCH(TexCoord2iv)(v); +} + +void GLAPIENTRY glTexCoord2sv(const GLshort *v) +{ + DISPATCH(TexCoord2sv)(v); +} + +void GLAPIENTRY glTexCoord3dv(const GLdouble *v) +{ + DISPATCH(TexCoord3dv)(v); +} + +void GLAPIENTRY glTexCoord3fv(const GLfloat *v) +{ + DISPATCH(TexCoord3fv)(v); +} + +void GLAPIENTRY glTexCoord3iv(const GLint *v) +{ + DISPATCH(TexCoord3iv)(v); +} + +void GLAPIENTRY glTexCoord3sv(const GLshort *v) +{ + DISPATCH(TexCoord3sv)(v); +} + +void GLAPIENTRY glTexCoord4dv(const GLdouble *v) +{ + DISPATCH(TexCoord4dv)(v); +} + +void GLAPIENTRY glTexCoord4fv(const GLfloat *v) +{ + DISPATCH(TexCoord4fv)(v); +} + +void GLAPIENTRY glTexCoord4iv(const GLint *v) +{ + DISPATCH(TexCoord4iv)(v); +} + +void GLAPIENTRY glTexCoord4sv(const GLshort *v) +{ + DISPATCH(TexCoord4sv)(v); +} + +void GLAPIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param) +{ + DISPATCH(TexGend)(coord, pname, param); +} + +void GLAPIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) +{ + DISPATCH(TexGendv)(coord, pname, params); +} + +void GLAPIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param) +{ + DISPATCH(TexGenf)(coord, pname, param); +} + +void GLAPIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) +{ + DISPATCH(TexGenfv)(coord, pname, params); +} + +void GLAPIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param) +{ + DISPATCH(TexGeni)(coord, pname, param); +} + +void GLAPIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint *params) +{ + DISPATCH(TexGeniv)(coord, pname, params); +} + +void GLAPIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param) +{ + DISPATCH(TexEnvf)(target, pname, param); +} + +void GLAPIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *param) +{ + DISPATCH(TexEnvfv)(target, pname, param); +} + +void GLAPIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param) +{ + DISPATCH(TexEnvi)(target, pname, param); +} + +void GLAPIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *param) +{ + DISPATCH(TexEnviv)(target, pname, param); +} + +void GLAPIENTRY glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ + DISPATCH(TexImage1D)(target, level, internalformat, width, border, format, type, pixels); +} + +void GLAPIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ + DISPATCH(TexImage2D)(target, level, internalformat, width, height, border, format, type, pixels); +} + +void GLAPIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) +{ + DISPATCH(TexParameterf)(target, pname, param); +} + +void GLAPIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ + DISPATCH(TexParameterfv)(target, pname, params); +} + +void GLAPIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) +{ + DISPATCH(TexParameteri)(target, pname, param); +} + +void GLAPIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + DISPATCH(TexParameteriv)(target, pname, params); +} + +void GLAPIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(Translated)(x, y, z); +} + +void GLAPIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(Translatef)(x, y, z); +} + +void GLAPIENTRY glVertex2d(GLdouble x, GLdouble y) +{ + DISPATCH(Vertex2d)(x, y); +} + +void GLAPIENTRY glVertex2dv(const GLdouble *v) +{ + DISPATCH(Vertex2dv)(v); +} + +void GLAPIENTRY glVertex2f(GLfloat x, GLfloat y) +{ + DISPATCH(Vertex2f)(x, y); +} + +void GLAPIENTRY glVertex2fv(const GLfloat *v) +{ + DISPATCH(Vertex2fv)(v); +} + +void GLAPIENTRY glVertex2i(GLint x, GLint y) +{ + DISPATCH(Vertex2i)(x, y); +} + +void GLAPIENTRY glVertex2iv(const GLint *v) +{ + DISPATCH(Vertex2iv)(v); +} + +void GLAPIENTRY glVertex2s(GLshort x, GLshort y) +{ + DISPATCH(Vertex2s)(x, y); +} + +void GLAPIENTRY glVertex2sv(const GLshort *v) +{ + DISPATCH(Vertex2sv)(v); +} + +void GLAPIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(Vertex3d)(x, y, z); +} + +void GLAPIENTRY glVertex3dv(const GLdouble *v) +{ + DISPATCH(Vertex3dv)(v); +} + +void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(Vertex3f)(x, y, z); +} + +void GLAPIENTRY glVertex3fv(const GLfloat *v) +{ + DISPATCH(Vertex3fv)(v); +} + +void GLAPIENTRY glVertex3i(GLint x, GLint y, GLint z) +{ + DISPATCH(Vertex3i)(x, y, z); +} + +void GLAPIENTRY glVertex3iv(const GLint *v) +{ + DISPATCH(Vertex3iv)(v); +} + +void GLAPIENTRY glVertex3s(GLshort x, GLshort y, GLshort z) +{ + DISPATCH(Vertex3s)(x, y, z); +} + +void GLAPIENTRY glVertex3sv(const GLshort *v) +{ + DISPATCH(Vertex3sv)(v); +} + +void GLAPIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + DISPATCH(Vertex4d)(x, y, z, w); +} + +void GLAPIENTRY glVertex4dv(const GLdouble *v) +{ + DISPATCH(Vertex4dv)(v); +} + +void GLAPIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + DISPATCH(Vertex4f)(x, y, z, w); +} + +void GLAPIENTRY glVertex4fv(const GLfloat *v) +{ + DISPATCH(Vertex4fv)(v); +} + +void GLAPIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w) +{ + DISPATCH(Vertex4i)(x, y, z, w); +} + +void GLAPIENTRY glVertex4iv(const GLint *v) +{ + DISPATCH(Vertex4iv)(v); +} + +void GLAPIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) +{ + DISPATCH(Vertex4s)(x, y, z, w); +} + +void GLAPIENTRY glVertex4sv(const GLshort *v) +{ + DISPATCH(Vertex4sv)(v); +} + +void GLAPIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH(Viewport)(x, y, width, height); +} + + + + +#ifdef _GLAPI_VERSION_1_1 + +GLboolean GLAPIENTRY glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) +{ + return DISPATCH(AreTexturesResident)(n, textures, residences); +} + +void GLAPIENTRY glArrayElement(GLint i) +{ + DISPATCH(ArrayElement)(i); +} + +void GLAPIENTRY glBindTexture(GLenum target, GLuint texture) +{ + DISPATCH(BindTexture)(target, texture); +} + +void GLAPIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) +{ + DISPATCH(ColorPointer)(size, type, stride, ptr); +} + +void GLAPIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) +{ + DISPATCH(CopyTexImage1D)(target, level, internalformat, x, y, width, border); +} + +void GLAPIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + DISPATCH(CopyTexImage2D)(target, level, internalformat, x, y, width, height, border); +} + +void GLAPIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) +{ + DISPATCH(CopyTexSubImage1D)(target, level, xoffset, x, y, width); +} + +void GLAPIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH(CopyTexSubImage2D)(target, level, xoffset, yoffset, x, y, width, height); +} + +void GLAPIENTRY glDeleteTextures(GLsizei n, const GLuint *textures) +{ + DISPATCH(DeleteTextures)(n, textures); +} + +void GLAPIENTRY glEdgeFlagPointer(GLsizei stride, const GLvoid *ptr) +{ + DISPATCH(EdgeFlagPointer)(stride, ptr); +} + +void GLAPIENTRY glIndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr) +{ + DISPATCH(IndexPointer)(type, stride, ptr); +} + +void GLAPIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) +{ + DISPATCH(NormalPointer)(type, stride, ptr); +} + +void GLAPIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) +{ + DISPATCH(TexCoordPointer)(size, type, stride, ptr); +} + +void GLAPIENTRY glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) +{ + DISPATCH(TexSubImage1D)(target, level, xoffset, width, format, type, pixels); +} + +void GLAPIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) +{ + DISPATCH(TexSubImage2D)(target, level, xoffset, yoffset, width, height, format, type, pixels); +} + +void GLAPIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) +{ + DISPATCH(VertexPointer)(size, type, stride, ptr); +} + +#endif /*GL_VERSION_1_1*/ + + + +#ifdef _GLAPI_VERSION_1_2 + +void GLAPIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH(CopyTexSubImage3D)(target, level, xoffset, yoffset, zoffset, x, y, width, height); +} + +void GLAPIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) +{ + DISPATCH(DrawRangeElements)(mode, start, end, count, type, indices); +} + +void GLAPIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ + DISPATCH(TexImage3D)(target, level, internalformat, width, height, depth, border, format, type, pixels); +} + +void GLAPIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) +{ + DISPATCH(TexSubImage3D)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); +} + + +#ifdef _GLAPI_ARB_imaging + +void GLAPIENTRY glBlendColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a) +{ + DISPATCH(BlendColor)(r, g, b, a); +} + +void GLAPIENTRY glBlendEquation(GLenum mode) +{ + DISPATCH(BlendEquation)(mode); +} + +void GLAPIENTRY glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) +{ + DISPATCH(ColorSubTable)(target, start, count, format, type, data); +} + +void GLAPIENTRY glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) +{ + DISPATCH(ColorTable)(target, internalformat, width, format, type, table); +} + +void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ + DISPATCH(ColorTableParameterfv)(target, pname, params); +} + +void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + DISPATCH(ColorTableParameteriv)(target, pname, params); +} + +void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) +{ + DISPATCH(ConvolutionFilter1D)(target, internalformat, width, format, type, image); +} + +void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) +{ + DISPATCH(ConvolutionFilter2D)(target, internalformat, width, height, format, type, image); +} + +void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) +{ + DISPATCH(ConvolutionParameterf)(target, pname, params); +} + +void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ + DISPATCH(ConvolutionParameterfv)(target, pname, params); +} + +void glConvolutionParameteri(GLenum target, GLenum pname, GLint params) +{ + DISPATCH(ConvolutionParameteri)(target, pname, params); +} + +void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + DISPATCH(ConvolutionParameteriv)(target, pname, params); +} + +void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) +{ + DISPATCH(CopyColorSubTable)(target, start, x, y, width); +} + +void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + DISPATCH(CopyColorTable)(target, internalformat, x, y, width); +} + +void GLAPIENTRY glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + DISPATCH(CopyConvolutionFilter1D)(target, internalformat, x, y, width); +} + +void GLAPIENTRY glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH(CopyConvolutionFilter2D)(target, internalformat, x, y, width, height); +} + +void GLAPIENTRY glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table) +{ + DISPATCH(GetColorTable)(target, format, type, table); +} + +void GLAPIENTRY glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + DISPATCH(GetColorTableParameterfv)(target, pname, params); +} + +void GLAPIENTRY glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) +{ + DISPATCH(GetColorTableParameteriv)(target, pname, params); +} + +void GLAPIENTRY glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image) +{ + DISPATCH(GetConvolutionFilter)(target, format, type, image); +} + +void GLAPIENTRY glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + DISPATCH(GetConvolutionParameterfv)(target, pname, params); +} + +void GLAPIENTRY glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) +{ + DISPATCH(GetConvolutionParameteriv)(target, pname, params); +} + +void GLAPIENTRY glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) +{ + DISPATCH(GetHistogram)(target, reset, format, type, values); +} + +void GLAPIENTRY glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + DISPATCH(GetHistogramParameterfv)(target, pname, params); +} + +void GLAPIENTRY glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) +{ + DISPATCH(GetHistogramParameteriv)(target, pname, params); +} + +void GLAPIENTRY glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values) +{ + DISPATCH(GetMinmax)(target, reset, format, types, values); +} + +void GLAPIENTRY glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + DISPATCH(GetMinmaxParameterfv)(target, pname, params); +} + +void GLAPIENTRY glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) +{ + DISPATCH(GetMinmaxParameteriv)(target, pname, params); +} + +void GLAPIENTRY glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) +{ + DISPATCH(GetSeparableFilter)(target, format, type, row, column, span); +} + +void GLAPIENTRY glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) +{ + DISPATCH(Histogram)(target, width, internalformat, sink); +} + +void GLAPIENTRY glMinmax(GLenum target, GLenum internalformat, GLboolean sink) +{ + DISPATCH(Minmax)(target, internalformat, sink); +} + +void GLAPIENTRY glResetMinmax(GLenum target) +{ + DISPATCH(ResetMinmax)(target); +} + +void GLAPIENTRY glResetHistogram(GLenum target) +{ + DISPATCH(ResetHistogram)(target); +} + +void GLAPIENTRY glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) +{ + DISPATCH(SeparableFilter2D)(target, internalformat, width, height, format, type, row, column); +} + + +#endif /*GL_ARB_imaging*/ +#endif /*GL_VERSION_1_2*/ + + + +/*** + *** Extension functions + ***/ + +#ifdef _GLAPI_EXT_blend_minmax +void GLAPIENTRY glBlendEquationEXT(GLenum mode) +{ + DISPATCH(BlendEquationEXT)(mode); +} +#endif + + +#ifdef _GLAPI_EXT_blend_color +void GLAPIENTRY glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + DISPATCH(BlendColorEXT)(red, green, blue, alpha); +} +#endif + + +#ifdef _GLAPI_EXT_polygon_offset +void GLAPIENTRY glPolygonOffsetEXT(GLfloat factor, GLfloat bias) +{ + DISPATCH(PolygonOffsetEXT)(factor, bias); +} +#endif + + + +#ifdef _GLAPI_EXT_vertex_array + +void GLAPIENTRY glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr) +{ + (void) count; + DISPATCH(VertexPointer)(size, type, stride, ptr); +} + +void GLAPIENTRY glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr) +{ + (void) count; + DISPATCH(NormalPointer)(type, stride, ptr); +} + +void GLAPIENTRY glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr) +{ + (void) count; + DISPATCH(ColorPointer)(size, type, stride, ptr); +} + +void GLAPIENTRY glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr) +{ + (void) count; + DISPATCH(IndexPointer)(type, stride, ptr); +} + +void GLAPIENTRY glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr) +{ + (void) count; + DISPATCH(ColorPointer)(size, type, stride, ptr); +} + +void GLAPIENTRY glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr) +{ + (void) count; + DISPATCH(EdgeFlagPointer)(stride, ptr); +} + +void GLAPIENTRY glGetPointervEXT(GLenum pname, void **params) +{ + DISPATCH(GetPointerv)(pname, params); +} + +void GLAPIENTRY glArrayElementEXT(GLint i) +{ + DISPATCH(ArrayElement)(i); +} + +void GLAPIENTRY glDrawArraysEXT(GLenum mode, GLint first, GLsizei count) +{ + DISPATCH(DrawArrays)(mode, first, count); +} + +#endif /* GL_EXT_vertex_arrays */ + + + +#ifdef _GLAPI_EXT_texture_object + +void GLAPIENTRY glGenTexturesEXT(GLsizei n, GLuint *textures) +{ + DISPATCH(GenTextures)(n, textures); +} + +void GLAPIENTRY glDeleteTexturesEXT(GLsizei n, const GLuint *texture) +{ + DISPATCH(DeleteTextures)(n, texture); +} + +void GLAPIENTRY glBindTextureEXT(GLenum target, GLuint texture) +{ + DISPATCH(BindTexture)(target, texture); +} + +void GLAPIENTRY glPrioritizeTexturesEXT(GLsizei n, const GLuint *textures, const GLclampf *priorities) +{ + DISPATCH(PrioritizeTextures)(n, textures, priorities); +} + +GLboolean GLAPIENTRY glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences) +{ + DISPATCH(AreTexturesResident)(n, textures, residences); + return GL_FALSE; +} + +GLboolean GLAPIENTRY glIsTextureEXT(GLuint texture) +{ + DISPATCH(IsTexture)(texture); + return GL_FALSE; +} +#endif /* GL_EXT_texture_object */ + + + +#ifdef _GLAPI_EXT_texture3D + +void GLAPIENTRY glTexImage3DEXT(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ + DISPATCH(TexImage3D)(target, level, internalFormat, width, height, depth, border, format, type, pixels); +} + +void GLAPIENTRY glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) +{ + DISPATCH(TexSubImage3D)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); +} + +void GLAPIENTRY glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH(CopyTexSubImage3D)(target, level, xoffset, yoffset, zoffset, x, y, width, height); +} + +#endif /* GL_EXT_texture3D*/ + + + +#ifdef _GLAPI_EXT_color_table + +void GLAPIENTRY glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) +{ + DISPATCH(ColorTableEXT)(target, internalformat, width, format, type, table); +} + +void GLAPIENTRY glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) +{ + DISPATCH(ColorSubTableEXT)(target, start, count, format, type, data); +} + +void GLAPIENTRY glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table) +{ + DISPATCH(GetColorTableEXT)(target, format, type, table); +} + +void GLAPIENTRY glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) +{ + DISPATCH(GetColorTableParameterfvEXT)(target, pname, params); +} + +void GLAPIENTRY glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint *params) +{ + DISPATCH(GetColorTableParameterivEXT)(target, pname, params); +} + +#endif /* GL_EXT_color_table */ + + + +#ifdef _GLAPI_EXT_compiled_vertex_array + +void GLAPIENTRY glLockArraysEXT(GLint first, GLsizei count) +{ + DISPATCH(LockArraysEXT)(first, count); +} + +void GLAPIENTRY glUnlockArraysEXT(void) +{ + DISPATCH(UnlockArraysEXT)(); +} + +#endif /* GL_EXT_compiled_vertex_array */ + + + +#ifdef _GLAPI_EXT_point_parameters + +void GLAPIENTRY glPointParameterfEXT(GLenum target, GLfloat param) +{ + DISPATCH(PointParameterfEXT)(target, param); +} + +void GLAPIENTRY glPointParameterfvEXT(GLenum target, const GLfloat *param) +{ + DISPATCH(PointParameterfvEXT)(target, param); +} + +#endif /* GL_EXT_point_parameters */ + + + +#ifdef _GLAPI_ARB_multitexture + +void GLAPIENTRY glActiveTextureARB(GLenum texture) +{ + DISPATCH(ActiveTextureARB)(texture); +} + +void GLAPIENTRY glClientActiveTextureARB(GLenum texture) +{ + DISPATCH(ClientActiveTextureARB)(texture); +} + +void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s) +{ + DISPATCH(MultiTexCoord1dARB)(target, s); +} + +void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v) +{ + DISPATCH(MultiTexCoord1dvARB)(target, v); +} + +void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s) +{ + DISPATCH(MultiTexCoord1fARB)(target, s); +} + +void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v) +{ + DISPATCH(MultiTexCoord1fvARB)(target, v); +} + +void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s) +{ + DISPATCH(MultiTexCoord1iARB)(target, s); +} + +void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v) +{ + DISPATCH(MultiTexCoord1ivARB)(target, v); +} + +void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s) +{ + DISPATCH(MultiTexCoord1sARB)(target, s); +} + +void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v) +{ + DISPATCH(MultiTexCoord1svARB)(target, v); +} + +void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) +{ + DISPATCH(MultiTexCoord2dARB)(target, s, t); +} + +void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v) +{ + DISPATCH(MultiTexCoord2dvARB)(target, v); +} + +void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) +{ + DISPATCH(MultiTexCoord2fARB)(target, s, t); +} + +void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v) +{ + DISPATCH(MultiTexCoord2fvARB)(target, v); +} + +void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t) +{ + DISPATCH(MultiTexCoord2iARB)(target, s, t); +} + +void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v) +{ + DISPATCH(MultiTexCoord2ivARB)(target, v); +} + +void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) +{ + DISPATCH(MultiTexCoord2sARB)(target, s, t); +} + +void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v) +{ + DISPATCH(MultiTexCoord2svARB)(target, v); +} + +void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) +{ + DISPATCH(MultiTexCoord3dARB)(target, s, t, r); +} + +void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v) +{ + DISPATCH(MultiTexCoord3dvARB)(target, v); +} + +void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) +{ + DISPATCH(MultiTexCoord3fARB)(target, s, t, r); +} + +void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v) +{ + DISPATCH(MultiTexCoord3fvARB)(target, v); +} + +void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) +{ + DISPATCH(MultiTexCoord3iARB)(target, s, t, r); +} + +void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v) +{ + DISPATCH(MultiTexCoord3ivARB)(target, v); +} + +void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) +{ + DISPATCH(MultiTexCoord3sARB)(target, s, t, r); +} + +void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v) +{ + DISPATCH(MultiTexCoord3svARB)(target, v); +} + +void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + DISPATCH(MultiTexCoord4dARB)(target, s, t, r, q); +} + +void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v) +{ + DISPATCH(MultiTexCoord4dvARB)(target, v); +} + +void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + DISPATCH(MultiTexCoord4fARB)(target, s, t, r, q); +} + +void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v) +{ + DISPATCH(MultiTexCoord4fvARB)(target, v); +} + +void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) +{ + DISPATCH(MultiTexCoord4iARB)(target, s, t, r, q); +} + +void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v) +{ + DISPATCH(MultiTexCoord4ivARB)(target, v); +} + +void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) +{ + DISPATCH(MultiTexCoord4sARB)(target, s, t, r, q); +} + +void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v) +{ + DISPATCH(MultiTexCoord4svARB)(target, v); +} + +#endif /* GL_ARB_multitexture */ + + + +#ifdef _GLAPI_INGR_blend_func_separate +void GLAPIENTRY glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +{ + DISPATCH(BlendFuncSeparateINGR)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); +} +#endif /* GL_INGR_blend_func_separate */ + + + +#ifdef _GLAPI_MESA_window_pos + +void GLAPIENTRY glWindowPos2iMESA(GLint x, GLint y) +{ + DISPATCH(WindowPos4fMESA)(x, y, 0, 1); +} + +void GLAPIENTRY glWindowPos2sMESA(GLshort x, GLshort y) +{ + DISPATCH(WindowPos4fMESA)(x, y, 0, 1); +} + +void GLAPIENTRY glWindowPos2fMESA(GLfloat x, GLfloat y) +{ + DISPATCH(WindowPos4fMESA)(x, y, 0, 1); +} + +void GLAPIENTRY glWindowPos2dMESA(GLdouble x, GLdouble y) +{ + DISPATCH(WindowPos4fMESA)(x, y, 0, 1); +} + +void GLAPIENTRY glWindowPos2ivMESA(const GLint *p) +{ + DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1); +} + +void GLAPIENTRY glWindowPos2svMESA(const GLshort *p) +{ + DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1); +} + +void GLAPIENTRY glWindowPos2fvMESA(const GLfloat *p) +{ + DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1); +} + +void GLAPIENTRY glWindowPos2dvMESA(const GLdouble *p) +{ + DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1); +} + +void GLAPIENTRY glWindowPos3iMESA(GLint x, GLint y, GLint z) +{ + DISPATCH(WindowPos4fMESA)(x, y, z, 1); +} + +void GLAPIENTRY glWindowPos3sMESA(GLshort x, GLshort y, GLshort z) +{ + DISPATCH(WindowPos4fMESA)(x, y, z, 1); +} + +void GLAPIENTRY glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(WindowPos4fMESA)(x, y, z, 1); +} + +void GLAPIENTRY glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(WindowPos4fMESA)(x, y, z, 1); +} + +void GLAPIENTRY glWindowPos3ivMESA(const GLint *p) +{ + DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0); +} + +void GLAPIENTRY glWindowPos3svMESA(const GLshort *p) +{ + DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0); +} + +void GLAPIENTRY glWindowPos3fvMESA(const GLfloat *p) +{ + DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0); +} + +void GLAPIENTRY glWindowPos3dvMESA(const GLdouble *p) +{ + DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0); +} + +void GLAPIENTRY glWindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) +{ + DISPATCH(WindowPos4fMESA)(x, y, z, w); +} + +void GLAPIENTRY glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) +{ + DISPATCH(WindowPos4fMESA)(x, y, z, w); +} + +void GLAPIENTRY glWindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + DISPATCH(WindowPos4fMESA)(x, y, z, w); +} + +void GLAPIENTRY glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + DISPATCH(WindowPos4fMESA)(x, y, z, w); +} + +void GLAPIENTRY glWindowPos4ivMESA(const GLint *p) +{ + DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]); +} + +void GLAPIENTRY glWindowPos4svMESA(const GLshort *p) +{ + DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]); +} + +void GLAPIENTRY glWindowPos4fvMESA(const GLfloat *p) +{ + DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]); +} + +void GLAPIENTRY glWindowPos4dvMESA(const GLdouble *p) +{ + DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]); +} + +#endif /* GL_MESA_window_pos */ + + + +#ifdef _GLAPI_MESA_resize_buffers +GLAPI void GLAPIENTRY glResizeBuffersMESA(void) +{ + DISPATCH(ResizeBuffersMESA)(); +} +#endif /* GL_MESA_resize_buffers */ + + +#ifdef DEBUG +/* + * This struct is just used to be sure we've defined all the API functions. + */ +static struct _glapi_table completeness_test = { + glAccum, + glAlphaFunc, + glBegin, + glBitmap, + glBlendFunc, + glCallList, + glCallLists, + glClear, + glClearAccum, + glClearColor, + glClearDepth, + glClearIndex, + glClearStencil, + glClipPlane, + glColor3b, + glColor3bv, + glColor3d, + glColor3dv, + glColor3f, + glColor3fv, + glColor3i, + glColor3iv, + glColor3s, + glColor3sv, + glColor3ub, + glColor3ubv, + glColor3ui, + glColor3uiv, + glColor3us, + glColor3usv, + glColor4b, + glColor4bv, + glColor4d, + glColor4dv, + glColor4f, + glColor4fv, + glColor4i, + glColor4iv, + glColor4s, + glColor4sv, + glColor4ub, + glColor4ubv, + glColor4ui, + glColor4uiv, + glColor4us, + glColor4usv, + glColorMask, + glColorMaterial, + glCopyPixels, + glCullFace, + glDeleteLists, + glDepthFunc, + glDepthMask, + glDepthRange, + glDisable, + glDrawBuffer, + glDrawPixels, + glEdgeFlag, + glEdgeFlagv, + glEnable, + glEnd, + glEndList, + glEvalCoord1d, + glEvalCoord1dv, + glEvalCoord1f, + glEvalCoord1fv, + glEvalCoord2d, + glEvalCoord2dv, + glEvalCoord2f, + glEvalCoord2fv, + glEvalMesh1, + glEvalMesh2, + glEvalPoint1, + glEvalPoint2, + glFeedbackBuffer, + glFinish, + glFlush, + glFogf, + glFogfv, + glFogi, + glFogiv, + glFrontFace, + glFrustum, + glGenLists, + glGetBooleanv, + glGetClipPlane, + glGetDoublev, + glGetError, + glGetFloatv, + glGetIntegerv, + glGetLightfv, + glGetLightiv, + glGetMapdv, + glGetMapfv, + glGetMapiv, + glGetMaterialfv, + glGetMaterialiv, + glGetPixelMapfv, + glGetPixelMapuiv, + glGetPixelMapusv, + glGetPolygonStipple, + glGetString, + glGetTexEnvfv, + glGetTexEnviv, + glGetTexGendv, + glGetTexGenfv, + glGetTexGeniv, + glGetTexImage, + glGetTexLevelParameterfv, + glGetTexLevelParameteriv, + glGetTexParameterfv, + glGetTexParameteriv, + glHint, + glIndexMask, + glIndexd, + glIndexdv, + glIndexf, + glIndexfv, + glIndexi, + glIndexiv, + glIndexs, + glIndexsv, + glInitNames, + glIsEnabled, + glIsList, + glLightModelf, + glLightModelfv, + glLightModeli, + glLightModeliv, + glLightf, + glLightfv, + glLighti, + glLightiv, + glLineStipple, + glLineWidth, + glListBase, + glLoadIdentity, + glLoadMatrixd, + glLoadMatrixf, + glLoadName, + glLogicOp, + glMap1d, + glMap1f, + glMap2d, + glMap2f, + glMapGrid1d, + glMapGrid1f, + glMapGrid2d, + glMapGrid2f, + glMaterialf, + glMaterialfv, + glMateriali, + glMaterialiv, + glMatrixMode, + glMultMatrixd, + glMultMatrixf, + glNewList, + glNormal3b, + glNormal3bv, + glNormal3d, + glNormal3dv, + glNormal3f, + glNormal3fv, + glNormal3i, + glNormal3iv, + glNormal3s, + glNormal3sv, + glOrtho, + glPassThrough, + glPixelMapfv, + glPixelMapuiv, + glPixelMapusv, + glPixelStoref, + glPixelStorei, + glPixelTransferf, + glPixelTransferi, + glPixelZoom, + glPointSize, + glPolygonMode, + glPolygonOffset, + glPolygonStipple, + glPopAttrib, + glPopMatrix, + glPopName, + glPushAttrib, + glPushMatrix, + glPushName, + glRasterPos2d, + glRasterPos2dv, + glRasterPos2f, + glRasterPos2fv, + glRasterPos2i, + glRasterPos2iv, + glRasterPos2s, + glRasterPos2sv, + glRasterPos3d, + glRasterPos3dv, + glRasterPos3f, + glRasterPos3fv, + glRasterPos3i, + glRasterPos3iv, + glRasterPos3s, + glRasterPos3sv, + glRasterPos4d, + glRasterPos4dv, + glRasterPos4f, + glRasterPos4fv, + glRasterPos4i, + glRasterPos4iv, + glRasterPos4s, + glRasterPos4sv, + glReadBuffer, + glReadPixels, + glRectd, + glRectdv, + glRectf, + glRectfv, + glRecti, + glRectiv, + glRects, + glRectsv, + glRenderMode, + glRotated, + glRotatef, + glScaled, + glScalef, + glScissor, + glSelectBuffer, + glShadeModel, + glStencilFunc, + glStencilMask, + glStencilOp, + glTexCoord1d, + glTexCoord1dv, + glTexCoord1f, + glTexCoord1fv, + glTexCoord1i, + glTexCoord1iv, + glTexCoord1s, + glTexCoord1sv, + glTexCoord2d, + glTexCoord2dv, + glTexCoord2f, + glTexCoord2fv, + glTexCoord2i, + glTexCoord2iv, + glTexCoord2s, + glTexCoord2sv, + glTexCoord3d, + glTexCoord3dv, + glTexCoord3f, + glTexCoord3fv, + glTexCoord3i, + glTexCoord3iv, + glTexCoord3s, + glTexCoord3sv, + glTexCoord4d, + glTexCoord4dv, + glTexCoord4f, + glTexCoord4fv, + glTexCoord4i, + glTexCoord4iv, + glTexCoord4s, + glTexCoord4sv, + glTexEnvf, + glTexEnvfv, + glTexEnvi, + glTexEnviv, + glTexGend, + glTexGendv, + glTexGenf, + glTexGenfv, + glTexGeni, + glTexGeniv, + glTexImage1D, + glTexImage2D, + glTexParameterf, + glTexParameterfv, + glTexParameteri, + glTexParameteriv, + glTranslated, + glTranslatef, + glVertex2d, + glVertex2dv, + glVertex2f, + glVertex2fv, + glVertex2i, + glVertex2iv, + glVertex2s, + glVertex2sv, + glVertex3d, + glVertex3dv, + glVertex3f, + glVertex3fv, + glVertex3i, + glVertex3iv, + glVertex3s, + glVertex3sv, + glVertex4d, + glVertex4dv, + glVertex4f, + glVertex4fv, + glVertex4i, + glVertex4iv, + glVertex4s, + glVertex4sv, + glViewport, + +#ifdef _GLAPI_VERSION_1_1 + glAreTexturesResident, + glArrayElement, + glBindTexture, + glColorPointer, + glCopyTexImage1D, + glCopyTexImage2D, + glCopyTexSubImage1D, + glCopyTexSubImage2D, + glDeleteTextures, + glDisableClientState, + glDrawArrays, + glDrawElements, + glEdgeFlagPointer, + glEnableClientState, + glGenTextures, + glGetPointerv, + glIndexPointer, + glIndexub, + glIndexubv, + glInterleavedArrays, + glIsTexture, + glNormalPointer, + glPopClientAttrib, + glPrioritizeTextures, + glPushClientAttrib, + glTexCoordPointer, + glTexSubImage1D, + glTexSubImage2D, + glVertexPointer, +#endif + +#ifdef _GLAPI_VERSION_1_2 + glCopyTexSubImage3D, + glDrawRangeElements, + glTexImage3D, + glTexSubImage3D, + +#ifdef _GLAPI_ARB_imaging + glBlendColor, + glBlendEquation, + glColorSubTable, + glColorTable, + glColorTableParameterfv, + glColorTableParameteriv, + glConvolutionFilter1D, + glConvolutionFilter2D, + glConvolutionParameterf, + glConvolutionParameterfv, + glConvolutionParameteri, + glConvolutionParameteriv, + glCopyColorSubTable, + glCopyColorTable, + glCopyConvolutionFilter1D, + glCopyConvolutionFilter2D, + glGetColorTable, + glGetColorTableParameterfv, + glGetColorTableParameteriv, + glGetConvolutionFilter, + glGetConvolutionParameterfv, + glGetConvolutionParameteriv, + glGetHistogram, + glGetHistogramParameterfv, + glGetHistogramParameteriv, + glGetMinmax, + glGetMinmaxParameterfv, + glGetMinmaxParameteriv, + glGetSeparableFilter, + glHistogram, + glMinmax, + glResetHistogram, + glResetMinmax, + glSeparableFilter2D, +#endif +#endif + + + /* + * Extensions + */ + +#ifdef _GLAPI_EXT_color_table + glColorTableEXT, + glColorSubTableEXT, + glGetColorTableEXT, + glGetColorTableParameterfvEXT, + glGetColorTableParameterivEXT, +#endif + +#ifdef _GLAPI_EXT_compiled_vertex_array + glLockArraysEXT, + glUnlockArraysEXT, +#endif + +#ifdef _GLAPI_EXT_point_parameters + glPointParameterfEXT, + glPointParameterfvEXT, +#endif + +#ifdef _GLAPI_EXT_polygon_offset + glPolygonOffsetEXT, +#endif + +#ifdef _GLAPI_EXT_blend_minmax + glBlendEquationEXT, +#endif + +#ifdef _GLAPI_EXT_blend_color + glBlendColorEXT, +#endif + +#ifdef _GLAPI_ARB_multitexture + glActiveTextureARB, + glClientActiveTextureARB, + glMultiTexCoord1dARB, + glMultiTexCoord1dvARB, + glMultiTexCoord1fARB, + glMultiTexCoord1fvARB, + glMultiTexCoord1iARB, + glMultiTexCoord1ivARB, + glMultiTexCoord1sARB, + glMultiTexCoord1svARB, + glMultiTexCoord2dARB, + glMultiTexCoord2dvARB, + glMultiTexCoord2fARB, + glMultiTexCoord2fvARB, + glMultiTexCoord2iARB, + glMultiTexCoord2ivARB, + glMultiTexCoord2sARB, + glMultiTexCoord2svARB, + glMultiTexCoord3dARB, + glMultiTexCoord3dvARB, + glMultiTexCoord3fARB, + glMultiTexCoord3fvARB, + glMultiTexCoord3iARB, + glMultiTexCoord3ivARB, + glMultiTexCoord3sARB, + glMultiTexCoord3svARB, + glMultiTexCoord4dARB, + glMultiTexCoord4dvARB, + glMultiTexCoord4fARB, + glMultiTexCoord4fvARB, + glMultiTexCoord4iARB, + glMultiTexCoord4ivARB, + glMultiTexCoord4sARB, + glMultiTexCoord4svARB, +#endif + +#ifdef _GLAPI_INGR_blend_func_separate + glBlendFuncSeparateINGR, +#endif + +#ifdef _GLAPI_MESA_window_pos + glWindowPos4fMESA, +#endif + +#ifdef _GLAPI_MESA_resize_buffers + glResizeBuffersMESA +#endif + +}; + +#endif /*DEBUG*/ + + + + + + + +/* + * Set the global or per-thread dispatch table pointer. + */ +void +_glapi_set_dispatch(struct _glapi_table *dispatch) +{ +#ifdef DEBUG + (void) completeness_test; /* to silence compiler warnings */ +#endif + + if (dispatch) { +#ifdef DEBUG + _glapi_check_table(dispatch); +#endif +#if defined(MULTI_THREAD) + /* set this thread's dispatch pointer */ + /* XXX To Do */ +#else + Dispatch = dispatch; +#endif + } + else { + /* no current context, each function is a no-op */ + Dispatch = &__glapi_noop_table; + } +} + + +/* + * Get the global or per-thread dispatch table pointer. + */ +struct _glapi_table * +_glapi_get_dispatch(void) +{ +#if defined(MULTI_THREAD) + /* return this thread's dispatch pointer */ + return NULL; +#else + return Dispatch; +#endif +} + + +/* + * Get API dispatcher version string. + */ +const char * +_glapi_get_version(void) +{ + return "1.2"; /* XXX this isn't well defined yet */ +} + + +/* + * Return list of hard-coded extension entrypoints in the dispatch table. + */ +const char * +_glapi_get_extensions(void) +{ + return "GL_EXT_color_table GL_EXT_compiled_vertex_array GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_blend_minmax GL_EXT_blend_color GL_ARB_multitexture GL_INGR_blend_func_separate GL_MESA_window_pos GL_MESA_resize_buffers"; +} + + + +/* + * Dynamically allocate an extension entry point. Return a slot number. + */ +GLint +_glapi_alloc_entrypoint(const char *funcName) +{ + return -1; +} + + + +/* + * Find the dynamic entry point for the named function. + */ +GLint +_glapi_get_entrypoint(const char *funcName) +{ + return -1; +} + + +/* + * Return entrypoint for named function. + */ +const GLvoid * +_glapi_get_proc_address(const char *funcName) +{ + return NULL; +} + + + +/* + * Make sure there are no NULL pointers in the given dispatch table. + * Intented for debugging purposes. + */ +void +_glapi_check_table(const struct _glapi_table *table) +{ + assert(table->Accum); + assert(table->AlphaFunc); + assert(table->Begin); + assert(table->Bitmap); + assert(table->BlendFunc); + assert(table->CallList); + assert(table->CallLists); + assert(table->Clear); + assert(table->ClearAccum); + assert(table->ClearColor); + assert(table->ClearDepth); + assert(table->ClearIndex); + assert(table->ClearStencil); + assert(table->ClipPlane); + assert(table->Color3b); + assert(table->Color3bv); + assert(table->Color3d); + assert(table->Color3dv); + assert(table->Color3f); + assert(table->Color3fv); + assert(table->Color3i); + assert(table->Color3iv); + assert(table->Color3s); + assert(table->Color3sv); + assert(table->Color3ub); + assert(table->Color3ubv); + assert(table->Color3ui); + assert(table->Color3uiv); + assert(table->Color3us); + assert(table->Color3usv); + assert(table->Color4b); + assert(table->Color4bv); + assert(table->Color4d); + assert(table->Color4dv); + assert(table->Color4f); + assert(table->Color4fv); + assert(table->Color4i); + assert(table->Color4iv); + assert(table->Color4s); + assert(table->Color4sv); + assert(table->Color4ub); + assert(table->Color4ubv); + assert(table->Color4ui); + assert(table->Color4uiv); + assert(table->Color4us); + assert(table->Color4usv); + assert(table->ColorMask); + assert(table->ColorMaterial); + assert(table->CopyPixels); + assert(table->CullFace); + assert(table->DeleteLists); + assert(table->DepthFunc); + assert(table->DepthMask); + assert(table->DepthRange); + assert(table->Disable); + assert(table->DrawBuffer); + assert(table->DrawElements); + assert(table->DrawPixels); + assert(table->EdgeFlag); + assert(table->EdgeFlagv); + assert(table->Enable); + assert(table->End); + assert(table->EndList); + assert(table->EvalCoord1d); + assert(table->EvalCoord1dv); + assert(table->EvalCoord1f); + assert(table->EvalCoord1fv); + assert(table->EvalCoord2d); + assert(table->EvalCoord2dv); + assert(table->EvalCoord2f); + assert(table->EvalCoord2fv); + assert(table->EvalMesh1); + assert(table->EvalMesh2); + assert(table->EvalPoint1); + assert(table->EvalPoint2); + assert(table->FeedbackBuffer); + assert(table->Finish); + assert(table->Flush); + assert(table->Fogf); + assert(table->Fogfv); + assert(table->Fogi); + assert(table->Fogiv); + assert(table->FrontFace); + assert(table->Frustum); + assert(table->GenLists); + assert(table->GetBooleanv); + assert(table->GetClipPlane); + assert(table->GetDoublev); + assert(table->GetError); + assert(table->GetFloatv); + assert(table->GetIntegerv); + assert(table->GetLightfv); + assert(table->GetLightiv); + assert(table->GetMapdv); + assert(table->GetMapfv); + assert(table->GetMapiv); + assert(table->GetMaterialfv); + assert(table->GetMaterialiv); + assert(table->GetPixelMapfv); + assert(table->GetPixelMapuiv); + assert(table->GetPixelMapusv); + assert(table->GetPolygonStipple); + assert(table->GetString); + assert(table->GetTexEnvfv); + assert(table->GetTexEnviv); + assert(table->GetTexGendv); + assert(table->GetTexGenfv); + assert(table->GetTexGeniv); + assert(table->GetTexImage); + assert(table->GetTexLevelParameterfv); + assert(table->GetTexLevelParameteriv); + assert(table->GetTexParameterfv); + assert(table->GetTexParameteriv); + assert(table->Hint); + assert(table->IndexMask); + assert(table->Indexd); + assert(table->Indexdv); + assert(table->Indexf); + assert(table->Indexfv); + assert(table->Indexi); + assert(table->Indexiv); + assert(table->Indexs); + assert(table->Indexsv); + assert(table->InitNames); + assert(table->IsEnabled); + assert(table->IsList); + assert(table->LightModelf); + assert(table->LightModelfv); + assert(table->LightModeli); + assert(table->LightModeliv); + assert(table->Lightf); + assert(table->Lightfv); + assert(table->Lighti); + assert(table->Lightiv); + assert(table->LineStipple); + assert(table->LineWidth); + assert(table->ListBase); + assert(table->LoadIdentity); + assert(table->LoadMatrixd); + assert(table->LoadMatrixf); + assert(table->LoadName); + assert(table->LogicOp); + assert(table->Map1d); + assert(table->Map1f); + assert(table->Map2d); + assert(table->Map2f); + assert(table->MapGrid1d); + assert(table->MapGrid1f); + assert(table->MapGrid2d); + assert(table->MapGrid2f); + assert(table->Materialf); + assert(table->Materialfv); + assert(table->Materiali); + assert(table->Materialiv); + assert(table->MatrixMode); + assert(table->MultMatrixd); + assert(table->MultMatrixf); + assert(table->NewList); + assert(table->Normal3b); + assert(table->Normal3bv); + assert(table->Normal3d); + assert(table->Normal3dv); + assert(table->Normal3f); + assert(table->Normal3fv); + assert(table->Normal3i); + assert(table->Normal3iv); + assert(table->Normal3s); + assert(table->Normal3sv); + assert(table->Ortho); + assert(table->PassThrough); + assert(table->PixelMapfv); + assert(table->PixelMapuiv); + assert(table->PixelMapusv); + assert(table->PixelStoref); + assert(table->PixelStorei); + assert(table->PixelTransferf); + assert(table->PixelTransferi); + assert(table->PixelZoom); + assert(table->PointSize); + assert(table->PolygonMode); + assert(table->PolygonOffset); + assert(table->PolygonStipple); + assert(table->PopAttrib); + assert(table->PopMatrix); + assert(table->PopName); + assert(table->PushAttrib); + assert(table->PushMatrix); + assert(table->PushName); + assert(table->RasterPos2d); + assert(table->RasterPos2dv); + assert(table->RasterPos2f); + assert(table->RasterPos2fv); + assert(table->RasterPos2i); + assert(table->RasterPos2iv); + assert(table->RasterPos2s); + assert(table->RasterPos2sv); + assert(table->RasterPos3d); + assert(table->RasterPos3dv); + assert(table->RasterPos3f); + assert(table->RasterPos3fv); + assert(table->RasterPos3i); + assert(table->RasterPos3iv); + assert(table->RasterPos3s); + assert(table->RasterPos3sv); + assert(table->RasterPos4d); + assert(table->RasterPos4dv); + assert(table->RasterPos4f); + assert(table->RasterPos4fv); + assert(table->RasterPos4i); + assert(table->RasterPos4iv); + assert(table->RasterPos4s); + assert(table->RasterPos4sv); + assert(table->ReadBuffer); + assert(table->ReadPixels); + assert(table->Rectd); + assert(table->Rectdv); + assert(table->Rectf); + assert(table->Rectfv); + assert(table->Recti); + assert(table->Rectiv); + assert(table->Rects); + assert(table->Rectsv); + assert(table->RenderMode); + assert(table->Rotated); + assert(table->Rotatef); + assert(table->Scaled); + assert(table->Scalef); + assert(table->Scissor); + assert(table->SelectBuffer); + assert(table->ShadeModel); + assert(table->StencilFunc); + assert(table->StencilMask); + assert(table->StencilOp); + assert(table->TexCoord1d); + assert(table->TexCoord1dv); + assert(table->TexCoord1f); + assert(table->TexCoord1fv); + assert(table->TexCoord1i); + assert(table->TexCoord1iv); + assert(table->TexCoord1s); + assert(table->TexCoord1sv); + assert(table->TexCoord2d); + assert(table->TexCoord2dv); + assert(table->TexCoord2f); + assert(table->TexCoord2fv); + assert(table->TexCoord2i); + assert(table->TexCoord2iv); + assert(table->TexCoord2s); + assert(table->TexCoord2sv); + assert(table->TexCoord3d); + assert(table->TexCoord3dv); + assert(table->TexCoord3f); + assert(table->TexCoord3fv); + assert(table->TexCoord3i); + assert(table->TexCoord3iv); + assert(table->TexCoord3s); + assert(table->TexCoord3sv); + assert(table->TexCoord4d); + assert(table->TexCoord4dv); + assert(table->TexCoord4f); + assert(table->TexCoord4fv); + assert(table->TexCoord4i); + assert(table->TexCoord4iv); + assert(table->TexCoord4s); + assert(table->TexCoord4sv); + assert(table->TexEnvf); + assert(table->TexEnvfv); + assert(table->TexEnvi); + assert(table->TexEnviv); + assert(table->TexGend); + assert(table->TexGendv); + assert(table->TexGenf); + assert(table->TexGenfv); + assert(table->TexGeni); + assert(table->TexGeniv); + assert(table->TexImage1D); + assert(table->TexImage2D); + assert(table->TexParameterf); + assert(table->TexParameterfv); + assert(table->TexParameteri); + assert(table->TexParameteriv); + assert(table->Translated); + assert(table->Translatef); + assert(table->Vertex2d); + assert(table->Vertex2dv); + assert(table->Vertex2f); + assert(table->Vertex2fv); + assert(table->Vertex2i); + assert(table->Vertex2iv); + assert(table->Vertex2s); + assert(table->Vertex2sv); + assert(table->Vertex3d); + assert(table->Vertex3dv); + assert(table->Vertex3f); + assert(table->Vertex3fv); + assert(table->Vertex3i); + assert(table->Vertex3iv); + assert(table->Vertex3s); + assert(table->Vertex3sv); + assert(table->Vertex4d); + assert(table->Vertex4dv); + assert(table->Vertex4f); + assert(table->Vertex4fv); + assert(table->Vertex4i); + assert(table->Vertex4iv); + assert(table->Vertex4s); + assert(table->Vertex4sv); + assert(table->Viewport); + +#ifdef _GLAPI_VERSION_1_1 + assert(table->AreTexturesResident); + assert(table->ArrayElement); + assert(table->BindTexture); + assert(table->ColorPointer); + assert(table->CopyTexImage1D); + assert(table->CopyTexImage2D); + assert(table->CopyTexSubImage1D); + assert(table->CopyTexSubImage2D); + assert(table->DeleteTextures); + assert(table->DisableClientState); + assert(table->DrawArrays); + assert(table->EdgeFlagPointer); + assert(table->EnableClientState); + assert(table->GenTextures); + assert(table->GetPointerv); + assert(table->IndexPointer); + assert(table->Indexub); + assert(table->Indexubv); + assert(table->InterleavedArrays); + assert(table->IsTexture); + assert(table->NormalPointer); + assert(table->PopClientAttrib); + assert(table->PrioritizeTextures); + assert(table->PushClientAttrib); + assert(table->TexCoordPointer); + assert(table->TexSubImage1D); + assert(table->TexSubImage2D); + assert(table->VertexPointer); +#endif + +#ifdef _GLAPI_VERSION_1_2 + assert(table->CopyTexSubImage3D); + assert(table->DrawRangeElements); + assert(table->TexImage3D); + assert(table->TexSubImage3D); +#ifdef _GLAPI_ARB_imaging + assert(table->BlendColor); + assert(table->BlendEquation); + assert(table->ColorSubTable); + assert(table->ColorTable); + assert(table->ColorTableParameterfv); + assert(table->ColorTableParameteriv); + assert(table->ConvolutionFilter1D); + assert(table->ConvolutionFilter2D); + assert(table->ConvolutionParameterf); + assert(table->ConvolutionParameterfv); + assert(table->ConvolutionParameteri); + assert(table->ConvolutionParameteriv); + assert(table->CopyColorSubTable); + assert(table->CopyColorTable); + assert(table->CopyConvolutionFilter1D); + assert(table->CopyConvolutionFilter2D); + assert(table->GetColorTable); + assert(table->GetColorTableParameterfv); + assert(table->GetColorTableParameteriv); + assert(table->GetConvolutionFilter); + assert(table->GetConvolutionParameterfv); + assert(table->GetConvolutionParameteriv); + assert(table->GetHistogram); + assert(table->GetHistogramParameterfv); + assert(table->GetHistogramParameteriv); + assert(table->GetMinmax); + assert(table->GetMinmaxParameterfv); + assert(table->GetMinmaxParameteriv); + assert(table->Histogram); + assert(table->Minmax); + assert(table->ResetHistogram); + assert(table->ResetMinmax); + assert(table->SeparableFilter2D); +#endif +#endif + + +#ifdef _GLAPI_EXT_color_table + assert(table->ColorTableEXT); + assert(table->ColorSubTableEXT); + assert(table->GetColorTableEXT); + assert(table->GetColorTableParameterfvEXT); + assert(table->GetColorTableParameterivEXT); +#endif + +#ifdef _GLAPI_EXT_compiled_vertex_array + assert(table->LockArraysEXT); + assert(table->UnlockArraysEXT); +#endif + +#ifdef _GLAPI_EXT_point_parameter + assert(table->PointParameterfEXT); + assert(table->PointParameterfvEXT); +#endif + +#ifdef _GLAPI_EXT_polygon_offset + assert(table->PolygonOffsetEXT); +#endif + +#ifdef _GLAPI_ARB_multitexture + assert(table->ActiveTextureARB); + assert(table->ClientActiveTextureARB); + assert(table->MultiTexCoord1dARB); + assert(table->MultiTexCoord1dvARB); + assert(table->MultiTexCoord1fARB); + assert(table->MultiTexCoord1fvARB); + assert(table->MultiTexCoord1iARB); + assert(table->MultiTexCoord1ivARB); + assert(table->MultiTexCoord1sARB); + assert(table->MultiTexCoord1svARB); + assert(table->MultiTexCoord2dARB); + assert(table->MultiTexCoord2dvARB); + assert(table->MultiTexCoord2fARB); + assert(table->MultiTexCoord2fvARB); + assert(table->MultiTexCoord2iARB); + assert(table->MultiTexCoord2ivARB); + assert(table->MultiTexCoord2sARB); + assert(table->MultiTexCoord2svARB); + assert(table->MultiTexCoord3dARB); + assert(table->MultiTexCoord3dvARB); + assert(table->MultiTexCoord3fARB); + assert(table->MultiTexCoord3fvARB); + assert(table->MultiTexCoord3iARB); + assert(table->MultiTexCoord3ivARB); + assert(table->MultiTexCoord3sARB); + assert(table->MultiTexCoord3svARB); + assert(table->MultiTexCoord4dARB); + assert(table->MultiTexCoord4dvARB); + assert(table->MultiTexCoord4fARB); + assert(table->MultiTexCoord4fvARB); + assert(table->MultiTexCoord4iARB); + assert(table->MultiTexCoord4ivARB); + assert(table->MultiTexCoord4sARB); + assert(table->MultiTexCoord4svARB); +#endif + +#ifdef _GLAPI_INGR_blend_func_separate + assert(table->BlendFuncSeparateINGR); +#endif + +#ifdef _GLAPI_MESA_window_pos + assert(table->WindowPos4fMESA); +#endif + +#ifdef _GLAPI_MESA_resize_buffers + assert(table->ResizeBuffersMESA); +#endif +} + |