diff options
Diffstat (limited to 'src/mesa/glapi/gl_API.xml')
-rw-r--r-- | src/mesa/glapi/gl_API.xml | 814 |
1 files changed, 481 insertions, 333 deletions
diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml index b4c568b05e5..47896d898d7 100644 --- a/src/mesa/glapi/gl_API.xml +++ b/src/mesa/glapi/gl_API.xml @@ -5317,13 +5317,39 @@ glx: <category name="GL_ARB_vertex_program" number="26"> <enum name="COLOR_SUM_ARB" value="0x8458"/> - <enum name="VERTEX_PROGRAM_ARB" value="0x8620"/> - <enum name="VERTEX_ATTRIB_ARRAY_ENABLED_ARB" value="0x8622"/> - <enum name="VERTEX_ATTRIB_ARRAY_SIZE_ARB" value="0x8623"/> - <enum name="VERTEX_ATTRIB_ARRAY_STRIDE_ARB" value="0x8624"/> - <enum name="VERTEX_ATTRIB_ARRAY_TYPE_ARB" value="0x8625"/> - <enum name="CURRENT_VERTEX_ATTRIB_ARB" value="0x8626"/> - <enum name="PROGRAM_LENGTH_ARB" value="0x8627"/> + <enum name="VERTEX_PROGRAM_ARB" count="1" value="0x8620"> + <size name="GetVertexAttribdvARB" mode="get"/> + <size name="GetVertexAttribfvARB" mode="get"/> + <size name="GetVertexAttribivARB" mode="get"/> + </enum> + <enum name="VERTEX_ATTRIB_ARRAY_ENABLED_ARB" count="1" value="0x8622"> + <size name="GetVertexAttribdvARB" mode="get"/> + <size name="GetVertexAttribfvARB" mode="get"/> + <size name="GetVertexAttribivARB" mode="get"/> + </enum> + <enum name="VERTEX_ATTRIB_ARRAY_SIZE_ARB" count="1" value="0x8623"> + <size name="GetVertexAttribdvARB" mode="get"/> + <size name="GetVertexAttribfvARB" mode="get"/> + <size name="GetVertexAttribivARB" mode="get"/> + </enum> + <enum name="VERTEX_ATTRIB_ARRAY_STRIDE_ARB" count="1" value="0x8624"> + <size name="GetVertexAttribdvARB" mode="get"/> + <size name="GetVertexAttribfvARB" mode="get"/> + <size name="GetVertexAttribivARB" mode="get"/> + </enum> + <enum name="VERTEX_ATTRIB_ARRAY_TYPE_ARB" count="1" value="0x8625"> + <size name="GetVertexAttribdvARB" mode="get"/> + <size name="GetVertexAttribfvARB" mode="get"/> + <size name="GetVertexAttribivARB" mode="get"/> + </enum> + <enum name="CURRENT_VERTEX_ATTRIB_ARB" count="1" value="0x8626"> + <size name="GetVertexAttribdvARB" mode="get"/> + <size name="GetVertexAttribfvARB" mode="get"/> + <size name="GetVertexAttribivARB" mode="get"/> + </enum> + <enum name="PROGRAM_LENGTH_ARB" count="1" value="0x8627"> + <size name="GetProgramivARB" mode="get"/> + </enum> <enum name="PROGRAM_STRING_ARB" value="0x8628"/> <enum name="MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB" value="0x862E"/> <enum name="MAX_PROGRAM_MATRICES_ARB" value="0x862F"/> @@ -5333,35 +5359,85 @@ glx: <enum name="VERTEX_PROGRAM_TWO_SIDE_ARB" value="0x8643"/> <enum name="VERTEX_ATTRIB_ARRAY_POINTER_ARB" value="0x8645"/> <enum name="PROGRAM_ERROR_POSITION_ARB" value="0x864B"/> - <enum name="PROGRAM_BINDING_ARB" value="0x8677"/> + <enum name="PROGRAM_BINDING_ARB" count="1" value="0x8677"> + <size name="GetProgramivARB" mode="get"/> + </enum> <enum name="MAX_VERTEX_ATTRIBS_ARB" value="0x8869"/> <enum name="VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB" value="0x886A"/> <enum name="PROGRAM_ERROR_STRING_ARB" value="0x8874"/> <enum name="PROGRAM_FORMAT_ASCII_ARB" value="0x8875"/> - <enum name="PROGRAM_FORMAT_ARB" value="0x8876"/> - <enum name="PROGRAM_INSTRUCTIONS_ARB" value="0x88A0"/> - <enum name="MAX_PROGRAM_INSTRUCTIONS_ARB" value="0x88A1"/> - <enum name="PROGRAM_NATIVE_INSTRUCTIONS_ARB" value="0x88A2"/> - <enum name="MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" value="0x88A3"/> - <enum name="PROGRAM_TEMPORARIES_ARB" value="0x88A4"/> - <enum name="MAX_PROGRAM_TEMPORARIES_ARB" value="0x88A5"/> - <enum name="PROGRAM_NATIVE_TEMPORARIES_ARB" value="0x88A6"/> - <enum name="MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" value="0x88A7"/> - <enum name="PROGRAM_PARAMETERS_ARB" value="0x88A8"/> - <enum name="MAX_PROGRAM_PARAMETERS_ARB" value="0x88A9"/> - <enum name="PROGRAM_NATIVE_PARAMETERS_ARB" value="0x88AA"/> - <enum name="MAX_PROGRAM_NATIVE_PARAMETERS_ARB" value="0x88AB"/> - <enum name="PROGRAM_ATTRIBS_ARB" value="0x88AC"/> - <enum name="MAX_PROGRAM_ATTRIBS_ARB" value="0x88AD"/> - <enum name="PROGRAM_NATIVE_ATTRIBS_ARB" value="0x88AE"/> - <enum name="MAX_PROGRAM_NATIVE_ATTRIBS_ARB" value="0x88AF"/> - <enum name="PROGRAM_ADDRESS_REGISTERS_ARB" value="0x88B0"/> - <enum name="MAX_PROGRAM_ADDRESS_REGISTERS_ARB" value="0x88B1"/> - <enum name="PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" value="0x88B2"/> - <enum name="MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" value="0x88B3"/> - <enum name="MAX_PROGRAM_LOCAL_PARAMETERS_ARB" value="0x88B4"/> - <enum name="MAX_PROGRAM_ENV_PARAMETERS_ARB" value="0x88B5"/> - <enum name="PROGRAM_UNDER_NATIVE_LIMITS_ARB" value="0x88B6"/> + <enum name="PROGRAM_FORMAT_ARB" count="1" value="0x8876"> + <size name="GetProgramivARB" mode="get"/> + </enum> + <enum name="PROGRAM_INSTRUCTIONS_ARB" count="1" value="0x88A0"> + <size name="GetProgramivARB" mode="get"/> + </enum> + <enum name="MAX_PROGRAM_INSTRUCTIONS_ARB" count="1" value="0x88A1"> + <size name="GetProgramivARB" mode="get"/> + </enum> + <enum name="PROGRAM_NATIVE_INSTRUCTIONS_ARB" count="1" value="0x88A2"> + <size name="GetProgramivARB" mode="get"/> + </enum> + <enum name="MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" count="1" value="0x88A3"> + <size name="GetProgramivARB" mode="get"/> + </enum> + <enum name="PROGRAM_TEMPORARIES_ARB" count="1" value="0x88A4"> + <size name="GetProgramivARB" mode="get"/> + </enum> + <enum name="MAX_PROGRAM_TEMPORARIES_ARB" count="1" value="0x88A5"> + <size name="GetProgramivARB" mode="get"/> + </enum> + <enum name="PROGRAM_NATIVE_TEMPORARIES_ARB" count="1" value="0x88A6"> + <size name="GetProgramivARB" mode="get"/> + </enum> + <enum name="MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" count="1" value="0x88A7"> + <size name="GetProgramivARB" mode="get"/> + </enum> + <enum name="PROGRAM_PARAMETERS_ARB" count="1" value="0x88A8"> + <size name="GetProgramivARB" mode="get"/> + </enum> + <enum name="MAX_PROGRAM_PARAMETERS_ARB" count="1" value="0x88A9"> + <size name="GetProgramivARB" mode="get"/> + </enum> + <enum name="PROGRAM_NATIVE_PARAMETERS_ARB" count="1" value="0x88AA"> + <size name="GetProgramivARB" mode="get"/> + </enum> + <enum name="MAX_PROGRAM_NATIVE_PARAMETERS_ARB" count="1" value="0x88AB"> + <size name="GetProgramivARB" mode="get"/> + </enum> + <enum name="PROGRAM_ATTRIBS_ARB" count="1" value="0x88AC"> + <size name="GetProgramivARB" mode="get"/> + </enum> + <enum name="MAX_PROGRAM_ATTRIBS_ARB" count="1" value="0x88AD"> + <size name="GetProgramivARB" mode="get"/> + </enum> + <enum name="PROGRAM_NATIVE_ATTRIBS_ARB" count="1" value="0x88AE"> + <size name="GetProgramivARB" mode="get"/> + </enum> + <enum name="MAX_PROGRAM_NATIVE_ATTRIBS_ARB" count="1" value="0x88AF"> + <size name="GetProgramivARB" mode="get"/> + </enum> + <enum name="PROGRAM_ADDRESS_REGISTERS_ARB" count="1" value="0x88B0"> + <size name="GetProgramivARB" mode="get"/> + </enum> + <enum name="MAX_PROGRAM_ADDRESS_REGISTERS_ARB" count="1" value="0x88B1"> + <size name="GetProgramivARB" mode="get"/> + </enum> + <enum name="PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" count="1" value="0x88B2"> + <size name="GetProgramivARB" mode="get"/> + </enum> + <enum name="MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" count="1" value="0x88B3"> + <size name="GetProgramivARB" mode="get"/> + </enum> + <enum name="MAX_PROGRAM_LOCAL_PARAMETERS_ARB" count="1" value="0x88B4"> + <size name="GetProgramivARB" mode="get"/> + </enum> + <enum name="MAX_PROGRAM_ENV_PARAMETERS_ARB" count="1" value="0x88B5"> + <size name="GetProgramivARB" mode="get"/> + </enum> + <enum name="PROGRAM_UNDER_NATIVE_LIMITS_ARB" count="1" value="0x88B6"> + <size name="GetProgramivARB" mode="get"/> + </enum> <enum name="TRANSPOSE_CURRENT_MATRIX_ARB" value="0x88B7"/> <enum name="MATRIX0_ARB" value="0x88C0"/> <enum name="MATRIX1_ARB" value="0x88C1"/> @@ -5399,97 +5475,91 @@ glx: <function name="GetVertexAttribdvARB" offset="588"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> - <param name="params" type="GLdouble *" output="true"/> - <glx ignore="true"/> + <param name="params" type="GLdouble *" output="true" variable_param="pname"/> + <glx handcode="client" vendorpriv="1301"/> </function> <function name="GetVertexAttribfvARB" offset="589"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> - <param name="params" type="GLfloat *" output="true"/> - <glx ignore="true"/> + <param name="params" type="GLfloat *" output="true" variable_param="pname"/> + <glx handcode="client" vendorpriv="1302"/> </function> <function name="GetVertexAttribivARB" offset="590"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> - <param name="params" type="GLint *" output="true"/> - <glx ignore="true"/> + <param name="params" type="GLint *" output="true" variable_param="pname"/> + <glx handcode="client" vendorpriv="1303"/> </function> <function name="VertexAttrib1dARB" offset="603" vectorequiv="VertexAttrib1dvARB"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> - <glx ignore="true"/> </function> <function name="VertexAttrib1dvARB" offset="604"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="1"/> - <glx ignore="true"/> + <glx rop="4197"/> </function> <function name="VertexAttrib1fARB" offset="605" vectorequiv="VertexAttrib1fvARB"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> - <glx ignore="true"/> </function> <function name="VertexAttrib1fvARB" offset="606"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="1"/> - <glx ignore="true"/> + <glx rop="4193"/> </function> <function name="VertexAttrib1sARB" offset="607" vectorequiv="VertexAttrib1svARB"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> - <glx ignore="true"/> </function> <function name="VertexAttrib1svARB" offset="608"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="1"/> - <glx ignore="true"/> + <glx rop="4189"/> </function> <function name="VertexAttrib2dARB" offset="609" vectorequiv="VertexAttrib2dvARB"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> - <glx ignore="true"/> </function> <function name="VertexAttrib2dvARB" offset="610"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="2"/> - <glx ignore="true"/> + <glx rop="4198"/> </function> <function name="VertexAttrib2fARB" offset="611" vectorequiv="VertexAttrib2fvARB"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> - <glx ignore="true"/> </function> <function name="VertexAttrib2fvARB" offset="612"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="2"/> - <glx ignore="true"/> + <glx rop="4194"/> </function> <function name="VertexAttrib2sARB" offset="613" vectorequiv="VertexAttrib2svARB"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> - <glx ignore="true"/> </function> <function name="VertexAttrib2svARB" offset="614"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="2"/> - <glx ignore="true"/> + <glx rop="4190"/> </function> <function name="VertexAttrib3dARB" offset="615" vectorequiv="VertexAttrib3dvARB"> @@ -5497,13 +5567,12 @@ glx: <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> - <glx ignore="true"/> </function> <function name="VertexAttrib3dvARB" offset="616"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="3"/> - <glx ignore="true"/> + <glx rop="4199"/> </function> <function name="VertexAttrib3fARB" offset="617" vectorequiv="VertexAttrib3fvARB"> @@ -5511,13 +5580,12 @@ glx: <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> - <glx ignore="true"/> </function> <function name="VertexAttrib3fvARB" offset="618"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="3"/> - <glx ignore="true"/> + <glx rop="4195"/> </function> <function name="VertexAttrib3sARB" offset="619" vectorequiv="VertexAttrib3svARB"> @@ -5525,13 +5593,12 @@ glx: <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> - <glx ignore="true"/> </function> <function name="VertexAttrib3svARB" offset="620"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="3"/> - <glx ignore="true"/> + <glx rop="4191"/> </function> <function name="VertexAttrib4dARB" offset="621" vectorequiv="VertexAttrib4dvARB"> @@ -5540,13 +5607,12 @@ glx: <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> <param name="w" type="GLdouble"/> - <glx ignore="true"/> </function> <function name="VertexAttrib4dvARB" offset="622"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="4"/> - <glx ignore="true"/> + <glx rop="4200"/> </function> <function name="VertexAttrib4fARB" offset="623" vectorequiv="VertexAttrib4fvARB"> @@ -5555,13 +5621,12 @@ glx: <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> <param name="w" type="GLfloat"/> - <glx ignore="true"/> </function> <function name="VertexAttrib4fvARB" offset="624"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="4"/> - <glx ignore="true"/> + <glx rop="4196"/> </function> <function name="VertexAttrib4sARB" offset="625" vectorequiv="VertexAttrib4svARB"> @@ -5570,13 +5635,12 @@ glx: <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> <param name="w" type="GLshort"/> - <glx ignore="true"/> </function> <function name="VertexAttrib4svARB" offset="626"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="4"/> - <glx ignore="true"/> + <glx rop="4192"/> </function> <function name="VertexAttrib4NubARB" offset="627" vectorequiv="VertexAttrib4NubvARB"> @@ -5585,13 +5649,12 @@ glx: <param name="y" type="GLubyte"/> <param name="z" type="GLubyte"/> <param name="w" type="GLubyte"/> - <glx ignore="true"/> </function> <function name="VertexAttrib4NubvARB" offset="628"> <param name="index" type="GLuint"/> <param name="v" type="const GLubyte *" count="4"/> - <glx ignore="true"/> + <glx rop="4201"/> </function> <function name="VertexAttrib4bvARB" offset="654"> @@ -5603,55 +5666,55 @@ glx: <function name="VertexAttrib4ivARB" offset="655"> <param name="index" type="GLuint"/> <param name="v" type="const GLint *" count="4"/> - <glx rop="4231" ignore="true"/> + <glx rop="4231"/> </function> <function name="VertexAttrib4ubvARB" offset="656"> <param name="index" type="GLuint"/> <param name="v" type="const GLubyte *" count="4"/> - <glx rop="4232" ignore="true"/> + <glx rop="4232"/> </function> <function name="VertexAttrib4usvARB" offset="657"> <param name="index" type="GLuint"/> <param name="v" type="const GLushort *" count="4"/> - <glx rop="4233" ignore="true"/> + <glx rop="4233"/> </function> <function name="VertexAttrib4uivARB" offset="658"> <param name="index" type="GLuint"/> <param name="v" type="const GLuint *" count="4"/> - <glx rop="4234" ignore="true"/> + <glx rop="4234"/> </function> <function name="VertexAttrib4NbvARB" offset="659"> <param name="index" type="GLuint"/> <param name="v" type="const GLbyte *" count="4"/> - <glx rop="4235" ignore="true"/> + <glx rop="4235"/> </function> <function name="VertexAttrib4NsvARB" offset="660"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="4"/> - <glx rop="4236" ignore="true"/> + <glx rop="4236"/> </function> <function name="VertexAttrib4NivARB" offset="661"> <param name="index" type="GLuint"/> <param name="v" type="const GLint *" count="4"/> - <glx rop="4237" ignore="true"/> + <glx rop="4237"/> </function> <function name="VertexAttrib4NusvARB" offset="662"> <param name="index" type="GLuint"/> <param name="v" type="const GLushort *" count="4"/> - <glx rop="4238" ignore="true"/> + <glx rop="4238"/> </function> <function name="VertexAttrib4NuivARB" offset="663"> <param name="index" type="GLuint"/> <param name="v" type="const GLuint *" count="4"/> - <glx rop="4239" ignore="true"/> + <glx rop="4239"/> </function> <function name="VertexAttribPointerARB" offset="664"> @@ -5661,25 +5724,25 @@ glx: <param name="normalized" type="GLboolean"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> - <glx handcode="true" ignore="true"/> + <glx handcode="true"/> </function> <function name="EnableVertexAttribArrayARB" offset="665"> <param name="index" type="GLuint"/> - <glx handcode="true" ignore="true"/> + <glx handcode="true"/> </function> <function name="DisableVertexAttribArrayARB" offset="666"> <param name="index" type="GLuint"/> - <glx handcode="true" ignore="true"/> + <glx handcode="true"/> </function> <function name="ProgramStringARB" offset="667"> <param name="target" type="GLenum"/> <param name="format" type="GLenum"/> - <param name="len" type="GLsizei"/> - <param name="string" type="const GLvoid *"/> - <glx rop="4217" handcode="true" ignore="true"/> + <param name="len" type="GLsizei" counter="true"/> + <param name="string" type="const GLvoid *" count="len"/> + <glx rop="4217" large="true"/> </function> <function name="BindProgramARB" alias="BindProgramNV"> @@ -5702,7 +5765,6 @@ glx: <return type="GLboolean"/> </function> - <!-- FIXME: This should alias to ProgramParameter*NV --> <function name="ProgramEnvParameter4dARB" offset="668" vectorequiv="ProgramEnvParameter4dvARB"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> @@ -5710,18 +5772,15 @@ glx: <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> <param name="w" type="GLdouble"/> - <glx ignore="true"/> </function> - <!-- FIXME: This should alias to ProgramParameter*NV --> <function name="ProgramEnvParameter4dvARB" offset="669"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="const GLdouble *" count="4"/> - <glx rop="4185" doubles_in_order="true" ignore="true"/> + <glx rop="4185" doubles_in_order="true"/> </function> - <!-- FIXME: This should alias to ProgramParameter*NV --> <function name="ProgramEnvParameter4fARB" offset="670" vectorequiv="ProgramEnvParameter4fvARB"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> @@ -5729,15 +5788,13 @@ glx: <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> <param name="w" type="GLfloat"/> - <glx ignore="true"/> </function> - <!-- FIXME: This should alias to ProgramParameter*NV --> <function name="ProgramEnvParameter4fvARB" offset="671"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="const GLfloat *" count="4"/> - <glx rop="4184" ignore="true"/> + <glx rop="4184"/> </function> <function name="ProgramLocalParameter4dARB" offset="672" vectorequiv="ProgramLocalParameter4dvARB"> @@ -5747,14 +5804,13 @@ glx: <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> <param name="w" type="GLdouble"/> - <glx ignore="true"/> </function> <function name="ProgramLocalParameter4dvARB" offset="673"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="const GLdouble *" count="4"/> - <glx rop="4216" doubles_in_order="true" ignore="true"/> + <glx rop="4216" doubles_in_order="true"/> </function> <function name="ProgramLocalParameter4fARB" offset="674" vectorequiv="ProgramLocalParameter4fvARB"> @@ -5764,58 +5820,68 @@ glx: <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> <param name="w" type="GLfloat"/> - <glx ignore="true"/> </function> <function name="ProgramLocalParameter4fvARB" offset="675"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="const GLfloat *" count="4"/> - <glx rop="4215" ignore="true"/> + <glx rop="4215"/> </function> - <!-- FIXME: This should alias to GetProgramParameter*NV --> + <!-- The GetProgramEnvParameter[df]vARB are handcoded because there + is an extra CARD32 of padding after the "index" field. Originally, + GetProgranEnvParameter[df]vARB and GetProgramParameter[df]vNV + shared the same GLX protocol. The pad field was where the pname + parameter was in the NV functions. When this error was discovered + and fixed, there was already at least one implementation of + GLX protocol for ARB_vertex_program, but there were no + implementations of NV_vertex_program. The sollution was to renumber + the opcodes for NV_vertex_program and convert the unused field in + the ARB_vertex_program protocol to unused padding. + --> + <function name="GetProgramEnvParameterdvARB" offset="676"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="GLdouble *" output="true"/> - <glx vendorpriv="1297" doubles_in_order="true" ignore="true"/> + <glx vendorpriv="1297" handcode="true" doubles_in_order="true"/> </function> - <!-- FIXME: This should alias to GetProgramParameter*NV --> <function name="GetProgramEnvParameterfvARB" offset="677"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="GLfloat *" output="true"/> - <glx vendorpriv="1296" ignore="true"/> + <glx vendorpriv="1296" handcode="true"/> </function> <function name="GetProgramLocalParameterdvARB" offset="678"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="GLdouble *" output="true"/> - <glx vendorpriv="1306" doubles_in_order="true" ignore="true"/> + <glx vendorpriv="1306" handcode="true" doubles_in_order="true"/> </function> <function name="GetProgramLocalParameterfvARB" offset="679"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="GLfloat *" output="true"/> - <glx vendorpriv="1305" ignore="true"/> + <glx vendorpriv="1305" handcode="true"/> </function> + <function name="GetProgramivARB" offset="680"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> - <param name="params" type="GLint *" output="true"/> - <glx vendorpriv="1307" ignore="true"/> + <param name="params" type="GLint *" output="true" varaible_param="pname"/> + <glx vendorpriv="1307"/> </function> <function name="GetProgramStringARB" offset="681"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="string" type="GLvoid *" output="true"/> - <glx vendorpriv="1308" handcode="true" ignore="true"/> + <glx vendorpriv="1308" handcode="server" always_array="true"/> </function> <function name="GetVertexAttribPointervARB" alias="GetVertexAttribPointervNV"> @@ -9456,109 +9522,221 @@ glx: </category> <category name="GL_NV_vertex_program" number="233"> + <enum name="VERTEX_PROGRAM_NV" value="0x8620"/> + <enum name="VERTEX_STATE_PROGRAM_NV" value="0x8621"/> + <enum name="ATTRIB_ARRAY_SIZE_NV" count="1" value="0x8623"> + <size name="GetVertexAttribdvNV" mode="get"/> + <size name="GetVertexAttribfvNV" mode="get"/> + <size name="GetVertexAttribivNV" mode="get"/> + </enum> + <enum name="ATTRIB_ARRAY_STRIDE_NV" count="1" value="0x8624"> + <size name="GetVertexAttribdvNV" mode="get"/> + <size name="GetVertexAttribfvNV" mode="get"/> + <size name="GetVertexAttribivNV" mode="get"/> + </enum> + <enum name="ATTRIB_ARRAY_TYPE_NV" count="1" value="0x8625"> + <size name="GetVertexAttribdvNV" mode="get"/> + <size name="GetVertexAttribfvNV" mode="get"/> + <size name="GetVertexAttribivNV" mode="get"/> + </enum> + <enum name="CURRENT_ATTRIB_NV" count="1" value="0x8626"> + <size name="GetVertexAttribdvNV" mode="get"/> + <size name="GetVertexAttribfvNV" mode="get"/> + <size name="GetVertexAttribivNV" mode="get"/> + </enum> + <enum name="PROGRAM_LENGTH_NV" count="1" value="0x8627"> + <size name="GetProgramivNV" mode="get"/> + </enum> + <enum name="PROGRAM_STRING_NV" value="0x8628"/> + <enum name="MODELVIEW_PROJECTION_NV" value="0x8629"/> + <enum name="IDENTITY_NV" value="0x862A"/> + <enum name="INVERSE_NV" value="0x862B"/> + <enum name="TRANSPOSE_NV" value="0x862C"/> + <enum name="INVERSE_TRANSPOSE_NV" value="0x862D"/> + <enum name="MAX_TRACK_MATRIX_STACK_DEPTH_NV" value="0x862E"/> + <enum name="MAX_TRACK_MATRICES_NV" value="0x862F"/> + <enum name="MATRIX0_NV" value="0x8630"/> + <enum name="MATRIX1_NV" value="0x8631"/> + <enum name="MATRIX2_NV" value="0x8632"/> + <enum name="MATRIX3_NV" value="0x8633"/> + <enum name="MATRIX4_NV" value="0x8634"/> + <enum name="MATRIX5_NV" value="0x8635"/> + <enum name="MATRIX6_NV" value="0x8636"/> + <enum name="MATRIX7_NV" value="0x8637"/> + <enum name="CURRENT_MATRIX_STACK_DEPTH_NV" value="0x8640"/> + <enum name="CURRENT_MATRIX_NV" value="0x8641"/> + <enum name="VERTEX_PROGRAM_POINT_SIZE_NV" value="0x8642"/> + <enum name="VERTEX_PROGRAM_TWO_SIDE_NV" value="0x8643"/> + <enum name="PROGRAM_PARAMETER_NV" value="0x8644"/> + <enum name="ATTRIB_ARRAY_POINTER_NV" value="0x8645"/> + <enum name="PROGRAM_TARGET_NV" count="1" value="0x8646"> + <size name="GetProgramivNV" mode="get"/> + </enum> + <enum name="PROGRAM_RESIDENT_NV" count="1" value="0x8647"> + <size name="GetProgramivNV" mode="get"/> + </enum> + <enum name="TRACK_MATRIX_NV" value="0x8648"/> + <enum name="TRACK_MATRIX_TRANSFORM_NV" value="0x8649"/> + <enum name="VERTEX_PROGRAM_BINDING_NV" value="0x864A"/> + <enum name="PROGRAM_ERROR_POSITION_NV" value="0x864B"/> + <enum name="VERTEX_ATTRIB_ARRAY0_NV" value="0x8650"/> + <enum name="VERTEX_ATTRIB_ARRAY1_NV" value="0x8651"/> + <enum name="VERTEX_ATTRIB_ARRAY2_NV" value="0x8652"/> + <enum name="VERTEX_ATTRIB_ARRAY3_NV" value="0x8653"/> + <enum name="VERTEX_ATTRIB_ARRAY4_NV" value="0x8654"/> + <enum name="VERTEX_ATTRIB_ARRAY5_NV" value="0x8655"/> + <enum name="VERTEX_ATTRIB_ARRAY6_NV" value="0x8656"/> + <enum name="VERTEX_ATTRIB_ARRAY7_NV" value="0x8657"/> + <enum name="VERTEX_ATTRIB_ARRAY8_NV" value="0x8658"/> + <enum name="VERTEX_ATTRIB_ARRAY9_NV" value="0x8659"/> + <enum name="VERTEX_ATTRIB_ARRAY10_NV" value="0x865A"/> + <enum name="VERTEX_ATTRIB_ARRAY11_NV" value="0x865B"/> + <enum name="VERTEX_ATTRIB_ARRAY12_NV" value="0x865C"/> + <enum name="VERTEX_ATTRIB_ARRAY13_NV" value="0x865D"/> + <enum name="VERTEX_ATTRIB_ARRAY14_NV" value="0x865E"/> + <enum name="VERTEX_ATTRIB_ARRAY15_NV" value="0x865F"/> + <enum name="MAP1_VERTEX_ATTRIB0_4_NV" value="0x8660"/> + <enum name="MAP1_VERTEX_ATTRIB1_4_NV" value="0x8661"/> + <enum name="MAP1_VERTEX_ATTRIB2_4_NV" value="0x8662"/> + <enum name="MAP1_VERTEX_ATTRIB3_4_NV" value="0x8663"/> + <enum name="MAP1_VERTEX_ATTRIB4_4_NV" value="0x8664"/> + <enum name="MAP1_VERTEX_ATTRIB5_4_NV" value="0x8665"/> + <enum name="MAP1_VERTEX_ATTRIB6_4_NV" value="0x8666"/> + <enum name="MAP1_VERTEX_ATTRIB7_4_NV" value="0x8667"/> + <enum name="MAP1_VERTEX_ATTRIB8_4_NV" value="0x8668"/> + <enum name="MAP1_VERTEX_ATTRIB9_4_NV" value="0x8669"/> + <enum name="MAP1_VERTEX_ATTRIB10_4_NV" value="0x866A"/> + <enum name="MAP1_VERTEX_ATTRIB11_4_NV" value="0x866B"/> + <enum name="MAP1_VERTEX_ATTRIB12_4_NV" value="0x866C"/> + <enum name="MAP1_VERTEX_ATTRIB13_4_NV" value="0x866D"/> + <enum name="MAP1_VERTEX_ATTRIB14_4_NV" value="0x866E"/> + <enum name="MAP1_VERTEX_ATTRIB15_4_NV" value="0x866F"/> + <enum name="MAP2_VERTEX_ATTRIB0_4_NV" value="0x8670"/> + <enum name="MAP2_VERTEX_ATTRIB1_4_NV" value="0x8671"/> + <enum name="MAP2_VERTEX_ATTRIB2_4_NV" value="0x8672"/> + <enum name="MAP2_VERTEX_ATTRIB3_4_NV" value="0x8673"/> + <enum name="MAP2_VERTEX_ATTRIB4_4_NV" value="0x8674"/> + <enum name="MAP2_VERTEX_ATTRIB5_4_NV" value="0x8675"/> + <enum name="MAP2_VERTEX_ATTRIB6_4_NV" value="0x8676"/> + <enum name="MAP2_VERTEX_ATTRIB7_4_NV" value="0x8677"/> + <enum name="MAP2_VERTEX_ATTRIB8_4_NV" value="0x8678"/> + <enum name="MAP2_VERTEX_ATTRIB9_4_NV" value="0x8679"/> + <enum name="MAP2_VERTEX_ATTRIB10_4_NV" value="0x867A"/> + <enum name="MAP2_VERTEX_ATTRIB11_4_NV" value="0x867B"/> + <enum name="MAP2_VERTEX_ATTRIB12_4_NV" value="0x867C"/> + <enum name="MAP2_VERTEX_ATTRIB13_4_NV" value="0x867D"/> + <enum name="MAP2_VERTEX_ATTRIB14_4_NV" value="0x867E"/> + <enum name="MAP2_VERTEX_ATTRIB15_4_NV" value="0x867F"/> + <function name="AreProgramsResidentNV" offset="578"> <param name="n" type="GLsizei" counter="true"/> <param name="ids" type="const GLuint *" count="n"/> <param name="residences" type="GLboolean *" output="true"/> <return type="GLboolean"/> - <glx vendorpriv="1293" ignore="true"/> + <glx vendorpriv="1293"/> </function> <function name="BindProgramNV" offset="579"> <param name="target" type="GLenum"/> <param name="id" type="GLuint"/> - <glx rop="4108" ignore="true"/> + <glx rop="4180"/> </function> <function name="DeleteProgramsNV" offset="580"> <param name="n" type="GLsizei" counter="true"/> <param name="ids" type="const GLuint *" count="n"/> - <glx vendorpriv="1294" ignore="true"/> + <glx vendorpriv="1294"/> </function> <function name="ExecuteProgramNV" offset="581"> <param name="target" type="GLenum"/> <param name="id" type="GLuint"/> - <param name="params" type="const GLfloat *" variable_param="target"/> - <glx rop="4181" ignore="true"/> + <param name="params" type="const GLfloat *" count="4"/> + <glx rop="4181"/> </function> <function name="GenProgramsNV" offset="582"> <param name="n" type="GLsizei" counter="true"/> - <param name="ids" type="GLuint *" output="true" counter="n"/> - <glx vendorpriv="1295" ignore="true"/> + <param name="ids" type="GLuint *" output="true" count="n"/> + <glx vendorpriv="1295"/> </function> + <!-- This isn't 100% correct. Currently, the only valid value of pname + is GL_PROGRAM_PARAMETER_NV, and the count for that pname is always + 4. This is why the pname parameter was removed in the ARB version + of these functions. + --> + <function name="GetProgramParameterdvNV" offset="583"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> - <param name="params" type="GLdouble *" output="true"/> - <glx vendorpriv="1297" ignore="true"/> + <param name="params" type="GLdouble *" output="true" count="4"/> + <glx vendorpriv="1297"/> </function> <function name="GetProgramParameterfvNV" offset="584"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> - <param name="params" type="GLfloat *" output="true"/> - <glx vendorpriv="1296" ignore="true"/> + <param name="params" type="GLfloat *" output="true" count="4"/> + <glx vendorpriv="1296"/> </function> <function name="GetProgramivNV" offset="585"> <param name="id" type="GLuint"/> <param name="pname" type="GLenum"/> - <param name="params" type="GLint *" output="true"/> - <glx vendorpriv="1307" ignore="true"/> + <param name="params" type="GLint *" output="true" variable_param="pname"/> + <glx vendorpriv="1298"/> </function> <function name="GetProgramStringNV" offset="586"> <param name="id" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="program" type="GLubyte *" output="true"/> - <glx vendorpriv="1308" handcode="true" ignore="true"/> + <glx vendorpriv="1299" handcode="server" always_array="true"/> </function> <function name="GetTrackMatrixivNV" offset="587"> <param name="target" type="GLenum"/> <param name="address" type="GLuint"/> <param name="pname" type="GLenum"/> - <param name="params" type="GLint *" output="true"/> - <glx vendorpriv="1300" ignore="true"/> + <param name="params" type="GLint *" output="true" count="1"/> + <glx vendorpriv="1300"/> </function> <function name="GetVertexAttribdvNV" offset="753"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> - <param name="params" type="GLdouble *" output="true"/> - <glx vendorpriv="1301" ignore="true"/> + <param name="params" type="GLdouble *" output="true" variable_param="pname"/> + <glx vendorpriv="1301"/> </function> <function name="GetVertexAttribfvNV" offset="754"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> - <param name="params" type="GLfloat *" output="true"/> - <glx vendorpriv="1302" ignore="true"/> + <param name="params" type="GLfloat *" output="true" variable_param="pname"/> + <glx vendorpriv="1302"/> </function> <function name="GetVertexAttribivNV" offset="755"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx vendorpriv="1303" ignore="true"/> + <glx vendorpriv="1303"/> </function> <function name="GetVertexAttribPointervNV" offset="591"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="pointer" type="GLvoid **" output="true"/> - <glx handcode="true" ignore="true"/> + <glx handcode="true"/> </function> <function name="IsProgramNV" offset="592"> <param name="id" type="GLuint"/> <return type="GLboolean"/> - <glx vendorpriv="1304" ignore="true"/> + <glx vendorpriv="1304"/> </function> <function name="LoadProgramNV" offset="593"> @@ -9566,7 +9744,7 @@ glx: <param name="id" type="GLuint"/> <param name="len" type="GLsizei" counter="true"/> <param name="program" type="const GLubyte *" count="len"/> - <glx rop="4183" ignore="true"/> + <glx rop="4183"/> </function> <function name="ProgramParameter4dNV" offset="594" vectorequiv="ProgramParameter4dvNV"> @@ -9576,14 +9754,13 @@ glx: <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> <param name="w" type="GLdouble"/> - <glx ignore="true"/> </function> <function name="ProgramParameter4dvNV" offset="595"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="const GLdouble *" count="4"/> - <glx rop="4185" doubles_in_order="true" ignore="true"/> + <glx rop="4185" doubles_in_order="true"/> </function> <function name="ProgramParameter4fNV" offset="596" vectorequiv="ProgramParameter4fvNV"> @@ -9593,44 +9770,35 @@ glx: <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> <param name="w" type="GLfloat"/> - <glx ignore="true"/> </function> <function name="ProgramParameter4fvNV" offset="597"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="const GLfloat *" count="4"/> - <glx rop="4184" ignore="true"/> + <glx rop="4184"/> </function> <function name="ProgramParameters4dvNV" offset="598"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="num" type="GLuint"/> - <param name="params" type="const GLdouble *"/> - - <!-- This is hand coded because the number of array elements - pointed to by 'params' is 4*num. - --> - <glx rop="4187" handcode="true" ignore="true"/> + <param name="params" type="const GLdouble *" count="num" count_scale="4"/> + <glx rop="4187"/> </function> <function name="ProgramParameters4fvNV" offset="599"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="num" type="GLuint" counter="true"/> - <param name="params" type="const GLfloat *" count="num"/> - - <!-- This is hand coded because the number of array elements - pointed to by 'params' is 4*num. - --> - <glx rop="4186" handcode="true" ignore="true"/> + <param name="params" type="const GLfloat *" count="num" count_scale="4"/> + <glx rop="4186"/> </function> <function name="RequestResidentProgramsNV" offset="600"> - <param name="n" type="GLsizei"/> - <param name="ids" type="const GLuint *"/> - <glx rop="4182" handcode="true" ignore="true"/> + <param name="n" type="GLsizei" counter="true"/> + <param name="ids" type="const GLuint *" count="n"/> + <glx rop="4182"/> </function> <function name="TrackMatrixNV" offset="601"> @@ -9638,7 +9806,7 @@ glx: <param name="address" type="GLuint"/> <param name="matrix" type="GLenum"/> <param name="transform" type="GLenum"/> - <glx rop="4188" ignore="true"/> + <glx rop="4188"/> </function> <function name="VertexAttribPointerNV" offset="602"> @@ -9647,169 +9815,157 @@ glx: <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> - <glx handcode="true" ignore="true"/> + <glx handcode="true"/> </function> - <function name="VertexAttrib1dNV" offset="756" vectorequiv="VertexAttrib1dvNV"> + <function name="VertexAttrib1sNV" offset="760" vectorequiv="VertexAttrib1svNV"> <param name="index" type="GLuint"/> - <param name="x" type="GLdouble"/> - <glx ignore="true"/> + <param name="x" type="GLshort"/> </function> - <function name="VertexAttrib1dvNV" offset="757"> + <function name="VertexAttrib1svNV" offset="761"> <param name="index" type="GLuint"/> - <param name="v" type="const GLdouble *" count="1"/> - <glx rop="4197" doubles_in_order="true" ignore="true"/> + <param name="v" type="const GLshort *" count="1"/> + <glx rop="4189"/> </function> - <function name="VertexAttrib1fNV" offset="758" vectorequiv="VertexAttrib1fvNV"> + <function name="VertexAttrib2sNV" offset="766" vectorequiv="VertexAttrib2svNV"> <param name="index" type="GLuint"/> - <param name="x" type="GLfloat"/> - <glx ignore="true"/> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> </function> - <function name="VertexAttrib1fvNV" offset="759"> + <function name="VertexAttrib2svNV" offset="767"> <param name="index" type="GLuint"/> - <param name="v" type="const GLfloat *" count="1"/> - <glx rop="4193" ignore="true"/> + <param name="v" type="const GLshort *" count="2"/> + <glx rop="4190"/> </function> - <function name="VertexAttrib1sNV" offset="760" vectorequiv="VertexAttrib1svNV"> + <function name="VertexAttrib3sNV" offset="772" vectorequiv="VertexAttrib3svNV"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> - <glx ignore="true"/> + <param name="y" type="GLshort"/> + <param name="z" type="GLshort"/> </function> - <function name="VertexAttrib1svNV" offset="761"> + <function name="VertexAttrib3svNV" offset="773"> <param name="index" type="GLuint"/> - <param name="v" type="const GLshort *" count="1"/> - <glx rop="4189" ignore="true"/> + <param name="v" type="const GLshort *" count="3"/> + <glx rop="4191"/> </function> - <function name="VertexAttrib2dNV" offset="762" vectorequiv="VertexAttrib2dvNV"> + <function name="VertexAttrib4sNV" offset="778" vectorequiv="VertexAttrib4svNV"> <param name="index" type="GLuint"/> - <param name="x" type="GLdouble"/> - <param name="y" type="GLdouble"/> - <glx ignore="true"/> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + <param name="z" type="GLshort"/> + <param name="w" type="GLshort"/> </function> - <function name="VertexAttrib2dvNV" offset="763"> + <function name="VertexAttrib4svNV" offset="779"> <param name="index" type="GLuint"/> - <param name="v" type="const GLdouble *" count="2"/> - <glx rop="4198" doubles_in_order="true" ignore="true"/> + <param name="v" type="const GLshort *" count="4"/> + <glx rop="4192"/> </function> - <function name="VertexAttrib2fNV" offset="764" vectorequiv="VertexAttrib2fvNV"> + <function name="VertexAttrib1fNV" offset="758" vectorequiv="VertexAttrib1fvNV"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> - <param name="y" type="GLfloat"/> - <glx ignore="true"/> </function> - <function name="VertexAttrib2fvNV" offset="765"> + <function name="VertexAttrib1fvNV" offset="759"> <param name="index" type="GLuint"/> - <param name="v" type="const GLfloat *" count="2"/> - <glx rop="4194" ignore="true"/> + <param name="v" type="const GLfloat *" count="1"/> + <glx rop="4193"/> </function> - <function name="VertexAttrib2sNV" offset="766" vectorequiv="VertexAttrib2svNV"> + <function name="VertexAttrib2fNV" offset="764" vectorequiv="VertexAttrib2fvNV"> <param name="index" type="GLuint"/> - <param name="x" type="GLshort"/> - <param name="y" type="GLshort"/> - <glx ignore="true"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> </function> - <function name="VertexAttrib2svNV" offset="767"> + <function name="VertexAttrib2fvNV" offset="765"> <param name="index" type="GLuint"/> - <param name="v" type="const GLshort *" count="2"/> - <glx rop="4190" ignore="true"/> + <param name="v" type="const GLfloat *" count="2"/> + <glx rop="4194"/> </function> - <function name="VertexAttrib3dNV" offset="768" vectorequiv="VertexAttrib3dvNV"> + <function name="VertexAttrib3fNV" offset="770" vectorequiv="VertexAttrib3fvNV"> <param name="index" type="GLuint"/> - <param name="x" type="GLdouble"/> - <param name="y" type="GLdouble"/> - <param name="z" type="GLdouble"/> - <glx ignore="true"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> </function> - <function name="VertexAttrib3dvNV" offset="769"> + <function name="VertexAttrib3fvNV" offset="771"> <param name="index" type="GLuint"/> - <param name="v" type="const GLdouble *" count="3"/> - <glx rop="4199" doubles_in_order="true" ignore="true"/> + <param name="v" type="const GLfloat *" count="3"/> + <glx rop="4195"/> </function> - <function name="VertexAttrib3fNV" offset="770" vectorequiv="VertexAttrib3fvNV"> + <function name="VertexAttrib4fNV" offset="776" vectorequiv="VertexAttrib4fvNV"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> - <glx ignore="true"/> + <param name="w" type="GLfloat"/> </function> - <function name="VertexAttrib3fvNV" offset="771"> + <function name="VertexAttrib4fvNV" offset="777"> <param name="index" type="GLuint"/> - <param name="v" type="const GLfloat *" count="3"/> - <glx rop="4195" ignore="true"/> + <param name="v" type="const GLfloat *" count="4"/> + <glx rop="4196"/> </function> - <function name="VertexAttrib3sNV" offset="772" vectorequiv="VertexAttrib3svNV"> + <function name="VertexAttrib1dNV" offset="756" vectorequiv="VertexAttrib1dvNV"> <param name="index" type="GLuint"/> - <param name="x" type="GLshort"/> - <param name="y" type="GLshort"/> - <param name="z" type="GLshort"/> - <glx ignore="true"/> + <param name="x" type="GLdouble"/> </function> - <function name="VertexAttrib3svNV" offset="773"> + <function name="VertexAttrib1dvNV" offset="757"> <param name="index" type="GLuint"/> - <param name="v" type="const GLshort *" count="3"/> - <glx rop="4191" ignore="true"/> + <param name="v" type="const GLdouble *" count="1"/> + <glx rop="4197" doubles_in_order="true"/> </function> - <function name="VertexAttrib4dNV" offset="774" vectorequiv="VertexAttrib4dvNV"> + <function name="VertexAttrib2dNV" offset="762" vectorequiv="VertexAttrib2dvNV"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> - <param name="z" type="GLdouble"/> - <param name="w" type="GLdouble"/> - <glx ignore="true"/> </function> - <function name="VertexAttrib4dvNV" offset="775"> + <function name="VertexAttrib2dvNV" offset="763"> <param name="index" type="GLuint"/> - <param name="v" type="const GLdouble *" count="4"/> - <glx rop="4200" doubles_in_order="true" ignore="true"/> + <param name="v" type="const GLdouble *" count="2"/> + <glx rop="4198" doubles_in_order="true"/> </function> - <function name="VertexAttrib4fNV" offset="776" vectorequiv="VertexAttrib4fvNV"> + <function name="VertexAttrib3dNV" offset="768" vectorequiv="VertexAttrib3dvNV"> <param name="index" type="GLuint"/> - <param name="x" type="GLfloat"/> - <param name="y" type="GLfloat"/> - <param name="z" type="GLfloat"/> - <param name="w" type="GLfloat"/> - <glx ignore="true"/> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> </function> - <function name="VertexAttrib4fvNV" offset="777"> + <function name="VertexAttrib3dvNV" offset="769"> <param name="index" type="GLuint"/> - <param name="v" type="const GLfloat *" count="4"/> - <glx rop="4196" ignore="true"/> + <param name="v" type="const GLdouble *" count="3"/> + <glx rop="4199" doubles_in_order="true"/> </function> - <function name="VertexAttrib4sNV" offset="778" vectorequiv="VertexAttrib4svNV"> + <function name="VertexAttrib4dNV" offset="774" vectorequiv="VertexAttrib4dvNV"> <param name="index" type="GLuint"/> - <param name="x" type="GLshort"/> - <param name="y" type="GLshort"/> - <param name="z" type="GLshort"/> - <param name="w" type="GLshort"/> - <glx ignore="true"/> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + <param name="w" type="GLdouble"/> </function> - <function name="VertexAttrib4svNV" offset="779"> + <function name="VertexAttrib4dvNV" offset="775"> <param name="index" type="GLuint"/> - <param name="v" type="const GLshort *" count="4"/> - <glx rop="4192" ignore="true"/> + <param name="v" type="const GLdouble *" count="4"/> + <glx rop="4200" doubles_in_order="true"/> </function> <function name="VertexAttrib4ubNV" offset="780" vectorequiv="VertexAttrib4ubvNV"> @@ -9818,144 +9974,103 @@ glx: <param name="y" type="GLubyte"/> <param name="z" type="GLubyte"/> <param name="w" type="GLubyte"/> - <glx ignore="true"/> </function> <function name="VertexAttrib4ubvNV" offset="781"> <param name="index" type="GLuint"/> <param name="v" type="const GLubyte *" count="4"/> - <glx rop="4201" ignore="true"/> - </function> - - <function name="VertexAttribs1dvNV" offset="629"> - <param name="index" type="GLuint"/> - <param name="n" type="GLsizei" counter="true"/> - <param name="v" type="const GLdouble *" count="n"/> - <glx rop="4210" doubles_in_order="true" ignore="true"/> - </function> - - <function name="VertexAttribs1fvNV" offset="630"> - <param name="index" type="GLuint"/> - <param name="n" type="GLsizei" counter="true"/> - <param name="v" type="const GLfloat *" count="n"/> - <glx rop="4206" ignore="true"/> + <glx rop="4201"/> </function> <function name="VertexAttribs1svNV" offset="631"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLshort *" count="n"/> - <glx rop="4202" ignore="true"/> + <glx rop="4202"/> </function> - <function name="VertexAttribs2dvNV" offset="632"> + <function name="VertexAttribs2svNV" offset="634"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> - <param name="v" type="const GLdouble *"/> - - <!-- This is hand coded because the number of array elements - pointed to by 'v' is 2*n. - --> - <glx rop="4211" handcode="true" ignore="true"/> + <param name="v" type="const GLshort *" count="n" count_scale="2"/> + <glx rop="4203"/> </function> - <function name="VertexAttribs2fvNV" offset="633"> + <function name="VertexAttribs3svNV" offset="637"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> - <param name="v" type="const GLfloat *"/> - - <!-- This is hand coded because the number of array elements - pointed to by 'v' is 2*n. - --> - <glx rop="4207" handcode="true" ignore="true"/> + <param name="v" type="const GLshort *" count="n" count_scale="3"/> + <glx rop="4204"/> </function> - <function name="VertexAttribs2svNV" offset="634"> + <function name="VertexAttribs4svNV" offset="640"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> - <param name="v" type="const GLshort *"/> - <glx rop="4203" handcode="true" ignore="true"/> + <param name="v" type="const GLshort *" count="n" count_scale="4"/> + <glx rop="4205"/> + </function> - <!-- This is hand coded because the number of array elements - pointed to by 'v' is 2*n. - --> + <function name="VertexAttribs1fvNV" offset="630"> + <param name="index" type="GLuint"/> + <param name="n" type="GLsizei" counter="true"/> + <param name="v" type="const GLfloat *" count="n"/> + <glx rop="4206"/> </function> - <function name="VertexAttribs3dvNV" offset="635"> + <function name="VertexAttribs2fvNV" offset="633"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> - <param name="v" type="const GLdouble *"/> - - <!-- This is hand coded because the number of array elements - pointed to by 'v' is 3*n. - --> - <glx rop="4212" handcode="true" ignore="true"/> + <param name="v" type="const GLfloat *" count="n" count_scale="2"/> + <glx rop="4207"/> </function> <function name="VertexAttribs3fvNV" offset="636"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> - <param name="v" type="const GLfloat *"/> - - <!-- This is hand coded because the number of array elements - pointed to by 'v' is 3*n. - --> - <glx rop="4208" handcode="true" ignore="true"/> + <param name="v" type="const GLfloat *" count="n" count_scale="3"/> + <glx rop="4208"/> </function> - <function name="VertexAttribs3svNV" offset="637"> + <function name="VertexAttribs4fvNV" offset="639"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> - <param name="v" type="const GLshort *"/> + <param name="v" type="const GLfloat *" count="n" count_scale="4"/> + <glx rop="4209"/> + </function> - <!-- This is hand coded because the number of array elements - pointed to by 'v' is 3*n. - --> - <glx rop="4204" handcode="true" ignore="true"/> + <function name="VertexAttribs1dvNV" offset="629"> + <param name="index" type="GLuint"/> + <param name="n" type="GLsizei" counter="true"/> + <param name="v" type="const GLdouble *" count="n"/> + <glx rop="4210" doubles_in_order="true"/> </function> - <function name="VertexAttribs4dvNV" offset="638"> + <function name="VertexAttribs2dvNV" offset="632"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> - <param name="v" type="const GLdouble *"/> - - <!-- This is hand coded because the number of array elements - pointed to by 'v' is 4*n. - --> - <glx rop="4213" handcode="true" ignore="true"/> + <param name="v" type="const GLdouble *" doubles_in_order="true" count="n" count_scale="2"/> + <glx rop="4211"/> </function> - <function name="VertexAttribs4fvNV" offset="639"> + <function name="VertexAttribs3dvNV" offset="635"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> - <param name="v" type="const GLfloat *"/> - - <!-- This is hand coded because the number of array elements - pointed to by 'v' is 4*n. - --> - <glx rop="4209" handcode="true" ignore="true"/> + <param name="v" type="const GLdouble *" doubles_in_order="true" count="n" count_scale="3"/> + <glx rop="4212"/> </function> - <function name="VertexAttribs4svNV" offset="640"> + <function name="VertexAttribs4dvNV" offset="638"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> - <param name="v" type="const GLshort *"/> - - <!-- This is hand coded because the number of array elements - pointed to by 'v' is 4*n. - --> - <glx rop="4205" handcode="true" ignore="true"/> + <param name="v" type="const GLdouble *" doubles_in_order="true" count="n" count_scale="4"/> + <glx rop="4213"/> </function> <function name="VertexAttribs4ubvNV" offset="641"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> - <param name="v" type="const GLubyte *"/> - - <!-- This is hand coded because the number of array elements - pointed to by 'v' is 4*n. - --> - <glx rop="4214" handcode="true" ignore="true"/> + <param name="v" type="const GLubyte *" count="n" count_scale="4"/> + <glx rop="4214"/> </function> </category> @@ -10240,56 +10355,54 @@ glx: <category name="GL_NV_fragment_program" number="282"> <function name="ProgramNamedParameter4fNV" offset="682" vectorequiv="ProgramNamedParameter4fvNV"> <param name="id" type="GLuint"/> - <param name="len" type="GLsizei"/> - <param name="name" type="const GLubyte *"/> + <param name="len" type="GLsizei" counter="true"/> + <param name="name" type="const GLubyte *" count="len"/> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> <param name="w" type="GLfloat"/> - <glx rop="4218" handcode="true" ignore="true"/> </function> <function name="ProgramNamedParameter4dNV" offset="683" vectorequiv="ProgramNamedParameter4dvNV"> <param name="id" type="GLuint"/> - <param name="len" type="GLsizei"/> - <param name="name" type="const GLubyte *" variable_param="len"/> + <param name="len" type="GLsizei" counter="true"/> + <param name="name" type="const GLubyte *" count="len"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> <param name="w" type="GLdouble"/> - <glx ignore="true"/> </function> <function name="ProgramNamedParameter4fvNV" offset="684"> <param name="id" type="GLuint"/> - <param name="len" type="GLsizei"/> - <param name="name" type="const GLubyte *"/> - <param name="v" type="const GLfloat *"/> - <glx rop="4218" handcode="true" ignore="true"/> + <param name="len" type="GLsizei" counter="true"/> + <param name="name" type="const GLubyte *" count="len"/> + <param name="v" type="const GLfloat *" count="4"/> + <glx rop="4218"/> </function> <function name="ProgramNamedParameter4dvNV" offset="685"> <param name="id" type="GLuint"/> - <param name="len" type="GLsizei"/> - <param name="name" type="const GLubyte *"/> - <param name="v" type="const GLdouble *"/> - <glx rop="4219" handcode="true" ignore="true"/> + <param name="len" type="GLsizei" counter="true"/> + <param name="name" type="const GLubyte *" count="len"/> + <param name="v" type="const GLdouble *" count="4"/> + <glx rop="4219"/> </function> <function name="GetProgramNamedParameterfvNV" offset="686"> <param name="id" type="GLuint"/> - <param name="len" type="GLsizei"/> - <param name="name" type="const GLubyte *"/> - <param name="params" type="GLfloat *" output="true"/> - <glx vendorpriv="1310" handcode="true" ignore="true"/> + <param name="len" type="GLsizei" counter="true"/> + <param name="name" type="const GLubyte *" count="len"/> + <param name="params" type="GLfloat *" output="true" count="4"/> + <glx vendorpriv="1310" always_array="true"/> </function> <function name="GetProgramNamedParameterdvNV" offset="687"> <param name="id" type="GLuint"/> - <param name="len" type="GLsizei"/> - <param name="name" type="const GLubyte *"/> - <param name="params" type="GLdouble *" output="true"/> - <glx vendorpriv="1311" handcode="true" ignore="true"/> + <param name="len" type="GLsizei" counter="true"/> + <param name="name" type="const GLubyte *" count="len"/> + <param name="params" type="GLdouble *" output="true" count="4"/> + <glx vendorpriv="1311" always_array="true"/> </function> </category> @@ -10359,6 +10472,41 @@ glx: <enum name="PIXEL_UNPACK_BUFFER_BINDING_EXT" value="0x88EF"/> </category> +<category name="GL_NV_fragment_program_option" number="303"> + <!-- No new functions, types, enums. --> +</category> + +<category name="GL_NV_fragment_program2" number="304"> + <enum name="MAX_PROGRAM_EXEC_INSTRUCTIONS_NV" count="1" value="0x88F4"> + <size name="GetProgramivARB" mode="get"/> + </enum> + <enum name="MAX_PROGRAM_CALL_DEPTH_NV" count="1" value="0x88F5"> + <size name="GetProgramivARB" mode="get"/> + </enum> + <enum name="MAX_PROGRAM_IF_DEPTH_NV" count="1" value="0x88F6"> + <size name="GetProgramivARB" mode="get"/> + </enum> + <enum name="MAX_PROGRAM_LOOP_DEPTH_NV" count="1" value="0x88F7"> + <size name="GetProgramivARB" mode="get"/> + </enum> + <enum name="MAX_PROGRAM_LOOP_COUNT_NV" count="1" value="0x88F8"> + <size name="GetProgramivARB" mode="get"/> + </enum> +</category> + +<category name="GL_NV_vertex_program2_option" number="305"> + <enum name="MAX_PROGRAM_EXEC_INSTRUCTIONS_NV" count="1" value="0x88F4"> + <size name="GetProgramivARB" mode="get"/> + </enum> + <enum name="MAX_PROGRAM_CALL_DEPTH_NV" count="1" value="0x88F5"> + <size name="GetProgramivARB" mode="get"/> + </enum> +</category> + +<category name="GL_NV_vertex_program3" number="306"> + <enum name="MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" count="1" value="0x8B4C"/> +</category> + <category name="GL_EXT_framebuffer_object" number="310"> <enum name="FRAMEBUFFER_EXT" value="0x8D40"/> <enum name="RENDERBUFFER_EXT" value="0x8D41"/> |