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+<!ELEMENT OpenGLAPI (category+)>
+<!ELEMENT category (type*, enum*, function*)*>
+<!ELEMENT type EMPTY>
+<!ELEMENT enum (size*)>
+<!ELEMENT size EMPTY>
+<!ELEMENT function (param*, return?, glx?)*>
+<!ELEMENT param EMPTY>
+<!ELEMENT return EMPTY>
+<!ELEMENT glx EMPTY>
+
+<!ATTLIST category name NMTOKEN #REQUIRED
+ number NMTOKEN #IMPLIED>
+<!ATTLIST type name NMTOKEN #REQUIRED
+ size NMTOKEN #REQUIRED
+ glx_name NMTOKEN #IMPLIED>
+<!ATTLIST enum name NMTOKEN #REQUIRED
+ count CDATA #IMPLIED
+ value NMTOKEN #REQUIRED>
+<!ATTLIST function name NMTOKEN #REQUIRED
+ alias NMTOKEN #IMPLIED
+ offset CDATA #IMPLIED
+ vectorequiv NMTOKEN #IMPLIED>
+<!ATTLIST size name NMTOKEN #REQUIRED
+ count NMTOKEN #IMPLIED
+ mode NMTOKEN #IMPLIED>
+<!ATTLIST param name NMTOKEN #REQUIRED
+ type CDATA #REQUIRED
+ count NMTOKEN #IMPLIED
+ counter (true | false) "false"
+ count_scale NMTOKEN #IMPLIED
+ output (true | false) "false"
+ img_width NMTOKEN #IMPLIED
+ img_height NMTOKEN #IMPLIED
+ img_depth NMTOKEN #IMPLIED
+ img_extent NMTOKEN #IMPLIED
+ img_xoff NMTOKEN #IMPLIED
+ img_yoff NMTOKEN #IMPLIED
+ img_zoff NMTOKEN #IMPLIED
+ img_woff NMTOKEN #IMPLIED
+ img_format NMTOKEN #IMPLIED
+ img_type NMTOKEN #IMPLIED
+ img_target NMTOKEN #IMPLIED
+ img_send_null (true | false) "false"
+ img_null_flag (true | false) "false"
+ img_pad_dimensions (true | false) "false"
+ variable_param NMTOKENS #IMPLIED>
+<!ATTLIST return type CDATA "void">
+<!ATTLIST glx rop NMTOKEN #IMPLIED
+ sop NMTOKEN #IMPLIED
+ vendorpriv NMTOKEN #IMPLIED
+ large (true | false) "false"
+ doubles_in_order (true | false) "false"
+ always_array (true | false) "false"
+ handcode (true | false | client | server) "false"
+ img_reset NMTOKEN #IMPLIED
+ dimensions_in_reply (true | false) "false"
+ ignore (true | false) "false">
+
+<!--
+The various attributes for param and glx have the meanings listed below.
+When adding new functions, please annote them correctly. In most cases this
+will just mean adding a '<glx ignore="true"/>' tag.
+
+param:
+ name - name of the parameter
+ type - fully qualified type (e.g., with "const", etc.)
+ count - for counted arrays (e.g., the 'lists' parameter to glCallLists),
+ the parameter or literal that represents the count. For functions
+ like glVertex3fv it will be a litteral, for others it will be one of
+ the parameters.
+ counter - this parameter is a counter that will be referenced by the
+ 'count' attribute in another parameter.
+ count_scale - literal value scale factor for the 'count' attribute.
+ See ProgramParameters4dvNV for an example.
+ output - this parameter is used to store the output of the function.
+ variable_param - name of parameter used to determine the number of
+ elements referenced by this parameter. This should be the name of a
+ single enum parameter. Most of the gl*Parameter[if]v functions use
+ this. Additionally, the enums that can be passed should be properly
+ annotated.
+ img_width / img_height / img_depth / img_extent - name of parameters
+ (or hardcoded integer) used for the dimensions of pixel data.
+ img_xoff / img_yoff / img_zoff / img_woff - name of parameters used
+ for x, y, z, and w offsets of pixel data.
+ img_format - name of parameter used as the pixel data format.
+ img_type - name of parameter used as the pixel data type.
+ img_target - name of parameter used as a texture target. Non-texture
+ pixel data should hardcode 0.
+ img_send_null - boolean flag to determine if blank pixel data should
+ be sent when a NULL pointer is passed. This is only used by
+ TexImage1D and TexImage2D.
+ img_null_flag - boolean flag to determine if an extra flag is used to
+ determine if a NULL pixel pointer was passed. This is used by
+ TexSubImage1D, TexSubImage2D, TexImage3D and others.
+ img_pad_dimensions - boolean flag to determine if dimension data and
+ offset data should be padded to the next even number of dimensions.
+ For example, this will insert an empty "height" field after the
+ "width" field in the protocol for TexImage1D.
+
+glx:
+ rop - Opcode value for "render" commands
+ sop - Opcode value for "single" commands
+ vendorpriv - Opcode value for vendor private (or vendor private with
+ reply) commands
+ large - set to "true" of the render command can use RenderLarge protocol.
+ doubles_in_order - older commands always put GLdouble data at the
+ start of the render packet. Newer commands (e.g.,
+ ProgramEnvParameter4dvARB) put the in the order that they appear
+ in the parameter list.
+ always_array - some single commands take reply data as an array or as
+ return value data (e.g., glGetLightfv). Other single commands take
+ reply data only as an array (e.g., glGetClipPlane).
+ handcode - some functions are just too complicated to generate
+ (e.g., glSeperableFilter2D) or operate only on client-side data
+ (e.g., glVertexPointer) and must be handcoded.
+ ignore - some functions have an entry in the dispatch table, but aren't
+ suitable for protocol implementation (e.g., glLockArraysEXT). This
+ also applies to functions that don't have any GLX protocol specified
+ (e.g., glGetFogFuncSGIS).
+-->