diff options
Diffstat (limited to 'src/mesa/es/main/stubs.c')
-rw-r--r-- | src/mesa/es/main/stubs.c | 131 |
1 files changed, 0 insertions, 131 deletions
diff --git a/src/mesa/es/main/stubs.c b/src/mesa/es/main/stubs.c deleted file mode 100644 index b829543cc01..00000000000 --- a/src/mesa/es/main/stubs.c +++ /dev/null @@ -1,131 +0,0 @@ -/************************************************************************** - * - * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - **************************************************************************/ - - -/** - * Temporary stubs for "missing" mesa functions. - */ - - -#include "main/mtypes.h" -#include "main/imports.h" -#include "vbo/vbo.h" - -#define NEED_IMPLEMENT() do { \ - GET_CURRENT_CONTEXT(ctx); \ - _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__); \ - } while (0) - - -/* silence compiler warnings */ -extern void GLAPIENTRY _vbo_Materialf(GLenum face, GLenum pname, GLfloat param); -extern void GLAPIENTRY _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); -extern void GLAPIENTRY _mesa_ReleaseShaderCompiler(void); -extern void GLAPIENTRY _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length); -extern void GLAPIENTRY _vbo_VertexAttrib1f(GLuint indx, GLfloat x); -extern void GLAPIENTRY _vbo_VertexAttrib1fv(GLuint indx, const GLfloat* values); -extern void GLAPIENTRY _vbo_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); -extern void GLAPIENTRY _vbo_VertexAttrib2fv(GLuint indx, const GLfloat* values); -extern void GLAPIENTRY _vbo_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); -extern void GLAPIENTRY _vbo_VertexAttrib3fv(GLuint indx, const GLfloat* values); -extern void GLAPIENTRY _vbo_VertexAttrib4fv(GLuint indx, const GLfloat* values); - - -void GLAPIENTRY -_vbo_Materialf(GLenum face, GLenum pname, GLfloat param) -{ - _vbo_Materialfv(face, pname, ¶m); -} - - -void GLAPIENTRY -_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, - GLint* range, GLint* precision) -{ - NEED_IMPLEMENT(); -} - - -void GLAPIENTRY -_mesa_ReleaseShaderCompiler(void) -{ - NEED_IMPLEMENT(); -} - - -void GLAPIENTRY -_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, - const void* binary, GLint length) -{ - NEED_IMPLEMENT(); -} - - -void GLAPIENTRY -_vbo_VertexAttrib1f(GLuint indx, GLfloat x) -{ - _vbo_VertexAttrib4f(indx, x, 0.0, 0.0, 1.0f); -} - - -void GLAPIENTRY -_vbo_VertexAttrib1fv(GLuint indx, const GLfloat* values) -{ - _vbo_VertexAttrib4f(indx, values[0], 0.0, 0.0, 1.0f); -} - - -void GLAPIENTRY -_vbo_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) -{ - _vbo_VertexAttrib4f(indx, x, y, 0.0, 1.0f); -} - - -void GLAPIENTRY -_vbo_VertexAttrib2fv(GLuint indx, const GLfloat* values) -{ - _vbo_VertexAttrib4f(indx, values[0], values[1], 0.0, 1.0f); -} - - -void GLAPIENTRY -_vbo_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) -{ - _vbo_VertexAttrib4f(indx, x, y, z, 1.0f); -} - - -void GLAPIENTRY -_vbo_VertexAttrib3fv(GLuint indx, const GLfloat* values) -{ - _vbo_VertexAttrib4f(indx, values[0], values[1], values[2], 1.0f); -} - - -void GLAPIENTRY -_vbo_VertexAttrib4fv(GLuint indx, const GLfloat* values) -{ - _vbo_VertexAttrib4f(indx, values[0], values[1], values[2], values[3]); -} |