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-rw-r--r--src/mesa/es/main/stubs.c131
1 files changed, 0 insertions, 131 deletions
diff --git a/src/mesa/es/main/stubs.c b/src/mesa/es/main/stubs.c
deleted file mode 100644
index b829543cc01..00000000000
--- a/src/mesa/es/main/stubs.c
+++ /dev/null
@@ -1,131 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- **************************************************************************/
-
-
-/**
- * Temporary stubs for "missing" mesa functions.
- */
-
-
-#include "main/mtypes.h"
-#include "main/imports.h"
-#include "vbo/vbo.h"
-
-#define NEED_IMPLEMENT() do { \
- GET_CURRENT_CONTEXT(ctx); \
- _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__); \
- } while (0)
-
-
-/* silence compiler warnings */
-extern void GLAPIENTRY _vbo_Materialf(GLenum face, GLenum pname, GLfloat param);
-extern void GLAPIENTRY _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
-extern void GLAPIENTRY _mesa_ReleaseShaderCompiler(void);
-extern void GLAPIENTRY _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
-extern void GLAPIENTRY _vbo_VertexAttrib1f(GLuint indx, GLfloat x);
-extern void GLAPIENTRY _vbo_VertexAttrib1fv(GLuint indx, const GLfloat* values);
-extern void GLAPIENTRY _vbo_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
-extern void GLAPIENTRY _vbo_VertexAttrib2fv(GLuint indx, const GLfloat* values);
-extern void GLAPIENTRY _vbo_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
-extern void GLAPIENTRY _vbo_VertexAttrib3fv(GLuint indx, const GLfloat* values);
-extern void GLAPIENTRY _vbo_VertexAttrib4fv(GLuint indx, const GLfloat* values);
-
-
-void GLAPIENTRY
-_vbo_Materialf(GLenum face, GLenum pname, GLfloat param)
-{
- _vbo_Materialfv(face, pname, &param);
-}
-
-
-void GLAPIENTRY
-_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
- GLint* range, GLint* precision)
-{
- NEED_IMPLEMENT();
-}
-
-
-void GLAPIENTRY
-_mesa_ReleaseShaderCompiler(void)
-{
- NEED_IMPLEMENT();
-}
-
-
-void GLAPIENTRY
-_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
- const void* binary, GLint length)
-{
- NEED_IMPLEMENT();
-}
-
-
-void GLAPIENTRY
-_vbo_VertexAttrib1f(GLuint indx, GLfloat x)
-{
- _vbo_VertexAttrib4f(indx, x, 0.0, 0.0, 1.0f);
-}
-
-
-void GLAPIENTRY
-_vbo_VertexAttrib1fv(GLuint indx, const GLfloat* values)
-{
- _vbo_VertexAttrib4f(indx, values[0], 0.0, 0.0, 1.0f);
-}
-
-
-void GLAPIENTRY
-_vbo_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
-{
- _vbo_VertexAttrib4f(indx, x, y, 0.0, 1.0f);
-}
-
-
-void GLAPIENTRY
-_vbo_VertexAttrib2fv(GLuint indx, const GLfloat* values)
-{
- _vbo_VertexAttrib4f(indx, values[0], values[1], 0.0, 1.0f);
-}
-
-
-void GLAPIENTRY
-_vbo_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
-{
- _vbo_VertexAttrib4f(indx, x, y, z, 1.0f);
-}
-
-
-void GLAPIENTRY
-_vbo_VertexAttrib3fv(GLuint indx, const GLfloat* values)
-{
- _vbo_VertexAttrib4f(indx, values[0], values[1], values[2], 1.0f);
-}
-
-
-void GLAPIENTRY
-_vbo_VertexAttrib4fv(GLuint indx, const GLfloat* values)
-{
- _vbo_VertexAttrib4f(indx, values[0], values[1], values[2], values[3]);
-}