diff options
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/common/driverfuncs.c | 8 | ||||
-rw-r--r-- | src/mesa/drivers/dri/swrast/swrast.c | 2 |
2 files changed, 10 insertions, 0 deletions
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c index 3b397fef7de..a9f3c8e7271 100644 --- a/src/mesa/drivers/common/driverfuncs.c +++ b/src/mesa/drivers/common/driverfuncs.c @@ -45,6 +45,9 @@ #include "main/fbobject.h" #include "main/texrender.h" #endif +#if FEATURE_ARB_sync +#include "main/syncobj.h" +#endif #include "shader/program.h" #include "shader/prog_execute.h" @@ -200,6 +203,7 @@ _mesa_init_driver_functions(struct dd_function_table *driver) driver->GetDoublev = NULL; driver->GetFloatv = NULL; driver->GetIntegerv = NULL; + driver->GetInteger64v = NULL; driver->GetPointerv = NULL; /* buffer objects */ @@ -208,6 +212,10 @@ _mesa_init_driver_functions(struct dd_function_table *driver) /* query objects */ _mesa_init_query_object_functions(driver); +#if FEATURE_ARB_sync + _mesa_init_sync_object_functions(driver); +#endif + #if FEATURE_EXT_framebuffer_object driver->NewFramebuffer = _mesa_new_framebuffer; driver->NewRenderbuffer = _mesa_new_soft_renderbuffer; diff --git a/src/mesa/drivers/dri/swrast/swrast.c b/src/mesa/drivers/dri/swrast/swrast.c index 3aa7843b1bc..69b92e9e449 100644 --- a/src/mesa/drivers/dri/swrast/swrast.c +++ b/src/mesa/drivers/dri/swrast/swrast.c @@ -65,6 +65,7 @@ #define need_GL_ARB_shader_objects #define need_GL_ARB_vertex_array_object #define need_GL_ARB_vertex_program +#define need_GL_ARB_sync #define need_GL_APPLE_vertex_array_object #define need_GL_ATI_fragment_shader #define need_GL_ATI_separate_stencil @@ -97,6 +98,7 @@ const struct dri_extension card_extensions[] = { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions }, { "GL_ARB_vertex_array_object", GL_ARB_vertex_array_object_functions }, { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions }, + { "GL_ARB_sync", GL_ARB_sync }, { "GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions }, { "GL_ATI_fragment_shader", GL_ATI_fragment_shader_functions }, { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions }, |